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Old Dec 06, 2008, 07:06 AM // 07:06   #21
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november it came out on the first thursday, october was the second.

"In the first scheduled update of every month, one new flavor of the ever-popular transmogrifier tonics will be added to the Zaishen Chest, replacing the tonic from the month before."

that is straight from their site, THE FIRST SCHEDULED UPDATE OF THE MONTH.

http://www.guildwars.com/competitive...ishencalendar/
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Old Dec 06, 2008, 07:22 AM // 07:22   #22
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Originally Posted by Winterclaw View Post
Instead of asking Anet to nerf VoR, why not ask your monk to remove the hex?
Using your logic, hexes can no longer be overpowered because they can be removed. Also removing VoR becomes a lot harder when the monk has VoR and Backfire on them, Empathy on your frontline and your veils accidentally remove Wastrel's instead of the hex you wanted. Fast casting also makes it moderately harder to interrupt.
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Old Dec 06, 2008, 12:33 PM // 12:33   #23
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Originally Posted by Mystica View Post
I'd laugh if it hits SF too
Funny you mentioned that, because I heard in game chat just yesterday that both SF and Cry Of Pain are next on Issy's chopping block. This would be SOP for Anet because their track record has shown that anything that makes the game easier or more fun than they think it should be gets taken away in one form or another.
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Old Dec 06, 2008, 01:33 PM // 13:33   #24
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Originally Posted by Winterclaw View Post
Instead of asking Anet to nerf VoR, why not ask your monk to remove the hex?
Because their team has other hexes too, and you have typically 1 or 2 veils and possibly a spotless.

Better to keep your warriors/ranger clean so you can actually kill/interupt stuff and just spirit bond it until you run out of energy or manage to get it shutdown.
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Old Dec 06, 2008, 07:40 PM // 19:40   #25
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Originally Posted by Winterclaw View Post
Instead of asking Anet to nerf VoR, why not ask your monk to remove the hex?
Because [Purge Signet] removes all their energy and is the the only way to get through WW, and Backfire safely?
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Old Dec 06, 2008, 07:43 PM // 19:43   #26
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Originally Posted by Winterclaw View Post
Instead of asking Anet to nerf VoR, why not ask your monk to remove the hex?
Sorry, forgot the monk wasn't hexed with [wail of doom][backfire][diversion], and that my own personal hex stack is [visions of regret][empathy][faintheartedness][parasitic bond]
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Old Dec 06, 2008, 08:05 PM // 20:05   #27
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Sorry, forgot the monk wasn't hexed with [wail of doom][backfire][diversion], and that my own personal hex stack is [visions of regret][empathy][faintheartedness][defile defenses]
I do believe the common hex used over Parasitic is Defile Defenses. I think you're talking about TA anyway, really can't be bothered reading.
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Old Dec 06, 2008, 08:25 PM // 20:25   #28
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Actually I haven't seen the "Don't get hacked" announcement on the login screen til today. Might have missed it though. When did it replace the "Account security bla" message?
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Old Dec 06, 2008, 10:32 PM // 22:32   #29
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Originally Posted by Mystica View Post
Actually I haven't seen the "Don't get hacked" announcement on the login screen til today. Might have missed it though. When did it replace the "Account security bla" message?
It has been there for quite a few days.
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Old Dec 07, 2008, 01:54 AM // 01:54   #30
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Originally Posted by Crunk N Monkey View Post
november it came out on the first thursday, october was the second.

"In the first scheduled update of every month, one new flavor of the ever-popular transmogrifier tonics will be added to the Zaishen Chest, replacing the tonic from the month before."

that is straight from their site, THE FIRST SCHEDULED UPDATE OF THE MONTH.

http://www.guildwars.com/competitive...ishencalendar/
Bolded the important part. Yes this was the "FIRST" update of the month, but it wasn't the first "SCHEDULED" update. It was a small update that occured and was probablly thrown together at the last second to fix some minor bug or optimize the server code.

