Sep 05, 2008, 01:33 PM // 13:33
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#121
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Ascalonian Squire
Join Date: Aug 2006
Location: Above ground
Guild: King In Superior Synergy
Profession: Rt/
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Humm.. I have purchased Prophecies + 1 Million Edition, Factions, Nightfall, Eye of the North from store... So it is quite impossible for me to obtain this summoning stone anymore?!
Would be nice if BMP, and perhaps character slot or other add-ons can be considerred.
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Sep 05, 2008, 02:18 PM // 14:18
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#122
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Krytan Explorer
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...
So if I am reading this correctly, you can only get the imp if you purchased from the online store.
I'm sorry, I try not to subject myself to online identity theft as much as possible, and prefer to go to an actual store and look real people in the face and hand them cash.
Silly me, I guess no fire imp.
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Sep 05, 2008, 02:21 PM // 14:21
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#123
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Desert Nomad
Join Date: Nov 2005
Location: 川崎区、日本
Guild: currently guildless..
Profession: Rt/
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Very looking forward for doing the quests, yumm
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Sep 05, 2008, 02:23 PM // 14:23
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#124
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Forge Runner
Join Date: Dec 2007
Profession: E/
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survivor itself is easy enough
now it's just for granted seriously
no challenge in the game anymore
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Sep 05, 2008, 02:24 PM // 14:24
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#125
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Academy Page
Join Date: Nov 2005
Guild: Deviled Angels [DA]
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Here's another fun thing to try with this update:
Monster-free mapping:
Edge of the world baby!:
Before you laugh at the build, it's just something I toyed with while capping sin skills. The only skill you need is [Recall] - it's the same kind of deal as with Eredon Terrace. Pets seem to get stuck on the wrong side of the golems guarding the exit, so I used Recall on my pet - but it works just as well on the golems!
Have fun...
(Edit: Recall, not Return)
Last edited by Brknkybrd; Sep 05, 2008 at 02:28 PM // 14:28..
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Sep 05, 2008, 02:40 PM // 14:40
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#126
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Forge Runner
Join Date: Jan 2006
Location: By the Luxon Scavenger
Guild: The Mentalists [THPK]
Profession: N/
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Quote:
Originally Posted by Moloch Vein
What's different with the Golem from any other D hero???
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He looks really cool.
But it's a dervish :<
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Sep 05, 2008, 02:56 PM // 14:56
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#127
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Forge Runner
Join Date: Feb 2006
Guild: Kindred Order of Souls [KOS]
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Here's a question, if someone can get a character from 1 to 20 (With Max armor) within a couple of hours by making a NF character, getting a run from Kammy to Docks to LA, using the gate trick at D'Alessio and then dwarven boxing at Gunnar's Hold, what's the point of these stones and the fire imp?
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Sep 05, 2008, 03:20 PM // 15:20
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#129
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Desert Nomad
Join Date: Mar 2006
Location: Ganking, USA
Guild: Retired
Profession: R/
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Meh,
Quests were fun, enjoyed the free added content.
MOX and Imp are dumb, though neither will ever be in my party.
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Sep 05, 2008, 03:26 PM // 15:26
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#130
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Desert Nomad
Join Date: Oct 2006
Location: Ireland
Guild: Currently LF Active HA Guild, Glad 2, Comm.3, R2
Profession: E/
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Quote:
Originally Posted by Nightow
Here's a question, if someone can get a character from 1 to 20 (With Max armor) within a couple of hours by making a NF character, getting a run from Kammy to Docks to LA, using the gate trick at D'Alessio and then dwarven boxing at Gunnar's Hold, what's the point of these stones and the fire imp?
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For people that actually level to 20 the way it was intended-.-
and pre seering,
Like the update btw
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Sep 05, 2008, 03:26 PM // 15:26
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#131
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Wilds Pathfinder
Join Date: Oct 2006
Guild: Ruthless Mafia [RM]
Profession: Mo/
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anyone complaining about not getting the imp better be a perma pre owner...
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Sep 05, 2008, 03:35 PM // 15:35
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#132
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Lion's Arch Merchant
Join Date: Mar 2006
Profession: R/
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Well, Ice Cliff Chasms is a LOT more fun with no enemies.
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Sep 05, 2008, 03:57 PM // 15:57
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#133
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Jungle Guide
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Quote:
Originally Posted by Shayne Hawke
To be honest, it probably isn't that much of help, because you still need to death level from 16 to 19.
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But the imp is at your own level so...
The question here would be, "does the death of the imp give xp to the charrs?"
