Dec 31, 2008, 05:35 PM // 17:35
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#141
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Jungle Guide
Join Date: Mar 2006
Location: Trying to stay out of Ryuk's Death Note
Profession: N/R
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Quote:
Originally Posted by Enon
That's what I thought. It still doesn't justify that syncing gives you an advantage and goes against the original concept.
Yes, I know - I'm stubborn and stupid. But they're obviously ignoring the problem.
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I hear you.
All anyone can do is make recomendations for improvements.
Maybe one solution would be to add a 4v4 teams section for SA, it would be alot nicer to go into a game not having to hope that everyone joins up. 4 people join up outside the arena then enter. Also would love to see a locked team until the end cannot leave until game is won/lost. Random would allow new people to learn and then transition to 4v4 teams section. Make the team section viewable also, so people can pick up tips/tricks.
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Dec 31, 2008, 09:12 PM // 21:12
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#142
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Avatar of Gwen
Join Date: Apr 2005
Location: Wandering my own road.
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Syncing : Cheating :: Speeding : Breaking the Law
(Except speeding violations are actually penalized at points.)
[Edit: I throw up the speeding analogy for the comparable level of effect on your game experience. Most of the time, speeding has little to no effect on you, and the speed limits are somewhat arbitrary and rarely enforced.)
Syncing sucks to go up against when you're playing in a random team, because it really is an unfair advantage. But, actually synced teams are more memorable than they are common, and the impact is not that great.
Some people want to get together in a group, roll noobs, and laugh - nothing else is going to satisfy them. However, a problem for many players is that there's no fun alternative to RA for getting together with friends. Guild Wars is not balanced for 4v4, and the Team Arenas are wholly unfun.
In any case, something people need to bear in mind: Random Arenas are the introductory PvP for Guild Wars. When you start out with no friends, minimal familiarity with the game, and few skills unlocked, higher level PvP formats aren't appealing. The setup time is long, and the payoff is minimal, since you're probably going to lose.
The Random Arenas are quick and chaotic, and the battles are decided as much by luck in team placement as any player skill.
Don't destroy that environment. New players are the lifeblood of any MMO. Like "Mana Screw" in Magic the Gathering, there has to be some way to give the inexperienced and poor players a glimmer of hope.
(Mana Screw in Magic refers to failing to draw needed lands to play creatures and spells. Although optimal deckbuilding can reduce the odds of Mana Screwing, random chance can always force a loss.)
Last edited by Mercury Angel; Dec 31, 2008 at 09:16 PM // 21:16..
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Dec 31, 2008, 09:15 PM // 21:15
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#143
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Desert Nomad
Join Date: Apr 2006
Profession: W/
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Quote:
Originally Posted by Tullzinski
End of discussion:
Thank you for contacting the Guild Wars Support Team.
Currently, It is not a violation to join a battle at the exact same time as your friends. This can be accomplished by something as simple as counting down in chat before entering the map. We certainly understand that it can be frustrating to go up against coordinated teams, but it is not a violation to hit the "Enter Battle" button at the same time as someone else.
If you would like to make suggestions on increasing the randomness of these battles, I encourage you to consider posting your ideas on the Guild Wars Wiki. You can post feedback, bug reports, and suggestions, and the information is reviewed frequently by our Development Team. You can also post to any of the Guild Wars fansite forums. A compiled list of forums can be found in the Community section of the official website.
Very quick reply from Support I continue to be impressed with them. Good job Guild Wars Support Team!!!
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Gee, they have a broken system and don't care, color me surprised.
Every time I think this company can't become any more blatant in its disregard for the game and its players, they manage to prove me wrong.
Quote:
All anyone can do is make recomendations for improvements.
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No, they can give up on pretending that Guild Wars is anything but a bloated corpse at this point. If anybody out there still believes ANET is actually developing or maintaining this game in any significant way, I have a bridge to sell them.
Last edited by Ctb; Dec 31, 2008 at 09:17 PM // 21:17..
