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content: ""; height: 100%; position: absolute; left: 100%; width: 10px; } /* Featured Items */ .show-ads .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem { float: none; margin-left: 0; overflow: hidden; width: 50%; } .show-ads .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem h4 { float: left; position: relative; z-index: 2; } .show-ads .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem dl { border-radius: 0 8px 8px 0; height: 91px; overflow: hidden; padding-left: 28px; position: relative; top: 11px; left: -10px; width: auto; } /* Remove 3rd & 4th featured sites */ .show-ads .t-footer .t-footer-featureItem:nth-child(3), .show-ads .t-footer .t-footer-featureItem:nth-child(4) { position: absolute; left: -99999px; } /* Med Rect */ .show-ads .footer-ad-medRect { margin-right: -490px; position: absolute; top: 45px; right: 50%; } Alot of Gw hype lately, gw2 qs, adverts on tv, whats next? 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Old Apr 01, 2009, 01:11 AM // 01:11   #61
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Originally Posted by MarlinBackna View Post

I also liked what they did with the dwarves in EoTN. It was kinda funny when I was talking to a friend who didn't play through EoTN yet and he was saying he wanted to be a dwarf warrior in GW2...
One of my guildies was like that on vent just as we had finished the main EotN quest lines...

I didn't have the heart to tell him and I'm sure he actually did start crying when they all turned to stone...

I laughed
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Old Apr 01, 2009, 04:14 AM // 04:14   #62
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Notto mention that the dragons have been worked really well into the history, lore and story and hell, look at Drakkar Lake or the Great destroyers creator, or even Glint
I don't know, just for once I'd prefer something not so huge. Something doesn't have to be the size of a leviathan to be a threat. I mean, there's enough going on in the world of GW now that the dragons aren't really needed. The rising of Orr could have been made to have been caused by other means, but Anet wanted dragons. And for once, it would be nice to have an enemy that's more complex than just "I want to own everything." An enemy whose story is tied directly into that of your character and has motivations for doing what he or she does besides just power and conquest.
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Old Apr 01, 2009, 09:37 AM // 09:37   #63
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I don't know, just for once I'd prefer something not so huge. Something doesn't have to be the size of a leviathan to be a threat. I mean, there's enough going on in the world of GW now that the dragons aren't really needed. The rising of Orr could have been made to have been caused by other means, but Anet wanted dragons. And for once, it would be nice to have an enemy that's more complex than just "I want to own everything." An enemy whose story is tied directly into that of your character and has motivations for doing what he or she does besides just power and conquest.
But dragons are cool. . .
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Old Apr 02, 2009, 05:16 PM // 17:16   #64
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Please take note that all of the antagonists in GW have had aspirations of domination. Also, the leviathan size of the dragons isn't such a big deal Abbadon was huge.
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Old Apr 02, 2009, 06:32 PM // 18:32   #65
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That's the point. It's about time we had something different. Instead of more of the same. And again, how do they expect to cover 250 years in 3 short books?
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Old Apr 02, 2009, 09:50 PM // 21:50   #66
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The three short books act as a summary and an expansion on the movement of the world. It's better than nothing eh?
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Old Apr 02, 2009, 10:26 PM // 22:26   #67
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I suppose, but that'll inevitably cause it to be a bit rushed.
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Old Apr 03, 2009, 08:45 PM // 20:45   #68
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If they wanted to do something "different" they probably wouldn't have made an RPG, no? Dragons and Big Bad Guys are pretty much a requirement :P
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Old Apr 03, 2009, 09:16 PM // 21:16   #69
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Finally something intelligent, anet has been off from standard for a long time, its nice to be getting a little ways back in to accomodate the general playing population.
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Old Apr 04, 2009, 01:23 AM // 01:23   #70
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If they wanted to do something "different" they probably wouldn't have made an RPG, no? Dragons and Big Bad Guys are pretty much a requirement :P
I meant different as in the implementation, not necessarily different in what's there. Of course there's gotta be a big enemy, but the large one we see need not be the only one. There could always be a smaller, more hidden enemy as well, with motives of his or her own which may or may not coincide with those of the larger enemy. And a more interesting route for this second, more secretive enemy would be that he or she might be using the larger enemy for his or her own purposes. Two enemies of our characters need not necessarily be allies. In fact, it's better if they're not, since it increases the overall conflict and tension.

While the dragons are blatant enough enemies, imagine for a moment if Primordus' awakening was not entirely due to his own will. But rather, that it was hastened by another enemy, perhaps a human given power and unnatural long life from some dark source, like Varesh was given power from Abaddon. Only unlike Varesh, this human does not worship the being he or she helps to wake, in this case Primordus. But rather, seeks to use it for his or her own ends, caring not that the awakening of the dragons will set the world in chaos. All that matters for this human is using the dragons' power to achieve his or her own goal, even if it leaves the world in ruins.

And so this hidden enemy would wait, patient and cunning, watching from the shadows as the dragons rise and heroes strive to stop them. Watching as the waking of the dragons tears the world asunder. Only when the dust has begun to settle, and the dragons begin to grow complacent in their power, would this other enemy reveal herself. Only then would she strike, swiftly and without warning. And then the crisis to the world would truly begin.

