Dec 06, 2008, 07:06 AM // 07:06
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#21
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Frost Gate Guardian
Join Date: May 2007
Location: Bellevue Nebraska
Guild: The Mystic Tokers
Profession: R/D
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november it came out on the first thursday, october was the second.
"In the first scheduled update of every month, one new flavor of the ever-popular transmogrifier tonics will be added to the Zaishen Chest, replacing the tonic from the month before."
that is straight from their site, THE FIRST SCHEDULED UPDATE OF THE MONTH.
http://www.guildwars.com/competitive...ishencalendar/
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Dec 06, 2008, 07:22 AM // 07:22
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#22
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Wilds Pathfinder
Join Date: Aug 2006
Location: Melbourne
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Quote:
Originally Posted by Winterclaw
Instead of asking Anet to nerf VoR, why not ask your monk to remove the hex?
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Using your logic, hexes can no longer be overpowered because they can be removed. Also removing VoR becomes a lot harder when the monk has VoR and Backfire on them, Empathy on your frontline and your veils accidentally remove Wastrel's instead of the hex you wanted. Fast casting also makes it moderately harder to interrupt.
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Dec 06, 2008, 12:33 PM // 12:33
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#23
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Krytan Explorer
Join Date: Aug 2005
Profession: Mo/W
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Quote:
Originally Posted by Mystica
I'd laugh if it hits SF too
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Funny you mentioned that, because I heard in game chat just yesterday that both SF and Cry Of Pain are next on Issy's chopping block. This would be SOP for Anet because their track record has shown that anything that makes the game easier or more fun than they think it should be gets taken away in one form or another.
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Dec 06, 2008, 01:33 PM // 13:33
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#24
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Jungle Guide
Join Date: Jan 2007
Location: England, UK
Guild: We Are The One And Only [rR]
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Quote:
Originally Posted by Winterclaw
Instead of asking Anet to nerf VoR, why not ask your monk to remove the hex?
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Because their team has other hexes too, and you have typically 1 or 2 veils and possibly a spotless.
Better to keep your warriors/ranger clean so you can actually kill/interupt stuff and just spirit bond it until you run out of energy or manage to get it shutdown.
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Dec 06, 2008, 07:40 PM // 19:40
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#25
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Desert Nomad
Join Date: Oct 2005
Profession: Mo/
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Quote:
Originally Posted by Winterclaw
Instead of asking Anet to nerf VoR, why not ask your monk to remove the hex?
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Because [Purge Signet] removes all their energy and is the the only way to get through WW, and Backfire safely?
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Dec 06, 2008, 07:43 PM // 19:43
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#26
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Alcoholic From Yale
Join Date: Jul 2007
Guild: Strong Foreign Policy [sFp]
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Quote:
Originally Posted by Winterclaw
Instead of asking Anet to nerf VoR, why not ask your monk to remove the hex?
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Sorry, forgot the monk wasn't hexed with [wail of doom][backfire][diversion], and that my own personal hex stack is [visions of regret][empathy][faintheartedness][parasitic bond]
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Dec 06, 2008, 08:05 PM // 20:05
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#27
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Emo Goth Italics
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Quote:
Originally Posted by Snow Bunny
Sorry, forgot the monk wasn't hexed with [wail of doom][backfire][diversion], and that my own personal hex stack is [visions of regret][empathy][faintheartedness][defile defenses]
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I do believe the common hex used over Parasitic is Defile Defenses. I think you're talking about TA anyway, really can't be bothered reading.
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Dec 06, 2008, 08:25 PM // 20:25
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#28
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Frost Gate Guardian
Join Date: Jun 2005
Location: Germany
Guild: [金金金金]
Profession: Me/W
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Actually I haven't seen the "Don't get hacked" announcement on the login screen til today. Might have missed it though. When did it replace the "Account security bla" message?
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Dec 06, 2008, 10:32 PM // 22:32
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#29
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Grotto Attendant
Join Date: May 2005
Location: The Netherlands
Guild: Limburgse Jagers [LJ]
Profession: R/
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Quote:
Originally Posted by Mystica
Actually I haven't seen the "Don't get hacked" announcement on the login screen til today. Might have missed it though. When did it replace the "Account security bla" message?
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It has been there for quite a few days.
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Dec 07, 2008, 01:54 AM // 01:54
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#30
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Hall Hero
Join Date: Aug 2005
Profession: E/
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Quote:
Originally Posted by Crunk N Monkey
november it came out on the first thursday, october was the second.
"In the first scheduled update of every month, one new flavor of the ever-popular transmogrifier tonics will be added to the Zaishen Chest, replacing the tonic from the month before."
that is straight from their site, THE FIRST SCHEDULED UPDATE OF THE MONTH.
http://www.guildwars.com/competitive...ishencalendar/
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Bolded the important part. Yes this was the "FIRST" update of the month, but it wasn't the first "SCHEDULED" update. It was a small update that occured and was probablly thrown together at the last second to fix some minor bug or optimize the server code.
