Apr 16, 2009, 09:19 AM // 09:19
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#41
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Jungle Guide
Join Date: Oct 2005
Location: Wessst Siiide, USA
Profession: Mo/
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Yes, yes. Ban leechers first. Then we can look at RoJ.
Not because I'm abusing it or anything. Umm, I've said too much. Tippy toe, tippy toe.
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Apr 17, 2009, 06:53 AM // 06:53
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#42
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Lion's Arch Merchant
Join Date: Sep 2006
Location: Travelling around Tyria, Cantha, and Elona
Profession: P/W
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Alleji - you've obviously never seen RoJ in action at JQ. A single monk can solo cap shrines in 5 seconds with one skill, while still having enough utility to heal/prot npc's and/or give carriers speed buffs. THAT is what's wrong with the picture. Get it?
As for FA, I would also like to add that turtles strip enchants BEFORE they proc, so it will go right through a monk's PS unless it was covered. Also, some enchants that take effect when it ends does NOT work if it ended from being hit by the turtle siege, such as [Patient Spirit]. Finally, just because Kurzicks are still winning does not mean FA is skewed to their advantage like everyone thinks it does; remember the double FA/JQ faction weekend a while back.
Last edited by Giga_Gaia; Apr 17, 2009 at 06:57 AM // 06:57..
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Apr 17, 2009, 07:47 AM // 07:47
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#43
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Frost Gate Guardian
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Hey guess what? Earthen Shackles works extremely well with RoJ. Now go abuse it.
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Apr 17, 2009, 08:10 AM // 08:10
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#44
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Academy Page
Join Date: Oct 2005
Location: Sæby, Denmark
Guild: A Few Good Men
Profession: Mo/
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Quote:
Originally Posted by Khazad Guard
Why should they cause scatter? RoJ is an AoE damage spell, and like all other AoE damage spells (after the Nov 2005 update) it should cause scatter.
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Because the skills can be used to take out shines without causing agro on the them. The NPC's just stand still and die.
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Apr 18, 2009, 11:42 PM // 23:42
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#45
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Lion's Arch Merchant
Join Date: Mar 2008
Guild: [DVDF]
Profession: P/
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I agree with the turtle stripping and Turtles in general, How is it that a physical Knockdown can interupt a Turtle 1 shot but a spell Knockdown cant ?!?!
Carriers Defence needs a Cooldown time of atleast 5 seconds.
If the turtle removes enchants, it should remove from its allys (and self) aslo. Luxons love to bond turtles (It works both ways Anet).
But yes, RoJ is way overpowerd, but have you never heard of Power Block ?!!?!?! Bam your typical smite monk has no skills left
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Apr 18, 2009, 11:48 PM // 23:48
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#46
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Krytan Explorer
Join Date: Aug 2006
Location: Deep in the Shire
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the only thing I want to see changed in JQ [i am not mentioning AG cuz I don't play there] is the fact Roj and suicide necs are the main thing run there,
It sucks being a warrior and barely having a job there.
Roj is my main problem with the place. It's annoying how thats what everyone runs.
Just tweak it a little, so it isn't so damn easy to cap a shrine with.
*edit*
yeah I realize that Roj can be countered. Except monks with MoR, but still it makes capping a shrine a lil too easy. Make it like all the other Aoe spells and cause scatter, i think that would relieve some of the pressure.
Last edited by Hanging Man; Apr 18, 2009 at 11:55 PM // 23:55..
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Apr 19, 2009, 12:11 AM // 00:11
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#47
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Grotto Attendant
Join Date: Mar 2006
Location: Done.
Guild: [JUNK]
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Quote:
Originally Posted by Giga_Gaia
Finally, just because Kurzicks are still winning does not mean FA is skewed to their advantage like everyone thinks it does; remember the double FA/JQ faction weekend a while back.
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Of course not.
Even if the Kurzicks would be losing all the time (which they seem to be when I play) - the map would still be in their favour.
That just means that the Kurzicks that I play against in those matches are really, really, REALLY bad.