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Dec 31, 2008, 09:27 PM // 21:27
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#144
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Grotto Attendant
Join Date: Jan 2007
Location: Niflheim
Profession: R/
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So wait, they banned people that used the Mallyx glitch to skip the quests, yet they allow using the glitch in system allowing them to skip the Random part of RA?
Maybe they could give a list of glitches, exploits and bugs we can use and those we can't.
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Dec 31, 2008, 09:28 PM // 21:28
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#145
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Forge Runner
Join Date: Jan 2006
Location: On Earth
Profession: W/P
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People actually take Snowball and RA seriously? Wtf for? Just when you think the community has run out of QQ's somehow someone comes up with something. Sheesh. I swear the day Anet decides RA is more important then all the other crap that needs attention to is the day we should ALL uninstall GW.
Last edited by byteme!; Dec 31, 2008 at 09:30 PM // 21:30..
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Dec 31, 2008, 10:46 PM // 22:46
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#146
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Desert Nomad
Join Date: Apr 2006
Profession: W/
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Quote:
I swear the day Anet decides RA is more important then all the other crap that needs attention to is the day we should ALL uninstall GW.
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Except that this is just another thing on that enormous pile of issues that will never, ever get looked at. This is just another bit of evidence that ANET has no intention of fixing anything or developing anything as pertains to Guild Wars.
Black and white. Stop viewing issues in it.
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Dec 31, 2008, 10:49 PM // 22:49
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#147
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Desert Nomad
Join Date: Jan 2007
Profession: R/
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Quote:
Originally Posted by byteme!
Just when you think the community has run out of QQ's somehow someone comes up with something.
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You think this just came up? A thread about syncer's has appeared at least once a month for a few years now. And it could almost definitely be fixed in 10 minutes. The same is true for most of the other problems in GW. Anet just doesn't care much.
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Dec 31, 2008, 11:45 PM // 23:45
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#148
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Guest
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Quote:
Originally Posted by Alice Cooper
The people who are complaining here are the following:
1. People who always lose because they are 'bad'.
2. QQ'ers.
3. People who like to troll and moan about everything.
3. People who are bored and have to much time on their hands.
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What about those in the guild wars community who want a fair game when the teams are picked randomly?
I find it amusing that you people use the "well the rest of the playerbase is bad" excuse to justify synching, you don't think teams you play against have the same problems that you do when entering randomly? I mean if the rest of the playerbase is so bad, how can you be losing? If you're so good you should be rolling your random noob team through the arenas with ease with your might, right? Oh wait it just so happens to be that you always get the bad players, always, it never happens to the other teams, never...
Trying to gain an unfair advantage over a random team, whether they be composed of good players or bad players, by synching your team in a random teamates gametype is morally wrong. The fact that you blatantly admit it gains you no respect or fans either. You can't justify it's right, because it is not.
There's just no excuse for bad sportsmanship.
Last edited by Unreal Havoc; Jan 01, 2009 at 03:01 AM // 03:01..
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Dec 31, 2008, 11:51 PM // 23:51
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#149
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Desert Nomad
Join Date: Apr 2006
Profession: W/
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Quote:
And it could almost definitely be fixed in 10 minutes.
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I don't know about that, but I'm sure it could be fixed. Other games don't have these problems in their random arenas... which actually might say more about how immature Guild Wars players are than it does about the quality of the game code.
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Jan 01, 2009, 12:48 AM // 00:48
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#150
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The Greatest
Join Date: Feb 2006
Profession: W/
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Quote:
In any case, something people need to bear in mind: Random Arenas are the introductory PvP for Guild Wars. When you start out with no friends, minimal familiarity with the game, and few skills unlocked, higher level PvP formats aren't appealing. The setup time is long, and the payoff is minimal, since you're probably going to lose.
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As a new player, playing against an experienced team is going to teach you more than playing against an inexperienced team. When I GvG'd with my first guild (which was a PvE guild), I learned a lot more in 2 GvG's against EvIL than I would have against 10 GvG's against bad guilds.
