Mar 21, 2009, 06:29 PM // 18:29
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#21
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Always Outnumbered
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This isn't exactly a PvE vs PvP thread, so drop it. The OP didn't ask for what was better or required more skill.
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Mar 21, 2009, 06:43 PM // 18:43
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#22
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Hall Hero
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Sure there've been problems with the game, but above all else I've just played it way too damned much.
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Mar 21, 2009, 06:48 PM // 18:48
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#23
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Krytan Explorer
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Funny how you mention tyria vanquishing, I did all the stone summit areas with h/h on lucky weekend. (Entering ice dome w/ like 50-60 dp from frozen forest and somehow vanquishing it was the highlight of that weekend)And no, i didn't use sabway/discordway or any of that stuff, but if you are using it just bring rip enchants. Personally, I brought 2 monks, one healer (unyielding aura), one smiter, a mes w/ vor, enchant strips, etc and i was the minion master of the team got a prot henchie, 2 wars and the ele. My basic strategy was constant pulling. The trick is to lure the melee away from their healers and then spike them off before their healers can get into healing range. (Anyone who pvps in ra know how effective this trick is against noobie wars).
Next go for the rangers. If you can, somehow find a nice wall to hide behind and let them direct their aggro to you. Don't go for the healers first because their life attunements make them the hardest to kill. They're good at keeping themseles alive, but they fail at keeping the rest of their party alive. It's up to your healers to keep you guys alive while you carry go on the offensive. You will get dp, and you will get lots of it and that is when prot spirit shines.
Personally I think the hardness makes the game more interesting. Sure getting wiped the first time i entered dreadnaught's drift wasn't fun, but the second time i was prepared and it gave me a great sense of accomplishment to crush those summit. Part of it has to do with that nice sense of egotism knowing that I've just beaten the area with hero team builds that I've made myself and not copy paste necro builds.
Last edited by awry; Mar 21, 2009 at 06:50 PM // 18:50..
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Mar 21, 2009, 07:41 PM // 19:41
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#24
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Furnace Stoker
Join Date: Jan 2009
Guild: [SOTA]
Profession: D/
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Quote:
Originally Posted by TheodenKing
Put on some more clothing, you slut!
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I lol'd :P
Funny thing is, I just wear Elonian armor, which probably makes her the most dressed of my main characters...XD
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Mar 21, 2009, 07:45 PM // 19:45
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#25
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Desert Nomad
Join Date: Apr 2007
Location: england (currently located on the south coast)
Profession: R/
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Quote:
Originally Posted by Invincible
this.
Fort Ranik anyone? ^^
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Nolani academy anyone? ^^ - get it right lolz
"LEROOOOOOOOOOOOOOOOOOY RURRIIIIIIIIIIIIIIIIIIIIIK" says hi
[rend enchantments] rapes dolyaks :P
make a new char it gives the game more playability
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Mar 21, 2009, 08:33 PM // 20:33
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#26
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Wilds Pathfinder
Join Date: Oct 2008
Guild: Experientia Docet [OHX], Trinity of the Ascended [ToA], We Gat Dis [HRUU]
Profession: W/
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Quote:
Originally Posted by legacyofkain85
also i found the shiverpeak protector's in deldrimor bowl more anoying than the dolyaks while vanquishing.
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So true, those suckers kite like champs.
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Mar 21, 2009, 10:51 PM // 22:51
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#27
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Forge Runner
Join Date: Jan 2006
Location: On Earth
Profession: W/P
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Quote:
Originally Posted by Clone
What sucked the fun out for me? Titles. Grind. The lack of any decent pug experiences after the Ursan nerfs.
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This. Not so much the Ursan part but the end result of nerfing it to oblivion. Playing with my guildies and alliance mates gets rather boring. Tired of playing with the same people. I want new blood!
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Mar 21, 2009, 11:45 PM // 23:45
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#28
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Forge Runner
Join Date: Oct 2006
Profession: E/Mo
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If I told you this thread would get locked just like every other good thread around here.
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Mar 22, 2009, 01:50 AM // 01:50
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#29
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Forge Runner
Join Date: Mar 2006
Profession: N/
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disappearance of friends list, disappearance of active guild members, disappearance of the pug scene.
no people = no fun
also...
Quote:
Originally Posted by zebideedee
please don't say PvP, I prefer PvP on games like UT & FPS where skill is relevant
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.__.
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Mar 22, 2009, 06:56 AM // 06:56
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#30
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Furnace Stoker
Join Date: Apr 2005
Profession: W/
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I still play but not as often. I got soured of the game not because of the game itself, but because of the effect it had on my life. I was playing it so damn much in 06-07 that college became second-priority and I ended up failing a bunch of classes and dropping out. I got a job, played when I got home, things were alright. I lost my job not because of GW, but that got me started playing even more in between looking for a new job. When I was forced to go back to college this semester, I remembered what it did to me two years ago and decided it wasn't going to do it again. It's made the game boring to me although I still have fun actually playing it. It's a good thing, and I limit my play to about 2-3 hours a week now.
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Mar 22, 2009, 10:06 AM // 10:06
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#31
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Krytan Explorer
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Quote:
Originally Posted by A11Eur0
I still play but not as often. I got soured of the game not because of the game itself, but because of the effect it had on my life. I was playing it so damn much in 06-07 that college became second-priority and I ended up failing a bunch of classes and dropping out. I got a job, played when I got home, things were alright. I lost my job not because of GW, but that got me started playing even more in between looking for a new job. When I was forced to go back to college this semester, I remembered what it did to me two years ago and decided it wasn't going to do it again. It's made the game boring to me although I still have fun actually playing it. It's a good thing, and I limit my play to about 2-3 hours a week now.
