Feb 15, 2009, 06:50 PM // 18:50
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#1
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Academy Page
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HM made Guild Wars so boring
Anyone else feel this way? (Refer to post title). But wait! There's something that was supposed to make HM interesting and make it a fresh, fun new challenging experience,....*drum roll*....... PvE Skills!
Don't get me wrong now, I'm not looking to make hard mode into easy mode through overpowered gimp PvE skills, but they were supposed to make HM somewhat fun, and they aren't doing so for everyone.
(Allow me to elaborate)
Back when HM didn't exist, i had a lot of fun on my elementalist. I blew stuff up and set things on fire, or I hammered people into the pavement with my lightning. (some stuff got hammered with my earth magic too). Now lets roll forward into the present again: I'm spamming blinding surge with epidemic and laying down Ward against melee for a living (unless i want a team of 6~7 charr warriors to rick roll my team).
Clearly the first scenario sounds more fun than the second. Why is that? Well... is there anyway that i can keep blowing stuff up in HM like i did in NM? No....I can't. My damage is pathetic in HM, and frankly things like maxed out vanguard assasin support and CoP don't seem like blowing stuff up to me.
Let's see what my options are now. Hmmm, [Intensity]<----- This is clearly a sliver farming skill and nothing more, so what else do we have......[elemental lord] <---- You mean to tell me that I'm supposed to grind allegiance to make this skill LAST LONGER? That's really useful when its still an enchantment, will always only be +1, and the recharge will always be 45s. (I can imagine having SO much fun against multiple charr dominators).
A lot of us aren't having fun in HM because we were screwed over PvE skill wise. HM Frostmaws on my ele was not fun. Not fun at all. It wasn't the "fun" type of challenging, it was "so impossible that it's boring" challenging. A ranger helping me with triple shot, and SY! however made Frostmaws HM a TON of fun though. Why? Because it was still a challenge, (a hero died here and there), but I got to blow stuff up again, or at least try to, since yet again my damage is pitiful in HM, but at least I got to live and try. And this isn't just an Elementalist QQ thread. How's [vampirism] working out for you ritualists in HM?
And of course to those that start pointing out all the other neat PvE skills to me once again like CoP, vanguard sin support, pain inverter, etc, I'm already sporting those on my bar all the time BECAUSE there's no real viable regular skills for an elementalist to take as damage.
To conclude, some of us were screwed over with HM by being given sub-par PvE skills and also not being compensated in any way for making our former “profession” like jobs not viable any more.
-As an Elementalist, I’d like to nuke things again. Plz give me viable HM “elementalist-like” nukes.
-I’m sure Ritualists would like to spam spirits again. Give them viable HM worthy skills to allow them to be useful and powerful spirit spammers.
-I’m sure Necros get jealous of Olias sometimes, and would like to be Minion Masters again. Plz give necros viable HM minion master skills, that would make being an MM fun again.
(Anyone else want to add something in the name of their favorite profession, please do so).
Thanks for taking the time to read my blocks of text
Sincerely,
Crescent
Last edited by Crescent Sky; Feb 15, 2009 at 07:06 PM // 19:06..
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Feb 15, 2009, 07:12 PM // 19:12
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#2
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Grotto Attendant
Join Date: Jun 2006
Location: Europe
Guild: The German Order [GER]
Profession: N/
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I don't see connection between you failing and game being boring.
Is the word you are looking for 'Frustrating'?
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Feb 15, 2009, 07:29 PM // 19:29
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#3
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Forge Runner
Join Date: Sep 2007
Guild: Trinity of the Ascended [ToA]
Profession: A/
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I agree that some elements of Hard Mode make certain classes more or less viable than others.
I also agree that some aspects of certain classes, including PvE skill selection and basic functionality, make them more or less viable in Hard Mode.
However, consider that a LOT of classes have limitations placed upon them by the changes that occur in HM versus NM. My primary class is Assassin, and, though I wouldn't do it now, I used to love [Aura of Displacement] in PvE. In my opinion, that is the absolute most *fun* skill in the entire game. Now, I'm limited to a Critscythe, Moebius Blossom, or occasionally Critical Barrage, all sporting [Critical Agility] as the lifeblood of the build. I'm lucky in that I have one awesome PvE skill, but it still limits the playability of my class. An AoD spike with low recharge that used to be able to mow through enemies one by one is now criminally inefficient. Of course, this is just an example. There are many other builds that are "fun" and somewhat effective in Normal Mode that just don't cut it when the helmet turns red.