Seriously, people need to stop finding new ways to whine about EVERYTHING.
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Old Dec 07, 2008, 09:51 AM // 09:51   #31
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It's just a small, insignificant update. Don't worry about it.
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Old Dec 07, 2008, 01:07 PM // 13:07   #32
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35 files isn't that small. Bug fixes are usually 1 or 2 files... not 35.
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Old Dec 07, 2008, 04:59 PM // 16:59   #33
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Originally Posted by Anon-e-mouse View Post
35 files isn't that small. Bug fixes are usually 1 or 2 files... not 35.
And the vast knowledge of programming that allows you to back up that statement comes from...
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Old Dec 07, 2008, 05:06 PM // 17:06   #34
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Originally Posted by Anon-e-mouse View Post
35 files isn't that small. Bug fixes are usually 1 or 2 files... not 35.
This, 35 is actually a fairly large update by Guild Wars standards. Once you hit 100 files you're already at game changing updates like introductions of new skills. IIRC, most monthly updates aren't even more than 10-20 files.
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Old Dec 07, 2008, 05:10 PM // 17:10   #35
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You know that anet tends to preload files way before big updates to ease load on server, right?
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Old Dec 07, 2008, 05:33 PM // 17:33   #36
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This would mean they preload files all the time. That would explain my constant 300ms ping, while games like City of Heroes/Warhammer have much lower ping. Not to mention all the FPS games, but they don't use bandwidth as much as MMOs.
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Old Dec 07, 2008, 10:32 PM // 22:32   #37
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Originally Posted by HawkofStorms View Post
And the vast knowledge of programming that allows you to back up that statement comes from...
Well, everyone knows that the unit of change in a 3.5Go Gw.dat "file" is a set of "files" evenly distributed such that you can rate an update according to the number of "files". I mean, you know, the programming behing GW is fairly simple, collate together a bunch of .so, .data and .jpg that everyone can understand immediatly from how the game is played and you're done. (note to self: don't push the sarcasm too far; you should fight the Guru effect that's making you so cynical)

I imagine (I say "imagine" because this could never happen) a dev looking at comments like these and thinking "how could they say things like that?".

zwei2stein: I actually noticed pre-loading only a few months back (I always -image my game before loading it), is this something they've been doing long before?
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Old Dec 07, 2008, 11:05 PM // 23:05   #38
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Originally Posted by HawkofStorms View Post
And the vast knowledge of programming that allows you to back up that statement comes from...
Looking how many files are added when GW is updated, probably.
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Old Dec 08, 2008, 04:49 AM // 04:49   #39
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Originally Posted by xDusT II View Post
Using your logic, hexes can no longer be overpowered because they can be removed. Also removing VoR becomes a lot harder when the monk has VoR and Backfire on them, Empathy on your frontline and your veils accidentally remove Wastrel's instead of the hex you wanted. Fast casting also makes it moderately harder to interrupt.
Instead of asking for a nerf to VoR why not do something more logical.

There are hundreds of hexes some very painful in this game.

There are a few handfuls of hex removal, all with mildly high recharge in comparison.

Soooo, instead of nerfing one of those hexes why not buff hex removal? Naw...that would be too logical...then you cant complain about WoD in the next topic...crap.
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Old Dec 08, 2008, 10:43 AM // 10:43   #40
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Originally Posted by HawkofStorms View Post
And the vast knowledge of programming that allows you to back up that statement comes from...
The fact that I always do -image when ever there's an update, and with 2 PC's running GW, I know when there's an update, so I specifically looked to see how many files were being updated.

If I did -image last update, and when this update roll around and it tells me there's 35 files to download, I fairly sure that I can state with fairly good authority that there was around 35 files in the update (and certainly not the normal 1 or 2 files for a bug fix update).

Please stop assuming everyone who plays GW is a retard.

Last edited by Anon-e-mouse; Dec 08, 2008 at 10:46 AM // 10:46..
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