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Old Apr 05, 2009, 11:14 AM // 11:14   #1
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Default NERFING Vs BALANCED PvE side

Well it's not going to be a long thread, all i hope for is a nerf for the runners in eotn, u can't find a descent team for HM because every1 taking runners, is this how ANet wanted the game to be?

And if you don't have a monk or a sin, u can't run a damn dungeon on ur own, i thought this game was balanced! if i have a warrior or a ranger or an ele does it mean i have to pay a runner 20k to for some of the dungeons? (not to mention that the idea of a nice game would defenitly be repeating and repeating and repeating all dungeons to max titles .... pffff i'm sure u could have come up with something better!)

Nevertheless, and regardless the fact that i find it ridiculous that all dungeons are made to be soloed by the same proffession .... I still have hope....

Anet, please balance it.... so that when a monk or a sin charge me 20k for 1 dungeon to run it, i can charge him in return 20k for the second so i run it for him.... or NERF so we go back old school and find a team to enjoy those dungeon... and your good at nerfing that fo sure
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Old Apr 05, 2009, 11:17 AM // 11:17   #2
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bring heroes and henchies and just do it yourself.
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Old Apr 05, 2009, 11:18 AM // 11:18   #3
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Dungeons weren't built around 2 classes, these classes just happen to have skills which make them better at soloing.

Pay for a dungeon run?! You can't be that bad surely? Hell I can clear any dungeon with H/H and I haven't played in god knows how long.

Think you need to rethink this one.
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Old Apr 05, 2009, 11:19 AM // 11:19   #4
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Originally Posted by Crom Bocca View Post
bring heroes and henchies and just do it yourself.
WooooW perfect attitude for an MMO game! do it alone ...
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Old Apr 05, 2009, 11:20 AM // 11:20   #5
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Quote:
Originally Posted by higaru View Post
...

And if you don't have a monk or a sin, u can't run a damn dungeon on ur own,...

Anet, please balance it.... so that when a monk or a sin charge me 20k for 1 dungeon to run it, i can charge him in return 20k for the second so i run it for him.... or NERF so we go back old school and find a team to enjoy those dungeon... and your good at nerfing that fo sure

1, YES you can. I manage to fill all my characters book with just Heroes & Henchies and in HM too

2, No need to nerf anything play the game

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Originally Posted by higaru View Post
WooooW perfect attitude for an MMO game! do it alone ...

3, GUILD wars ... join a guild that do dungeons or whatever

Last edited by MrTickle; Apr 05, 2009 at 11:22 AM // 11:22..
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Old Apr 05, 2009, 11:22 AM // 11:22   #6
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Originally Posted by higaru View Post
WooooW perfect attitude for an MMO game! do it alone ...
LOL where have you been for the last 2 years?!

H/H is THE game.
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Old Apr 05, 2009, 11:33 AM // 11:33   #7
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Originally Posted by higaru View Post
if i have a warrior or a ranger or an ele does it mean i have to pay a runner 20k to for some of the dungeons?
No, you don't have to get a run. It's all optional really.

Every dungeon out there can be easily done by the most random parties on NM. On HM it's a bit more difficult, but I think most (if not all) dungeons are doable on HM with a somewhat balanced party. Can't find anyone in the outpost? Ask friends, guild mates or people from the alliance. Still can't find anyone? Use those damn heroes and henchmen. Be creative and stop moaning.

Quote:
Originally Posted by higaru View Post
(not to mention that the idea of a nice game would defenitly be repeating and repeating and repeating all dungeons to max titles .... pffff i'm sure u could have come up with something better!)
Welcome to the world of MMOs?
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Old Apr 05, 2009, 11:43 AM // 11:43   #8
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Quote:
Originally Posted by higaru View Post
Well it's not going to be a long thread, all i hope for is a nerf for the runners in eotn, u can't find a descent team for HM because every1 taking runners, is this how ANet wanted the game to be?

And if you don't have a monk or a sin, u can't run a damn dungeon on ur own, i thought this game was balanced! if i have a warrior or a ranger or an ele does it mean i have to pay a runner 20k to for some of the dungeons? (not to mention that the idea of a nice game would defenitly be repeating and repeating and repeating all dungeons to max titles .... pffff i'm sure u could have come up with something better!)

Nevertheless, and regardless the fact that i find it ridiculous that all dungeons are made to be soloed by the same proffession .... I still have hope....

Anet, please balance it.... so that when a monk or a sin charge me 20k for 1 dungeon to run it, i can charge him in return 20k for the second so i run it for him.... or NERF so we go back old school and find a team to enjoy those dungeon... and your good at nerfing that fo sure
It's not because you kill dungeon running that you'll find more people willing to form groups.

I hero/henched my HM Dungeon Master Book, and I'd never pug a dungeon, because most people willing to pug fail at the game.