You aren't going to face sync teams all the time. When you do, don't be afraid to add one of the good players to your friends list to PM later. As hard as it is to believe, there are still people in Guild Wars who aren't giant douche bags. This way not only will you be able to gain knowledge from good players, you will be able to gain experience from players your level.
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Jan 01, 2009, 01:52 AM // 01:52
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#151
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Grotto Attendant
Join Date: Jan 2007
Location: Niflheim
Profession: R/
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Quote:
Originally Posted by Arkantos
As a new player, playing against an experienced team is going to teach you more than playing against an inexperienced team. When I GvG'd with my first guild (which was a PvE guild), I learned a lot more in 2 GvG's against EvIL than I would have against 10 GvG's against bad guilds.
You aren't going to face sync teams all the time. When you do, don't be afraid to add one of the good players to your friends list to PM later. As hard as it is to believe, there are still people in Guild Wars who aren't giant douche bags. This way not only will you be able to gain knowledge from good players, you will be able to gain experience from players your level.
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Sorry, but that thing with fighting against better player works only in FPS games.
Here, new player will just go WTF JUST HAPPENED OMG and quit after few minutes of trial.
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Jan 01, 2009, 02:13 AM // 02:13
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#152
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Jungle Guide
Join Date: May 2005
Profession: W/Mo
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Quote:
Originally Posted by Abedeus
Sorry, but that thing with fighting against better player works only in FPS games.
Here, new player will just go WTF JUST HAPPENED OMG and quit after few minutes of trial.
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That can be said of most games. Nothing is more demoralizing that going from game to game on to have your ass kicked.
In before some "hardcore" faggot comes in that says they're better off not playing their game because of this.
Last edited by Theus; Jan 01, 2009 at 02:15 AM // 02:15..
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Jan 01, 2009, 03:52 AM // 03:52
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#153
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Grotto Attendant
Join Date: Jan 2007
Location: Niflheim
Profession: R/
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Not really.
You see tactics in GvG, true.
You see tactics in CSS (sometimes) - true.
But if someone wtfpwns you with an A/W even if you play the game 2nd day and have no idea there are other Elite Skills than those basic "unlocked" for pvp character's primary? No. You just don't know what happened, because you might don't know what the guy just did, how did he teleport you, why did he deal you 80 damage and crippled in 3/4 of a second, then knocked you down and broken your spleen 20 times.
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Jan 01, 2009, 04:46 AM // 04:46
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#154
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Furnace Stoker
Join Date: Jul 2006
Location: behind you
Guild: bumble bee
Profession: E/
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Quote:
Originally Posted by Tullzinski
End of discussion:
Thank you for contacting the Guild Wars Support Team.
Currently, It is not a violation to join a battle at the exact same time as your friends. This can be accomplished by something as simple as counting down in chat before entering the map. We certainly understand that it can be frustrating to go up against coordinated teams, but it is not a violation to hit the "Enter Battle" button at the same time as someone else.
If you would like to make suggestions on increasing the randomness of these battles, I encourage you to consider posting your ideas on the Guild Wars Wiki. You can post feedback, bug reports, and suggestions, and the information is reviewed frequently by our Development Team. You can also post to any of the Guild Wars fansite forums. A compiled list of forums can be found in the Community section of the official website.
Very quick reply from Support I continue to be impressed with them. Good job Guild Wars Support Team!!!
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Its not the end of discussion,
It all depends on what question you asked them. did you tell them you purposely, with the intent to sync and spoil other players game? I am sure you did not.
For Xaniera, I don't think anything in regards to weather you deserve to win or not. The main reason i hate sync is because those places are suppose to be random, I had lots of fun there, until synchers emerged and over run the place, until I lost a part of the game that you and I have equal right to play that now I can't play anymore because you and your friends choose to cater to your own need, your own fun, you, yourself. the selfishness i can't tolerate. I don't care if you have one thousand title hanging onto your character lol, I want MY RANDOM ARENA BACK.
It is as much my game as it is yours, but you solve your problem by creating more problems for other players, do you think I don't dislike getting teamed up with players who have no idea what they do? It is a random arena, I stay till the end with the group and hope I get a better random group next time.
