Apr 09, 2009, 11:35 PM // 23:35
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#281
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Frost Gate Guardian
Join Date: Jan 2009
Profession: Mo/A
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Quote:
Originally Posted by Still Number One
No it only affect PvE players because PvP players do not care whether or not they have a giant tower to display their accomplishments in. Their peers know who is good and who is bad, and that is all we care about. We don't need nor want recognition from a floating statue to tell us we are doing something good. playing the game, beating your opponent and then saying gg is all the satisfaction we need.
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That would put you in the minority. Aside from the select few that post on these very forums I dare say the majority of Guild Wars players DO care about said bells and whistles.
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Apr 09, 2009, 11:41 PM // 23:41
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#282
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LEET HAXXOR!
Join Date: Feb 2007
Location: Random Arena
Profession: N/A
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Quote:
Originally Posted by Grj
This ole quote, this game is esp the PvP community is rife with trash talkers.. and funny enough its the people who think they're the sh*t, been carried by their team or wanna be part of the pvp crowd.
Here's a thread near a year ago you recuriting players, you state rank 500...
http://www.guildwarsguru.com/forum/s...php?t=10304411
Rank 500 is proberly not far off RA in terms of skill now, thats like what ~+50 rating.
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A year ago, exactly, also if u are looking up my posts a recent post of mine says i play at higher rank im not saying this for gloating just to prove u wrong, the quote i made is true if u dont know what your talking about shut up, hard but true, u need to learn this.
Also ur comparing me recruiting r500+ then to now which is bogus, please think before trying to out me on a public forum.
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Apr 09, 2009, 11:47 PM // 23:47
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#283
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Wilds Pathfinder
Join Date: Jun 2008
Profession: W/
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Quote:
Originally Posted by Professor K
That would put you in the minority. Aside from the select few that post on these very forums I dare say the majority of Guild Wars players DO care about said bells and whistles.
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There is a difference between Guild Wars players and Guild Wars PvP players. And I'm sorry if this comes off rather ignorant, but unless you play competitive GvG or I guess HA, you are not part of the PvP community. Well, I guess there are some people who play TA pretty hardcore, but not enough to make a point about it. People who delve into RA, AB, and Competitive missions are not PvP players. They are PvE players who are occasionaly PvPing, just as PvP players occasionally PvE. I can't name one of my peers who would be upset if The HoM took away the option to display PvP titles. The people who play high end PvP and do care about the HoM are on GW pretty much 24/7 and spend more time doing things PvE related than PvP related. Hell when I'm bored I start farming max titles too. I still would not be upset if they remove my glad title from the hall of monuments. And I doubt very many others would as well.
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Apr 09, 2009, 11:50 PM // 23:50
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#284
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LEET HAXXOR!
Join Date: Feb 2007
Location: Random Arena
Profession: N/A
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Quote:
Originally Posted by Still Number One
There is a difference between Guild Wars players and Guild Wars PvP players. And I'm sorry if this comes off rather ignorant, but unless you play competitive GvG or I guess HA, you are not part of the PvP community. Well, I guess there are some people who play TA pretty hardcore, but not enough to make a point about it. People who delve into RA, AB, and Competitive missions are not PvP players. They are PvE players who are occasionaly PvPing, just as PvP players occasionally PvE. I can't name one of my peers who would be upset if The HoM took away the option to display PvP titles. The people who play high end PvP and do care about the HoM are on GW pretty much 24/7 and spend more time doing things PvE related than PvP related. Hell when I'm bored I start farming max titles too. I still would not be upset if they remove my glad title from the hall of monuments. And I doubt very many others would as well.
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I think you hit the nail on the head with the pvp community part, mainly because RA AB are easy to reach, also AB goes towards a PvE title thus attracting PvE'rs.
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Apr 09, 2009, 11:56 PM // 23:56
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#285
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Wilds Pathfinder
Join Date: Apr 2006
Location: @ Home
Guild: League Of Friends [LOF]
Profession: R/Mo
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Quote:
Originally Posted by pansy malfoy
....