That's just one possible scenario I wrote to illustrate what I mean by doing something a little more than just having the big bad guy rampaging around the world with his buddies and wreaking stuff just for kicks.
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Old Apr 04, 2009, 03:44 AM // 03:44   #71
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I meant different as in the implementation, not necessarily different in what's there. Of course there's gotta be a big enemy, but the large one we see need not be the only one. There could always be a smaller, more hidden enemy as well, with motives of his or her own which may or may not coincide with those of the larger enemy.

(snip)

That's just one possible scenario I wrote to illustrate what I mean by doing something a little more than just having the big bad guy rampaging around the world with his buddies and wreaking stuff just for kicks.
I'm sure Anet's writers are clever enough to make it interesting enough for all of us. After all, they did sort of do that type of scenario with Nightfall's story (except it was a big enemy controlling smaller enemies). Heck, if some random guy from the web can figure out a story like that, I bet a person that writes for a living can do it too (no offense to your writing capabilities or anything)
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Old Apr 04, 2009, 05:51 AM // 05:51   #72
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Well, given the near total lack of character development in most of the GW stories, especially in regards to our own characters (who barely have any dialogue outside cutscenes and accepting quests), along with the fact that every enemy has had the same basic motive - conquest - I don't really trust Anet to pull off the story nearly as well as they could have. And I've written a fair number of stories myself, off and on for a number of years now. So I'm just drawing upon things I've learned from doing it myself.

And as a side note, being published shouldn't be used as a standard for judging one's writing or storytelling ability. I've seen plenty of unpublished works on web forums I've been at that have been light years better than some books I've read.

Last edited by Axwind; Apr 04, 2009 at 05:54 AM // 05:54..
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Old Apr 04, 2009, 12:15 PM // 12:15   #73
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Well, given the near total lack of character development in most of the GW stories, especially in regards to our own characters (who barely have any dialogue outside cutscenes and accepting quests)
Our character's can be developed a good amount. Have you ever played the Zelda series? Link(You) has no dialouge, just some grunt noises.
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Old Apr 04, 2009, 01:14 PM // 13:14   #74
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By development I mean story development. Sorry if that wasn't clear. Storywise, our character never changes - he or she is static and fairly emotionless except every now and then. Our character seems more like just a tool to push the story along rather than being an active and dynamic part of it.
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Old Apr 04, 2009, 02:48 PM // 14:48   #75
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Wonderful point, thank you for elaborating you opinion regarding the story, and yes I entirely agree with the need for your character to have development in the story, since pre to eotn all we were was tools to let Koss actually have a story in nf.

Another semi antagonist such as Palawa Joko in nf (not as he is in gw2) where he's like a misfit ruler and is quite comical. They're the perfect ones to use for such a person as you mentioned imo because, they're so delusional with their own goals.

When you beat proficies all that happened was you faded into history, locals would cheer you in Kryta as just another White Mantle. In Factions you were simply like Altair Ib-Dhum-lagh (check spelling) from Assassin's Creed, you do the dirty work, and are then forgotten. In nf you may become the highest ranking person in a secret society, or a military organization but you are left in the shadows of Kormir as she ascends to God-hood, (i hated her from the start anyway).

Proficies has the greatest unused potential for character development, there were multiple occasions where things could be done especially in Ascalon, and with the Shining Blade, they just seem to say tyvm now go save us again.

Eotn worked to create character development however it was more with Jora, Gwen, Vekk, and Ogden learning to respect other races differences (omg I feel like I'm back in English class, my teacher would have given me a great mark for this). All through eotn it seems that you ascend into a demi-god like status and are tasked with leading all in an un-known to the general public crusade (perhaps thats where the HoM comes into play, your greatness is finally recognized).
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Old Apr 04, 2009, 02:48 PM // 14:48   #76
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I meant different as in the implementation, not necessarily different in what's there. Of course there's gotta be a big enemy, but the large one we see need not be the only one. There could always be a smaller, more hidden enemy as well, with motives of his or her own which may or may not coincide with those of the larger enemy. And a more interesting route for this second, more secretive enemy would be that he or she might be using the larger enemy for his or her own purposes. Two enemies of our characters need not necessarily be allies. In fact, it's better if they're not, since it increases the overall conflict and tension.

While the dragons are blatant enough enemies, imagine for a moment if Primordus' awakening was not entirely due to his own will. But rather, that it was hastened by another enemy, perhaps a human given power and unnatural long life from some dark source, like Varesh was given power from Abaddon. Only unlike Varesh, this human does not worship the being he or she helps to wake, in this case Primordus. But rather, seeks to use it for his or her own ends, caring not that the awakening of the dragons will set the world in chaos. All that matters for this human is using the dragons' power to achieve his or her own goal, even if it leaves the world in ruins.

And so this hidden enemy would wait, patient and cunning, watching from the shadows as the dragons rise and heroes strive to stop them. Watching as the waking of the dragons tears the world asunder. Only when the dust has begun to settle, and the dragons begin to grow complacent in their power, would this other enemy reveal herself. Only then would she strike, swiftly and without warning. And then the crisis to the world would truly begin.

That's just one possible scenario I wrote to illustrate what I mean by doing something a little more than just having the big bad guy rampaging around the world with his buddies and wreaking stuff just for kicks.
WE have them, small and devious. They have long ears and call us Bookah. And you thought they were our allies, eh? Mwuahahaha
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