Last edited by pumpkin pie; Jan 01, 2009 at 04:50 AM // 04:50..
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Jan 01, 2009, 04:57 AM // 04:57
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#155
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Bubblegum Patrol
Join Date: Dec 2005
Location: Singapore Armed Forces
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Quote:
Originally Posted by Abedeus
But if someone wtfpwns you with an A/W even if you play the game 2nd day and have no idea there are other Elite Skills than those basic "unlocked" for pvp character's primary? No. You just don't know what happened, because you might don't know what the guy just did, how did he teleport you, why did he deal you 80 damage and crippled in 3/4 of a second, then knocked you down and broken your spleen 20 times.
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You have to be fair with that argument - a player that new isn't going to learn anything from anything at that point, beyond learning to use the skills on his bar on the other people.
You also have to take into account being spiked down by an A/W is unrelated to 'playing better players'. A better scenario would be more like some warrior newbie running into a high class warrior player, getting destroyed, and then looking at how that guy uses his skills.
__________________
And the heavens shall tremble.
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Jan 01, 2009, 08:53 AM // 08:53
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#156
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The Greatest
Join Date: Feb 2006
Profession: W/
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Quote:
But if someone wtfpwns you with an A/W even if you play the game 2nd day and have no idea there are other Elite Skills than those basic "unlocked" for pvp character's primary? No. You just don't know what happened, because you might don't know what the guy just did, how did he teleport you, why did he deal you 80 damage and crippled in 3/4 of a second, then knocked you down and broken your spleen 20 times.
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Oh right, I forgot that new players can't PM the person and say 'what skills did you use?'. Nah, that's way too hard for these morans!
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Jan 01, 2009, 09:27 AM // 09:27
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#157
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Grotto Attendant
Join Date: Jan 2007
Location: Niflheim
Profession: R/
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And that person will tell them?
Seriously, think about it.
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Jan 01, 2009, 09:29 AM // 09:29
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#158
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The Greatest
Join Date: Feb 2006
Profession: W/
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Quote:
Originally Posted by Abedeus
And that person will tell them?
Seriously, think about it.
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They'll most likely ping the build or say omgnoob go to pvxwiki. Either way, they get a good build. Out of every decent player in RA, one is going to help.
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Jan 01, 2009, 09:34 AM // 09:34
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#159
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Bubblegum Patrol
Join Date: Dec 2005
Location: Singapore Armed Forces
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You're all still missing the point that a terrible player with a one-dimensional build isn't even relevant to the discussion. Good players don't learn anything from facing/losing to A/W spikes, because there isn't anything to learn except 'lol they do damage' - unless you're learning to counter them, which isn't of interest to someone learning the game at that level.
Assuming some newbie assassin did get trampled by an A/W, he could then at least observe the battle to see what skills the person who rocked him was using and how they're used. They're better off learning that from a player who does it properly than Scrubs McGuru who mashes their hands on a PvX build.
The biggest risk of syncing is greater synergy from the players, which isn't the same as losing to a buildwarsy gimmick in the first place.
__________________
And the heavens shall tremble.
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Jan 01, 2009, 10:12 AM // 10:12
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#160
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Jungle Guide
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Quote:
I have brought this issue to the attention of the design team many, many times on the behalf of many, many players. I will continue to relay your feedback and press them on this. Thank you. --Regina Buenaobra 18:10, 19 December 2008 (UTC)
They have assured me that they're looking into possible solutions. --Regina Buenaobra 18:59, 19 December 2008 (UTC)
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SOURCE: http://wiki.guildwars.com/wiki/User_....27s_behaviour
Quote:
Originally Posted by Abedeus
So wait, they banned people that used the Mallyx glitch to skip the quests, yet they allow using the glitch in system allowing them to skip the Random part of RA?
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Why are you surprised??
PvP: griefing or leechung 30 minutes ban
PvE: bad name or spam 72 hours ban.
Obviously spam and bad names are more serious issues than destroying the fun of others.
Last edited by Kashrlyyk; Jan 01, 2009 at 10:45 AM // 10:45..
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