Apr 24, 2009, 03:20 PM // 15:20
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#21
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Forge Runner
Join Date: Sep 2007
Guild: Trinity of the Ascended [ToA]
Profession: A/
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Quote:
Originally Posted by Fril Estelin
May be that's what we'll have in 3 months
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Not entirely sure if this is on topic, but keep in mind they're planning larger-scale updates at 4 month intervals CONTINUALLY from this point forward.
If you didn't find something you liked about this update, wait for the next one.
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Apr 24, 2009, 03:56 PM // 15:56
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#22
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Desert Nomad
Join Date: Aug 2007
Guild: Primeval Warlords[wuw]
Profession: R/
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Quote:
Originally Posted by FengShuiDove
Not entirely sure if this is on topic, but keep in mind they're planning larger-scale updates at 4 month intervals CONTINUALLY from this point forward.
If you didn't find something you liked about this update, wait for the next one.
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Yeah, we'll finally get our auction house, only $5 per 1k your item sells for.
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Apr 29, 2009, 05:07 AM // 05:07
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#23
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Ascalonian Squire
Join Date: Nov 2007
Guild: Zeal Special Forces
Profession: R/
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New content?
I don't understand how people can still play the PvE, dare I call it that, in this game anymore. We finally see a new content addition, and we have to pay for half of it. We don't need storage, we need something to do besides make an assassin to run around tanking everything. How did an assassin wind up being the best tank in the game? I know people well say "If you don't like it, don't play." Well, I don't play anymore. The only reason I am here posting is because I used to enjoy the game. Dungeons - one of the best ideas implemented in Guild Wars - could have been something that you actually needed to pull a group of skilled players together to accomplish. What are they instead? A quick run through. Arena Net is so afraid to nerf the clearly over powered skills that ruin the game in order to keep the people that use them online. For what? This 2-8 player "MMO" had serious potential. Not enough PLAYABLE content was added as it progressed though. If you're all for grinding away at the titles that do absolutely nothing but make people read more, go for it. "A level cap of 20 will test players' skill, not hours played." Bull. I know I'm probably just barking in the dark here, but I'm sure there are some people out there that may read this, and agree with me. Guild Wars 2 looks promising, and for it to take this long, I'd expect nothing less, but the ideas, hours, time and money going into it should have been used to get it right the first time. Each campaign would have served better as an expansion to one decent MMO.
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Apr 29, 2009, 07:42 AM // 07:42
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#24
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Furnace Stoker
Join Date: Jul 2006
Location: behind you
Guild: bumble bee
Profession: E/
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I am only interested if they mark my purchase as ALREADY PURCHASED once I paid for it and can use said purchase anytime as long as GW server is alive.
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Apr 29, 2009, 07:46 AM // 07:46
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#25
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Furnace Stoker
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All the new stuff is VASTLY overpriced, if they want to make money they should at least make it worth it. Keep it fair - get more buyers.
For example if they want to SELL a Storage Update for $$$ they should make it really BIG. Something that would really make the difference. Selling mere 20 slots that will fill in a matter of days for $10 is a slap in the face. Pathetic.
Instead they should do something like an Epic Storage Upgrade - 1 package for $10-20 that provides a truly Massive amount of space that would be clearly worth the money. 4 xunlai tabs would be a minimum and it could include specialized storage (like for minipets/dyes/tomes) aswell. I'd pay $20 for that.
And talking about selling playable content - I only want to buy full real products - boxed expansions - that's one of the reasons I've chosen GW over all other games. It's easily the best and most fair business model, giving the best value per $ spent, with no lame tricks involved.
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Apr 29, 2009, 11:41 AM // 11:41
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#26
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Academy Page
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I don't agree with any of this micro-transaction baloney but, I do believe name changing option really needed to be charged for and with a hefty price to combat abuse.
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Apr 29, 2009, 11:49 AM // 11:49
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#27
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Desert Nomad
Join Date: Apr 2006
Location: Scotland
Profession: W/N
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It's a mere service that is optional.
The price is to keep the game servers rolling along, and PlayNC know you have alot of long term characters you won't ever want to delete but just want to change something on.
Really, I don't see what is wrong with them wanting to generate revenue to keep the server going.
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Apr 29, 2009, 12:39 PM // 12:39
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#28
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Desert Nomad
Join Date: Jan 2007
Location: Massachusetts, USA
Guild: Guardians of the Cosmos
Profession: R/Mo
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Quote:
Originally Posted by upier
I am only interested in buying content in a boxed version.
