Apr 06, 2009, 04:54 PM // 16:54
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#61
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Desert Nomad
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Prophecies is the closest GW got to be a good RPG. big and pretty nice storyline, lots of areas to uncover, no roadblocks, different geographies, pre searing, stupid henchies(yes that's a plus), etc
the problem with it now is that you can enter Prophecies with all your 133754UC3 heroes and PvE skills so it's lost most of its appeal... now it's all about who can make the most/fastest money and who has the most 133754UC3 weapon skins and armor. oh and of course GWAMM and HoM, hmmm...
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Apr 06, 2009, 04:57 PM // 16:57
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#62
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Lion's Arch Merchant
Join Date: Jul 2008
Guild: KaVa
Profession: N/
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Prophecies...duh.
in nearly shit myself in excitement after beating the last mission.
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Apr 06, 2009, 06:45 PM // 18:45
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#63
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Wilds Pathfinder
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prophecies.
factions is too short, although it does have good scenery. nightfall just left me clueless.
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Apr 06, 2009, 07:04 PM // 19:04
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#64
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Krytan Explorer
Join Date: Aug 2008
Location: wisc
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factions, the storyline was clean and short, to the point. great weapon skins too. it also opened up ab and competitive missions to help people enter pvp. night fall was bad due to heroes and ugly landscapes(excluding vabbi).
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Apr 06, 2009, 08:03 PM // 20:03
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#65
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Furnace Stoker
Join Date: May 2006
Profession: R/
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GW:EN > NF > Factions > Prophecies.
I like interesting areas, mechanics, surprises, groups that are something other than x5 of the same monster. Prophecies is just too slow, there is too little for a lvl20 char to do, and the mobs are no fun to fight, and there are large distances to run between mobs. Run 20 seconds, kill 4 enemies, run 20 seconds, kill 3 enemies, etc is boring. Factions is much faster paced and has much better enemy variety, but NF has all that plus inscribable weapons, making it the first campaign that I could actually hope to get something usable just by playing through PvE normally. The first time through GW:EN's missions and dungeons was the first time I had had a really fun time in PvE in a long time, because of the good enemy skillbars, the new environment effects and small puzzles, and did I mention it's f-ing gorgeous.
The storylines in all three games are kinda "meh". I think Nightfall did the best job of suspending one's disbelief, at least for a little while, and making the story not laughable, though the cinematography of GW:EN's cutscenes was wonderful.
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Apr 06, 2009, 11:55 PM // 23:55
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#66
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Academy Page
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Prophecies.
It was da bomb back in the day. It didnt have the polish of some of the subsequent installments but everything after was same old same old; Still cool but never captured the feelings of proph.
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Apr 07, 2009, 01:36 AM // 01:36
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#67
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Forge Runner
Join Date: Mar 2008
Profession: Me/
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Factions
I prefer that for quick leveling, awesome elite missions, bringing me assassins, and Kurzick armor.
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Apr 07, 2009, 03:30 AM // 03:30
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#68
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Wilds Pathfinder
Join Date: Jan 2008
Guild: [LORE]
Profession: E/Mo
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1. Prophecies - Best story, best starting area
2. Eye of the North - expanded on Prophecies, loved the dungeons
3. Nightfall - Alot of missions, most amusing dialog
4. Factions - Best artsyle easily, just too short
I'd like to note I consider all of these (along with the bonus mission pack) 1 game. One hell of a game.
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Apr 07, 2009, 03:40 AM // 03:40
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#69
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Krytan Explorer
Join Date: Nov 2006
Profession: W/
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It was easily Factions because I found it the most enjoyable. Prophecies is far too long and too god damn boring, no other campaign has bored me so much as Prophecies. Nightfall is... whatever. I didn't like or hate it. It is just whatever.
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Apr 07, 2009, 07:28 AM // 07:28
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#70
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Academy Page
Join Date: Feb 2009
Location: Irontoe's Lair
Guild: [JAGG]
Profession: R/A
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I'd have to say Nightfalls. Prophecies for the scenery, but as a balanced stand-alone game, I'd have to say NF. Vabbi is kinda dull, but the rest of the continent is great.
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Apr 07, 2009, 07:41 AM // 07:41
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#71
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Forge Runner
Join Date: Aug 2005
Location: Ashford Abbey
Guild: Hey Mallyx [icU]
Profession: Mo/Me
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Prophecies.
Best storyline of all campaigns.
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Apr 07, 2009, 12:22 PM // 12:22
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#72
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Krytan Explorer
Join Date: Sep 2006
Guild: Lady Ainowa
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Prophecies,because i started with it and it also introduced me to the gw world,so it's mi favorite
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Apr 07, 2009, 12:39 PM // 12:39
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#73
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Lion's Arch Merchant
Join Date: Jun 2005
Guild: Forever Knights
Profession: E/
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1st Flameseeker Prophecies - Great story, Pre searing is still the most beautiful area in the game, awesome villains (the Charr, undead, Lich lord, Mursaat, Stone Summit) and unexpected events (the first time you play the storyline through.)
2nd Eye of the North - I love Eye of the North mostly because of the introduction of the Norn, the return of Gwen, and vast dungeons.
3rd Nightfall - Great story, not so great villians, athough Margonites are among my favourites.
4th Factions - The story is by far the weakest, Gameplay is too short, although it was targeted for PvP, too many boring enemies to kill (Afflicted, Am Fah, Jade Brotherhood etc).
