Jan 08, 2009, 04:26 AM // 04:26
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#81
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Lion's Arch Merchant
Join Date: Aug 2007
Guild: Modified Soul Society
Profession: Mo/R
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Open 50 high-end chests with lockpicks, break most of lockpicks and get a bunch of purple items... The reason? Bad luck on your part.
However, enter a random-team Competitive Mission 50 times and lose a lot... The reason? ArenaNet made the arena favor the other team.
Looking over this entire thread, the "proof" of a broken game mechanic seems to be: I entered 30-40 times and lost a lot, and so it has to be a busted level design because it is not possible for me to lose, even though the arena is infamous for having bad players, bad tactics, bots and/or leechers.
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Jan 08, 2009, 06:35 AM // 06:35
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#82
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Ascalonian Squire
Join Date: Oct 2007
Location: Finland
Guild: Zaishen Masters [ZM]
Profession: Mo/Me
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Well you just suck. I dunno why people are crying over kurzick dominance. Luxons still win as much as kurzicks in JQ.
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Jan 08, 2009, 06:37 AM // 06:37
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#83
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Ascalonian Squire
Join Date: Jan 2009
Guild: Gods Umong Mortals
Profession: D/A
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Quote:
Originally Posted by Coraline Jones
However, enter a random-team Competitive Mission 50 times and lose a lot... The reason? ArenaNet made the arena favor the other team.
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Im sorry but i disagree..i recently started with JQ and i have had it where the Luxons really take it to us Kurzicks, i just think its something to do with the spawn...i have tried in America and Europe districts and we win like 1 or 2 then Luxons go on a roll...i have even had it where we lost more than 4 games in a row..terrible odds i know, but this is just to let u know that its not in favor of anyone, its just a the roll of the dice who u land up with.
Thats only my opinion
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Jan 08, 2009, 10:28 AM // 10:28
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#84
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Krytan Explorer
Join Date: Mar 2007
Location: Rocky (Dragon)Mountains
Profession: Mo/Me
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How do you know for sure that the luxons win 'as much' as the kurzicks do?
If you just play many games, you will see that the kurzicks just win more.
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Jan 08, 2009, 10:38 AM // 10:38
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#85
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Desert Nomad
Join Date: Aug 2005
Profession: Mo/
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Luxons tend to fail at Jade Quarry because a lot of their players are just fail incarnate. Whenever I run Yellow Quarry at least 75% of the time the Luxons don't have a speed boost. Their teams also tend to contain a lot more 'worthless' players who can't capture ANY point on the map, and they fail even worse at killing Kurzicks of any importance. I can't count the number of Luxon warriors that walk around killing themselves on my reversal of damage WHILE I'm still capturing points.
I'd also venture to say that a lot more Luxons have been running hex degen builds lately, but the idiots kill Juggernaughts that aren't carrying jade AFTER they've already capped that Juggernaught's Quarry. This only helps Kurzicks by giving them a free respawn when they recap the Quarry in question.
Kurzicks aren't given an advantage in JQ; competative missions just aren't what Luxon players tend to excel at right now. My observations are also taking place mostly during European times right now, and it's that time of day where Luxons are losing the most and most drastically.
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Jan 08, 2009, 04:52 PM // 16:52
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#87
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Lion's Arch Merchant
Join Date: Jan 2007
Guild: farm
Profession: R/
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a PLAYER based solution to JQ & FA quitters
Like many of the LUX posters in this thread, I've experienced MANY quitters during the spawn. Sure it could be just DC, but on average over months of playing it seems to happen around 1 out of EVERY 5 matches for me & frequently SEVERAL TIMES IN A ROW depending on time of day/dist... When it happens, I just type in team chat "please /resign". That way we can ALL leave and start fresh with VERY little time wasted. Unfortunately, it takes everyone on the team to make that work & only ONE player to prevent that tactic from progressing with a full team the next round. Probably lots of reasons for that... but anyway if we all changed our behavior, we woulnd't have to wait for ANET to try to do something...
on the other note about how often the KURZ win, I've observed that the KURZ GET ON A ROLL more frequently. I find that the KURZ "win streak" happens on a 10:1 ratio compared to how often the LUX get on a win streak, when the KURZ streak gets to 5 in a row, I just play any other part of the game (PVP or PvE) and come back to it much later, usually after a day or so.
