Nov 07, 2008, 12:54 PM // 12:54
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#61
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Jungle Guide
Join Date: Feb 2006
Location: Nancy
Guild: The Autonomy[火火火]
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lol so much QQ for a 5% EoC nerf
muahahahahahaa
thx ANET for the fun xD
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Nov 07, 2008, 12:55 PM // 12:55
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#62
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Krytan Explorer
Join Date: Jun 2007
Guild: Gulfstream Owners Club [GS]
Profession: Rt/R
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Quote:
Originally Posted by Numa Pompilius
RAGE HARD!
Damn, farmer rage is funny! I just wish GW had a Toxx-clause so everyone who said they'll never play again had to put their farmbuild where their mouth is.
Personally I think it's just too bad they didn't remove all consumables from the game completely. AND Shadow Form. AND all PvE skills.
But I guess they have to start somewhere.
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It's more like consumables should help you doing an area "faster", not help you doing an area otherwise you couldn't do.
We could divide ToA groups in two types
Right party : "I do fow/uw in 1hour with cons, 1 hour and 15-20 minutes without "
Wrong party: "I do fow/uw in 15 minutes, can't do it without cons".
ToA hosted only the second type of group, on top of that 80% of them failed .
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Nov 07, 2008, 12:57 PM // 12:57
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#63
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Desert Nomad
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Quote:
Originally Posted by realtalk916
so is this the end of perma sins? or just the end of speed clears?
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It's the end of perma sins and sins overall YAAAAAAAAAYAAAAAAAAYYAAAAA
This is the only skill left they really need to nerf. Prevent it from being used with Echo and give it a 120sec recharge like they do the dervisher godly skills. Then it will be an ok skill.
Last edited by Red Sonya; Nov 07, 2008 at 01:00 PM // 13:00..
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Nov 07, 2008, 01:15 PM // 13:15
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#64
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Frost Gate Guardian
Join Date: Oct 2007
Location: UK
Profession: R/
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Quote:
Originally Posted by Puebert
Doesn't stimulate the American economy.
Therefore, its bad.
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i lol'd.
I think you lot should have waited longer for people to start QQ-ing over this a little more before stating the obvious truth that this is an overdue nerf to somthing that quite simply should not have been in the game. It would have made my lunch time reading even better.
gj anet. please remove paragons next.
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Nov 07, 2008, 01:16 PM // 13:16
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#65
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Krytan Explorer
Join Date: Sep 2008
Profession: E/
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I for one understand the people that complain.
I rearly log in myself, but I think ANet designers fail to understand a basic thing of the human psychology. People play a game to own it and then after they discovered the recipe to do so, they expect (naturally like with any recipe) to be able to apply it now, later and tell it to friends and they will learn it as well and they will apply it successfully as well and so on.
I really love that GW was based around a recipe: making your own build and armor template.
However if you come back to GW after a 6 months break nothing really works quite the same and you have to start the entire process of learning and experimenting all over again. Wiki sites get outdated faster then you blink, etc etc.
ANet tries to compensate for the lack of new interesting content (which is what they should actually provide) with never ending nerfs that cause pain to people used to a certain recipe working in a certain area and cause frustration to people that were just finding out about it and trying out and learning how do apply that recipe. Like the poster saying he was studying the videos to figure how to do it himself.
So after too many of those recipes being broken, people just get fed up and give up. Look at DoA. How long was it since the nerf? How many "recipes" to clear that area have shown up since? None really. All ppl just left.
So my 2 cents for ANet: just provide more content and stop breaking the recipes people use to play. Not only that is a pain to follow/understand the skill system of hundreds of skills, but it is almost impossible to keep up with it as it changes every month. And people grow tired.
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Nov 07, 2008, 01:17 PM // 13:17
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#66
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Jungle Guide
Join Date: Jun 2005
Guild: None
Profession: Mo/
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Thanks A-net, finally a decent update.
About time UWSC took a hit.
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Nov 07, 2008, 01:24 PM // 13:24
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#67
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Forge Runner
Join Date: May 2005
Guild: StP
Profession: R/
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OVER 2 YEARS WITHOUT CONS!!!
Being able to clear UW in 15 minutes was retarded anyway. Get over it. They still do something so who cares.
** goes off to ToA to laugh in local chat**
Last edited by Lykan; Nov 07, 2008 at 01:36 PM // 13:36..
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Nov 07, 2008, 01:27 PM // 13:27
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#68
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Forge Runner
Join Date: Sep 2005
Location: Slovenia
Guild: Scars Meadows [SMS]
Profession: Mo/
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Quote:
Originally Posted by Test Me
stop breaking the recipes people use to play. Not only that is a pain to follow/understand the skill system of hundreds of skills, but it is almost impossible to keep up with it as it changes every month. And people grow tired.
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Speak for yourself. For me, ongoing changes are one of the best things in GW. I would love if they made something like "weekly random skill updates" (not much different as we have now, just much more frequent :P).
Anyways... Update was OK, but nothing spectacular. Cons should to be nerfed a long time ago, along with bunch of other stuff. Well, better late then never.
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Nov 07, 2008, 01:28 PM // 13:28
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#69
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Grotto Attendant
Join Date: Mar 2006
Location: "Pre-nerf" is incorrect. It's pre-buff.
Guild: Requirement Begins With R [notQ]
Profession: Me/
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I reckon Anet are sick and tired of handling peoples' grievances relating to UW SC teams where people kill the reapers, leech drops, steal drops, go afk and refuse to pay for cons - to name a few.
It's kinda bittersweet for Anet though because people are finally doing co-operative stuff like they intended but it's causing so much animosity at the same time.
I wish I knew a solution.
