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Old Apr 06, 2009, 04:52 PM // 16:52   #41
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Originally Posted by Arkantos View Post
That's bs and you know it. Of course if you really believe that is true, go run frostmaw or slavers HM with a paragon. I can guarantee you and everyone else who tries will fail. No matter how knowledgeable and skillful you are, some stuff is impossible to solo/run.
its only BS if youre bad and dont know what you are doing. ANY class can bring in 15al armor ANY class can go Monk second. Bringing the needed skills on a hero for you such as SB can do it IF you're good enough.
Not saying anybody can do im saying any class can but you have to be good.
As for Frostmaw the runners themselves dont even solo it. They ask groups to bring RoJ or Ursan which can also be done by any other class.
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Old Apr 06, 2009, 09:31 PM // 21:31   #42
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Originally Posted by Redvex View Post
You haven't read anything right?
We discuss about the overpowered perma sin and monk smite for dungeons, fow and uw.
In this way no one play other classes and other build
read the whole thread actually, my response is as ridiculous as the whole thread because the op wants to control how other people play their game. ridiculous thread gets ridiculous response.
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Old Apr 07, 2009, 02:56 AM // 02:56   #43
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Originally Posted by Malice Black View Post
Dungeons weren't built around 2 classes, these classes just happen to have skills which make them better at soloing.

Pay for a dungeon run?! You can't be that bad surely? Hell I can clear any dungeon with H/H and I haven't played in god knows how long.

Think you need to rethink this one.
please post your video of H/H frostmaws HM.
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Old Apr 07, 2009, 03:23 AM // 03:23   #44
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Originally Posted by Teh [prefession]-zorz View Post
please post your video of H/H frostmaws HM.
Search YouTube.

[Inspired Hex] and [Revealed Hex] both own Wurm Bile, all it takes is a */Me secondary on someone; if you're worried about them wasting it on other (non-monster skill) hexes, disable it and micro it or just wait until you face a Wurm and enable it again. Or give them [Power Spike], even with no investment in attributes it interrupts, and Heroes > Humans @ 'rupting.
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Old Apr 07, 2009, 03:45 AM // 03:45   #45
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Originally Posted by Teh [prefession]-zorz View Post
please post your video of H/H frostmaws HM.
Done it with several classes on HM with heroes and henchman.

Like the poster above mentioned, giving monk heroes "inspired hex" is wise. Having a few of these makes it a lot easier. The worms are the only opponents that might cause trouble, all the other enemies are easy.
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Old Apr 07, 2009, 04:04 AM // 04:04   #46
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Dude you are not finding pugs because most peeps are in decent guilds and use their guildies or just hero hench the dungeons/missions.

Nerfing the runners would just get farmers angry (which at this point probably makes up a large portion of the GW Pve population). I know it sounds kinda hard, but if you need help with stuff find a good guild. although do not go in asking for help with every little thing (thats a good way to get kicked).
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Old Apr 07, 2009, 12:30 PM // 12:30   #47
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Originally Posted by Teh [prefession]-zorz View Post
please post your video of H/H frostmaws HM.
Usualy I take screenshots when I finished something in HM but I couldn't find one where I finished Frostmaw in HM so I went there today in hope I get me a Silverwing Recurve.

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Old Apr 07, 2009, 08:58 PM // 20:58   #48
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Ty. how long did that take you to finish?
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Old Apr 07, 2009, 10:19 PM // 22:19   #49
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http://www.youtube.com/watch?v=UmQRSGwB6VQ

While not exactly on topic (or even about GW) this video immediately sprung to mind.
The quote comes around 1:00 mark along the lines of "Anybody I'm beating isn't that good, anybody who is beating me is cheating."

QQ less. Get better.
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Old Apr 07, 2009, 10:29 PM // 22:29   #50
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Originally Posted by Teh [prefession]-zorz View Post
Ty. how long did that take you to finish?
Hard to be exact because I had dinner after the 3rd map. I think 1 hour and 15 minutes. Luckily there aren't that much dungeons that take this long. I'm more a fan of dungeons/missions that take ~30 minutes or less, like Factions.
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Old Apr 08, 2009, 01:55 PM // 13:55   #51
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I see runs as a service, just saves you effort, it's not like you're signing a contract or anything.. and tbh if you wanna do stuff with a party just join a PvE guild, they often team up for dungeons, vanquishes and other tough things. The only thing they should nerf imo is the dwarves having this many res skills, i.e. Vloxen HM is tough as nails without Frozen Soil..
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Old Apr 08, 2009, 05:32 PM // 17:32   #52
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Originally Posted by drunknzelda View Post
I see runs as a service, just saves you effort, it's not like you're signing a contract or anything.. and tbh if you wanna do stuff with a party just join a PvE guild, they often team up for dungeons, vanquishes and other tough things. The only thing they should nerf imo is the dwarves having this many res skills, i.e. Vloxen HM is tough as nails without Frozen Soil..
Tough maybe, but it's not needed. I always think it sounds the same like people who want a winter spirit in Hell's Precipe.



Anyway, I love screenshots:


Vloxen HM H&H


Hell's NM H&H - No skills, 5 warriors.
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Old Apr 08, 2009, 06:42 PM // 18:42   #53
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To OP:
If the game was balanced, no one would be able to run a dungeon!

Just make multiple chars. If you want to do something specialized, like run a particular dungeon, use the class that can exploit that area.
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