Feb 15, 2009, 04:44 PM // 16:44
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#21
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Furnace Stoker
Join Date: Apr 2006
Guild: Amazon Basin [AB]
Profession: Mo/Me
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Quote:
Originally Posted by Shadowmoon
but Izzy was two short sighted to see glyth of swiftness or cons and how it would lead to the permasin.
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They were quite aware of this leading to perma-sin, that was the whole freaking point. The old numbers were made under the knowledge that you could just barely perma with alot of trouble. They don't even care that you can have a completely invincible tank, all the nerfs/adjustments to it afterwards were to slow down farming- the latest update was explicitly the "last chance" for perma to still be viable. Given the current value of Shadow Arts runes, that's probably where it will stay.
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Feb 15, 2009, 05:49 PM // 17:49
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#22
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Forge Runner
Join Date: Apr 2008
Location: Texas
Guild: Reign of Judgment [RoJ]
Profession: Me/
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Um....isn't this old news? I thought this happened a long time ago. He's still technically helping to balance GW1, but really only as a consultant.
Still.....old news is old.
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Feb 15, 2009, 05:52 PM // 17:52
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#23
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Elite Guru
Join Date: Feb 2005
Guild: The Amazon Basin [AB]
Profession: Mo/
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Quote:
Originally Posted by Akaraxle
Ancient news is ancient.
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QFT.
That info on Izzy's page was put there in July 2008. The current skills updates are put out by Lindsey's team and have been for quite some time.
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Feb 15, 2009, 06:02 PM // 18:02
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#24
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Site Contributor
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Everyone, personal insults directed at ANYONE are deleted on this board. Whether it's another forum user, a guild, a developer, etc. Please stay on topic and contributing.
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Feb 15, 2009, 06:03 PM // 18:03
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#25
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Pre-Searing Cadet
Join Date: Apr 2008
Profession: Mo/E
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Is someone saying my $200 msn messenger may infact be playable now? This is blasphemy.
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Feb 15, 2009, 06:34 PM // 18:34
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#26
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Krytan Explorer
Join Date: Sep 2005
Guild: [PoW]
Profession: E/
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well, its news to me. and i guess this means they're actually working on GW2, which is a plus... i can't wait to start seeing preliminary skill outlines.. i can start putting together stuff to make money with.. lol
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Feb 15, 2009, 06:52 PM // 18:52
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#27
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Wilds Pathfinder
Join Date: Jan 2008
Guild: [LORE]
Profession: E/Mo
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Izzy is working on Guild Wars 2!? WOW! Stop the presses!!
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Feb 15, 2009, 08:29 PM // 20:29
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#29
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Grotto Attendant
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What I've seen of Linsey's balancing work so far has been better than Izzy's on average.
Really though, I'm happy to leave balancing mostly alone at this point. Fix the RoJ AI bug; Fix soul reaping by removing the timer; Buff a few unused skills here and there; And I'll be happy.
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Feb 15, 2009, 08:48 PM // 20:48
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#30
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Forge Runner
Join Date: Sep 2007
Guild: Trinity of the Ascended [ToA]
Profession: A/
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Quote:
Originally Posted by Shadowmoon
And who buffed sf to make it maintainable in the first place. SF was never maintainable outside of the /m before the super buff, and even then the timing had to be perfect to pull it off with cons. The buff to shadowform was for it to have the same down/up time with the old 50% deadly paradox with the unbuffed SF, but Izzy was two short sighted to see glyth of swiftness or cons and how it would lead to the permasin. And I think they saw the numbers they lost in the game with ursan being nerfed, and that is why they refuse to revert the skill to its unmaintainable form.
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Fail. SF maintainable since NF with no cons. Learn it. If you disagree, you're wrong, empirically, and you have no grounds to talk about it.
For crying out loud people, whoever it was at ANet that decided on the expansion professions is to blame more than Izzy. How do you plan to balance 1,000s of extra skills with completely new functionality against a game that was designed for far fewer skills and without the newly introduced functionalities? The fact that every profession is at least *playable* for the most part is a testament to the fact that the game is balanced pretty well, considering the overwhelming amount of perfect balancing it would take to make all of the skills we have both useful and mitigated properly.
