May 10, 2009, 09:29 PM // 21:29
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#81
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Desert Nomad
Join Date: Jun 2005
Guild: Dvd Forums [DVDF]
Profession: E/
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Quote:
Originally Posted by enter_the_zone
Another point is that most PVE players are title grinding, which this takes us away from, while Pvp players are being rewarded for things they would likely be doing anyway.
Comments about greed, coming from a pvp player are more than somewhat ironic.
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I'm a PvE player through and through. Most PvP I see is JQ and players say that isn't even real PvP. Maybe the irony is that you assumed all PvE players think that PvE Zaishen quests should be repeatable?
You do not need runed heros to go kill a boss in HM. If you can't beat a dungeon HM with heroes who aren't runed, chances are runed heroes will not make much of a difference.
PvP players get repeatable Combat quests, and cycling through your PvE characters to kill a boss in HM is in my opinion equivalent.
Plus, if you think about it, pure PvE players get two options for Zaishen rewards (coins/points/gold) where PvP only gets one.
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May 10, 2009, 09:48 PM // 21:48
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#82
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Jungle Guide
Join Date: Nov 2007
Profession: R/
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I assumed you were a pvp player because you posted in a fashion all too typical of the pvp community..ie quit whinging and being greedy.
Right, let's make this really simple. This is ALL about that stupid bag. PvP players can get it about 3 times as fast as PvE players. If I can change chars and repeat the quest anyway, what harm is there in making it repeatable on a single char?
Personally, I'd just prefer if they made the mission quest repeatable and not the boss. Or they could dump the boss quest altogether, and just make selectable, always available mission/PVP quests. 5 missions each day, all repeatable, same with PvP, and jobs done.
The bag should have been available in the IG Store, but trust Anet to miss that glaringly obvious idea, and give us pointless Xunlai panes instead... char slot or pane...the choice is so hard...wait, no it really isn't. I suspect the Z-quests were a misguided attempt on Anet's part to try to get people to PUG again. Well, I tried it....and remembered why I stopped in the first place.
Last edited by enter_the_zone; May 10, 2009 at 09:51 PM // 21:51..
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May 10, 2009, 10:53 PM // 22:53
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#83
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Wilds Pathfinder
Join Date: Jan 2008
Guild: [LORE]
Profession: E/Mo
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I've pug'd bascially every zquest since they have started, things went fine. Pretty decent "attempt" if people are actually doing it.
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May 10, 2009, 10:56 PM // 22:56
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#84
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Forge Runner
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Quote:
Originally Posted by enter_the_zone
Right, let's make this really simple. This is ALL about that stupid bag. PvP players can get it about 3 times as fast as PvE players.
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That's because PvP players carry 3 times more equipment :V
(Not a serious answer, but probably true >.>)
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May 10, 2009, 11:09 PM // 23:09
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#85
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Jungle Guide
Join Date: Nov 2007
Profession: R/
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Quote:
Originally Posted by Alleji
That's because PvP players carry 3 times more equipment :V
(Not a serious answer, but probably true >.>)
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Well, if they use their pvp toons as storage mules too, that's probably true
Some just have one slot that they re-roll the char every time, since equipment is free for PVP chars. Gotta love those templates!
Apollo, I tried pugging Boreas Seabed in HM.... h/h went much better. Didn't wipe on the 1st group, for a start
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May 10, 2009, 11:39 PM // 23:39
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#86
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Forge Runner
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Quote:
Originally Posted by enter_the_zone
Well, if they use their pvp toons as storage mules too, that's probably true
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I meant their PvE chars. Most PvPers do have PvE chars of the classes they usually play, you know :P
For example, all the stuff I'm carrying around on my necro and how many slots it takes:
2 sets of armor (8)
Bloodstained boots (1)
7 heapieces - min/sup curse, min/sup death, min/sup blood, min SR (7)
40/40 curse, death, earth magic sets (6)
swords: +7 vs elemental, enchanting, +30 HP... actually 3 +30 HP swords with different skins (5)
shields: slashing, piercing, blunt, fire, cold, lightning (6)
random stuff like an infused christmas hat from first year, double vamp phoenix blade, longbow (I like to run up along with the warriors and longbow the zaishen... oh and PvE), etc. (5?)
So that's 38 slots of equipment, most of which is essential. Sure, blunt and lightning shields collect a lot of dust (thumpers and air spike aren't in style right now) and Livia usually holds my 40/40 death set, unless I'm actually using it, but PvPers still need large packs :P
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May 11, 2009, 04:51 AM // 04:51
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#87
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Desert Nomad
Join Date: Feb 2006
Location: Monkeyball Z
Guild: S.K.A.T. [Ban]
Profession: Mo/
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We got 37 wins with the quest active, 1 gvg is at least 10.5k faction. You do the math :P
I don't care if pve quests can be repeated or not, but do you really want to do the same pve thing over and over? I sometimes do 1 mission on 1 char when I feel like it.
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May 11, 2009, 05:35 AM // 05:35
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#88
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Jungle Guide
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Quote:
Originally Posted by deluxe
We got 37 wins with the quest active, 1 gvg is at least 10.5k faction. You do the math :P
I don't care if pve quests can be repeated or not, but do you really want to do the same pve thing over and over? I sometimes do 1 mission on 1 char when I feel like it.
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in order to get the bags thats what people are doing on the characters they have that have access to whatever quest/bounty item of the day is.
all that allowing them to be repeated would do is let someone use a character for said mission that they'd prefer.
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May 11, 2009, 10:14 AM // 10:14
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#89
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So Serious...