If you're not lazy, find a pve guild (or alliance) and group with guildmates. If you are, get decent builds, and hero/hench the dungeons.
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Old Apr 05, 2009, 11:48 AM // 11:48   #9
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Quote:
Originally Posted by higaru View Post
WooooW perfect attitude for an MMO game! do it alone ...
Well solo-ing or running is "doing it alone", isn't it?
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Old Apr 05, 2009, 11:55 AM // 11:55   #10
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if i have a warrior or a ranger or an ele does it mean i have to pay a runner 20k to for some of the dungeons?
Not at all. If you're unhappy with the runners... don't get run. Find a few people to do it with you, maybe in the PUG Grouping section here, or people you've played with before.

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It's not because you kill dungeon running that you'll find more people willing to form groups.
Exactly. I finished it with a friend. I can understand not liking to H/H, but just one or two more people would make a difference if that's what you're unhappy about! Nerfing wouldn't change a thing.
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Old Apr 05, 2009, 12:36 PM // 12:36   #11
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If you can't find a group now, you won't find one after you beg for your nerf.

Forcing a certian play style for an area doesn't increase the population in the area. It does far more to reduce the entire game's population.

This is very similar to the Ursan situation. A vocal miniorty cried that they couldn't find groups. How they couldn't find eachother if there truly were that many of them, I'll never know. The end result wasn't an increase in pick up groups using other skills. It just was a reduction of the amount and quality of the groups.
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Old Apr 05, 2009, 12:55 PM // 12:55   #12
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man, is anyone else getting tired of these QQ threads...

does anyone remember what game is called? Guild Wars... emphasis on the Guild part. find a good guild, have fun, get shit done... end of
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Old Apr 05, 2009, 01:25 PM // 13:25   #13
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Hm, i too are on the fence about this topic. I'd like everyone not to be lazy and do it as a team, but when it comes to filling in a hardmode book over and over, id pay for every dungeon providing theyre at least twice as fast as i could do it with H/H. But my guild are quite cool, they go on dungeon runs quite often so i can just hitch a ride with them
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Old Apr 05, 2009, 03:27 PM // 15:27   #14
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Join us... we do a HM dungeon or FoW clear or DoA or UW at least once per evening. We all use Teamspeak, and it's always a good time. We're Luxon, but we don't give a flying leap about faction, (though we blue-dot-hunt in AB when the grinding gets boring). And unlike many guilds, we keep the guild/alliance drama to a minimum.

Look me up in game: Godzilla Matsui

If you don't join us, then join a different guild and put your frustration to rest. When you're in a fairly active pve guild, PUGs aren't necessary, and H/H is always there when you want, but rarely needed.
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Old Apr 05, 2009, 03:30 PM // 15:30   #15
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u don't have to take the runs. u can just as easily do the dungeons urself with heros. dungeon runners pray on those who are unable to do the dungeons for themselves. but i do agree that is quite rediculous though that over half the dungeons or so can be done by single players. dungeons were meant to be the harder part of EOTN in comparison to missions and now they are just something that u can pay to have done without any effort, lol.
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Old Apr 05, 2009, 03:46 PM // 15:46   #16
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With the current state of the game pugs are almost a lost cause, H/H are your best hope, and a good guild (or friends) can be your best chance to do dungeons with a normal balanced group.

It's your call imo, deal with it or keep crying.
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Old Apr 05, 2009, 03:59 PM // 15:59   #17
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If you want to do it without running it, get a half decent Guild which doesnt mind wasting 3 hours doing something that would otherwise take 30 mins, seeing as how you have that much time to waste.
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Old Apr 05, 2009, 05:18 PM // 17:18   #18
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bye old school i take it you mean before heros when you could get 20+ monks in an out post doing shit all till you payed them
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Old Apr 05, 2009, 05:29 PM // 17:29   #19
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sowrie to tell you this...but multiplayer is dead.
ai vs ai is where its at.
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Old Apr 05, 2009, 05:33 PM // 17:33   #20
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The PVE game rewards solo play so there are many players doing it solo and it's already been said solo play is easier with some classes so again those classes are used more than others.

I am generalising I know but it does seem that way.

To the OP
I do take your point ie Is this the way Anet intended the game to be.

Probably not but its drifted in that direction, because no matter the size of the party the enemies levels and size never changes.
So for ease of play you do everything with a full party, but then you have to share the drops between the group.

So solo and small team play was born to enable players to have a greater chance of valuable reward items.

They also probably didn't envision players replaying the game ad infinitum to gain riches, which brings us to today's game.

I doubt it can be reversed, but if in GW2 they make the mission dificulty balanced according to the number in the team then solo or party will make little difference.
Of course they would also have to increase the rewards too for party play or again solo play will become the preferred style.

It certainly needs thinking about anyway, to see what can be done to encourage team play or at least not discourage it.
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