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your not alone haha! sucks how guild wars can make a bad situation worse... i remember always thinking...Well, I could go practice my accounting debits&credits... or, go slay shiro... Hmmmmm
Well learned a lot of hard life lessons during my time as a serious gw player
Last edited by wu is me; Mar 22, 2009 at 10:10 AM // 10:10..
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Mar 22, 2009, 11:40 AM // 11:40
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#32
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Furnace Stoker
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What removed fun? Heroes! When the game turned into a single player game I practically quit PvE. I've vanq'ed maybe 3 or 4 areas only solo+H/H but i found that so extremelly boring that I don't want to ever do that again. But I still find doing that in a team with other people a great fun. It's sooo completely different when done with other players... if only there was a centralized LFG solution, any reasonable way to find other players wanting to do the same part it would be awesome.
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Mar 22, 2009, 01:13 PM // 13:13
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#33
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Wilds Pathfinder
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Quote:
Originally Posted by Yawgmoth
What removed fun? Heroes! When the game turned into a single player game I practically quit PvE. I've vanq'ed maybe 3 or 4 areas only solo+H/H but i found that so extremelly boring that I don't want to ever do that again. But I still find doing that in a team with other people a great fun. It's sooo completely different when done with other players... if only there was a centralized LFG solution, any reasonable way to find other players wanting to do the same part it would be awesome.
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- Yes, but is it heroes' fault that the playerbase is divided to 182 different outposts and towns? Each party requiring 8 players, I suppose we can get that bare minimum of 1456 players to have party in every outpost. Not. Look how grouping is done in any other game. Diablo II: players in realm toughen monsters by factor. Counter-Strike: makes little difference is there 20 or 30 players in server, teams are made even. Mapplestory etc. grouping is done in explorable areas. Leaving party member isn't a permanent handicap for next hour.
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Mar 22, 2009, 04:25 PM // 16:25
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#34
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Furnace Stoker
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Yes, it's in the largest part heroes fault. They completely changed the way most people play this game, effectively turning PvE it into an online single player game. Now even a powerful worldwide LFG system wouldn't save it, as people who wanted multiplayer action quit long ago.
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Mar 22, 2009, 05:16 PM // 17:16
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#35
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Forge Runner
Join Date: Mar 2006
Profession: N/
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^agree. don't forget the increasing options for solo farming and the increasing rewards for solo farming.
@appo...where do u get 182 outposts and towns?
wiki says there are 96 outposts (http://wiki.guildwars.com/wiki/Category:All_outposts)
each district can hold 100 people. i think if each outpost had at least 1 full district, that would be decent enough to pug.
96 outposts x 100 people each = 9,600 people wanting to group. thats not such a huge number to ask for imo, especially when people are saying that gw is still alive and sells 60,000 copies every month.
edit: forgot to factor in euro/int/etc...in that case just triple the number, but i still don't think thats such a huge number to ask for if gw is indeed as "alive" as people claim it to be.
Last edited by snaek; Mar 22, 2009 at 05:30 PM // 17:30..
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Mar 22, 2009, 05:34 PM // 17:34
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#36
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Forge Runner
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Dolyak riders dont got any decent self heal how can they be hard?
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Mar 22, 2009, 05:48 PM // 17:48
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#37
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Wilds Pathfinder
Join Date: Sep 2006
Location: Oklahoma City
Guild: Forgotten Realms [FR]
Profession: W/
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I'm still having fun, given that I've had the game for 3 years, have all three campaigns, have 8 characters, and NONE have finished a single campaign.
Then again, I'm also antisocial in the game unless I'm trading or getting a run, plus the characters who have gotten the farthest in their respective campaigns have hit brick walls (either Ring of Fire, Arborstone, Jennur's Horde, or Nundu Bay).
Plus I have a job and am attending college at the moment.
Seriously, if you're bored, START OVER.
Sell/salvage everything off one character and his/her heroes and create a new one.
Play a profession or a profession combination you've never tried, and no matter how difficult it gets, continue on and enjoy the experience.
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Mar 22, 2009, 06:25 PM // 18:25
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#38
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Wilds Pathfinder
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Quote:
Originally Posted by snaek
where do u get 182 outposts and towns?
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http://wiki.guildwars.com/wiki/Outpost
Quote:
Originally Posted by snaek
96 outposts x 100 people each = 9,600 people wanting to group. thats not such a huge number to ask for imo, especially when people are saying that gw is still alive and sells 60,000 copies every month.
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- No. Number of people buying the game get divided to large number of outposts. It takes a week of casual playing to finish the game, after which you probably won't be going through random story missions again to help others. Just see for yourself how many people there are in outposts in the middle of nowhere. Those with thousands of hours invested (including me) are definitely minority of community.
Last edited by aapo; Mar 22, 2009 at 06:34 PM // 18:34..
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Mar 23, 2009, 10:16 AM // 10:16
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#40
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Grotto Attendant
Join Date: May 2005
Location: The Netherlands
Guild: Limburgse Jagers [LJ]
Profession: R/
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Lack of new content. Title updates and storage updates are all fun and all, but it doesn't add anything to the game for me at this stage.
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