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Old Apr 30, 2009, 02:36 PM // 14:36   #101
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Default PUG's are fun, but I'm having a problem.

I actually am enjoying playing with PUGs on these Z-missions, however, my gold drops are non-existant. Everyone in almost all of my groups are getting at least one gold drop and some of them are getting two, three and more. I am getting frustrated. I've been doing as many of the zaishen quests as I can with several of my players and I have gotten only two gold drops in dozens of tries. Can anyone tell me what the heck is going on or what I am doing wrong?
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Old Apr 30, 2009, 03:21 PM // 15:21   #102
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Quote:
Originally Posted by Ate of DK View Post
And by adding heroes they killed the need for some people to improve at playing this game. Because with PvX-wiki builds on your heroes you don't even have to push a skill yourself. Everything will be done for you.
You know I hear people say that all the time but that is not really true in the most difficult areas of the game.

Have you tried bringing heroes with someone in HM DoA? How well did they survive? You reach a certain level of difficulty where a cryer/SF team would perform much better than a team of heroes because of PvE skills.

The problem with PUGs is the limited mechanism this game has for finding parties. I should be able to declare that I am interested to do a certain quest/mission, then instead of just waiting in town (boring), I am doing something else in another explorable. If my team is ready, I should get a yes/no dialog box for me to join them. Since it is difficult to find PUG especially at odd hours, heroes are a bandaid to fix this problem.

Also when someone leave the team in the middle of a mission, the party is screwed. The game should replace him with the next available person in the queue instead, who is interested in the same mission.

Once I advertised to do Ring of Fire NM (I did emphasise NM) for my protector title, but after I have formed a team and started the mission, one guy realized it is normal mode quarter way through and quit. Face it, PUG players are not necessarily helpful people, they are just there to serve their own interest.

Last edited by Daesu; Apr 30, 2009 at 03:34 PM // 15:34..
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Old Apr 30, 2009, 04:23 PM // 16:23   #103
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I have been doing H/GFway - It is as reliable as H/H, but much cuter than H/H and smells nicer. Sometimes we will take a guildy or two. :P
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Old Apr 30, 2009, 09:24 PM // 21:24   #104
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Originally Posted by lg5000 View Post
Can we have henchies in the elite areas yet? I'm currently getting frustrated with the lack of people who actually want to play together. You'd think that by the time you hit DoA, you don't need to advertise yourself as 'experienced' and that communciation is a bit better than people randomly quitting.

Other than that, I'm enjoying the quests Though, usually, due to all sorts of time restraints/playing the wrong class, h/h is prefered.
Why would you ever want to use henchmen in DoA??
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Old Apr 30, 2009, 09:58 PM // 21:58   #105
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You'd think that by the time you hit DoA, you don't need to advertise yourself as 'experienced' and that communciation is a bit better than people randomly quitting.
This is because 'non-experienced' probably ranges all the way from 'first-time in DoA, good player' to 'absolutely asinine and suicidal leeroy' or 'monk who rebirths midfight in a huge HM battle.' People tend to assume the worst once something goes wrong.
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Old Apr 30, 2009, 10:46 PM // 22:46   #106
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Anet wins! Now there is a lot of pug working together, anet did their job well
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Old Apr 30, 2009, 11:19 PM // 23:19   #107
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PUGs may be working together, but that doesn't mean they're efficient nor intelligent, experienced players. I mean, I tried to do HM Divinity Coast + bonuses while most of my guildies were offline, and I was invited to a group with one Monk, 2 Rangers, 1 Nec, and 1 Warr. I would have been the second warrior.
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Old May 01, 2009, 01:21 AM // 01:21   #108
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While its nice to see a lot of PUGs forming their quality in questionable at best. Yes, it might be my bad luck but out of 5 pugs I joined all 5 failed. I'm not the kind of person to tell people what to run, but some builds just made me wonder what people think...
Just for example, we had a dervish running this in DoA:
[What the hell is this?;OgOC48zUBBelWU9QIB+wu4AA]
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Old May 01, 2009, 12:24 PM // 12:24   #109
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I've had some PuGs the other day for Kephet's Bounty.

We actually used team coordination to kill her. Did it with both my of chars that have got the desert.

Anet has done good...
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Old May 01, 2009, 01:46 PM // 13:46   #110
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Divinity Coast hardmode was a pain because of random spawn.People freak out seeing buffed tengus smacking a lone lv 10 villager.And most of the times people panic and ran into aggro of hidden or patrolling mobs then end up dead.

In the end that was 5 tries on that misson.The one that success is the group that stay when got wiped.

Can't really imgine what gonna happen in Factions misson with 16 players.

Last edited by LONGA; May 01, 2009 at 02:24 PM // 14:24..
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Old May 01, 2009, 04:07 PM // 16:07   #111
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Originally Posted by LONGA View Post
Divinity Coast hardmode was a pain because of random spawn.People freak out seeing buffed tengus smacking a lone lv 10 villager.And most of the times people panic and ran into aggro of hidden or patrolling mobs then end up dead.

In the end that was 5 tries on that misson.The one that success is the group that stay when got wiped.