Nope. As it is, PvE is full of easy-win, AI-abusing crap like [RoJ]. Oh, no, don't touch my easy win, then I can't farm my face off in dungeons and FoW for my 18th set of FoW armor!!!!111 -_-
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Yet another PvP'r who completely fails to remember, that nerfs to skills used in PvP only makes PvE even easier still. Don't like those mobs that use Lingering Curse, wait two shakes for the PvP crowd to get worked up, and bingo those monsters will be nerfed just for you.
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Apr 09, 2009, 11:58 PM // 23:58
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#286
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LEET HAXXOR!
Join Date: Feb 2007
Location: Random Arena
Profession: N/A
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Quote:
Originally Posted by Anon-e-mouse
Yet another PvP'r who completely fails to remember, that nerfs to skills used in PvP only makes PvE even easier still. Don't like those mobs that use Lingering Curse, wait two shakes for the PvP crowd to get worked up, and bingo those monsters will be nerfed just for you.
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I always thought the skills were split into "PvP" and "PvE", maybe im a ignorant PvP'er who doesn't know a thing about this game as people think to notice, who knows?
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Apr 10, 2009, 12:02 AM // 00:02
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#287
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Desert Nomad
Join Date: May 2007
Location: living room
Profession: N/
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well either way you cant win, some were looking forward to the skill balances while others were looking for the big update, i myself was looking forward to the big update so its god to know. thanks for letting us know
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Apr 10, 2009, 12:08 AM // 00:08
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#288
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Pre-Searing Cadet
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Quote:
Originally Posted by English Warrior
I think you hit the nail on the head with the pvp community part, mainly because RA AB are easy to reach, also AB goes towards a PvE title thus attracting PvE'rs.
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AB is more of a PvP Lite. You don't really "have" to put much effort and thought in to your builds to be successful and earn faction/titles. With that said, there are a great deal of players that AB and aren't really associated with pve. Through the updates over the past year, AB has really developed its own community of players who play GW just for AB. This community isn't PvE'ers just dabbling in pvp, but actual pvp'ers doing their own thing. The point is that you can't just group AB with PvE just due to the fact that you see PvE'ers in there. AB is more of a Battlefield style gameplay, where the other pvp's are team deathmatch. For us AB'ers, skill updates are just as important as they are to the other pvp's.
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Apr 10, 2009, 12:33 AM // 00:33
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#289
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Krytan Explorer
Join Date: Jun 2006
Guild: Commence Aggro [BaMf]
Profession: Mo/E
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PvX'rs don't really have a say in whatever format of gameplay they are not familiar with. Speaking as a player who started out as a PvE'r and later made the transition to PvP, I can say that PvE has seen enough attention.
Let's take a look at what Anet has brought to PvE since the beginning of beta:
Sorrow's Furnace (Greens), Domain of Anguish, title-blessings, Hard Mode (tomes, lockpicks, high-req weapons), Loot Scaling, Dungeons, PvE skills, Urgoz/Deep, Summoning Stones, Consumables, M.O.X., end-game area for Prophecies, Heroes
Let's now take a look at what Anet has given PvP:
Battle Isles (making a seperate character that could only play RA/HA was annoying), Isle of the Nameless, AB, HB, Reward Points, Daily/Monthly Tourneys, Obs Mode......... and endless, slightly ineffective skill updates....
Now, let's take the same PvE list and see what is still being enjoyed:
HM, Dungeons, PvE skills, Summoning Stones, Cons, Heroes.
Now, let's take the same PvP list and see what is still being enjoyed:
Battle Isles (players still RA/TA), IotN, AB, HB, RPs, d/mATs, obs mode
Face it, PvP players have become used to getting the cold shoulder by Anet and have become dependant on any attention given to them. PvE'rs have, hoever, always enjoyed something for a while until something new, easier, and more rewarding comes along. Then, they ask for more. PvP'rs actually post their suggestions on how to balance the game, but since Anet thinks they do things better, we get only a few skills changed every few months. And that's if we are lucky.