As a summoned creature it should not. However, the guild wars announcement calls it an ally - so it might.
If the charr do get xp from its death then you could "death level" the charr using the imp and simply summoning a new one to die every 60 seconds instead of having to die yourself.
Since I can not get the imp, i can not check it out.
Anyone with an imp in presearing willing to try death leveling a moa with the imp to see if mobs get xp from its death?
If it does give xp then it is possible to obtain both LDoA and survivor on the same character.
In which case I will be really ticked off that I can't get one after all the cash I've given ANet over the last couple of years. Otherwise I don't really care since all my non-perma-pres are level 20 already and I'm not going to start one of them over just to get an imp anyway.
I do, however, like the golem.
Last edited by Tom Swift; Sep 05, 2008 at 04:07 PM // 16:07..
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Sep 05, 2008, 04:07 PM // 16:07
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#135
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Forge Runner
Join Date: Feb 2006
Guild: Kindred Order of Souls [KOS]
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Quote:
Originally Posted by Tyla
The Fire Imp only being available to under level 20 players is a bit of a letdown if you ask me.
Otherwise, I like.
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That's what I was saying. Nice update and everything but it just seems like 2/3rd's of this update is more for new comers which, let's admit there's not a lot of nowadays!
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Sep 05, 2008, 04:11 PM // 16:11
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#136
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Desert Nomad
Join Date: Aug 2008
Guild: Fuzzy Physics Institute
Profession: E/
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I'm waiting to hear the screams about "the complete destruction of the unique Pre economy" because the Imp is making it possible for lower level chars to farm Charr. The only thing left will be the service economy, unless we can teach the Imp to open the gate and destroy that, too.
Oh, and I also predict claims that Legendary Defender has now been completely devalued by making it easier to level, so ANet might as well have handed out un-nerfed Ursan to all new players along with the Imp.
Edit: Seems I missed a couple of posts, and the discussion has already begun.
@Tom Swift: You can only summon the Imp once every 60 *minutes*, not seconds. So it would be horribly slow -- to say the least -- to death level a moa using an Imp.
Last edited by BrettM; Sep 05, 2008 at 04:15 PM // 16:15..
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Sep 05, 2008, 04:16 PM // 16:16
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#137
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Wilds Pathfinder
Join Date: Apr 2006
Location: @ Home
Guild: League Of Friends [LOF]
Profession: R/Mo
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Quote:
Originally Posted by Sorn Xarann
Don't know if anyone has commented on this so far, but couldn't that IMP be used as an extremely helpful tool for getting LDoA?
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Once you get to high enough level, the imp and you will pretty much kill everything in the northlands. The only worry would be making sure you got it killed before you started pulling the mobs to the shrine. Cos although the charr are lvl 8, Impy will happily kill them, which means XP lost after you've leveled the charr.
From a test in pre-sear earlier, he doesn't affect XP gained, and doesn't affect drops either.
So he'll be useful in clearing the various patrols out of the way, and useful after a death leveling session (them 4 bosses haz some phat lewt, so U and Impy should still pwn themz). But during a death level session.. er no not really useful.
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Sep 05, 2008, 04:18 PM // 16:18
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#138
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Wilds Pathfinder
Join Date: Apr 2006
Location: @ Home
Guild: League Of Friends [LOF]
Profession: R/Mo
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Quote:
Originally Posted by Tom Swift
If the charr do get xp from its death then you could "death level" the charr using the imp and simply summoning a new one to die every 60 seconds instead of having to die yourself.
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The timer is 60 MINUTES, not seconds. When U use the summoning stone, you get a Summoning Sickness "buff" which prevents you from using another stone for 60 minutes.
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Sep 05, 2008, 04:38 PM // 16:38
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#139
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Krytan Explorer
Join Date: Oct 2005
Location: Los Angeles
Guild: none
Profession: E/Mo
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Well, the game of the year update is especially handy in leveling a char in Pre if you want to do Legendary and it's not that expensive. The bow is especially good for pre characters. Also the imp would be good in pre.
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Sep 05, 2008, 05:11 PM // 17:11
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#140
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Jungle Guide
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Quote:
Originally Posted by Anon-e-mouse
The timer is 60 MINUTES, not seconds. When U use the summoning stone, you get a Summoning Sickness "buff" which prevents you from using another stone for 60 minutes.
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Ok, it would be very slow (and very difficult since it would not be controllable like a pet or hero). But i still would like to know that ANet took this into account and prevented it from giving xp to the mobs. Because no matter how slow it is, if it is possible, someone is going to do it.
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