It's insane that people are coming here and spewing "arguments" like:
1. the Kurzicks are losing so the map can't be in their favour
2. the Kurzicks needs to wait longer so they should win more often
in the name of balance.
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Apr 19, 2009, 01:52 AM // 01:52
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#48
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Lion's Arch Merchant
Join Date: Jan 2006
Guild: The Zodiac Elites [TZE]
Profession: Mo/
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It's the animation, pure and simple....
"Oh wow, such a puurrrrdy light!!"....
"I must be ascending now as I'm getting a headache..."
"What is this strange sensation I feel upon my body.. oh, it's the ground. How did I die?"
Counter...
10) Move left foot one step backwards.
20) Move right foot one step backwards.
30) Goto 10
I agree on some of the Factions missions too - Eternal Grove HM is now somewhat, ah, fun.
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Apr 19, 2009, 05:30 AM // 05:30
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#49
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Frost Gate Guardian
Join Date: Dec 2006
Location: In my lair...
Profession: R/Mo
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Of course Powerblock is really going to help when there's 3 RoJ monks, (2 of which have synched and use Vent) and a couple of eles doing their kamikaze thing.
It's a retarded giant game of whack-a-mole except that in this game the moles like to explode in waves and if you don't get just the right ones you're dead. (Coincidentally, ever play Serious Sam 1? Miss a few Kamikaze bombers on Serious difficulty and you're screwed. Except that game you can map quicksave/load to your Mouse 4/5 buttons.) It reduces the game to grind instead of a more healthy push/retreat that can be seen in higher formats like GvG.
No player should be complaining about dying to RoJ. It's that it is so easy to use against key npc's that I could train an illegal pet monkey to use it decently while doing something more productive like reading a book or looking at pretty ladies. Think about the silent masses of npc's that have been slaughtered by the press of one button. RoJ has resulted in an epic virtual genocide conducted against defenseless sprites who lack the conviction to save themselves from a blatantly obvious death.
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May 16, 2009, 02:00 AM // 02:00
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#50
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Krytan Explorer
Join Date: May 2006
Location: South America
Guild: Naked Stalkers of America[Nude]
Profession: W/
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RoJ is imba at capping posts, just fix this, its pretty stupid capping a post with just one skill.
But yet, it poses no threat to human characters.
There should be way to make the skill viable and not imba at capping
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May 16, 2009, 02:17 AM // 02:17
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#51
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Wilds Pathfinder
Join Date: Jan 2007
Guild: Hey Mallyx [icU]
Profession: Me/
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If kurzick wanted something as IMBA as ROJ, all they have to do is all go monk. That's it! Aegis? Yes please!
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May 16, 2009, 03:17 AM // 03:17
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#52
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Desert Nomad
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Quote:
Originally Posted by Empress Amarox
Sardelac is that way-->
P.S. Congratulations, you win the 10,000th thread about FA/JQ award!
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lol thread winner this one can be closed now. Never saw so many people that want things NERFED instead of bringing the skills that COUNTER them. I stop RoJ monks before they even get to the shrine all it takes is the RIGHT build and it's pretty easy. You know they are going to be there so bring what stops them and quit whinning about it. As for FA it's fine I play there as well as Jade Quarry. Another arena that all you have to do is bring counters you know what they ALWAYS bring so any SMART player is going to build the proper counter for it. Learn how to play and stop whinning cause you don't.
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May 16, 2009, 03:27 AM // 03:27
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#53
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Lion's Arch Merchant
Join Date: Jun 2007
Guild: FotS
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Quote:
Originally Posted by Alleji
RoJ is fine, l2p.
1. Interrupt it
2. Kill the terrible monk that's using it
3. Throw a WoH on the NPC
4. If used on you, step out of it?
Maybe it's causing problems in PvE, I have no idea. The above goes as far as PvP is concerned.
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This. Worse comes to worse and you're taking a golden shower...[skill]mending touch[/skill] or other condition removals work great. I sometimes bathe in the RoJ with my necro, then cast [skill]plague sending[/skill] back at the poor monkee. Try it. It's fun.