Once the game is balanced, alot more build diversity will sprout. It would actually be interesting to see who is facing who and what each team is running instead of predicting the same degenerative crap that's been around for 5 months. Until then, teams are continuing to be dependant on LC, PnH, WE, WoH, PS, and smiters.
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Apr 10, 2009, 12:40 AM // 00:40
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#290
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Ascalonian Squire
Join Date: Feb 2009
Profession: Mo/
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Quote:
Originally Posted by A11Eur0
If engineers kept making planes that flew like shit, enough so that pilots would complain so much about them, stop flying or crash them, they'd be out of a job. More people play GW than ever, according to the numbers. Sure, that could just be multiple accounts per person, but there's no way of determining that. The Devs made a game where people still play after 4 years, and likely will continue playing for years to come. They did a good job. That's all there is to it. Small changes that piss off a select few people aren't much at all in the grand scheme of things. Skill changes are meaningless...as long as there are multiple skills to choose from, there will be people taking advantage of obscure overpowered combinations. I'd prefer they spend most of their energy streamlining more widespread changes like this coming update. More storage, more efficient ways of storing things, these are things that benefit every player, not just a few PVP'ers who can't do anything but run the meta.
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I have 13 separate accounts, does that make me 13 people? No. I'm assuming their numbers are based on total games sold, not total active characters. I know countless numbers of people that quit because of failure upon Anet's part.
I come back to this game because of nostalgia; I had fun playing it in the past upon release and I hoped that it would continually get better. However, I am constantly let down by lack luster balance updates, little to do in PvE that isn't mind-numbingly gay, and the same boring thing to play against day by day. When I form up for GvG and play the same build almost every single match there's a problem. When I have to resort to a super overpowered removal elite to deal with overpowered hexes in PvP, there's a problem. When said builds lose to a single skill (That's right, I'm calling you out Lingering Curse) there's a problem.
What's even worse is that the community sees things differently. Let's be honest, PvP has a bigger say in balance updates because of one reason: they're on both ends of the skills. When you PvE, you cast skills on monsters that can't do anything about the game. They're easy to beat because they don't think and don't complain because they die in under 30 seconds anyways. PvP is different; you actually get feedback because people see what is balanced and what is completely ridiculous. PvP players do the feedback because no one in Anet plays at top level and theory crafts their balance updates. No PvE players give feedback for balance updates because they don't have enough of a view of how skills work to update them in the first place.
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Apr 10, 2009, 01:10 AM // 01:10
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#291
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Lion's Arch Merchant
Join Date: Jan 2009
Location: 127.0.0.1
Profession: Rt/
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Yet again, bugged tourney reward points. I go to check my rewards and hear that people get double and i get none. I predicted also...not again!! QQ
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Apr 10, 2009, 01:39 AM // 01:39
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#292
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Krytan Explorer
Join Date: Dec 2005
Profession: Mo/
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So, my reward points are/were bugged - in the good way though, not the bad way.
They were issued 2 days after the last tournament, and again tonight. Just so I know what to expect, will ANet claw back the difference next month?
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Apr 10, 2009, 02:17 AM // 02:17
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#293
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Grotto Attendant
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1. Since folks have been bring up nerfs for RoJ and CoP in this thread, (despite the fact that it's specifically about there not being a skill balance), I thought I'd respond.
1a. RoJ is only mildly overpowered without its AI bug. Fix the AI bug and maybe lower its power a little bit and it will be fine.
2a. CoP is fine as is. If you're dead set on a nerf, then the proper nerf would be something to kill the team tank-n-spank farm without breaking the skill for mixed parties. The best choice would be making it remove a mesmer hex from its target.
2. On the topic of the RoJ AI bug.
2a. It's one of the biggest problems with GW right now.
