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Old Apr 15, 2009, 04:53 PM // 16:53   #81
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Originally Posted by Lyphen View Post
Honestly, as nirfty as it may be, I can't understand why they decided to go with this. The Pet AI in this game is horrible, and pet builds border on useless.
I see it as the creation of a new avenue of grind for those that wish to do so, and give that population something to log in for.
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Old Apr 15, 2009, 05:18 PM // 17:18   #82
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Registering a pet in the Menagerie does not remove it from your party. If you want to change pets, you still have to visit a Tamer to get rid of your current pet. I believe a Tamer will be one of the NPCs hanging around the Menagerie, but I'm sure the others will stay in their usual places as well.
Who says they won't have an NPC that can just outright replace your pet?

Also, lvl 20 pets sell to tamers for 100 gold, so that will have to be changed at least.
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Old Apr 15, 2009, 08:24 PM // 20:24   #83
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if the menagerie is personal to me (ie. the party leader) in the same way that it is in the hall of monuments. I would really like to be able to display all my mini pets by allowing them to wander around the menagerie using the animations they have when they wander around your character.
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Old Apr 16, 2009, 03:51 AM // 03:51   #84
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Originally Posted by Xanthe Dashka View Post
Soon we see a PvP Mo/R with Ray of Judgement and a Rainbow Phoenix going for JQ.
sorry, already made a Mo/R build last weekend with a Dire Jingle Bear, strictly for Fort Aspenwood.
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Old Apr 16, 2009, 07:22 AM // 07:22   #85
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I think it's a nice addition, though a little odd. As others have mentioned, it's mainly an addon for x/R Beast Masters.

To be fair however, the setting looks beautiful, and I'll probably spend some time there simply for the sites. And, also as BrettM mentioned, I also have an Elementalist with a Melandru's Stalker from Pre. Now, I wouldn't give up Fluffums for the world. But, if this is a way to keep Fluffums from lazing around in the ether that is not having Charm Animal on my skill bar, I'm all for it.

I'm still wishing that they would put a nice little party town in the battle isles with a nice big beach, a pretty sunset, an amphitheater, and a swimming pool however. >_>
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Old Apr 16, 2009, 02:02 PM // 14:02   #86
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operative 14: I'm still wishing that they would put a nice little party town in the battle isles with a nice big beach, a pretty sunset, an amphitheater, and a swimming pool however. >_>

That would be cool.


I like the idea, wish we coud get back pets sent to tamer..like my Melandru's Stalker from Pre. I like that it will be Account wide, easier to do that pet Charming. I am looking forward to this.

Last edited by Shemsu Anpw; Apr 16, 2009 at 08:04 PM // 20:04..
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Old Apr 16, 2009, 02:09 PM // 14:09   #87
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BRING RAO bacK
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Old Apr 16, 2009, 03:04 PM // 15:04   #88
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Originally Posted by Shemsu Anpw View Post
operative 14: I'm still wishing that they would put a nice little party town in the battle isles with a nice big beach, a pretty sunset, an amphitheater, and a swimming pool however. >_>

That would be cool.
Actually, would be a good place for special events aswell...

Like the event we have coming up for the 4th B'day celebrations
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Old Apr 16, 2009, 03:18 PM // 15:18   #89
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At least warriors get a decent BM build to use...

[NRA Rage Warrior;OQITEVJbRiHsnIqAqYHEAg2YzA]

Optional is ["Save Yourselves!"]
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Old Apr 16, 2009, 06:21 PM // 18:21   #90
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I have the sneaking suspicion that this was the off (now dead) rumored “Xunlai Marketplace” area, and was recently thrown back into the game as this “new area.” Why do I think this? It’s due to the fact of how long it takes them to get any major update out the door, and sometimes how their canceled content eventually becomes rehashed like this. Notice how they are keeping the HoM update on a low-key note; because it’s not going to be verily big (after almost a year & a half).

