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Old Apr 22, 2009, 05:51 PM // 17:51   #1
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Default Guild Wars forever ?

What other types of games would you like Arenanet to make ? Guild Wars has been great and we are all eagerly awaiting Guild Wars 2 but eventually there has to be a time for something new, right ?
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Old Apr 22, 2009, 05:56 PM // 17:56   #2
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Whenever the Guild Wars brand stops being a marketable concept.
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Old Apr 22, 2009, 06:11 PM // 18:11   #3
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Guild Wars is the only game I will ever follow unless there is some earth shattering technological breakthrough that makes the entire online gaming industry as we know it obsolete.
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Old Apr 22, 2009, 06:15 PM // 18:15   #4
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Since they like epoch spanning with their sequels, they can just set GW3 several millenia into the future with spaceships and lightsabers if they really wanted to do something different. Every MMO will have "guilds" so this can work fine.

However I'd love to see them or someone else do a PvP-focused RPG outside of the MMO concept. Without unlocks there's no reason for a server to track character/account status, so this could be a solid LAN/Peer-peer/3rd party server game, with special tournaments held on official servers.
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Old Apr 22, 2009, 06:25 PM // 18:25   #5
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Why more? If a tale is nice and big, you keep reading it. When it ends, you look for something else, but if you liked the tale, you'll go back as soon as new stories of that world appear.

That's why there are fantastic sagas with over 30 years.
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Old Apr 22, 2009, 06:35 PM // 18:35   #6
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It's best if ANet stick to GW, and keep working with it. Why end a winning formula? And why do lots of games with average success, instead of one huge game with lots of success?
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Old Apr 22, 2009, 06:38 PM // 18:38   #7
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hey i know...how bout a competitive pvp rpg game?
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Old Apr 22, 2009, 06:46 PM // 18:46   #8
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I would like to see them do a sci-fi rpg or a rts. Unless the devs really love Guild Wars that much I would think they would want to be open to new ideas.
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Old Apr 22, 2009, 07:15 PM // 19:15   #9
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Quote:
Originally Posted by Dorny View Post
It's best if ANet stick to GW, and keep working with it. Why end a winning formula? And why do lots of games with average success, instead of one huge game with lots of success?
i agree they are screwing up big time. for example they don't care about maintaining their gw1 servers today i got a 5,206 ping. what make a-net so sure that gw2 will be a success when gw1 is going down the tubes. losing more players day by day cause of the poor maintenance. plus a-net hasn't even thought about if the gw1 servers degrade so badly that the HOM is going to be useless for all those titles to be transferred over to gw2. man don't they sound like winners. lol
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Old Apr 22, 2009, 07:27 PM // 19:27   #10
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if i was to try any new game coming out soon it would be star wars the old republic
i'd play that long before I'd consider playing gw2 unless they fix gw1's servers.
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Old Apr 22, 2009, 07:29 PM // 19:29   #11
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I just hope they make it open sourced if they planned on killing it off...
plus vekk needs a spin-off
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Old Apr 22, 2009, 07:32 PM // 19:32   #12
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Originally Posted by eagleblade View Post
i agree they are screwing up big time. for example they don't care about maintaining their gw1 servers today i got a 5,206 ping. what make a-net so sure that gw2 will be a success when gw1 is going down the tubes. losing more players day by day cause of the poor maintenance. plus a-net hasn't even thought about if the gw1 servers degrade so badly that the HOM is going to be useless for all those titles to be transferred over to gw2. man don't they sound like winners. lol
Erm, no. It's your ISP or Network Settings. I thought it was ANET too until I realised stuff was interfering with my wireless network.

Why do people always assume it's an external problem?
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Old Apr 22, 2009, 07:34 PM // 19:34   #13
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Quote:
Originally Posted by Buster View Post
What other types of games would you like Arenanet to make ?
I'd like other companies to make games using the GW template. IE same game mechanics and graphics engine, but different settings and classes and such. I would absolutely love to see a 40k game using the Guild Wars game template.

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Guild Wars has been great and we are all eagerly awaiting Guild Wars 2
No. It's moving away from GW original aspects and becoming something disgustingly WoW-like.

Quote:
Originally Posted by Buster View Post
but eventually there has to be a time for something new, right?
If it is not broken, do not fix it. BioWare knows this. TTLG knew this. Blizzard knows this. ArenaNet does not seem to grasp the idea that maybe, just maybe, they already had a perfect target audience with GW1 and that trying to compete with WoW is not going to end well.
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Old Apr 22, 2009, 07:38 PM // 19:38   #14
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Erm, no. It's your ISP or Network Settings. I thought it was ANET too until I realised stuff was interfering with my wireless network.

Why do people always assume it's an external problem?
believe what you want to believe. regina made it pretty clear about that they have no intentions of fixing the server problems they are just going to wait for gw2 to come out, and by that time it will be too late.

my internet runs fine till i play they game on their servers in game FYI

if you want proof just look at your dot in the middle of game play how it changes from green to orange to red to orange. thats their servers if you wave the mouse over the dot you'll see their game server ip not your own so theirs your proof. FYI

stop trying to be a know it all and realize the situation. that erm no garbage is just rude so yes you'll get a rude answer.

Last edited by eagleblade; Apr 22, 2009 at 07:53 PM // 19:53..
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Old Apr 22, 2009, 08:11 PM // 20:11   #15
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Why end a working formula? For now, it'd be best to stay with GW until ANET expands. After that, their dialogue writers and amazing 3d modelers could probably cook up an amazing offline rpg.
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Old Apr 22, 2009, 08:14 PM // 20:14   #16
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@eagleblade:
http://en.wikipedia.org/wiki/Lag
http://en.wikipedia.org/wiki/Ping

Trust me, that dot is there to show you how long it takes for one packet to reach the ArenaNet servers. This actually CAN be a problem on your side, and no offence, but, I think it is, as you fail to understand standard TCP/IP.

Just because it shows you their IP address it doesn't mean it's their fault you're having bad ping / lag. That IP address is the one that is being pinged, the Ping: <value> ms (milliseconds) part is the part that shows you the latency between you and the server.

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<cut cut cut>

stop trying to be a know it all and realize the situation. that erm no garbage is just rude so yes you'll get a rude answer.
I suggest you do the exact same thing, for you have made yourself look ridiculous.
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Old Apr 22, 2009, 08:52 PM // 20:52   #17
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how many anet brownosers do we have on here anyways lol
Great way to counter a reasonable argument backed up by evidence.
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Old Apr 22, 2009, 09:40 PM // 21:40   #18
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Quote:
Originally Posted by eagleblade View Post
if you want proof just look at your dot in the middle of game play how it changes from green to orange to red to orange. thats their servers if you wave the mouse over the dot you'll see their game server ip not your own so theirs your proof. FYI
Yes, because it is the ping to that server and back. That doesn't say anything about where the latency is coming from. Use something like ping plotter or good old tracert and come back with real proof.
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Old Apr 22, 2009, 10:07 PM // 22:07   #19
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they are buzy enough finishing GW2, lets do 1 thing at a time.
if GW2 fails, make something else, if it gets +5 million people buying it, make GW3
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Old Apr 22, 2009, 10:23 PM // 22:23   #20
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Quote:
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how many anet brown nosers do we have on here anyways lol

This looks like a guru grade anti-anet fail.

FAIL
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