Izzy, thank you for being the scapegoat upon which the community throws its distaste for anything negative about Guild Wars while still maintaining your sanity and keeping your job.
Last edited by FengShuiDove; Feb 15, 2009 at 08:50 PM // 20:50..
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Feb 15, 2009, 08:53 PM // 20:53
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#31
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Jungle Guide
Join Date: Jul 2007
Guild: Wars
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Izzy is working on trading for GW2? I guess this means there won't be an Auction House in GW2 either.
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Feb 15, 2009, 09:45 PM // 21:45
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#32
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Re:tired
Join Date: Nov 2005
Profession: W/
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Linsey is awesome.
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Feb 15, 2009, 09:56 PM // 21:56
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#33
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Forge Runner
Join Date: Dec 2005
Guild: Super Fans Of Gaile [ban]
Profession: W/
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Izzy did an alright job back during prophecies. Not perfect, there were many things that needed to be addressed that were not, or were addressed only after a long period. After Factions things just generally got worse. One out of four years is not a good tract record and when its the last three years that have been the worst, it should not be terribly surprising the attitude people have.
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Feb 15, 2009, 10:15 PM // 22:15
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#34
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Hall Hero
Join Date: Jul 2005
Location: California Canada/BC
Guild: STG Administrator
Profession: Mo/
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Quote:
Originally Posted by Konig Des Todes
More awesomeness for GW1 since Linsey is doing skill balancing for now on.
Izzy, please don't repeat Smiter's Boon in GW2.
That is all.
Edit: I am not saying Izzy was bad - in fact, I liked many changes that were made. But there were some decisions that, while not affecting to me, I find disappointing.
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You mean Joe is going to be doing the skill balancing as he is progammer not Lindsey.I hope in away that Joe can do a better jop sorry Izzy fans.
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Feb 15, 2009, 10:19 PM // 22:19
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#35
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Forge Runner
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Linsey or Izzy. Both are cool.
But I'd prefer Linsey's staff hax of judgment over Izzy's nerfbat.
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Feb 15, 2009, 10:55 PM // 22:55
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#36
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Forge Runner
Join Date: Dec 2006
Guild: The Overacheivers [Club]
Profession: Mo/
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I'm not that into skill balancing etc but i had to LOL
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Feb 16, 2009, 05:24 AM // 05:24
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#37
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Academy Page
Join Date: Jun 2007
Guild: HERO
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I was going to say something mean that would get me band off of guru again so i wont. all im gana say is why would you give someone control over a new games combat and economy when his idea of good game balance is well everything that follows http://guildwars.wikia.com/wiki/Game_updates
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Feb 16, 2009, 06:35 AM // 06:35
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#38
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Desert Nomad
Join Date: Jun 2005
Guild: The Ascalon Union
Profession: Me/Mo
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So we can expect back-and-fourth-and-back-again-and-fourth-again skill changing in GW2 too?
Good time.
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Feb 16, 2009, 07:00 AM // 07:00
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#39
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Guest01
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Ok, first of all, I think some of you need to re-read some of the posts. I didn't see ANYONE flaming Izzy. Disagreeing, opining that he could have done better, yes. Flaming, no.
Now that that's out of the way. I agree with both sides of this argument.
On the one side, we did pay for a service more than a game, so it's not unreasonable to expect to be able to voice objection when you believe you are not getting the service you paid for.
On the other side, I don't think the nerfing, skill imbalance, and overall constant flux of combat in GW could be blamed on any person trying to balance that mess. There are OVER 1300 skills in GW, and That is why it is so unbalanced.
I don't like that everything keeps changing, and I've had skills on my bar nerfed, but I take my hat off to anyone brave enough to attempt THAT challenge!
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Feb 16, 2009, 08:37 AM // 08:37
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#40
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The Hotshot
Join Date: May 2006
Location: Honolulu
Guild: International District [id多]
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Izzy has been complaining about being busy with GW2 for several months now at the Top Secret Forum.
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