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Old Mar 03, 2009, 01:40 AM // 01:40   #81
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Originally Posted by Dacomos View Post
WoW cant kill GW becouse GW is just better ;p

- WoW has graphics looking like first part of Gothic. I want to play Hero, not mario looking 10 polygon "thing".
- GW graphics are more realistic. WOW = cheap cartoon.
- grind grind grind
- GW has more skills, in WOW u have skill levels which mostly do only dmg.
-Youtube WOW vs GW
Nice, thanks for the youtube link, best WoW vs GW video I've seen.
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Old Mar 03, 2009, 01:40 AM // 01:40   #82
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you can go lvl 60 in wow in a week or so..without grinding, just normal questing, you will need a friend tho,that way you can use the invite a friend option and gain +300% exp from quests/mobs.
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Old Mar 03, 2009, 06:16 AM // 06:16   #83
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Originally Posted by Zinger314 View Post
You obviously haven't played WoW.

i have, all of tbc with my bro. if you're into non stop grinding it's the perfect game, but pvp is completely based on gear there is no skill and raiding is fun i guess but i'm more of a pvper, not pew pew sit still for an hour vs one boss and hope he drops my leather gloves lolz, and if it does drop i have to worry about some other guy rolling higher than me. ooo fun!
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Old Mar 03, 2009, 07:54 AM // 07:54   #84
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pvp Balance... Can a Lock still DoT own 3 players at once?
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Old Mar 03, 2009, 08:45 AM // 08:45   #85
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http://www.youtube.com/watch?v=aA4teN2ZtAo

This is the best GW vs WoW youtube. Just for the music!
Also LOL at WoW and balance being in the same sentence.
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Old Mar 03, 2009, 02:08 PM // 14:08   #86
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pvp Balance... Can a Lock still DoT own 3 players at once?
Three players who aren't paying any attention to the guy that's singlehandedly tearing huge holes in their offense/defense, yes. Three players who have enough wherewithall to send a rogue or druid in to put a quick end to that guy or at least keep him disrupted enough to key down his attacks? No.

'lock is a DPS class. It's his job to kill opponents, that's not a balance problem.
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Old Mar 03, 2009, 02:30 PM // 14:30   #87
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Three players who aren't paying any attention to the guy that's singlehandedly tearing huge holes in their offense/defense, yes. Three players who have enough wherewithall to send a rogue or druid in to put a quick end to that guy or at least keep him disrupted enough to key down his attacks? No.

'lock is a DPS class. It's his job to kill opponents, that's not a balance problem.
Actually that quote sounded like an exaggeration based on the fact that there actually was a time when a lock could kill people with little effort and only 1,2,3,4,5 on the keyboard keeping the other player permanently feared. I don't know if this is the case anymore, as I recall things were getting better to the end of TBC regarding locks. I don't know how things are now, played till lvl 78 in wotlk and I quit wow and I'm happy about it. My story seemes very similar to that off GuidoNecromancer. Except that I wasn't a gm but a veteran raider, before wotlk that is.

WOW and balance have nothing in common, wow is simply constantly unbalanced and constantly one or a few classes are overpowered and better then the others (thus the word FOTM - flavour of the month), that is until another one takes it place and so on and so forth. That is regarding both PVP and PVE. But wow does have its good points, but they seemed to fail more and more as time passed, at least for me.
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Old Mar 03, 2009, 06:25 PM // 18:25   #88
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pvp Balance... Can a Lock still DoT own 3 players at once?
No, they haven't been able to do that in a long time, warlocks are actually quite bad right now. Hunters (yes really), pallys, and death knights are the top classes these days. These are the current top 3v3 and 2v2 setups on the ladder:

http://www.sk-gaming.com/arena/team/3/all/all/all/all/
http://www.sk-gaming.com/arena/team/2/all/all/all/all/

As for wow being decided by gear. Not really, everyone has practically the same gear, because it's so easy to get now (in previous arena seasons it was just as easy to get from arenas and battlegrounds). It's much more decided by the team's class setup, abusing whatever classes are brokenly overpowered at the time. Players stuck in the 1300 ratings aren't there because of gear though.