Still, I enjoy Hard Mode. The trick is to understand that some things will work, others will not, whereas in NM you have more flexibility while remaining in the realm of the effective. Know what you have to do, finish your HM business or don't play in HM using the builds you have to use, and use the fun builds elsewhere or at another time.
Disclaimer: I do still believe that the weaker PvE skills should be made stronger to compensate for this gap in the power of some professions and their abilities in HM.
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Feb 15, 2009, 07:30 PM // 19:30
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#4
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Metal Machine
Join Date: Aug 2006
Guild: Scions of Carver [SCAR]
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so basically the game got boring because you can't hero/hench everything in Hard Mode with your ele?
Join a decent guild or play with friends and you'll see that it's fun again.
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Feb 15, 2009, 07:45 PM // 19:45
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#5
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Desert Nomad
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so you're bad at gw, you want it to be easier/you're pissed that eles aren't big domage dealers, and you want to pretend your QQing is different than the other scrubs QQing about the same thing.
did i miss anything?
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Feb 15, 2009, 07:53 PM // 19:53
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#6
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Krytan Explorer
Join Date: Jan 2006
Guild: [TEW]
Profession: N/
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Tonight at 11, see this breaking news:
Normal Mode still exists!
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Feb 15, 2009, 08:10 PM // 20:10
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#7
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Krytan Explorer
Join Date: Aug 2005
Guild: Black Cats
Profession: E/Mo
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Hard Mode is hard?
Who'da thunk it?
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Feb 15, 2009, 08:11 PM // 20:11
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#8
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Wilds Pathfinder
Join Date: Mar 2007
Location: California
Guild: [Vr]
Profession: E/Me
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I don't see the connection between you being bad at HM and it being boring. HM is easy, just get better at GW.
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Feb 15, 2009, 08:13 PM // 20:13
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#9
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Forge Runner
Join Date: Feb 2008
Guild: The Warrior Priests [WP]
Profession: Me/Rt
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My mesmer vanquishing Ferndale with H/H and the following bar:
[Enraged Lunge][Call of Protection][Symbiotic Bond][Never Rampage Alone][Power Drain][Ether Signet][Comfort Animal][Charm Animal]
...says you can do whatever you want in Hard Mode. Experiment with new things and enjoy yourself, just because it's not the most efficient doesn't mean it won't get the job done, and it's usually more fun that way anyway.
Last edited by zelgadissan; Feb 15, 2009 at 08:18 PM // 20:18..
Reason: forgot my own skill bar...
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Feb 15, 2009, 08:30 PM // 20:30
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#10
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Forge Runner
Join Date: Aug 2007
Location: WHERE DO YOU THINK
Profession: W/
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Don't like HM, don't play HM. Nuff said
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Feb 15, 2009, 08:36 PM // 20:36
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#11
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Krytan Explorer
Join Date: May 2008
Location: england
Profession: Mo/
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HM is not hard enough,they have more health and nrgy but there just as stupid and predictable.
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Feb 15, 2009, 08:49 PM // 20:49
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#12
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Jungle Guide
Join Date: Jul 2007
Guild: Wars
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Everything in HM can be done with heroes and hench where they are available. I know this because I've done it. It's a simple matter of figuring out the proper strategy and counterbuild. If you're stumped, try reading the wiki talk pages of the areas or missions you have trouble with. You'll find a dozen strategies for everything. Nothing in this game is strictly hard any more.
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Feb 15, 2009, 08:55 PM // 20:55
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#13
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Academy Page
Join Date: Sep 2008
Location: USA
Profession: W/A
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UMMM, stop bitching and go back to Nm, Hm is not the only thing you can do
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Feb 15, 2009, 08:58 PM // 20:58
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#14
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Grotto Attendant
Join Date: Dec 2008
Profession: W/
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this game would have been more boring without HM
________
STOCKS TO BUY NOW
Last edited by superraptors; Apr 05, 2011 at 08:57 PM // 20:57..
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Feb 15, 2009, 09:05 PM // 21:05
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#15
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Desert Nomad
Join Date: Oct 2005
Profession: Mo/
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...Play NM then?
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Feb 15, 2009, 09:06 PM // 21:06
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#16
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Krytan Explorer
Join Date: Jul 2005
Location: Right next to the armor crafter.
Profession: Mo/
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HM is the only interesting thing to do in pve.
vanquish vanquish vanquishhhhhh
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Feb 15, 2009, 09:30 PM // 21:30
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#17
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Forge Runner
Join Date: Feb 2006
Guild: Kindred Order of Souls [KOS]
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I agree, playing utility can be boring but if you want titles and/or decent drops, you're going to have to learn what works and what doesn't for you. If it's utility, then so be it. Learn to like it or make do without HM.
