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Old Mar 20, 2009, 03:30 AM // 03:30   #21
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Went back with Double dragon and the +2 glyph, cast D/D twice then opened up on him.. With a base of +16 Fire magic, well you do the math

And the point you glossed over was not his difficulty but why do we get booted at -60% DP. It's just plain silly.
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Old Mar 20, 2009, 04:26 AM // 04:26   #22
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Sup runes are a nono.

Just 600/55/whatever those runners do.

Its possible because there are so many damn skills in the game that it is impossible for them to account for all the possible methods of taking advantage of the monster skill sets and spawns.

There's probably a solo farm for everything.
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Old Mar 20, 2009, 04:54 AM // 04:54   #23
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A simple fix (although coding it would not be fun) would be to have certain skills that are ummm "abused" reduce in stats with smaller groups. In other words, best stats for said skill would be in a full group. Call it a "Fellowship" bonus.

But really my hope for gW2 is all loot is bind on acquire (you loot it, you own it, cannot be traded or sold to another player). Lotro does this and it cut power farming down tremendously. Or have faction items drop and you trade them into an npc for a weapon or armor etc.. LOTRO players will recall the Rift, etc.. they all take barter items now to gain each piece of armor.

Last edited by SS Necro; Mar 20, 2009 at 08:21 AM // 08:21..
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Old Mar 20, 2009, 06:16 AM // 06:16   #24
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Quote:
Originally Posted by Nerfed Necro View Post
I'm not complaining I just never understood the logic of GW for having areas a group can't finish but 2 people can?
Let me try to explain... In the first days of FOW... 8 enter in fow and sometimes we cant pass for the first groups... but sometimes... we let the noobs dead... sometimes the noobs leave, and sometimes only 4 good players, rest in party, if lucky a monk, dont mather if bonder or healer, just a good monk, a tank, nothing in special in the tank, just a dont a master agrooing tank, with tank skills... and a nuker or two, or a ss + a nuker... and we can finish the first parts of FOW...

If you dont understant... any place someone can solo or a duo can solo, a good team can destroy this area...

You is a very bad player, or have very bad partners...

Sorry my weak english...
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Old Mar 20, 2009, 08:18 AM // 08:18   #25
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Originally Posted by Tarkin View Post
Let me try to explain... In the first days of FOW... 8 enter in fow and sometimes we cant pass for the first groups... but sometimes... we let the noobs dead... sometimes the noobs leave, and sometimes only 4 good players, rest in party, if lucky a monk, dont mather if bonder or healer, just a good monk, a tank, nothing in special in the tank, just a dont a master agrooing tank, with tank skills... and a nuker or two, or a ss + a nuker... and we can finish the first parts of FOW...

If you dont understant... any place someone can solo or a duo can solo, a good team can destroy this area...

You is a very bad player, or have very bad partners...

Sorry my weak english...
And you have no idea what I was asking either. I didn't ask how, I asked WHY

Last edited by SS Necro; Mar 20, 2009 at 08:21 AM // 08:21..
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Old Mar 20, 2009, 11:53 AM // 11:53   #26
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Eh, I'ld say:

1. 100,000+ players will out-think 100 devs any day. The huge number of skills in the game don't help. It is a lot to think about when designing an area.
2. Nerfing the skills and/or strats used by the 2 player parties, or making those areas harder would hurt people playing "normally".
3. Guild Wars missions and areas are often themed, with only a few types of enemies - for plot reasons. This reduces the number of concerns a party has to deal with.
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Old Mar 20, 2009, 06:54 PM // 18:54   #27
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Quote:
Originally Posted by Nerfed Necro View Post
And the point you glossed over was not his difficulty but why do we get booted at -60% DP. It's just plain silly.
Nope I didn't miss this point. In fact my original post still stands. The fact you're accumulating -60DP not just with yourself but with your entire team forcing you to get booted back to town is an indication you're not ready for HM.

The beauty of this format is in HM you no longer have your crutch, unlimited ressing at the nearest shrine. It's HM for a reason. In normal mode you can do this all you want with little to no consequence. I think it's great the way it is. It forces players to learn to play and get better or fail trying.

In all honesty if you want help I can lend a hand in-game. I can help you VQ Ferndale or whatever you are doing. I can assure you I won't accumulate -60dp.
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Old Mar 20, 2009, 07:08 PM // 19:08   #28
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I have seen players get -60 in a blink of an eye. The game has some serious flaws, never judge my soup until you have tried it.