Unfortunately, unlike Guild Wars, you can't just insta re-roll a max level of anything you want to try out a new setup. So if you and a buddy or two want to play, but your class combo isn't viable, you're pretty screwed. For example, a buddy of mine played a warrior. Right now there's no warriors to be seen anywhere on any top team in 2v2, 3v3, or even 5v5, because they are pretty lacking. Can you imagine if warriors became useless in Guild Wars?

Guild Wars has the same sort Flavor of the Month problem in PvP, except that since everyone can insta-reroll, everyone gets to do it, instead of being stuck with a useless character they spent years playing. Arenanet also balances things more quickly (maybe because the entire playerbase switching to the FoTM at the same time forces them to do it). WoW's developers have left things broken for extremely long periods of time (e.g. Resto Druids in seasons 2, 3, and 4).

Last edited by Gigashadow; Mar 03, 2009 at 06:31 PM // 18:31..
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Old Mar 04, 2009, 08:31 AM // 08:31   #89
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Lets not forget the graphics. GW has awesome graphics, if that screen shot of Jora doesnt get you interested I dont know what will. When I play WoW it reminds me of a very bad Disney movies sometimes. Not to mention GW AB is worth playing on its own.
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Old Mar 04, 2009, 10:03 AM // 10:03   #90
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Graphics are a matter of opinion, at least mostly. WoW's graphics are dated, not necessarily bad. They look cartoony because that's the atmosphere in which Warcraft has always been presented. The only real problem with WoW's graphics is that they are not optimized well, I could play GW on max setting except for AA with my crappy onboard video card and still maintain a constant 30 FPS. In WoW I'd have to turn everything down, and even then it'd be tough to tolerate as it would still lag. Then again, things render differently in each game, so it's unfair to compare them on even a graphical level.
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Old Mar 04, 2009, 10:08 AM // 10:08   #91
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I was able to run things at fairly max settings with a fairly consistently good framerate. Then came 3.0 - and then later, Dalaran.

Holy hell, it's worse then ORvR in Warhammer...
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Old Mar 04, 2009, 10:21 AM // 10:21   #92
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I agree, walking into Dalaran is painful! Getting in and out of that gargantuan lagfest is an adventure in itself. I made the mistake of making it my hearth when I got there, oh jeez did I regret that.
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Old Mar 04, 2009, 11:55 AM // 11:55   #93
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People actually think Guild Wars is dead? What a laughable concept. Yeah, I suppose that's why I see new players about every day. :P

Guild Wars looks exactly the same as it did two years ago when I joined, people coming and going just as you'd expect them to. I don't see how anyone could say Guild Wars is dying and actually believe it =/
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Old Mar 04, 2009, 12:03 PM // 12:03   #94
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How do you kill dead game?
Some people on this forum and to be honest on every MMO game related forum have a blind obsession in calling the game they play "dead". Guild wars is not dead it is just experiencing a player base loss because it is quite old. It does not mean it will die it just means fewer players are/will be playing it. And considering how many people this game attracted it is not that big of an issue right now.

As long as you can go into an outpost and still see people, this game is far from dead and it has been established in other threads that it still has a pretty large number of active players (ofc you can see that for yourself by going to "spamadan").

Furthermore even if you are to compare wow vs gw. bare in mind that wow is based on servers that have no communication between tehmselves. While you get some pretty huge servers with alot of people, most of them are usualy around a few thousand people active on them. While in gw if I can't find something in the european district, I can switch to america, asian etc.

If you consider a game "dead" then stop playing it and spare us from this useless remarks.
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Old Mar 04, 2009, 12:31 PM // 12:31   #95
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Just go over to the WoW forums, the TF2 forums, or any other forum. There will be always people telling their game is dying/dead. Doesn't stop other players from enjoying the game though.
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Old Mar 04, 2009, 01:02 PM // 13:02   #96
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Originally Posted by RedNova88 View Post
People actually think Guild Wars is dead? What a laughable concept. Yeah, I suppose that's why I see new players about every day. :P

Guild Wars looks exactly the same as it did two years ago when I joined, people coming and going just as you'd expect them to. I don't see how anyone could say Guild Wars is dying and actually believe it =/

You must be a US server player, as compared to 2 years ago, Europe is most definately in decline.
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Old Mar 04, 2009, 01:49 PM // 13:49   #97
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Just go over to the WoW forums, the TF2 forums, or any other forum. There will be always people telling their game is dying/dead. Doesn't stop other players from enjoying the game though.
Uh... I play Team Fortress 2 and I read the official forums. What "forums" are you talking about?