Seriously, people need to stop finding new ways to whine about EVERYTHING.
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Dec 07, 2008, 09:51 AM // 09:51
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#31
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Wilds Pathfinder
Join Date: Jan 2007
Guild: Guardians of the Light
Profession: W/Mo
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It's just a small, insignificant update. Don't worry about it.
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Dec 07, 2008, 01:07 PM // 13:07
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#32
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Wilds Pathfinder
Join Date: Apr 2006
Location: @ Home
Guild: League Of Friends [LOF]
Profession: R/Mo
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35 files isn't that small. Bug fixes are usually 1 or 2 files... not 35.
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Dec 07, 2008, 04:59 PM // 16:59
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#33
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Hall Hero
Join Date: Aug 2005
Profession: E/
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Quote:
Originally Posted by Anon-e-mouse
35 files isn't that small. Bug fixes are usually 1 or 2 files... not 35.
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And the vast knowledge of programming that allows you to back up that statement comes from...
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Dec 07, 2008, 05:06 PM // 17:06
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#34
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Frost Gate Guardian
Join Date: Oct 2006
Guild: Pun Goes [Here]
Profession: P/W
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Quote:
Originally Posted by Anon-e-mouse
35 files isn't that small. Bug fixes are usually 1 or 2 files... not 35.
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This, 35 is actually a fairly large update by Guild Wars standards. Once you hit 100 files you're already at game changing updates like introductions of new skills. IIRC, most monthly updates aren't even more than 10-20 files.
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Dec 07, 2008, 05:10 PM // 17:10
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#35
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Grotto Attendant
Join Date: Jun 2006
Location: Europe
Guild: The German Order [GER]
Profession: N/
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You know that anet tends to preload files way before big updates to ease load on server, right?
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Dec 07, 2008, 05:33 PM // 17:33
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#36
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Grotto Attendant
Join Date: Jan 2007
Location: Niflheim
Profession: R/
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This would mean they preload files all the time. That would explain my constant 300ms ping, while games like City of Heroes/Warhammer have much lower ping. Not to mention all the FPS games, but they don't use bandwidth as much as MMOs.
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Dec 07, 2008, 10:32 PM // 22:32
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#37
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So Serious...
Join Date: Jan 2007
Location: London
Guild: Nerfs Are [WHAK]
Profession: E/
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Quote:
Originally Posted by HawkofStorms
And the vast knowledge of programming that allows you to back up that statement comes from...
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Well, everyone knows that the unit of change in a 3.5Go Gw.dat "file" is a set of "files" evenly distributed such that you can rate an update according to the number of "files". I mean, you know, the programming behing GW is fairly simple, collate together a bunch of .so, .data and .jpg that everyone can understand immediatly from how the game is played and you're done. (note to self: don't push the sarcasm too far; you should fight the Guru effect that's making you so cynical)
I imagine (I say "imagine" because this could never happen) a dev looking at comments like these and thinking "how could they say things like that?".
zwei2stein: I actually noticed pre-loading only a few months back (I always -image my game before loading it), is this something they've been doing long before?
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Dec 07, 2008, 11:05 PM // 23:05
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#38
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Always Outnumbered
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Quote:
Originally Posted by HawkofStorms
And the vast knowledge of programming that allows you to back up that statement comes from...
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Looking how many files are added when GW is updated, probably.
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Dec 08, 2008, 04:49 AM // 04:49
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#39
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Lion's Arch Merchant
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Quote:
Originally Posted by xDusT II
Using your logic, hexes can no longer be overpowered because they can be removed. Also removing VoR becomes a lot harder when the monk has VoR and Backfire on them, Empathy on your frontline and your veils accidentally remove Wastrel's instead of the hex you wanted. Fast casting also makes it moderately harder to interrupt.
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Instead of asking for a nerf to VoR why not do something more logical.
There are hundreds of hexes some very painful in this game.
There are a few handfuls of hex removal, all with mildly high recharge in comparison.
Soooo, instead of nerfing one of those hexes why not buff hex removal? Naw...that would be too logical...then you cant complain about WoD in the next topic...crap.
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Dec 08, 2008, 10:43 AM // 10:43
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#40
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Wilds Pathfinder
Join Date: Apr 2006
Location: @ Home
Guild: League Of Friends [LOF]
Profession: R/Mo
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Quote:
Originally Posted by HawkofStorms
And the vast knowledge of programming that allows you to back up that statement comes from...
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The fact that I always do -image when ever there's an update, and with 2 PC's running GW, I know when there's an update, so I specifically looked to see how many files were being updated.
If I did -image last update, and when this update roll around and it tells me there's 35 files to download, I fairly sure that I can state with fairly good authority that there was around 35 files in the update (and certainly not the normal 1 or 2 files for a bug fix update).
Please stop assuming everyone who plays GW is a retard.
Last edited by Anon-e-mouse; Dec 08, 2008 at 10:46 AM // 10:46..
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