Dec 19, 2008, 02:56 AM // 02:56
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#1
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Pre-Searing Cadet
Join Date: Mar 2006
Guild: TRI
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rez shrine camping by AI
I thought Anet and Guildwars had fixed the issue of the AI camping rez shrines. Just had a full party wipe and booted from Bogroot dungeon cuz the monsters camped on the rez shrine after we died.
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Dec 19, 2008, 03:12 AM // 03:12
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#2
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God of Spammers
Join Date: Oct 2005
Location: in the middle of a burning cornfield...
Guild: Scars Meadows [SMS] (Officer)
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Apparently they didn't fix it.
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Dec 19, 2008, 03:27 AM // 03:27
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#3
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Furnace Stoker
Join Date: Jul 2006
Location: behind you
Guild: bumble bee
Profession: E/
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did you pull the mob from else where or they spawn ?
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Dec 19, 2008, 04:06 AM // 04:06
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#4
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Forge Runner
Join Date: Sep 2006
Location: AZ
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pulling mobs to the shrine = leet teamwork
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Dec 19, 2008, 05:00 AM // 05:00
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#5
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Furnace Stoker
Join Date: Aug 2007
Location: Sydney, Australia
Guild: Haze of Light [pure]
Profession: R/
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Quote:
Originally Posted by Miss Drops Az
pulling mobs to the shrine = leet teamwork
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QFT
12chars
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Dec 19, 2008, 05:33 AM // 05:33
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#6
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Furnace Stoker
Join Date: Oct 2005
Location: Planet Earth, Sol system, Milky Way galaxy
Guild: [ban]
Profession: W/
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Quote:
Originally Posted by devtonej
Just had a full party wipe
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Quote:
Originally Posted by devtonej
we died.
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Fix this.
Quote:
Originally Posted by devtonej
booted from Bogroot dungeon
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Quote:
Originally Posted by devtonej
the monsters camped on the rez shrine
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Then these will not happen.
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Dec 19, 2008, 05:45 AM // 05:45
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#7
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Forge Runner
Join Date: Sep 2006
Location: AZ
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Quote:
Originally Posted by MisterB
Fix this.
Then these will not happen.
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I lol'd ............
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Dec 19, 2008, 05:49 AM // 05:49
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#8
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Krytan Explorer
Join Date: Nov 2006
Location: PM me for JACT Invite
Guild: Feathermoore Clan
Profession: R/Mo
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haha so harsh but soo true - thats why you should always run with dp removing candy.
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Dec 19, 2008, 05:52 AM // 05:52
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#9
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Alcoholic From Yale
Join Date: Jul 2007
Guild: Strong Foreign Policy [sFp]
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Quote:
Originally Posted by MisterB
Fix this.
Then these will not happen.
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MisterB is correct.
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Dec 19, 2008, 06:58 AM // 06:58
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#10
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Hall Hero
Join Date: Aug 2005
Profession: E/
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Actually, I NEVER saw a.net say they "fixed this." They only moved mobs away from the natural location of a res shrine. If you ran and pulled them towards you, that's what happens.
However, Bogroots IS notoriously bad for having monsters camp res shrines. The layout of that dungeon, where most players try to run away/around those stupid respawning exploding spore monsters backed by 3-4 monks which are often right near the... two res shrines on the whole level does make that dungeon particularlly easy to overaggro and pull mobs to the res shrine. Plus, hero AI really doesn't understand how to deal with those types of monsters too well.
Really, the best tactic for that is to have DP removal items handy and click on them as soon as you res. Then, even if you keep getting DP, you won't get kicked out of the dungeon. That temporary immunity you get after ressing will eventually allow you to wittle down any resistance.
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Dec 19, 2008, 08:25 AM // 08:25
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#11
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Frost Gate Guardian
Join Date: Sep 2006
Location: Norway
Profession: A/
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As everyone pointed out, by luring the enemies to the shrine it might cause this. This happenened once when my guild did a dungeon.. managed to lure like 2-3 groups and were ganked like 5-6 times... fortunately one had dp removal.. so after a few tries we took down the groups in 4-5 secs when we had immunity to dmg..
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Dec 19, 2008, 04:21 PM // 16:21
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#12
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Hell's Protector
Join Date: Aug 2005
Location: Canada
Guild: Brothers Disgruntled
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Note too, that most of the time, the groups are on their way back to where you pulled them from while you a respawning. They usually just don't move fast enough to get out of agro range before you spawn. SO, technically, they are not "camping" - that is, they are not purposefully hanging around the rez shrine.
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