Apr 15, 2009, 04:53 PM // 16:53
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#81
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Lion's Arch Merchant
Join Date: Nov 2005
Location: UK
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Quote:
Originally Posted by Lyphen
Honestly, as nirfty as it may be, I can't understand why they decided to go with this. The Pet AI in this game is horrible, and pet builds border on useless.
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I see it as the creation of a new avenue of grind for those that wish to do so, and give that population something to log in for.
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Apr 15, 2009, 05:18 PM // 17:18
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#82
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Furnace Stoker
Join Date: Apr 2006
Guild: Amazon Basin [AB]
Profession: Mo/Me
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Quote:
Originally Posted by BrettM
Registering a pet in the Menagerie does not remove it from your party. If you want to change pets, you still have to visit a Tamer to get rid of your current pet. I believe a Tamer will be one of the NPCs hanging around the Menagerie, but I'm sure the others will stay in their usual places as well.
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Who says they won't have an NPC that can just outright replace your pet?
Also, lvl 20 pets sell to tamers for 100 gold, so that will have to be changed at least.
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Apr 15, 2009, 08:24 PM // 20:24
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#83
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Frost Gate Guardian
Join Date: Oct 2007
Location: UK
Profession: R/
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if the menagerie is personal to me (ie. the party leader) in the same way that it is in the hall of monuments. I would really like to be able to display all my mini pets by allowing them to wander around the menagerie using the animations they have when they wander around your character.
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Apr 16, 2009, 03:51 AM // 03:51
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#84
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Krytan Explorer
Join Date: Jun 2007
Location: The Desert
Guild: Legions of Engalion [自由]
Profession: Mo/W
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Quote:
Originally Posted by Xanthe Dashka
Soon we see a PvP Mo/R with Ray of Judgement and a Rainbow Phoenix going for JQ.
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sorry, already made a Mo/R build last weekend with a Dire Jingle Bear, strictly for Fort Aspenwood.
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Apr 16, 2009, 07:22 AM // 07:22
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#85
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Forge Runner
Join Date: Nov 2006
Location: Arizona, USA
Guild: [OOP] Order of the Phoenix I
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I think it's a nice addition, though a little odd. As others have mentioned, it's mainly an addon for x/R Beast Masters.
To be fair however, the setting looks beautiful, and I'll probably spend some time there simply for the sites. And, also as BrettM mentioned, I also have an Elementalist with a Melandru's Stalker from Pre. Now, I wouldn't give up Fluffums for the world. But, if this is a way to keep Fluffums from lazing around in the ether that is not having Charm Animal on my skill bar, I'm all for it.
I'm still wishing that they would put a nice little party town in the battle isles with a nice big beach, a pretty sunset, an amphitheater, and a swimming pool however. >_>
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Apr 16, 2009, 02:02 PM // 14:02
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#86
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Frost Gate Guardian
Join Date: Sep 2008
Location: Sephirot - Keter
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operative 14: I'm still wishing that they would put a nice little party town in the battle isles with a nice big beach, a pretty sunset, an amphitheater, and a swimming pool however. >_>
That would be cool.
I like the idea, wish we coud get back pets sent to tamer..like my Melandru's Stalker from Pre. I like that it will be Account wide, easier to do that pet Charming. I am looking forward to this.
Last edited by Shemsu Anpw; Apr 16, 2009 at 08:04 PM // 20:04..
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Apr 16, 2009, 02:09 PM // 14:09
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#87
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Lion's Arch Merchant
Join Date: Feb 2008
Location: CA 110HH/300IH State Champ 10 Land of dominationNNNNN
Guild: --- アoo アugs アlan --- [ァアァ]
Profession: R/
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BRING RAO bacK
<><><><><><>
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Apr 16, 2009, 03:04 PM // 15:04
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#88
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Furnace Stoker
Join Date: Apr 2006
Location: Cheltenham, Glos, UK
Guild: Wolf Pack Samurai [WPS]
Profession: R/A
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Quote:
Originally Posted by Shemsu Anpw
operative 14: I'm still wishing that they would put a nice little party town in the battle isles with a nice big beach, a pretty sunset, an amphitheater, and a swimming pool however. >_>
That would be cool.
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Actually, would be a good place for special events aswell...
Like the event we have coming up for the 4th B'day celebrations
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Apr 16, 2009, 03:18 PM // 15:18
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#89
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Lion's Arch Merchant
Join Date: Mar 2006
Profession: R/
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At least warriors get a decent BM build to use...
[NRA Rage Warrior;OQITEVJbRiHsnIqAqYHEAg2YzA]
Optional is ["Save Yourselves!"]
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Apr 16, 2009, 06:21 PM // 18:21
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#90
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Wilds Pathfinder
Join Date: Aug 2006
Location: California
Guild: Swords of Night & Day [SWRD]
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I have the sneaking suspicion that this was the off (now dead) rumored “Xunlai Marketplace” area, and was recently thrown back into the game as this “new area.” Why do I think this? It’s due to the fact of how long it takes them to get any major update out the door, and sometimes how their canceled content eventually becomes rehashed like this. Notice how they are keeping the HoM update on a low-key note; because it’s not going to be verily big (after almost a year & a half).