My advice is not to get your hopes up at all. Since we pretty much know that only one person is working on GW 1. I would have actually like to have a new way to get my all my heroes leveled up, since it is already a pain to do it for all my characters. I mean this is a nice addition, but it’s not going to bring back the masses.
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Old Apr 16, 2009, 08:24 PM // 20:24   #91
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I don't have problems with them rehashing certain areas as long as some effort is made to make the place or event interesting and unique(like the menagerie). It takes awhile to make things fom scratch. I hope we can bring other people to our menagerie. The pictures did look a mix of Zaishen and Factions begining areas, but I remember enjoying the look of the Monestary Island so it won't be too bad. I wonder if it will be an extension of our Guild Halls if we have them? I'm looking forward to this it will be something else to do, I've worked to get 26 tiltes and the statues for FoW, UW, Urgoz, DoA, Sorrows furnace (can't get Deep with Paragon :-( ) I like working for things, this should be fun.


Off Topic: It would be nice to have a nice "party" area somewhere on the Battle Isles, but that would kill the servers probably with so many people there at once.
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Old Apr 16, 2009, 08:54 PM // 20:54   #92
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Originally Posted by Shemsu Anpw View Post


Off Topic: It would be nice to have a nice "party" area somewhere on the Battle Isles, but that would kill the servers probably with so many people there at once.
Not necessarily

even if they only made it international districts and no local ones, it would just rack up districts every time 100 people filled it
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Old Apr 16, 2009, 09:16 PM // 21:16   #93
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Originally Posted by Phineas View Post
I see it as the creation of a new avenue of grind for those that wish to do so, and give that population something to log in for.
Leveling pets is only grind if you can't death-level them (*coughWhiteMoacough*) or don't want Dire.

Otherwise just afk for a couple of hours with a monk hero who's got a rez and you're set...
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Old Apr 16, 2009, 09:19 PM // 21:19   #94
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What I've learned long ago is that don't expect much from anything A-net does anymore. I appreciate the update and I hope it will bring something into the game that doesn't involve grinding titles for the vaporware known as GW2 but I'm not getting my hopes up. :/

It's too bad they couldn't do updates like Valve does for TF2....
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Old Apr 17, 2009, 12:33 AM // 00:33   #95
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It's too bad they couldn't do updates like Valve does for TF2....
I don't know what TF2 game you're playing, but the official Valve forums are filled with incessant rage about how broken or crappy the updates are. Few people ever compliment any of the new maps. Plus tying weapon upgrades to achievements only encourages achievement-farming (grinding), and for a week after any major update, the public servers are virtually unplayable because everybody is trying to unlock the weapons.
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Old Apr 20, 2009, 03:09 PM // 15:09   #96
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Here's an idea...

How about pets that ACTUALLY join the fight before I call target, wand something or click on the attack button... Or how about putting a pet on attack and it stays on attack!

Felix
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Old Apr 20, 2009, 03:15 PM // 15:15   #97
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I wouldn't mind being able to bring a 'neutral' animal that doesn't attack if you are not ranger and doesn't bring Animal Skills, but just accompanies the party as a pet.

But I hope you can switch unlocked pets with a list like Heroes, at least for PvP characters.
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Old Apr 20, 2009, 03:16 PM // 15:16   #98
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Originally Posted by FelixLives View Post
Here's an idea...

How about pets that ACTUALLY join the fight before I call target, wand something or click on the attack button... Or how about putting a pet on attack and it stays on attack!

Felix
We used to have that! Made it very difficult to plan strategy sometimes when the pets had the Devona Syndrome (aggro everything and if nothing's around, go find it! ).
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Old Apr 20, 2009, 04:14 PM // 16:14   #99
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I saw on the Official Wiki that Z-Coins can be used to unlock Pets.
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Old Apr 21, 2009, 05:36 AM // 05:36   #100
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Wait, where does it say that this is a pet storage? I thought it was just for unlocking pets for pvp.
wait, if thats what it is, unlocking pets for pvp, then this update sucks even more then i thought it did.
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