Valve just released a brand-new update less than two weeks ago that put in new Scout unlockables and achievements, as well as putting in certain fan-made arenas into the "official" circuit. If anything, Valve is adding new content with their game.

The TF2 forums were on fire for seven days straight because the new Scout unlockables change the profession so much that there's now arguments that waver between the unlockables are totally useless and the unlockables are extremely overpowered/game-breaking. Recently, the endless complaining has gotten stale and people have gone back to speculation about future unlocks.

=====

I really don't understand the OP's post. The idea that WoW is trying to "kill" anybody is ridiculous. That's like somebody claiming that every time some other car company makes a family sedan, it's a "Camry-Killer" or something like that.

Blizzard's Warcraft title is one of their oldest titles in the book. In fact, Warcraft more-or-less invented the entire concept of the real-time strategy game. Seriously, if there was a RTS game released prior to Warcraft 1, then nobody knows about it. Even *I* know about Warcraft and I was strongly in the Command & Conquer camp back in the day.

The point is, the game has a long legacy with numerous hits and massive financial backing. It should have been no surprise that a MMORPG based on it would have a huge fan backing and hype. Also, keep in mind that MMORPGs back at that time were literally trash. They just threw monsters out there and you jumped in and started grinding from the get-go. At least WoW had some semblance of a story and some varied quests.

What has been happening is that all these MMORPGs out there are looking at the huge amount of money that WoW is making and thinking... "I'd sure like some of that." As a result, the entire planet is flooded with MMOs. It takes about 10 seconds to surf any game-oriented website before a banner ad for some crap "free to play" MMO shows up. Most of these games are just playing off of a gimmick: We have a lot of hot looking girls in our MMO. We are using a famous movie/novel license as our MMO. Etc. In the end, the reason why people quit games like Warhammer or Conan is because those games doesn't offer anything special over WoW which has arguably the most content and the biggest fanbase.

I don't know why people even think about "WoW-killing" games because the real killer of WoW is itself. Eventually the game's graphics will get so dated, and/or fans will no longer tolerate the limitations in the game engine (e.g., the terrible PvP system), and people will move on to a new game. What changes the gaming world is when somebody actually applies some new innovation to games. Right now, nobody has come forward with any new ideas, just a bunch of gimmicks.

It's pretty sad because actually paper-and-pencil RPGs have changed, but video game RPGs have not. A lot of people make fun of D&D but it has a ton of innovation. Right now, if you want, you can play with four of your friends as a Fighter, Wizard, Ranger, and Rogue. And you'll say: Wait, where's the party healer? The answer is: You don't need one. Clerics are still powerful healers and are a definite boon if you have one. But what D&D wanted to avoid was standing around all day waiting for a "healer" to show up. Sound familiar? Go stand around any elite dungeon area and see how many people stand around waiting for a specific profession to show up. "LFG sin, bip, bond..."

Last edited by Coraline Jones; Mar 04, 2009 at 02:38 PM // 14:38..
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Old Mar 04, 2009, 02:16 PM // 14:16   #98
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I just want to reinforce what others have been saying. GW is good because it was unique and it wasn't trying to be WoW. Over time GW has implemented much more of WoW's features, and if the trend continues, the franchise will die.
Pretty much. WoW couldn't kill GW because GW wasn't in the same ring as WoW. ANet could, however, kill GW by throwing it in that ring.

(Which has pretty much already been said, but anyway...)

Quote:
Originally Posted by DarkFlame
Someone missed Strain's '07 memo about GW not competing with WoW?
They said the right words, but on reading the plans for GW2, and on looking at the grindfest that EOTN was on release, one wonders if they truly understood what they were saying. They do appear to be backpedalling as much as they reasonably can on those counts, however, so we can hope...
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Old Mar 04, 2009, 02:25 PM // 14:25   #99
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You must be a US server player, as compared to 2 years ago, Europe is most definately in decline.
There's certainly a lot less activity in the European English districts than there was before travel to different servers became unrestricted. What happened is, many people went over to the Americas to join up with another large group of english speaking players.

Some of the other language districts in Europe are still going quite strong.
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Old Mar 04, 2009, 02:47 PM // 14:47   #100
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WoW can't kill GW because GW has no monthly fee.
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