PvE, yeah, in HM, the Undercity is epic lols when those three monks and the boss are all raining RoJ on your group, and the dumb heroes/henchies are all "Wut?" and die before you can flag them.
Oh, and before it's mentioned, if your side is bad enough to let the Sux in the green gate, Gunther DESERVES to die on a shower of RoJ.
Last edited by haggus71; May 16, 2009 at 03:29 AM // 03:29..
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May 16, 2009, 05:39 AM // 05:39
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#54
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Banned
Join Date: Jan 2009
Profession: A/W
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I can't vanquish areas with RoJ since my henchman and heroes gets murdered with multiple roj all over the place. I also made a elementalist and I can't do a better job at nuking than monks with RoJ. The AI needs to recognize this as a AoE, instead of standing there like a idiot.
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May 16, 2009, 06:11 AM // 06:11
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#55
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Wilds Pathfinder
Join Date: Mar 2007
Guild: two
Profession: W/N
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Quote:
Originally Posted by Alleji
RoJ is fine, l2p.
1. Interrupt it
2. Kill the terrible monk that's using it
3. Throw a WoH on the NPC
4. If used on you, step out of it?
Maybe it's causing problems in PvE, I have no idea. The above goes as far as PvP is concerned.
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Tell that to the thousands of people that have donated fame to me since the change. Oh wait, I guess it isn't as simple as your outline now is it?
The fact that it is armor ignoring makes it ridiculous.
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May 16, 2009, 06:56 AM // 06:56
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#56
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Frost Gate Guardian
Join Date: Apr 2008
Location: Canada
Guild: Vanquished Memories [VM]
Profession: Mo/
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Quote:
Originally Posted by Kumu Honua
My biggest problem with RoJ is that it is a cancer that has spread through all the monks. There aren't any healing monks any more. They are all RoJ monks. Great, they can take shrines pretty well, but now we can't keep the shrines because as soon as they are done RoJing the shrine they leave to another section allowing the enemy RoJ monk to retake the shrine.
Healing monks are 1000% better than RoJ monks. I'd be happy to see a mysticism healing derv over a RoJ monk any day...
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uhhhh how about go mo/e with
roj, *other skills*, healing seed, windsborne speed, and gale
roj to cap, healing seed to save the NPCs if a roj gets through, windsborne to boost juggs, and gale to KD incoming rojs
ive personally held yellow by myself for entire matches...
wut do u mean rojs cant hold?
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May 16, 2009, 08:09 AM // 08:09
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#57
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Jungle Guide
Join Date: Jan 2009
Location: US
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The turtles need enchatn removal. Already I think Kurzick has the advantage by a long shot IMO.
I agree about RoJ. Kill it with fire.
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May 16, 2009, 11:22 AM // 11:22
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#58
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Forge Runner
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RoJ is just inconsistent. Other AoEs cause the AoE panic, RoJ does not. And it does a load of damage.
Basically, the Shrine depends on either an interrupter or a healer or a single RoJ will kill it. And shrewd Monks take measures to make the skill hard to interrupt. It also makes my Elementalist look dumb in comparison.
The only good thing is that the smiters are usually rather fragile, which does not bother them too much - "got RoJ through? Mission accomplished!"
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May 16, 2009, 02:04 PM // 14:04
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#59
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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It's just a matter of fixing the AI to recognice RoJ as AoE multi-hit damage. If they run from Dragon Breath, they should run from RoJ.
That's all that is needed for RoJ, and it's a lovely thin g to use in PvE if you are tired of healing and protecting your heroes when they do that faster and lag free (although not always better).
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May 16, 2009, 02:42 PM // 14:42
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#60
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Krytan Explorer
Join Date: Sep 2006
Guild: Lady Ainowa
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Quote:
Originally Posted by thig
If ROJ should cause scatter then wells, barrage, various mass hexes should also cause scatter.
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yes but barrage,wells,and various mass hexes,while being Aoe ,are not Dotaoe.
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