May 13, 2009, 07:44 PM // 19:44
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#21
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Wilds Pathfinder
Join Date: Aug 2007
Location: ★☆٭Ńēŵ~ŶờЯК٭☆★
Guild: The Benecia Renovatio [RenO]
Profession: Mo/Me
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Quote:
Originally Posted by Xsiriss
There just don't seem to be that many viable IAS' that are maintable for a warrior on pve,as well as in HM enemies outrunning you during combat , if I ever go as an endurance war I can maintain burst of aggression with dwarven stability which is ok I guess...The other option I've tried is dwarven stability+ Tiger Stance, but none of these are as easy as ciritcal agility for sin, never rampage alone for ranger, soldier's fury for imbagon or even derv's having things such as heart of fury....Oh and drunken master is out of the question.
I would like some pve IAS's, mainly for warriors, reworked as alot of them have PvP in mind it seems.
Any suggestions?
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We (my guild and I) were just talking about this yesterday... but exactly opposite from what you say. Warriors have the BEST options for IAS, not only do you have elite skills that give you IAS with little to no downfall (Spirit Bond > PR in PvE) but you have Flail, Frenzy, Tigers Stance, BoA, and Flurry.
What I think needs a better IAS are paragons. Poor paragons who are my favorite profession have Soldiers Fury (an elite with a 1 sec cast and a condition that needs to be met) but they also have Aggressive Refrain which makes them as weak as a monk or an ele. If you take heroes, yea they will remove the cracked armor, but they will remove it WHENEVER it is replied draining there energy in 30 seconds. Then you look at a class like dervs, dervs have several stances and even ENCHANTMENTS that make them attack faster.
IMO they should rework a paragon skill to give them an IAS. Maybe something like "For 0...9 seconds you attack 33% faster, but your attack skills cost an additional 5...1 energy". This would encourage them to use shouts and chants to regain the energy, but not force them like AR which only gives them a 33% ias.
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May 13, 2009, 07:54 PM // 19:54
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#22
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Furnace Stoker
Join Date: May 2006
Profession: R/
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Aggressive Refrain is possibly the best IAS in the game. One cast at the start of an instance, and it's up for the entire time, free? You have something like 80 armor even with Cracked Armor on you all the time, and you're ranged so you can hang back; warriors are on the front lines using Frenzy and PR, giving them effectively 60 AL. Hell, even Soldier's Fury is better than most; 5 energy every 30 (?) seconds for 33% IAS with an easy to fulfill condition? Yes please.
Also: "only" a 33% IAS? That's the fastest it gets.
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May 13, 2009, 07:58 PM // 19:58
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#23
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Furnace Stoker
Join Date: Apr 2005
Profession: W/
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I've been doing just fine with pumpkin pies.
blue or red rock candy, or greens with drunken master without alc are fine too.
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May 13, 2009, 08:04 PM // 20:04
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#24
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Furnace Stoker
Join Date: Apr 2006
Guild: Amazon Basin [AB]
Profession: Mo/Me
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[Enraged Smash] is surprisingly funny for the "stop running foes" part. It's not a terrible SY or whatever engine either.
Anyway there's always the [Battle Rage][Never Rampage Alone][Charm Animal][Comfort Animal] if you don't mind spending 4 slots on the freaking thing.
Last edited by FoxBat; May 13, 2009 at 08:26 PM // 20:26..
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May 13, 2009, 08:10 PM // 20:10
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#25
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Will Bull's Strike for $!
Join Date: Apr 2006
Location: Isle of the Dead
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Quote:
Originally Posted by Hyper Cutter
I don't think Frenzy's a very good idea in HM...
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[Spirit Bond] / [Prot Spirit] / [Aegis (PvE)] / [Earth Shaker] / [Dragon Slash] + [Brawling Headbutt]
All say "Hello".
Frenzy in HM is perfectly fine, as a Warrior, you should be the main focus of the Healers/Damage Mitigators in your Party. If you don't have Prot Spirit on you, your Monks aren't covering you properly. If you don't have Minions in front of you, then either A) your Minion Bomber isn't doing their job with [[Animate Bone Minions] and [[Jagged Bones] or B) you aren't following tactical positioning as a Warrior for not letting the expendable (killer Death Nova-enchanted) Minions gain initial aggro before you lend a Frenzied hand in the death-dealing.