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Nov 07, 2008, 01:59 PM // 13:59
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#70
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Wilds Pathfinder
Join Date: Aug 2006
Location: Netherlands
Guild: [WitB]
Profession: W/
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So now you can't clear an elite area in hard mode within 15 minutes or less anymore?
Good riddance I'd say...
However UW did seem to be one of very few parts of the game where people actually, and actively, played together. Annihilating that part of the game, might not have been the best move they could make.
Ah well, it doesn't effect me much. Ignorance is bliss :P
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Nov 07, 2008, 01:59 PM // 13:59
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#71
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Site Contributor
Join Date: Dec 2006
Location: Martinsburg, WV
Guild: Scions of Carver [SCAR]/Trinity Of The Ascended [ToA]
Profession: W/
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Hmm 4 pages of retarded-ness a nerf to essence shouldnt of changed anything
33+25=50%
33+20=50%
Recharge cap is 50%
There is something more fishing going on becuz that 5% shouldnt change the cap has always been 50%
Last edited by Zidane Ortef; Nov 07, 2008 at 02:08 PM // 14:08..
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Nov 07, 2008, 02:07 PM // 14:07
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#72
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Frost Gate Guardian
Join Date: Aug 2008
Guild: Ethereal Guard
Profession: W/
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Perma sins arent dead. They didnt need EoC to maintain SF. Even eles can still do it, just have to add in Glyph of swiftness, or use a slice of pumpkin pie
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Nov 07, 2008, 02:20 PM // 14:20
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#73
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Krytan Explorer
Join Date: Aug 2008
Location: wisc
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Quote:
Originally Posted by Numa Pompilius
\
Personally I think it's just too bad they didn't remove all consumables from the game completely. AND Shadow Form. AND all PvE skills.
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this. people really need to learn how to play the game the right way, so this is where you would start. ive hated consumables from the start (only good one being perf salvage for armor rune swaps and such)
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Nov 07, 2008, 02:22 PM // 14:22
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#74
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Furnace Stoker
Join Date: Apr 2006
Guild: Amazon Basin [AB]
Profession: Mo/Me
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Multiple recharge effects multiply together instead of adding, just like blocking. Recharge cap comes after all of that.
1 * 2/3 * 3/4 = .5 : 50% recharge reduction
1 * 2/3 * 4/5 = .53 : 47% recharge reduction
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Nov 07, 2008, 02:23 PM // 14:23
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#75
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Frost Gate Guardian
Join Date: Jun 2008
Guild: [DL] Desolation Lords
Profession: E/R
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The 5% loss = 1 sec which u can make up with a candy corn, was thinking this might be the trick part of trick or treat
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Nov 07, 2008, 02:37 PM // 14:37
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#76
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Frost Gate Guardian
Join Date: Sep 2007
Location: Riga
Guild: SCAR
Profession: Me/
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UW/FoW SC - this is not team play ? it is genius thing, ppl make build team to Clean UW in 15min and its not easy way!!
Urgoz/Deep - genius in 30-40 min
DoA - Genius in 1h
Nerf ursans, SF, CoP, SY and what next ?
Does Elite Areas is maken to been there 2h? that is sick,sick to play 2h and get nothing from chest or better fail!
I understand nerf these SF solo farms, but not UW SC.
Someone talk , now next nerf Paragons ?
who play with paragon mainly ? This is last profesion wich ppl play .. Why them nerf ?
Why nerf the CoP ? to kill mesmers in game ? ok realy easy just doit
we can talk there what we want , the ANET do what they want
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Nov 07, 2008, 02:43 PM // 14:43
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#78
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The Greatest
Join Date: Feb 2006
Profession: W/
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I'm quite pleased to know ANet are changing things that made elite areas incredibly easy. They're still incredibly easy, but this is a start.
Keep up the good work, ANet. Next up, nerfing shadow form?
Quote:
Personally I think it's just too bad they didn't remove all consumables from the game completely. AND Shadow Form. AND all PvE skills.
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If they did this, I think my head would asplode...and I'd love it.
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Nov 07, 2008, 02:44 PM // 14:44
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#79
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Jungle Guide
Join Date: Apr 2008
Guild: [bomb]
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Quote:
Originally Posted by viens87
UW/FoW SC - this is not team play ? it is genius thing, ppl make build team to Clean UW in 15min and its not easy way!!
Urgoz/Deep - genius in 30-40 min
DoA - Genius in 1h
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Actually you can finish Deep in 17 min and there are builds for DOA going under one hour already.
@OP. I think it was a good step and in the right direction. This step was a bit too small though.
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Nov 07, 2008, 02:46 PM // 14:46
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#80
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Lion's Arch Merchant
Join Date: Jul 2006
Guild: KaoS League
Profession: E/
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Quote:
Originally Posted by Tom Swift
Actually, it should not affect any build that uses deadly paradox and shadow form. The cap on recharge reduction is 50% anyway. (I just tested this to make sure and 50% is indeed the cap) So whether you use EoC with a 20% or Glyph of Swiftness with 25% doesn't matter - both put you over the 50% mark.
I believe the only thing it limits is that those who were replacing deadly paradox with a Celerity (opening a slot for another damage skill) will no longer be able to do that as the 25% from glyph of swiftness and the 20% from EoC now drop the total from the 50% max to 45%. (other skills will also recharge slightly slower, of course, slowing damage a little)
So non-ele sins and sins secondaries who were using EoC in place of Glyph of swiftness shouldn't any change in their ability to maintain Sf as effectively as before.
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Well I'm not gonna argue about the recharge cap. But with the 5% reduction of celerity it does increase the recharge by 1 sec. Which does not allow you to perma SF with an Ele. The celerity never replaced DP, it replaced GoS. But you can counter it with a Candy Corn.
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