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Old May 15, 2009, 08:01 AM // 08:01   #281
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aegis fail..... -_-
go go iway
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Old May 15, 2009, 08:09 AM // 08:09   #282
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Originally Posted by Koning View Post
I officially lost faith in Anet (if I hadn't already, balance-wise). Where the f*ck is that SF nerf?
We dont really need a change to SF, just to the mobs where they farm.
Add some touch/signets to Vaettir and w/e monsters in UW and FoW. Does the job quite well. Cause I think they should remain in Doa
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Old May 15, 2009, 08:14 AM // 08:14   #283
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Originally Posted by mr monk rupsie View Post
I guess every dervish will take this on his hero monk^^.
It was already a standard on 1 of my heroes while I'm playing on a melee charac Now it's even more imba, although I'm not sure if that was even needed in pve

Quote:
Add some touch/signets to Vaettir and w/e monsters in UW and FoW. Does the job quite well. Cause I think they should remain in Doa
Judging on how lazy Anet is, I'm afraid SF will remain untill eternity and those monsters will never appear...
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Old May 15, 2009, 08:30 AM // 08:30   #284
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Judging on how lazy Anet is, I'm afraid SF will remain untill eternity and those monsters will never appear...
How true this is

Aside from the PvP changes (which are also fairly bad), do they actually have a clue as to what is wrong with PvE?

UWSC - 8 man team can speed clear a supposedly elite area inside of 20 mins with no problems whatsoever, yet in the "big" skill balance they haven't even touched one of the skills involved?

FoWsc - See above
DoA - See above

get the picture? the majority of people will say yes we understand, yet the developers cannot grasp this simple concept and their contribution is to buff certain PvE skills lol

it has been said for at least the past 6 months that [roj] & [cry of pain] are hugely overpowered, yet nothing has registered with a dev to think of balancing these?

PvE is presently the worst farmfest I have seen in my 3 years of playing and the dev's have done nothing other than contribute to this

The guild I am part of was made to do SC and after 2 months the majority of us got completely bored of it and imo it is killing the game, players are now lazier than they have ever been, if an area/mission/vq cannot be done quickly then they simply do not bother to play them.

Does this mean that a-net will now never nerf the key skills in these builds for fear of losing a bunch of these players? If that is the stance a-net are taking then it simply proves what a sorry shape the game is in.

It's a good job that they introduced dailies to keep some real PvE players involved otherwise PvE would be dead apart from ToA, DoA & Spamadan for selling the shiny stuff
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Old May 15, 2009, 08:44 AM // 08:44   #285
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At least Shadow Form needs a review.
I'ts annoying being required to be only monk, necromancer or assassin, and each of them going to clean a separate area.
At least one of the types of monsters in each area should get a skill that goes around it.
Or change the functionality of Shadow Form Altoghether to not get damage, but not deal it at all too unless it is physical damage, since spells are the main source of damage for Shadow Form farmers.

Parties should go in together, play together, be formed by many random professions and the only reasons for party splits should be quest and mission objectives.

Last edited by MithranArkanere; May 15, 2009 at 08:52 AM // 08:52..
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Old May 15, 2009, 08:53 AM // 08:53   #286
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I know they're working on GW2 so I find it hard to complain, but it's kinda bad when you update your game and a good 95% of players wish you hadn't.

I'm mostly just bitter that they refuse to throw Ritualists a bone. I was looking forward to this update thinking something good might come of it, oh well.
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Old May 15, 2009, 09:11 AM // 09:11   #287
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Quote:
Originally Posted by MithranArkanere View Post
At least Shadow Form needs a review.
I'ts annoying being required to be only monk, necromancer or assassin, and each of them going to clean a separate area.
At least one of the types of monsters in each area should get a skill that goes around it.
Or change the functionality of Shadow Form Altoghether to not get damage, but not deal it at all too unless it is physical damage, since spells are the main source of damage for Shadow Form farmers.