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I think you have made that point many times over and that is your option.
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Apr 29, 2009, 01:09 PM // 13:09
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#29
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Krytan Explorer
Join Date: Sep 2006
Location: Pennsylvania
Profession: E/
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I bought a make over, and an extra storage pane. I'm planning on buying more next month, too. I see this as really fantastic way to add some length and customization to a player's game. I support this new payment system, too; paying on the ncsoft store with paypal is a HUGE plus for me. So i'm quite content, and, frankly, i'm laughing at the jerks who are bitching so much about this. As they always do, so i'm not surprised.
We got one extra storage pane for free, and a equipment pack for free (well, in-game gold. who cant offord 2,500 gold after all this time? comon.) Nothing else is mandatory for playing the game, and no one is forcing the player to buy it. But it's there for those of us that want it, and will pay for it. Yeah the prices are a little steep, but they are fair in a sense it's their game, on their servers, and that requires upkeep.
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Apr 29, 2009, 01:18 PM // 13:18
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#30
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Ascalonian Squire
Join Date: Apr 2005
Location: Winterpeg, Manitoba
Guild: The Enebriated Canadians (TeC)
Profession: W/N
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I do think the pricing is a bit out of wack overall. I would be more comfortable for $20 bucks for all panes unlocked or some such thing. $10 per seems a bit over the top. The other things...? Meh. I know that I don't need or want a makeover or name change. It would have been nice if both were included in 1 price (name and makeover for 1 cost).
Overall though, I would have liked more ingame options to unlock things. I can unlock all skills or pets by physically doing it in game...or I can pay money to do it now. I think having an option to gain the panes in some other way besides money would have been nice. Or a way to increase the already existing bag slots, so that our individual characters could carry more as well.
I'm just hoping that micro-transactions isn't their plan for Guild Wars 2...I don't want this game split between the haves and the have-nots (see Hellgate: London).
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Apr 29, 2009, 01:28 PM // 13:28
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#31
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Lion's Arch Merchant
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Quote:
Originally Posted by Risky Ranger
A simple name change is not so simple. If you have been playing for 3 to 4 years every bit of data associated with that name has to be re-associated with the new name. It took someones time to program the software to do and test this, therefore the pricing. It is a vanity offer and as such I agree with the charge.
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LOL. You're funny. Name change has been available since the start, just not the ability to buy it. Cost to develop? Whatever they spent, they spent it on _being able to charge for it_. The feature has been there all the time. That's how issues about bad character names were resolved, with a forced name change.
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Apr 29, 2009, 01:30 PM // 13:30
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#32
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Wilds Pathfinder
Join Date: Jun 2006
Guild: Heroes of the Horn
Profession: A/Me
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as it is, I'd love to change the hair on some of my characters, but that's about it and I'm not paying $10 US (I'm Canadian so it's even more up here) just to change the hair once and that's it. Now, if I could pay that amount and then have the ability to pick up to 5 characters to change their hair whenever I wanted, however many times I wanted, then, yes, I'd probably pay for that. I could see a limit of say only changing it once a month, but that's about it.
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Apr 29, 2009, 03:45 PM // 15:45
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#33
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Desert Nomad
Join Date: Aug 2005
Profession: Mo/
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I think they should have at least thrown in single make-over credits for zcoins or as prizes from the traveler. I guess it could have worked like I've heard WoW time credits(?) do?
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Apr 29, 2009, 04:21 PM // 16:21
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#34
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Desert Nomad
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Quote:
Originally Posted by fowlero
I personally have no experience with coding and so don't know if it really is difficult or not to do. However i'd be interested to know if it actually is that difficult?
I mean new characters with new names assigned to new armors are made all the time. Maybe my ignorance but is it really that extensive to change it?
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I'm pretty the character name is just another variable that can be changed within a few clicks. If you really think the database saves every customized item or stuff like that with your whole name on it, I believe you are sadly mistaken.
var x = "charname"; (half assed example, real coders dont comment please )
Then you just put the "x" where you want it ;x.
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Apr 29, 2009, 05:13 PM // 17:13
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#35
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Wilds Pathfinder
Join Date: Feb 2008
Location: Canadia
Profession: W/
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Actually, it *does* save your name on many things - customized items and dedicated minipets, to use the most obvious examples. A generic 'var x = "charname"' would likely end up, for example, having weapons customized for whoever happens to be holding it at the moment, not the character it was customized for.