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Feb 15, 2009, 09:34 PM // 21:34
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#18
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Wilds Pathfinder
Join Date: Jun 2008
Location: Look up.
Guild: Kurzick Conflagration Unit [KCU].
Profession: W/
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Rarely I see so much Whining! If you don't like not dealing enough damage on HM Then play NM instead. PvE skills are overpowered? Then don't use them. "So impossible that it's boring" challenge? Then improve your skill and do it in HM or even better: Do it in NM.
Noones forcing you to run around in HM. If you aren't up for it then by all means run around killing low level monsters with Sandstorm or w/e. I think it is ridiculous to say that HM ruined GW since it was put in as an OPTION, not forced onto you.
Geez...
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Feb 15, 2009, 09:38 PM // 21:38
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#19
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Jungle Guide
Join Date: Nov 2007
Profession: R/
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Yes, it is. Really, really, mind-numbingly boring.
Right, lets make this simple... Titles are all there is left to do in GW PVE for most people. To get a sufficient number of titles or even just to max some, requires playing in HM.
So all those "play in NM" people should just get a grip. He's not saying it's too hard, he's saying it's boring. Which it is. Which you would know, if you had Legendary Guardian on a ranger, and had to repeatedly grind HM Handbooks to max silly EoTN titles, since VQ is way too slow.
Believe me, it is. Many of the dungeons in EoTN are either a ) only runable with a gimmick build or b) require mass use of consets. If a decent balanced team can't beat a dungeon reliably, there is a serious, serious issue. Hard Mode should be hard, not virtually impossible. And yes, we could all get a permasin tank and pretty much tank and spank everything. Wow, that's original...and equally boring. But that also requires playing with other people. And, in that case, I think I'd rather play something else. Could always finish FF7 thru 12 (bar 11) again, I suppose..
Try to tell me the Blooming Nettles in Bogroots are balanced in HM, I dare you. On the other hand, if everyone has spotless mind and condition removal, you can just run straight past the entire room of mobs....in HM...
And the fact that a large portion of normal skills are almost totally useless in HM IS a problem.
If you seriously can't see how super stat-pumping was a mindlessly stupid way to implement HM, then that says a lot about you. Giving mobs better builds and balanced teams would have been a better start.
Last edited by enter_the_zone; Feb 15, 2009 at 09:45 PM // 21:45..
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Feb 15, 2009, 09:49 PM // 21:49
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#20
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Desert Nomad
Join Date: Apr 2007
Location: england (currently located on the south coast)
Profession: R/
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Quote:
Originally Posted by enter_the_zone
Yes, it is. Really, really, mind-numbingly boring.
Right, lets make this simple... Titles are all there is left to do in GW PVE for most people. To get a sufficient number of titles or even just to max some, requires playing in HM. - gives the game more playability
So all those "play in NM" people should just get a grip. He's not saying it's too hard, he's saying it's boring. Which it is. Which you would know, if you had Legendary Guardian on a ranger, and had to repeatedly grind HM Handbooks to max silly EoTN titles, since VQ is way too slow.
- i have leg. guardian on a ranger and have LMotN and leg vanq...I understand it can get dull but tbh...play more fun builds and even the hardest vanqs (jokos / arbor / lornars) can be done in a max of 2h ( without gimmick lameway)
Believe me, it is. Many of the dungeons in EoTN are either a ) only runable with a gimmick build or b) require mass use of consets. If a decent balanced team can't beat a dungeon reliably, there is a serious, serious issue. Hard Mode should be hard, not virtually impossible. - now your just QQ for the sake of you are not good at the game...no dungeon should require consets (par maybe duncan HM) only runable with gimmick? LOL frostmaws HM is easily runable with a ranger h/h with 2'sin and a nec heroes and random henchies - its about being able to think outside the box (and avoid gimmick crap)
Try to tell me the Blooming Nettles in Bogroots are balanced in HM, I dare you. ....in HM... - "DAZE SAYS HAI
And the fact that a large portion of normal skills are almost totally useless in HM IS a problem. - certain skills fail in all forms of the game nuff said...all skills can be used in HM, their usefullness and power is a different matter it all depends of whether they sync up nicely with your team-build
Giving mobs better builds and balanced teams would have been a better start. - mobs in HM DO have better skill bars
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oO and for people who think hM is pointless - PvP says hi!!!
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