My advice is not to get your hopes up at all. Since we pretty much know that only one person is working on GW 1. I would have actually like to have a new way to get my all my heroes leveled up, since it is already a pain to do it for all my characters. I mean this is a nice addition, but it’s not going to bring back the masses.
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Apr 16, 2009, 08:24 PM // 20:24
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#91
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Frost Gate Guardian
Join Date: Sep 2008
Location: Sephirot - Keter
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I don't have problems with them rehashing certain areas as long as some effort is made to make the place or event interesting and unique(like the menagerie). It takes awhile to make things fom scratch. I hope we can bring other people to our menagerie. The pictures did look a mix of Zaishen and Factions begining areas, but I remember enjoying the look of the Monestary Island so it won't be too bad. I wonder if it will be an extension of our Guild Halls if we have them? I'm looking forward to this it will be something else to do, I've worked to get 26 tiltes and the statues for FoW, UW, Urgoz, DoA, Sorrows furnace (can't get Deep with Paragon :-( ) I like working for things, this should be fun.
Off Topic: It would be nice to have a nice "party" area somewhere on the Battle Isles, but that would kill the servers probably with so many people there at once.
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Apr 16, 2009, 08:54 PM // 20:54
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#92
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Furnace Stoker
Join Date: Apr 2006
Location: Cheltenham, Glos, UK
Guild: Wolf Pack Samurai [WPS]
Profession: R/A
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Quote:
Originally Posted by Shemsu Anpw
Off Topic: It would be nice to have a nice "party" area somewhere on the Battle Isles, but that would kill the servers probably with so many people there at once.
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Not necessarily
even if they only made it international districts and no local ones, it would just rack up districts every time 100 people filled it
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Apr 16, 2009, 09:16 PM // 21:16
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#93
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Desert Nomad
Join Date: Jun 2006
Guild: Knights of the White Eye [HINA]
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Quote:
Originally Posted by Phineas
I see it as the creation of a new avenue of grind for those that wish to do so, and give that population something to log in for.
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Leveling pets is only grind if you can't death-level them (*coughWhiteMoacough*) or don't want Dire.
Otherwise just afk for a couple of hours with a monk hero who's got a rez and you're set...
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Apr 16, 2009, 09:19 PM // 21:19
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#94
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Krytan Explorer
Join Date: Apr 2005
Location: Florida
Guild: One Corgi Army {OCA}
Profession: R/Rt
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What I've learned long ago is that don't expect much from anything A-net does anymore. I appreciate the update and I hope it will bring something into the game that doesn't involve grinding titles for the vaporware known as GW2 but I'm not getting my hopes up. :/
It's too bad they couldn't do updates like Valve does for TF2....
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Apr 17, 2009, 12:33 AM // 00:33
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#95
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Lion's Arch Merchant
Join Date: Aug 2007
Guild: Modified Soul Society
Profession: Mo/R
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Quote:
Originally Posted by LoKi Foxfire
It's too bad they couldn't do updates like Valve does for TF2....
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I don't know what TF2 game you're playing, but the official Valve forums are filled with incessant rage about how broken or crappy the updates are. Few people ever compliment any of the new maps. Plus tying weapon upgrades to achievements only encourages achievement-farming (grinding), and for a week after any major update, the public servers are virtually unplayable because everybody is trying to unlock the weapons.
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Apr 20, 2009, 03:09 PM // 15:09
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#96
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Ascalonian Squire
Join Date: Jan 2008
Guild: Dogs of Warr
Profession: E/A
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Here's an idea...
How about pets that ACTUALLY join the fight before I call target, wand something or click on the attack button... Or how about putting a pet on attack and it stays on attack!
Felix
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Apr 20, 2009, 03:15 PM // 15:15
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#97
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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I wouldn't mind being able to bring a 'neutral' animal that doesn't attack if you are not ranger and doesn't bring Animal Skills, but just accompanies the party as a pet.
But I hope you can switch unlocked pets with a list like Heroes, at least for PvP characters.
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Apr 20, 2009, 03:16 PM // 15:16
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#98
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Jungle Guide
Join Date: Sep 2005
Location: ...deep within the sylvan splendor...
Guild: Order of the Migrating Coconuts [ALBA]
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Quote:
Originally Posted by FelixLives
Here's an idea...
How about pets that ACTUALLY join the fight before I call target, wand something or click on the attack button... Or how about putting a pet on attack and it stays on attack!
Felix
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We used to have that! Made it very difficult to plan strategy sometimes when the pets had the Devona Syndrome (aggro everything and if nothing's around, go find it! ).
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Apr 20, 2009, 04:14 PM // 16:14
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#99
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Frost Gate Guardian
Join Date: Sep 2008
Location: Sephirot - Keter
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I saw on the Official Wiki that Z-Coins can be used to unlock Pets.
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Apr 21, 2009, 05:36 AM // 05:36
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#100
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Furnace Stoker
Join Date: Jul 2006
Location: behind you
Guild: bumble bee
Profession: E/
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Quote:
Originally Posted by StormX
Wait, where does it say that this is a pet storage? I thought it was just for unlocking pets for pvp.
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wait, if thats what it is, unlocking pets for pvp, then this update sucks even more then i thought it did.
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