Nov 16, 2008, 05:34 PM // 17:34
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#1
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Never Too Old
Join Date: Jul 2006
Location: Rhode Island where there are no GW contests
Guild: Order of First
Profession: W/R
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EotN is Causing Problems with New Players
It's showing up lately, via questions in Q&A and in-game, that in the rush to get to EotN for quick leveling, new players are not getting their attribute point quests done.
I think that ArenaNet should change the requirement to Level 10 and completion of the two 15-pt attribute quests.
Edit: I forgot how far into the game you are before the Tyrian quests are available. This would obviously need to be changed. New quests prior to Lion's Arch would be needed.
Edit #2: Would like to point out that some of these players are from Nightfall, where all that is required for the quests is SS level 2 and 4. But the players are running off to EotN as soon as they are level 10 without even doing their beginner island quests.
Edit #3: Zinger's and Winterclaw's suggestions are very good.
Edit #4: And now that I have read that far into the thread, MarlinBackna's suggestion at post #32 is also a great idea. This would work like the EotN notice that pops up every time I log onto my level 10 ele who hasn't done the quest to go there.
__________________
That's me, the old stick-in-the-mud non-fun moderator. (and non-understanding, also)
Last edited by Darcy; Nov 17, 2008 at 03:50 PM // 15:50..
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Nov 16, 2008, 05:42 PM // 17:42
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#2
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Debbie Downer
Join Date: May 2006
Profession: N/Me
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Remove attribute point quests, give all new players a +30 point starting boost.
Couldn't hurt now...
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Nov 16, 2008, 05:42 PM // 17:42
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#3
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Grotto Attendant
Join Date: Jan 2007
Location: Niflheim
Profession: R/
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And... why aren't they getting attribute points? Nothing stopping them. If there's a bug, fix it.
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Nov 16, 2008, 05:42 PM // 17:42
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#4
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Frost Gate Guardian
Join Date: Oct 2007
Location: Belgium
Guild: The Myth of Phoenix [Myth]
Profession: W/
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attribute quest in tyria is just....
i doubt newbie know those quest excist and when they completed their attribute quest they're alrdy above lvl10
EDIT: rofl 3 posting on the same time
Last edited by baltazar knight; Nov 16, 2008 at 05:47 PM // 17:47..
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Nov 16, 2008, 05:46 PM // 17:46
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#5
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Forge Runner
Join Date: Jun 2006
Location: VA
Profession: Mo/
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their own fault for rushing through the game. heck if you're going to play a game at least play it through once before rushing other characters . ..
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Nov 16, 2008, 06:55 PM // 18:55
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#6
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Banned
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Quote:
Originally Posted by Zinger314
Remove attribute point quests, give all new players a +30 point starting boost.
Couldn't hurt now...
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this is a better fix.
also @ op its the players fault for not doing them not anets.
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Nov 16, 2008, 07:07 PM // 19:07
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#7
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Forge Runner
Join Date: May 2005
Guild: StP
Profession: R/
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Quote:
Originally Posted by Enko
their own fault for rushing through the game.
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This.
No changes are necesary. Less babysitting please, you cant help people unless they help themselves.
Last edited by Lykan; Nov 16, 2008 at 07:14 PM // 19:14..
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Nov 16, 2008, 07:15 PM // 19:15
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#8
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Wark!!!
Join Date: May 2005
Location: Florida
Profession: W/
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Newer players shouldn't be rushing through the game, but in their defense in proph you have to wait pretty long in order to do those quests.
IMO you should get 15 points at level 15 and another 15 at 20.
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Nov 16, 2008, 08:05 PM // 20:05
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#9
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Furnace Stoker
Join Date: Oct 2006
Guild: GWAR
Profession: Me/Mo
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Sadly Arenanet would have to rewrite large parts of prophesies to allow for earlier 15 pt quests.
This would change the game so much and possibly ruin it.
Part of the problem is us the experienced older players saying how prophesies is the best game in the set, best storyline largest map essential elite skills for the best builds etc.
What we seldom say is that unlike Factions where you are barely into the game and you get a full 200 pts and ascend the character.
Even faster is Nightfall where you can get to 200 pts before leaving the starting island.
New players should ideally be forewarned that its a long long road before they get to be a full power character.
No heroes few players to help, its also a game notorious for runners who are a great help to experienced players bringing second and third characters through the game so they can get an elite skill quickly but it can really spoil the game for a new player.
You have to do the best part of 30 major missions to get from post searing Ascalon to Droknars forge before you get max armour and even then there are a few more steps to take to get the full 200 pts.
Much of that is with a 6 person party no heroes and as I said few players to help.
Don't get me wrong Prophesies was a blast, its still the most fun I had in GW but the new players today have the option we didn't, they have the option to bail out at lions arch and get all the new weapons armour skills heroes consumables.
Many take that rout and don't return to complete prophesies and its their loss.
I encourage anyone who has done that to take their heroes and new found skills go back to Lions arch and finish the game.
You will not regret it.
Last edited by gremlin; Nov 16, 2008 at 08:07 PM // 20:07..
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Nov 16, 2008, 08:12 PM // 20:12
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#10
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rattus rattus
Join Date: Jan 2006
Location: London, UK GMT±0 ±1hr DST
Guild: [GURU]GW [wiki]GW2
Profession: R/
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Meh, just give 'em 10 points per level. Job done.
Keep the old tests and give 'em something special instead - moar greeniez.