A rich man once visited a temple and wanted to learn wisdom. Every time the teacher spoke the man interrupted and expressed how he knew what he meant, and how he had experienced the same etc.. Finally the teacher sat silent and started pouring tea for the rich man. He poured until the rich mans cup overflowed. The man said "stop, what's wrong with you?" The Teacher replied "How can you taste my tea, when your cup is full? You must first empty it before you can add anymore to it".

Paraphrased from A Book by Jun Fan

Ask any programmer, you can only patch code for so long until it blows up, or is totally rewritten. As for my skills, this was the last boss, creature, npc, and enemy in all of Ferndale. Obviously I got that far somehow. Fighting and winning at full health etc, is safe, and no where near realistic. Dragging yourself back up and hitting it again and again is. This is a concept GW has yet to grasp. I've played games where I was down and almost out and we rallied and won. That is a victory. Having a failsafe build, is boring, like getting a new game and the cheats and saying "Oh yeah I beat it all easy.." In SWG we used to take off all armor, and just get our weapons and clean out bases. No magic shields, just the willingness and cunning needed to survive.


As for this thread, it's lost at this point. Goodbye, Farewell, Amen..

Last edited by SS Necro; Mar 20, 2009 at 07:33 PM // 19:33..
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Old Mar 20, 2009, 07:58 PM // 19:58   #29
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Quote:
Originally Posted by Nerfed Necro View Post
Fighting and winning at full health etc, is safe, and no where near realistic. Dragging yourself back up and hitting it again and again is. This is a concept GW has yet to grasp. I've played games where I was down and almost out and we rallied and won. That is a victory. Having a failsafe build, is boring, like getting a new game and the cheats and saying "Oh yeah I beat it all easy.."
So you're point is: being bad at a game is better and more realistic (whatever the hell that means) then being good at it, and the people who actually are good at are equivalent to using cheats?

You need to be less jealous IMO. Get better and stop whining about other people being good.
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Old Mar 20, 2009, 07:59 PM // 19:59   #30
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Bad game design is bad.
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Old Mar 20, 2009, 09:05 PM // 21:05   #31
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Quote:
Originally Posted by Nerfed Necro View Post
I've played games where...
Doesn't matter what other games you've played. GW is unique.

Quote:
Originally Posted by Nerfed Necro View Post
Having a failsafe build, is boring, like getting a new game and the cheats and saying "Oh yeah I beat it all easy.."
Having unlimited ressing in HM even after -60dp throughout your entire party is equivalent to your, "having a fail safe build, is boring, and like getting a new game and the cheats". So using your logic you should be content with how Hard Mode and -60dp works but you're not. This is contradictory.

Regardless of all of this, the current format isn't going to change. It's been like this since inception. You're not the first person to bring up arguments about why/how HM is hard or whatever else you're trying to conjure up. The challenge is there and it needs to stay for the better of the game. In other words, this thread will get buried in a few days and that will be the end of it. This subject is futile and you won't get anywhere with it no matter how hard you try.

/kthxbye

Last edited by byteme!; Mar 20, 2009 at 09:58 PM // 21:58..
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Old Mar 21, 2009, 12:43 AM // 00:43   #32
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I asked why they created group areas 2 people can finish. Pretty straight forward. I had hoped GW would chime in, but that was rather naive of me.
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Old Mar 21, 2009, 03:03 AM // 03:03   #33
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Quote:
Originally Posted by Nerfed Necro View Post
I asked why they created group areas 2 people can finish.
Because they couldn't code AI good enough to prevent it. Feel free to come up with code to better one.

But the problems you are having have nothing to do with this.
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Old Mar 21, 2009, 03:08 AM // 03:08   #34
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Quote:
Originally Posted by MirkoTeran View Post
Because they couldn't code AI good enough to prevent it. Feel free to come up with code to better one.

But the problems you are having have nothing to do with this.
TILT! I asked why, I'm not worried about how to beat things etc.. I wanted to learn the logic or lack there of that was behind the creation of such areas, when a group will fail and a duo will prevail.

Coding it is possible, just not probable. It might be beyond the current scope or platform.

That said I owe my friend 5.00. He bet me this thread would go no where and I'd be as lost as I was for a clear answer as to why before I posted.

Last edited by SS Necro; Mar 21, 2009 at 03:11 AM // 03:11..
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Old Mar 21, 2009, 04:26 AM // 04:26   #35
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Closed at OP's request.
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