2b. It's an easy fix, so I don't understand why it's taking so long to fix. The improvement-to-game per dev-effort-required ratio is higher than anything else the devs could do.
(To those who say, "you don't know anything about programming, fixing RoJ could be very, very hard," well, I personally do happen to know quite a bit about programming, and I very strongly suspect that fixing RoJ's AI really is just flipping one value in a database.)
3. The criticism of a-net in this thread is absurd and uncalledfor. OK, so there's no skill update. They did something else that is both major and long overdue. I think this post deserves a reprint:
Quote:
Originally Posted by Ayelet Feldspar
There are many different demographics to work with, that doesn't make Regina's explanation lame, it makes it sensical.
In my alliance there are elite area farmers, title hunters, competitive mission players & AB'ers, arena players, what I'll call grind farmers because they do the same monsters -- like raptors -- over and over again. There are people who love change and people who hate change, people who think the most important thing in the world is how many titles you have, and people who think that the most important thing is how good your armor looks when you're standing in the guildhall. Multiply that 5 million times over and you have the community.
Whether you think it's lame or not the truth is some people, the people who have the part of the game that they most like positively impacted by the update, will be thrilled. And the people that have the aspect that they love the most negatively impacted by the update -- like you -- will be bitchy.
In the long run A-Net has to please some of the people some of the time. It's all they can do. They chose to wait on skill update this time the same way that they've chosen to wait on fixing the HOM at other times. It doesn't mean that they don't care about skill updates -- read Regina's OP once more -- if they didn't care about skill update they could push out some kinda garbage and moved on. But they do. And they also care about PvE updates, and they care about finding minis that people like, and they care about how many places people have to put the 8 sets of armor they bought because they like to change clothes. This time your little corner of the world didn't get the attention. Insulting the devs because of it just makes you look ignorant.
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Apr 10, 2009, 08:38 AM // 08:38
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#294
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Frost Gate Guardian
Join Date: May 2006
Location: belgium
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BOO
some skill's had to be updated already for more then a year so your reasons are a bit weak
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Apr 10, 2009, 10:36 AM // 10:36
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#295
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Frost Gate Guardian
Join Date: Sep 2007
Profession: Me/A
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This better be a godly update >.>
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Apr 10, 2009, 11:27 AM // 11:27
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#296
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Frost Gate Guardian
Join Date: Nov 2007
Guild: Frogs From Hell
Profession: W/N
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skill balance update? Does that translate into english that your going to be picking on the permasin YET again. the poor guys been battered back and forth give him a break please
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Apr 10, 2009, 11:28 AM // 11:28
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#297
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Ascalonian Squire
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*Smiles inwardly at the thought of the mouth-frothing set trashing their rooms screaming "I'll get you Professor Yakkington!!!" after they lost >again< in a PvP match (as usual)*
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Apr 10, 2009, 02:06 PM // 14:06
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#298
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Frost Gate Guardian
Join Date: Aug 2008
Location: Bergen Hot Springs
Guild: We Farm Your [ECTOs]
Profession: A/
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Unseen Tonic, tis neat. Reward points, are nice finally. But a Brand Spankin New Trader in Pre-Searing?!? That's Just Epic. For A-Net to finally after all these years put some time into Pre is just simply Amazing! Regina and Miss Linsie were there all night in Pre-Searing Ascalon D1 Chatting away with all of us locals.
A shame to see everyone so caught up in skill updates that there's no appreiciation going to Them for their Hard work.
Last edited by Coolpb; Apr 10, 2009 at 02:11 PM // 14:11..
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Apr 10, 2009, 02:19 PM // 14:19
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#299
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Jungle Guide
Join Date: Mar 2006
Location: Trying to stay out of Ryuk's Death Note
Profession: N/R
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As an outsider looking in at PVP it seems to me few builds/skills dominate the PVP game until it is nerfed, then a new one takes its place until it is also nerfed. (I may be way off on this so dont hang me if I am, key word is OUTSIDER)
Recently I created a Perma-Pre character and noticed something on persearing.com call the Gwen Cup - PVP type battle but using only skills from pre allowed. All weapons/runes/insignias/armor from the rest of the game were allowed. Taking this idea and extending it out to PVP in general. Would it be worth looking into have certain PVP areas competing with skills from only certain campaigns during a month?