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Apr 29, 2009, 05:19 PM // 17:19
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#36
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Desert Nomad
Join Date: Nov 2005
Location: Oh Noes! The 'burbs!
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Anet screwed up my char's face a couple years ago. I've been living with a vapid mouth breather ever since. Now I have to pay $10 to change their mistake? Doesn't seem right to me.
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Apr 29, 2009, 08:18 PM // 20:18
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#37
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Frost Gate Guardian
Join Date: Nov 2008
Guild: Sacred Knights of Orr [SKoO]
Profession: P/
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I could care less how much it is. Anet has already made thousands of dollars on these upgrades. I made my character with the intention of NEVER being able to change it. So its how I like it. As for paying for extra storage I currently have 8 characters (never bought another one for 10 dollars but would if I wanted one). With the free storage upgrade I currently have 62 open slots for PLENTY of itmes. I ve been playing for over 2 years and have over a dozen titles on my main. I play on a regular basis. You people need to stop saving everything you pick up then you would not have to worry about paying for extra storage! Anet is just taking advantage of all the pack rats Meh maybe they are a little overpriced but people will pay for it and until thier sales drops they won't budge with the prices so deal with it. No one is holding a gun to your head saying you must buy it!
Also if everyone here who says they dont have enough storage, post your inventory I bet we can all tell you to get rid of over half of it
Last edited by Seraphim Angel; Apr 29, 2009 at 08:22 PM // 20:22..
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May 06, 2009, 10:49 PM // 22:49
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#38
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Academy Page
Join Date: Apr 2008
Guild: Lowlandlions
Profession: N/
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Quote:
Originally Posted by KamikazeChicken
I think they should have at least thrown in single make-over credits for zcoins or as prizes from the traveler. I guess it could have worked like I've heard WoW time credits(?) do?
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Quote:
Originally Posted by Feminist Terrorist
Anet screwed up my char's face a couple years ago. I've been living with a vapid mouth breather ever since. Now I have to pay $10 to change their mistake? Doesn't seem right to me.
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I say give us a option to get 1extreem credit for each character one's for completing a hard and long quest such as the black moa bird minipet. Which is spread over all the campains. (Why: well because what these people say and because I played Perfect World International and there you can get 1 remakescroll too for each character ones by doing a quest. And you can also buy them in the ingamestore there.)
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May 06, 2009, 11:48 PM // 23:48
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#39
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Academy Page
Join Date: Jun 2008
Guild: Fashionistas Wear [DKNY]
Profession: E/Rt
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I don't mind the pricing either. I see it as a new expansion pack that I paid for. A-Net needs to make money somehow, and the way they did it making things optional and not game-breaking if you choose not to buy it is awesome!
Myself, I bought the extra storage panes (mainly cos I'm lazy) and like being able to have all my stuff at hand without trying to remember which mule is holding which item/s. I also bought the make-over pack. I love that you can choose hair, etc., from different campaigns. Makes alot more variety for our toons.
For those of us who have had characters for a long time and getting sick of the name, looks, what have you... it's nice to have those options.
Way to go, A-Net!!
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May 06, 2009, 11:51 PM // 23:51
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#40
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Wilds Pathfinder
Join Date: Jan 2006
Location: Elona
Guild: Clan Eternal Legion
Profession: D/W
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Quote:
Originally Posted by circuscalamity
I don't understand how people can still play the PvE, dare I call it that, in this game anymore. We finally see a new content addition, and we have to pay for half of it. We don't need storage, we need something to do besides make an assassin to run around tanking everything. How did an assassin wind up being the best tank in the game? I know people well say "If you don't like it, don't play." Well, I don't play anymore. The only reason I am here posting is because I used to enjoy the game. Dungeons - one of the best ideas implemented in Guild Wars - could have been something that you actually needed to pull a group of skilled players together to accomplish. What are they instead? A quick run through. Arena Net is so afraid to nerf the clearly over powered skills that ruin the game in order to keep the people that use them online. For what? This 2-8 player "MMO" had serious potential. Not enough PLAYABLE content was added as it progressed though. If you're all for grinding away at the titles that do absolutely nothing but make people read more, go for it. "A level cap of 20 will test players' skill, not hours played." Bull. I know I'm probably just barking in the dark here, but I'm sure there are some people out there that may read this, and agree with me. Guild Wars 2 looks promising, and for it to take this long, I'd expect nothing less, but the ideas, hours, time and money going into it should have been used to get it right the first time. Each campaign would have served better as an expansion to one decent MMO.
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We won't be seeing anything major until Guild Wars 2.
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