Our complaints and guesses about why lux tend to lose more often than KURZ aren't going to assist ANET to resolve the game issues noted in this thread (play style, builds, player skill, ability to play AS A TEAM when matched with random team mates, percieved map inequalities, etc.).
as players, We NEED to find our own IN-GAME solutions by changing our behavior. I only wish there was a more efficient way to organize these solutions. After all, ANET just makes the rules by which we all play
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Jan 08, 2009, 05:35 PM // 17:35
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#88
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Ascalonian Squire
Join Date: Jan 2006
Profession: W/Mo
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For Kurzick title, people had the HFF bot,
The luxon equivilent is increasingly becoming the JQ bot, either following peoples doing sweet FA, or running to a base defender trying to blend in on the map.
Most Luxons that play JQ (80-90% in my exp) never report these people for either or both the following a) leeching and b) botting, meaning they never get a temp ban.
The yellow quarry also seems to be slightly closer to Kurzicks,, even with 33% speed boost, and running start through teleport (this gives a small but observable advantage) you can arrive before the kurzick and still they will get the shrine.
After the update for greater faction at JQ. I played as a monk in JQ winning the map 75% or more of the time. Now Luxons only seem to win 25% of the time due to leechers/botters or just popularity pulling in people playing useless builds.
Seems JQ was good for a couple of weeks and now it is back to AB
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Jan 08, 2009, 05:45 PM // 17:45
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#89
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Lion's Arch Merchant
Join Date: Mar 2006
Profession: W/
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Close to 2.5M of my title came from winning JQ for Lux within 4 weeks of the update. I have made as many as 270K a day from wins on 2 Saturdays when I had absolutely nothing else to do.
I have made 1.5M in last few weeks since I moved over to Kurzicks. After RoJ update, I have not lost a single match as Kurzick except for twice. I know this because, both the times I joined pretty fast (within 3 or 4 No-Ops) and paired with 3 or 4 Whammos, Dervs, Sins (basically all 2nd grade classes for the arena).
I believe, its mostly about what time you play. I play during primetime EST and hardly face any losses as Kurz except for terrible 10-12 No-Ops or more.
EDIT: As far as Yellow Quarry capping goes, I have noticed the cap happens after you cross a line within the shrine. So, if you approach the shrine from the side you cross the line faster than approaching the line from the middle. But, I must admit I capped yellow first time in much less number as a Lux compared to Kurz. I believe, its how you face when you spawn at the teleport.
Also, This arena is mostly about rangers, Monks, Necro Bombers. Elementalists can also contribute much. But, except for very partcular Sin builds (Palm Strikes as example) or mesmers to rend or interrupt, I hardly see any reason to bring in any other class in there.
Last edited by Vel; Jan 08, 2009 at 05:52 PM // 17:52..
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Jan 08, 2009, 06:09 PM // 18:09
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#90
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Frost Gate Guardian
Join Date: Nov 2006
Location: Washington, D.C.
Profession: Me/
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Quote:
Originally Posted by ajc2123
I dunno why, but its a damn good thing kurzicks win that area, since they cant do shit in AB when I'm online.
Im just glad they revived both competetive missions. Now its fun again!
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Yeah, I have noticed as well that Kurzicks seem to rarely win AB. I haven't won in a few days!
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Jan 08, 2009, 08:21 PM // 20:21
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#91
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Krytan Explorer
Join Date: Mar 2007
Location: Rocky (Dragon)Mountains
Profession: Mo/Me
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As a kurzick myself, in all the games so far, 5-20/day I was able to get the Yellow Quarry, with just Natural Stride and Dash/Dodge. No luxon was even close at beating me. The distance between the spawn point and the quarry is the same, the luxons are just, well not very good at JQ and don't bring proper speed boosts, or builds for that matter.
However, some things that you can keep in mind: Activate your speed boost before you get transported, start running in the spawn circle already at 1-2 sec before it starts and just follow a straight line and keep running. After that, dshot/savage their RoJ for the whole game, cripple/rend their bombers and type /laugh.
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Jan 08, 2009, 08:41 PM // 20:41
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#92
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Pre-Searing Cadet
Join Date: Aug 2005
Guild: Knights Guild Battalion
Profession: E/Mo
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I play both sides of the map in JQ (kurz and luxon) depending on who's winning at the time I'm playing. I don't see either side "dominating" the other. Of course each side has it's winning streaks, but overall there's no dominance by either faction.