[Warrior's Endurance] + [Burst of Aggression] works.
[Primal Rage] works, but isn't the best you can do, considering it takes up your Elite slot.
[Enraging Charge] + [Flail] works; you don't have to wait until the last second to use EC, you have 13 seconds of the skill before it ends @ 13 Strength.
[Frenzy] + [Rush] works, in both PvP and PvE, you just have to make sure you aren't getting slapped around while you Frenzy.
Just because you are a Hard Target (80AL vs. Elemental, 100AL vs. Physical / 96AL vs. Elemental w/ Shield, 116AL vs. Physical w/ Shield / possibly more vs. Blunt, Cold, Earth, Fire, Lightning, Piercing, or Slashing with a +10AL vs. x inscription on your Shield, or if you prefer a Defense or Warding grip on your Weapon) doesn't mean you should go running at every enemy screaming bloody murder from the second you set foot into a Zone. In HM they can, and will, put you 6 feet under for a dirt nap in short order. Wait for a Monk to toss Prot Spirit on you or let Minions aggro first (they're good at that - mindless, wandering aggro machines they are) then step in to start whoopin' ass. The 1 to 2 second delay to the killing means you will not be insta-gib'd.
__________________
Warrior for Hire
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May 13, 2009, 08:15 PM // 20:15
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#26
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Grotto Attendant
Join Date: Jan 2007
Location: Niflheim
Profession: R/
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Quote:
Originally Posted by Hyper Cutter
I don't think Frenzy's a very good idea in HM...
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Prot Spirit > HM.
I used to use an R/W Axe user with Frenzy for lulz, and the second I got hit for 335 by a Destroyer, monk used PS on me. And I was okay.
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May 13, 2009, 08:52 PM // 20:52
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#27
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Krytan Explorer
Join Date: Sep 2006
Guild: Lady Ainowa
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Quote:
Originally Posted by Empress Amarox
LOL... wtf?
How about they remove health sac from infuse health too, hmm?
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Actually u lose health not sacrifice ,i was talking about pve ,i don't think doing such a change to frenzy would be more broken than any other pve only skill(and yes i do realize frenzy is not a pve only skill)although while drunken master is a great skill and i use it ,like Xsiriss said u got to pay 100g for alcohol every time u want to use it.I'm not bragging that alcohol is expensive but it's weird to consume a drink for a skill to work better even at maxed titles.I would like to see drunken master buffed to 25% ias and ims at a max dwarven title and 33% ias+ims while under the effects of alcohol,but it's not something i can't play without.
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May 13, 2009, 08:55 PM // 20:55
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#28
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Jungle Guide
Join Date: Apr 2006
Guild: Battery Powered Best Friends [Vibe]
Profession: Me/
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Wait... what? You're concerned about taking too much damage in Frenzy, but not in Primal Rage?
...what?
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May 13, 2009, 09:03 PM // 21:03
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#29
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Jungle Guide
Join Date: May 2007
Guild: Nice But Deadly[nice]
Profession: N/
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Drunk Master FTW, even at 15% it helps run down stuff that tries to get away. It also turns booze into a useful PvE consumable. (I got my hands on a keg, and a lot of hunters ales and holiday booze so I'm not hurting for sauce)
Just make do with the 15% IAS+IMS for regular brawling, then when you get to a mob worth it, get hammered and go tear assing around for about 3 minutes.
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May 13, 2009, 09:21 PM // 21:21
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#30
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Wilds Pathfinder
Join Date: Aug 2007
Location: ★☆٭Ńēŵ~ŶờЯК٭☆★
Guild: The Benecia Renovatio [RenO]
Profession: Mo/Me
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Quote:
Originally Posted by Skyy High
Aggressive Refrain is possibly the best IAS in the game. One cast at the start of an instance, and it's up for the entire time, free? You have something like 80 armor even with Cracked Armor on you all the time, and you're ranged so you can hang back; warriors are on the front lines using Frenzy and PR, giving them effectively 60 AL. Hell, even Soldier's Fury is better than most; 5 energy every 30 (?) seconds for 33% IAS with an easy to fulfill condition? Yes please.