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Apr 07, 2009, 02:34 PM // 14:34
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#74
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Wilds Pathfinder
Join Date: Aug 2006
Location: Nodnol
Guild: Meeting of Lost Minds
Profession: E/Mo
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1) Factions- Best art, best music, environments are exciting, multi layered, mystical and really feel like your adventuring. Kurzicks and Luxons give two paths through the campaign and the faction gaining quests are great fun. It's nice to reach a point in the campaign where you have to stop doing annoying missions and just get to quest, explore and adventure.
2) Prophecies: It's good, I love Pre-searing, but they did the right thing ripping it away from us, it makes all the more sweeter when you're there. The different areas is the major plus point about Proph, I like the out of the way outposts, although there could've been more quests, and I like the epic quests such as good ol' Galrath.
3) Nightfall, it's a shame because it was a good idea. The heroes are good, the story is good and engaging but the terrain is mega bland! There are 5 areas, and the zoens in almost all of them are just desert. Some are great, like the swamps or the city in Istan, but after 2 days of the Desolation you want to tear your eyes out. The built up areas of Vabbi are also great, I only wish they'd done what they did in factions and made Vabbi into one big city with palaces, walkways and sewers.
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Apr 07, 2009, 03:23 PM // 15:23
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#75
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Academy Page
Join Date: Jun 2006
Location: uk
Guild: ttr fanstastic
Profession: E/
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prophecies by far
best lookin maps, best storyline, it was back in the day when everyone used to play together and guilds were rly good...
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Apr 07, 2009, 05:18 PM // 17:18
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#76
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Desert Nomad
Join Date: Mar 2005
Location: Paradise
Guild: Agency Of Forbidden Fruits [Oot]
Profession: R/A
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1. Proph. It has variable missions, no two are alike. It's fun with and without heroes.
2. EN. If this would have come out in NF's place, I would be a title master right now. I like how they added grinding titles actually. Trying to make sure i'm NOT grinding takes too much effort on my part so, grind away.
Either that or they should remove ectos so people dont 'grind' UW
**Also I like ressing in missions, and most of them are short and fun. (I hate long mobswamp missions)
And finnaly, I like the exploring. The patrols are set up nice and everything, along with the good graphics.
3. Factions. Had a lot of fun exploring this one, the environment was great too. Best music in GW, and best theme song hands down. I miss the feel of factions, maybe i'll go beat it again.
Why is it number 3? No heroes. You couldn't get in a group if you werent a minion master or a loud useless whiner when it came out. So.. Raisu Palace was near impossible. I also hate the missions and quests in Kaineng, just let me get to the jade sea already!
4. Nightfall. Vabbi was great. I loved the solo mission too. Great boss battles. Cool editions like hidden treasure.
Why 4? Mainly because of: snaring mobs of corsiars -> snaring mobs of kournans -> snaring mobs of undead -> snaring mobs of margonites... END. I learned that killing 10 cave trolls is more fun then killing 10 kournans, you can better adjuct to PWN trolls. There were mobs EVERYWHERE in NF, a lot of "oh God, here we go agian... ok try to find the monk.." ... Atleast make the monks a different color...
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Apr 07, 2009, 06:34 PM // 18:34
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#77
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Wilds Pathfinder
Join Date: Dec 2006
Location: Vancouver,Canada
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Prophecies for me.
Sequels always fail short of the first.
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Apr 07, 2009, 06:37 PM // 18:37
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#78
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Lion's Arch Merchant
Join Date: Apr 2009
Profession: R/
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I ran my main through prophecies, never again. From Ascalon to Shiverpeaks seemed to be an endless series of some bug digging itself out of the ground on top of you. Kryta was hidious, Desert was worse. I deleted 3 chars, some with elite armors just to avoid EVER running the Desert missions again once I purchased NF. Difficulty isn't the issue, for me, Proph just isnt fun on replay.
Factions was fun till KC. Two problems for me there, I cannot stand that endless slum as a play area, and I cannot stand the missions that force you to rely on another person or group that you have no clue about, the absolute worst pug nightmare in the game. I don't enjoy failing missions because some goof /resigns or has no clue.
I love NF, the heroes, storyline, and largely unconfined free roam zones. I love the ethnic feel and look of it. I prefer the singular storyline over the multiple plots of Proph.
To each thier own.
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Apr 07, 2009, 07:55 PM // 19:55
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#79
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Krytan Explorer
Join Date: Aug 2005
Guild: Just a ramblin' man, no place to call home...
Profession: W/
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Gotta be prophecies for me, seeing as how I spend most of my time there. Drops aren't worth much tehre any more but every now and then I get back the feeling of sheer joy I had back when I first started playing the game.
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Apr 07, 2009, 09:18 PM // 21:18
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#80
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ArenaNet
Join Date: Apr 2008
Profession: Me/
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For me, I would have to say that I had the most fun playing Prophecies. It's partly to do with the nostalgia factor -- it was my first GW game. Another part of it has to do with the fact that it was the first time I'd played a game of this kind on the PC. I hadn't played Diablo, so I wasn't familiar with the influences from that game. Looking back on my early play experiences with Prophecies, I made a lot of newbie mistakes. There are a lot of things that I did or misunderstood back then that I cringe at now. :-) And of course I think one of the most important reasons why I had the most fun with Prophecies was that sense of wonder about exploring the world and experiencing the story for the first time. I suppose it's true for any game you start for the first time, but somehow GW Prophecies was very special to me. :-D
__________________
Regina Buenaobra
Community Manager
ArenaNet, Inc.
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