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Jan 08, 2009, 09:00 PM // 21:00
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#93
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Frost Gate Guardian
Join Date: Mar 2006
Location: Isle Of Solitude
Guild: Super Kaon Action Team [SuKa]/[DoDo]
Profession: W/
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Playing as a luxon, I would say this is bullshit... I win most of the time playing as luxon, but when I join in and I get 7 wammos of the team I ragequit and dont play again for the rest of the day. When I get a good team I enter again and again usually being with some of the same players. I kinda expect this to work the same for all kurzick players...
Besides, as someone already pointed out, the guard shrine for the yellow juggernaut doesnt even get close to killing the juggernaut, while the guard shrine for the yellow turtle always destroys the turtle. Its not a very big difference but yeah, the map is not balanced :P
I would recommend everyone losing in JQ to not run a bomber, because it doesnt really add much to a team besides capping fast (although im happy all random fail people use a bomber instead of a wammo because now they contribute atleast something).
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Feb 06, 2009, 02:01 PM // 14:01
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#94
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Desert Nomad
Join Date: Apr 2005
Location: Boston Ma.
Guild: Is That Your Build[HaHa]
Profession: P/W
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Quote:
Originally Posted by Reflect
lmao
they are completelly the same dificulty level for both factions
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Kurzick yellow quarry ranger shrine wont fire on Juggernaught heading back to base.
This bug was created when they fixed the teleport to ranger shrine before the match started.
So yeah, if the yellow ranger shrine wont fire on the juggernaught, but the luxon side always fires on the turtle, this gives Kurzick Team a Bug advantage.
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Feb 06, 2009, 04:27 PM // 16:27
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#95
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Wilds Pathfinder
Join Date: Nov 2006
Location: here and sometimes there...
Guild: AatX
Profession: Mo/Me
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the solution is easy:
kurzicks use Pvx 70% is mo/p or n/a
luxons just take their own builds and fail because they're not as affective
atleast thats what i think...
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Feb 10, 2009, 12:05 PM // 12:05
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#96
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Desert Nomad
Join Date: Oct 2006
Location: Defending Fort Aspenwood
Profession: E/
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When I played the Kurzicks indeed dominated clearly. But the mission layout is fully balanced, so the only explanation is that the Kurzicks are actually playing better or have better builds suited to this mission. In other words, just play better, Luxons.
Secret hint: Go play Nuker (capture mines) or Monk (Protect carriers and NPC's).
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Feb 10, 2009, 02:53 PM // 14:53
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#97
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Jungle Guide
Join Date: Nov 2007
Profession: R/
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Kurzicks win mostly because a lot of people are running mo/p , n/a bomber etc. ie. decent, relevant builds.
I see Luxons running around with crappy builds all the time, it's actually not funny. Recently had had my arse handed to me by a Luxon team which fluked all having decent builds and knowing how to play, very well. Lost 10 - 1, and we had 3 mo/p and 4 n/a bombers...
Last edited by enter_the_zone; Feb 10, 2009 at 02:55 PM // 14:55..
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Feb 10, 2009, 04:02 PM // 16:02
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#98
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Forge Runner
Join Date: Feb 2006
Guild: Kindred Order of Souls [KOS]
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Not everyone enjoys playing buildwars.That's all I can really say. =\
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Feb 10, 2009, 05:09 PM // 17:09
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#99
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Frost Gate Guardian
Join Date: May 2005
Profession: W/
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to all you luxons that are complaining out there just remember, before Anet made their updates to all this it was FA that got all the attention while jade was dead. It was really hard for us to win against the luxons and that wasnt even because of botters, leechers, and your claim of kurzicks who leave at the start (which is total bs in my opinion, that anyone would just go to the other team and quit so their side could win even though it doesnt benefit them in any way at all). For us it was because of the game mechanics and thats about it. The design of FA put the kurzicks in a losing position to begin with and we toughed it out and kept playing.
Now its your turn.
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Feb 10, 2009, 10:40 PM // 22:40
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#100
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Academy Page
Join Date: Dec 2007
Guild: Phoenix Warriors of the Apocolypse
Profession: R/Mo
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Very simple answer. Because the Luxons suck.
Think about it. New people join the game and have a decision. Do I go with the Emo tree people with their walking cabbage monsters or the Pirates that have giant turtles with canons on thier backs?
Hmmm.
Luxons suck at the game. End of discussion.
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