Example would be May would be Factions month. You can only compete in the MAT with skills from factions. Would something like this remove the need to constantly nerf the dominating builds/skills in PVP? June would be Proph, July would be Nightfall, Aug would be EOTN(or combine it with other campaign if it does not have enough skills), then you could go into combinations of campaigns like Proph and Night.
So on non Proph(core) Months you could not bring lingering curse. Guilds would have to come up with other builds/strategies to win. Would rotating which skill pool you can pull from make the game fun and fresher. This would not remove the need to update skills that are overpowered, but it would keep certain skills from dominating everything every single month.
Being a PVE person I am sure there are things I may be missing that would render this idea as epic fail, such as if a PVP does not own a particular campaign he would by default unable to compete. Is PVP such that not having all the campaigns/expansions put you at a disadvantage in top competitions, if that is the case say so. Could ANET make those skills available on a temp basis for people that want to compete to remove that barrier of not having a particular campaign, such as a 30 day trail skill pack add the code to your account and bam you can play for that month with those skills.
Some of the game already will not allow you to bring certain skills to PVP, so it may not be that big a stretch to implement. On the other hand maybe it would be too big a beast to code, I am not sure. Just trying to think of ways that may improve the enjoyment of the game.
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Apr 10, 2009, 03:13 PM // 15:13
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#300
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Academy Page
Join Date: Feb 2008
Location: Arizona...Valley of the Sunstroke
Guild: CBO
Profession: E/Me
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Quote:
Originally Posted by Tullzinski
As an outsider looking in at PVP it seems to me few builds/skills dominate the PVP game until it is nerfed, then a new one takes its place until it is also nerfed. (I may be way off on this so dont hang me if I am, key word is OUTSIDER)
Recently I created a Perma-Pre character and noticed something on persearing.com call the Gwen Cup - PVP type battle but using only skills from pre allowed. All weapons/runes/insignias/armor from the rest of the game were allowed. Taking this idea and extending it out to PVP in general. Would it be worth looking into have certain PVP areas competing with skills from only certain campaigns during a month?
Example would be May would be Factions month. You can only compete in the MAT with skills from factions. Would something like this remove the need to constantly nerf the dominating builds/skills in PVP? June would be Proph, July would be Nightfall, Aug would be EOTN(or combine it with other campaign if it does not have enough skills), then you could go into combinations of campaigns like Proph and Night.
So on non Proph(core) Months you could not bring lingering curse. Guilds would have to come up with other builds/strategies to win. Would rotating which skill pool you can pull from make the game fun and fresher. This would not remove the need to update skills that are overpowered, but it would keep certain skills from dominating everything every single month.
Being a PVE person I am sure there are things I may be missing that would render this idea as epic fail, such as if a PVP does not own a particular campaign he would by default unable to compete. Is PVP such that not having all the campaigns/expansions put you at a disadvantage in top competitions, if that is the case say so. Could ANET make those skills available on a temp basis for people that want to compete to remove that barrier of not having a particular campaign, such as a 30 day trail skill pack add the code to your account and bam you can play for that month with those skills.
Some of the game already will not allow you to bring certain skills to PVP, so it may not be that big a stretch to implement. On the other hand maybe it would be too big a beast to code, I am not sure. Just trying to think of ways that may improve the enjoyment of the game.
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Nice. Kudos on having an ORIGINAL idea and not following the qq crowd. Seems like a great way to keep the game fresh. To add more combinations of game play they could also allow different consumables or skills from title tracks in different ways. Like one time..allow norn skills or asuran skills. Heck have one with only title track skills (if coding would allow for that to happen in only the pvp side for the duration).
But I ramble.....Great idea!
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