Join Date: Jan 2007
Location: London
Guild: Nerfs Are [WHAK]
Profession: E/
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Quote:
Originally Posted by enter_the_zone
I seriously doubt it's 10 pve for every 1 pvp player, assuming a) we are talking pure pvp players (say, those who won't bother with the PvE z-quests) and b) PvP = GvG/HA/HB.
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Regina's own words:
http://talkingaboutgames.com/news/in...wars-interview
Quote:
Most of our players (about 90%) play PvE
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May 11, 2009, 10:20 AM // 10:20
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#90
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Frost Gate Guardian
Join Date: Apr 2007
Profession: Rt/
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Well, I think the rewards to participate in HA need to be upped if last nights showing was anything to go by.
Usually on the day there are zaishen coins up for grabs in PvP, say hero battles for example, there is lots of interest as poeple who don't normally play go there to 'have a go'. There are sometimes several districts of players.
It was HA's turn last night and the place was a ghost town. I was actually shocked at how deserted it was. Why is HA so deserted even when the rewards for playing have been increased?
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May 11, 2009, 10:26 AM // 10:26
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#91
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So Serious...
Join Date: Jan 2007
Location: London
Guild: Nerfs Are [WHAK]
Profession: E/
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Quote:
Originally Posted by Cab Tastic
It was HA's turn last night and the place was a ghost town. I was actually shocked at how deserted it was. Why is HA so deserted even when the rewards for playing have been increased?
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Sunday night effect maybe? People have been enjoying the week-end events and went to bed early, or simply stopped playing.
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May 11, 2009, 10:34 AM // 10:34
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#92
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Desert Nomad
Join Date: Feb 2007
Profession: Mo/W
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Were you in American or International district?
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May 11, 2009, 02:45 PM // 14:45
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#93
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Jungle Guide
Join Date: Nov 2007
Profession: R/
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Quote:
Originally Posted by Alleji
I meant their PvE chars. Most PvPers do have PvE chars of the classes they usually play, you know :P
For example, all the stuff I'm carrying around on my necro and how many slots it takes:
2 sets of armor (8)
Bloodstained boots (1)
7 heapieces - min/sup curse, min/sup death, min/sup blood, min SR (7)
40/40 curse, death, earth magic sets (6)
swords: +7 vs elemental, enchanting, +30 HP... actually 3 +30 HP swords with different skins (5)
shields: slashing, piercing, blunt, fire, cold, lightning (6)
random stuff like an infused christmas hat from first year, double vamp phoenix blade, longbow (I like to run up along with the warriors and longbow the zaishen... oh and PvE), etc. (5?)
So that's 38 slots of equipment, most of which is essential. Sure, blunt and lightning shields collect a lot of dust (thumpers and air spike aren't in style right now) and Livia usually holds my 40/40 death set, unless I'm actually using it, but PvPers still need large packs :P
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Right, so we all need them...why should you get yours at least 3 times faster than PVE Players?
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May 11, 2009, 04:32 PM // 16:32
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#94
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Atra esternĂ ono thelduin
Join Date: Jan 2008
Location: Madness Incarnate
Guild: [Duo]
Profession: W/P
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meh, if this wasn't done, all u had to do anyways was constantly remake pvp chars.
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May 11, 2009, 08:55 PM // 20:55
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#95
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Wilds Pathfinder
Join Date: Jun 2008
Location: Look up.
Guild: Kurzick Conflagration Unit [KCU].
Profession: W/
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If they make the one that makes the most zoins repeatable they should make the others repeatable too. If they did it because they don't want people to keep remaking chars then they're doing it in a way that is unfair for us non-pvp'ers. They could: Make the quest only available to chars over 1 hour old, make it give less zoins, something like this. I just don't think it's fair that rewards that are clearly meant for PvE are much easier to get through PvP.
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May 11, 2009, 09:01 PM // 21:01
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#96
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The Greatest
Join Date: Feb 2006
Profession: W/
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PvP takes more time and effort than PvE, and is generally more challenging. That's why PvP rewards are higher than PvE rewards. The amount of coins the quests give may not be perfect, but PvP should get more coins than PvE.
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May 11, 2009, 09:05 PM // 21:05
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#97
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Forge Runner
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Coins are fine IMO, it's the faction that needs to be nerfed.
9k for 2 wins in HA or 1 win in GvG is just too much. That + faction from the actual match + 1.5k cash = >10k gold every time you turn in the quest. Anet should split the faction across the bonus objectives just like the coins, not give it all up front.
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May 12, 2009, 02:31 AM // 02:31
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#98
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Desert Nomad
Join Date: Aug 2006
Guild: HoVa
Profession: W/N
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Faction's the only thing interesting about them. Take that away and it'd barely be worth taking the quest. Unless you up the number of z-coins massively anyway.
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May 12, 2009, 08:48 AM // 08:48
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#99
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Jungle Guide
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Quote:
Originally Posted by Arkantos
PvP takes more time and effort than PvE, and is generally more challenging. That's why PvP rewards are higher than PvE rewards. The amount of coins the quests give may not be perfect, but PvP should get more coins than PvE.
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yeah /roll sure took a lot of skill to farm them coins
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May 12, 2009, 06:06 PM // 18:06
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#100
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Desert Nomad
Join Date: Aug 2007
Guild: Primeval Warlords[wuw]
Profession: R/
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My assumption is that the decision was a technical one, having nothing to do with the fact that "it's harder to do PvP quests than the PvE" or "Lern to PvP" or whatever.
The PvP quests were easily exploitable by doing the quest with a PvP toon, stashing the coins, and deleting/remaking the character. Imagine the masses of people doing this (as we all know they did) and keep in mind that each new character has to create a new ID (even if you use the same name. That's why a new character with the same name as a deleted one can't use the old character's customised weapons/armor). Rather than subject the data stores to this punishment, I'm wild-ass guessing they gave in and made the quests repeatable.
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