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Si non confectus, non reficiat
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Nov 16, 2008, 08:27 PM // 20:27
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#11
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Ooo, pretty flower
Join Date: Jan 2008
Location: Citadel of the Decayed
Guild: The Archivists' Sanctum [Lore]
Profession: N/
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Quote:
Originally Posted by Darcy
It's showing up lately, via questions in Q&A and in-game, that in the rush to get to EotN for quick leveling, new players are not getting their attribute point quests done.
I think that ArenaNet should change the requirement to Level 10 and completion of the two 15-pt attribute quests.
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/semi-signed I dislike low levels in EN, they die too fast, make the req just the attribute points done.
Quote:
Originally Posted by Darcy
Edit: I forgot how far into the game you are before the Tyrian quests are available. This would obviously need to be changed. New quests prior to Lion's Arch would be needed.
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WHAT!??!?!?!?!?!?!?
The Canthan and Elonian Attribute Quests are WAY to early. Push them back! How about a new quest in Tahnakai Temple *i.e., after completion of that mission* and 2 mutually exclusive quests in the Echovald Forest/Jade Sea. Elona=Chantry of Secrets and somewhere in The Desolation.
Force them to be lvl 20 with the attribute points. Afterall, one of the two Tyrian Attribute quests REQUIRE you to be Ascended (not Weh No Suh or Hunted!, you need to kill your doppleganger to get it).
Edit: Also, 1) Wrong forum this is a suggestion not discussion 2) where is your "other" option in your poll? Baaaad options.
Last edited by Konig Des Todes; Nov 16, 2008 at 08:30 PM // 20:30..
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Nov 16, 2008, 08:27 PM // 20:27
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#12
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Jungle Guide
Join Date: Sep 2007
Location: http://friendsofloa.com/forum
Guild: Leader-Legion of Avalon [LoA] Alliance-Recruiting PM for info!
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I'm in favor of requiring the attribute quests to get to EotN, but only if they move the proph ones to pre-LA.
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Nov 16, 2008, 08:29 PM // 20:29
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#13
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Furnace Stoker
Join Date: Apr 2005
Profession: W/
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Change it back to the way it was, level 20's only.
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Nov 16, 2008, 08:34 PM // 20:34
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#14
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Jungle Guide
Join Date: Jan 2006
Profession: Me/
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So let me get this right. New players rush through the game because their goal is not to enjoy the game but to get to max lvl complete the game and.. go back to WoW?
And EotN is causing problems?
Right.
It's always someone elses fault.
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Nov 16, 2008, 08:45 PM // 20:45
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#15
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Jungle Guide
Join Date: Jun 2005
Guild: Fellowship of Champions
Profession: R/E
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Level 10's and the imp got no business in EoTN, It was made for level 20's and should have stayed that way. As far as attribute quests go. The "run me" crowd has always ran around with foggy maps and 170 attribute points. Its part of their unique "play style".
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Nov 16, 2008, 09:02 PM // 21:02
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#16
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Desert Nomad
Join Date: Sep 2007
Location: New Zealand
Guild: CoA
Profession: N/
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As great it is to let the newbies suffer, It just creates stupid problems later on.
I agree about changing EoTN for level 20's only but I also agree to move back the Tyrian attribute quests. It's the main reason that stops me making a Tyrian character (and the fact that the faces suck).
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Nov 16, 2008, 09:07 PM // 21:07
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#17
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Krytan Explorer
Join Date: Sep 2005
Guild: [PoW]
Profession: E/
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Quote:
Originally Posted by Shadowspawn X
The "run me" crowd has always ran around with foggy maps and 170 attribute points. Its part of their unique "play style".
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haha. that made me laugh. i enjoy the attribute quests being later in the game. i think that they're far too early in nightfall, and could be a little later into factions. plus the attribute quests were *somewhat* challenging in prophecies, but so very easy in the other two games.
and i agree, close off EotN to those under lvl 20
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Nov 16, 2008, 09:19 PM // 21:19
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#18
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Desert Nomad
Join Date: Jul 2008
Location: Singapore
Guild: Royal Order of Flying Lemmings [ROFL]
Profession: Mo/
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I wouldn't mind the second attribute quest in Prophecies being slightly earlier in the game. The NF one is a little grindy (and it actually put me off creating an NF character for the longest time), too. But yeah. I can sort of understand the rush.
(I kind of LIKED that second attribute quest, though. It was strangely fun.)
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Nov 16, 2008, 09:31 PM // 21:31
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#19
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Desert Nomad
Join Date: Oct 2006
Location: Earthrealm
Profession: W/A
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Should be made a primary quest or something. It's a pretty important thing.
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Nov 16, 2008, 09:36 PM // 21:36
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#20
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Silence and Motion
Join Date: Jul 2006
Location: Buffalo NY
Guild: New Horizon [NH]
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I think most of us will agree that EoTN is significantly harder than the core campaigns. Even with the attribute point quests under your belt, getting to level 20 at least nets you some experience/skill with the profession. Without this additional skill new players have been going to EoTN, getting utterly dominated, then get frustrated and leave the game. I'm not saying, however, that having gotten to level 20 means you're a skilled player, or that it alone will let you succeed in EoTN, it just helps.
One of my close friends who also plays GW has beaten Factions, almost beaten Prophecies, and doesn't own Nightfall. He's currently struggling through EoTN for a few reasons: Most important is that he hasn't had enough exposure to basic counters such as [[reckless haste] to hard-hitting Jotuns, or enough exposure to good synergy, ie [[mark of rodgort] with [[they're on fire], since he's been playing mostly alone except on Guild outings. I feel as if he'd finished Prophecies, bought and beaten Nightfall, he'd much be better prepared.
Personally I think you should need to have beaten one of the core campaigns prior to traveling to EoTN.
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