Can't really imgine what gonna happen in Factions misson with 16 players.
You'd see AWESOME. Or alternatively, 4 people running sab/discordway with lots of minions and things dying very fast, with that lone human MM getting killed constantly from using blood of the master.
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Old May 01, 2009, 06:01 PM // 18:01   #112
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Quote:
Originally Posted by LONGA View Post
Divinity Coast hardmode was a pain because of random spawn.People freak out seeing buffed tengus smacking a lone lv 10 villager.And most of the times people panic and ran into aggro of hidden or patrolling mobs then end up dead.

In the end that was 5 tries on that misson.The one that success is the group that stay when got wiped.

Can't really imgine what gonna happen in Factions misson with 16 players.
This is one mission where I am glad there is a zquest for because you need human healers to prioritize healing for the villagers and it is usually hard enough to find a good PUG doing HM Divinity Coast.
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Old May 01, 2009, 06:30 PM // 18:30   #113
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Quote:
Originally Posted by MirkoTeran View Post
While its nice to see a lot of PUGs forming their quality in questionable at best. Yes, it might be my bad luck but out of 5 pugs I joined all 5 failed. I'm not the kind of person to tell people what to run, but some builds just made me wonder what people think...
Just for example, we had a dervish running this in DoA:
[What the hell is this?;OgOC48zUBBelWU9QIB+wu4AA]
The best part is the skill cap...bringing that in an elite area

On a side note the Divinity Coast mission PUG I was in was pretty good. Had 2 monks, Ranger, Mesmer (tank > yes you read that right) and me necro. Got bonus because we knew the path and I threw [enfeebling blood] on the Tengu and Ettin's

Last edited by Zen1331; May 01, 2009 at 06:34 PM // 18:34..
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Old May 01, 2009, 09:46 PM // 21:46   #114
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I am loving the pugs for the z-quests. For the last while I have been playing towards my LG title, I just have to finish proph and it's done, I have done all so far H/H. Along the way I have sporadically tried to pug a few of the different missions, always ended in epic failure so just went back and continued on H/H. Since the z-quests have started, I have pugged every single one of them on my war and most on my monk and ele. The only 1 I haven't succesfully completed yet is Kill 4 Stygian Lords, but hey since the loss of the bear masses it's been tough anyway. I'll just keep that one in the quest log and get it done eventually. The main thing for me is that I've been playing with real ppl and it's been fun, which is why I play GW anyway, to have fun.
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Old May 01, 2009, 10:00 PM // 22:00   #115
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I always get confused trying to keep track of the guys for the divinity coast mission bonus. Unless you've done it several times AND have good luck with the spawns, its just not possible.
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Old May 01, 2009, 10:52 PM // 22:52   #116
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Easiest way for div coast bonus imo is with heroes. Dont go into radar range of chosen, instead flag H/H to where they are, and let them walk there. Then, enter radar range and the tengu or ettins spawn right on top of your heroes :P
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Old May 01, 2009, 10:59 PM // 22:59   #117
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I always get confused trying to keep track of the guys for the divinity coast mission bonus. Unless you've done it several times AND have good luck with the spawns, its just not possible.
Perfectly possible, actually - the caromi tengu don't attack the last guy until they've killed the merchants, which IMO is the hardest bit - the rest are usually pretty accessible. I generally solve it on a healer by sprinting all the way down to prot/heal the villager. Never had an issue. NF made it easier, really - Fall Back does the trick pretty well. Of course, I didn't PUG that one, did it with my friends. We had quite a fun time bringing non-mains into HM for the first time - never played N/Rt healer in HM before, and it had to be a stressful mission... :P

Last edited by glacialphoenix; May 01, 2009 at 11:02 PM // 23:02..
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Old May 01, 2009, 11:10 PM // 23:10   #118
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H/H let me complete Divinity Coast with ease. Flag them ahead to the villagers, and then stroll in to watch the enemies fall dead. H/H don't trigger mob spawn, so that strategy is not possible in a PuG. Yes, I'm a dirty exploiter. I'll do the same trick to cap the shrines when Gate of Madness comes up.

edit: Sorry, didn't see post # 116. Already posted.

Last edited by MisterB; May 01, 2009 at 11:32 PM // 23:32..
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Old May 02, 2009, 11:17 AM // 11:17   #119
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Pugged Divinity Coast twice myself. No exploits - I deal with the tengu attacking the last villager by coming in from the side (which you really have to do to rescue the Chosen that's under threat from ettins - if you go to the merchants first, she'll usually get jumped by the ettins) by running straight in and attacking teh tengu group in question until they divert onto me. Means I'm facing two groups of tengu, but, eh... It's an equal number of a warrior-only enemy that's only got five levels on my party. I've faced worse odds.

(I remember the one to the left of the bridge being problematic, but it's been a while since I've seen her being attacked by the Tengu. Not sure if this is luck or that ANet have modified the spawn locations to make her safer.)

H/Hed Nahpui Quarter without any problems - although the leader insisted on waiting for human monks, it didn't take too long for them to be available. Biggest problem, really, was that I personally failed to take into account how much hex-hate there would be - I probably should have taken a Glyph of Renewal-based build instead of an AP-based one.

Last edited by draxynnic; May 02, 2009 at 11:35 AM // 11:35..
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Old May 02, 2009, 11:40 AM // 11:40   #120
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Nahpui Quarter HM with full party today (2nd one, the first one had 2 afk-ers and didn't last long), it went like a breeze in 20mins and I even got myself 2 nice Celestial bows, I wanted these.

Chung HM was less smooth, but we managed to do it fairly quickly.

PUGing full party has been a enjoyable experience since Zquests.
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