Also: "only" a 33% IAS? That's the fastest it gets.
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Typo, AR = 25%, cost 25 energy and you need at least 8 - 10 in leadership. And, with Cracked armor paras have 60 + shield (so 76 if they meet the req)
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May 13, 2009, 09:35 PM // 21:35
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#31
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Furnace Stoker
Join Date: Apr 2005
Profession: W/
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When I run H+H as a warrior I always take point due to my build being most effective with maximum adjacent aggro on me (hundred blades/whirlwind attack/EBSOH) and I use the minions to soak up spellcasters and such. Death Nova'd minions against enchant stripping mesmers ftw...wastes their time and energy while I'm dropping 25-damage packets en masse on everything.
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May 13, 2009, 09:36 PM // 21:36
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#32
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Jungle Guide
Join Date: Feb 2008
Location: The Shiverpeaks
Guild: [KISS]
Profession: W/
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[Flail]+[rush] works very nice if you don't mind not beeing in an IMS outside battle.
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May 13, 2009, 09:51 PM // 21:51
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#33
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Forge Runner
Join Date: Jan 2006
Guild: [HiDe]
Profession: W/
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I've always used Flail. Or pumpkin pies.
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May 13, 2009, 11:09 PM // 23:09
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#34
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Forge Runner
Join Date: Sep 2007
Guild: Trinity of the Ascended [ToA]
Profession: A/
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Drunken Master. It's the basic functionality of P-Rage without the double damage which can hurt in HM and the elite slot. Will you feel a difference between 15% and 33% IAS? Of course. But the freedom that sacrifice allows you with the rest of your build is well worth it.
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May 14, 2009, 12:41 AM // 00:41
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#35
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God of Spammers
Join Date: Oct 2005
Location: in the middle of a burning cornfield...
Guild: Scars Meadows [SMS] (Officer)
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Anyone else get the feeling that no matter what we suggest the OP is just going to shoot us down with another "I don't like it because..."?
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May 14, 2009, 01:28 AM // 01:28
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#36
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The Greatest
Join Date: Feb 2006
Profession: W/
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Quote:
Originally Posted by Reverend Dr
Anyone that says to bring flail in PvE is just terrible at doing damage as a warrior. I spend most of my time moving from the target I killed to the target I just killed, losing 2 adrenaline from the rush cancel and the flail activation is going to choke hold even a FGJ/D-slash build.
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[grasping earth]
sup.
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May 14, 2009, 02:47 AM // 02:47
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#37
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Wark!!!
Join Date: May 2005
Location: Florida
Profession: W/
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I think Ark has the right idea in mind... use snares and then you can flail away.
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May 14, 2009, 03:30 AM // 03:30
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#38
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Krytan Explorer
Join Date: Dec 2008
Location: State College, Pennsylvania, United States
Guild: Zealots of Shiverpeak [ZoS]
Profession: W/
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if you have the cash, go with red rockcandies
it has 5x the cost of drunken maater, and 30x the duration.
i use it with an uber high dps scythewar.
needless to say, perma 33% ias/ms and 90+ avg dmg... shit is SO cash.
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May 14, 2009, 04:17 AM // 04:17
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#39
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Desert Nomad
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Quote:
Originally Posted by Tyrael_Eveningsong
[Spirit Bond] / [Prot Spirit] / [Aegis (PvE)] / [Earth Shaker] / [Dragon Slash] + [Brawling Headbutt]
All say "Hello".
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Except when they soul shriek you
And that bloodstone cave boss in HM did an interesting 696 damage to my hammer warrior (the scythes rended both sb and PS). That was fun. Was the first time I remembered being instant gibbed with a warrior.
To the OP:
Yes, I also want a magical IAS with no drawbacks too. Throw an IMS in the same skill while you are at it.
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May 14, 2009, 04:29 AM // 04:29
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#40
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Krytan Explorer
Join Date: Dec 2008
Location: State College, Pennsylvania, United States
Guild: Zealots of Shiverpeak [ZoS]
Profession: W/
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if anyone cared to read my above post, it just occured to me that i don't use candies in NM and get off 1.75, .75, and .5 second attacks in my spike. who needs ias when you use ur skills fast?
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