Parties should go in together, play together, be formed by many random professions and the only reasons for party splits should be quest and mission objectives.


That's sounds Ideal in Practice but its never worked in a game like Guild Wars or any other game with added content such as classes and skills its bound to change due to being effective.

e.g.

Running forge
Sins SF are the fastest followed by Dervish VoS . If the sin lost shadow form what would you take? A nice party to stroll down? . You take the next best thing the Dervish still pretty damn fast. VoS nerf Can't run it. Next best thing a Warrior hell it can run it'ss just take a hell of a lot longer. Hell Shadow form is back which are you going to take The Warrior? , Nope back to the best thing Shadow Form.


Through those UWSC is based on what a class can do and if One class is better than another for a certain area of the game. So it not annoying to be required to be only monk, necromancer or assassin.

It's not the original Guild Wars when it was FoW with Tank Monk Nuke anymore so it's wrong to say each class should play evenly tell that to mes class that got shafted for a long time in PvE. Did they get to play evenly with other groups?(No). Nightfall ruined casual Partying of players , why? Heroes are better than most players.

Being effective is what matters if you want a casual UW run talk to your friends or guild don't expect pug to take if you don't have the proper requirements.An exceptionish Ursan great everyone joins in on overkill.

If a warrior could do what an assassin could do e.g. UWSC but the assassin was 3 mins faster. Which class would you pick? The slower warrior that everyone has to waste 3 mins waiting or the assassin who can do the same thing 3 mins faster.

Would you take a mes if cryway wasn't there , a assassin without shadow form , a 600hp monk evolved from 55hp farming. Hell Spell breaker and Holy Wrath + Retribution and what not to deal back damage done QQ Vanq nearly everything with that. Are you going to tell me to take an Assassin with SF and an Nuke Ele over 600hp/Smite to Vanq an area? Taking the Monks all the way the point comes back to efficiency. If the Ele and SF Perma could do it faster and better I would take those two it's not about team casually it's different groups that do different things .

Also I believe in developer notes

. Shadow Form's damage reduction was lowered so that it's more viable for a wider range of uses, including boss hunting. We're further adjusting the effectiveness of Shadow Form Underworld farmers by changing the Underworld, rather than additional changes to Shadow Form.

Thursday, August 7, 2008 developer notes


No nerf to SF , here's an idea change the mob not the skill.

Most Elite areas are a joke with new skills and ways to use them. You want something harder DoA. Too hard People QQ No one happy no matter what. Nerf People Happy QQ not hard enough stop QQ.

Rant/ Done / Not meaning to flame/

Last edited by Maxamus Prozen I I; May 15, 2009 at 09:28 AM // 09:28..
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Old May 15, 2009, 09:21 AM // 09:21   #288
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Originally Posted by Koning View Post
I officially lost faith in Anet (if I hadn't already, balance-wise). Where the f*ck is that SF nerf?
As with 55 monks, 600 monk~rits, 330's, 105's, shadowform will most likely not get nerfed. There are plenty of things in the game that punch right through shadowform like it was wet tissue paper....signets, touch skills, indirect aoe damage and traps to name most of them.
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Old May 15, 2009, 09:27 AM // 09:27   #289
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Originally Posted by Einherj3r View Post
The problem is not what they've done. Most changes are reasonable with the occasional odd change thrown in. We're used to this and can accept this.
The problem is what they've not done considering the time it took them to finish turning it into one of the lowest quality updates I have ever seen in any game.
Well, I just do not get it. It's mind boggling selfishness and feelings of entitlement on an epic scale. Anet hit quite a few problematic skills with this update (PnH, WoH, LC, WE, PwK, MoI, FF) which people had been wanting nerfs to for a while. But even so, people just fall back on sad comments like:

"Not enough, Anet!"
"It's too late now, Anet!"
"I waited two months for this, Anet!"
"LOLOLOL Failnet!"
"LOL Aegis!"

I fail to see how this was a low quality update, considering that felt less of a dartboard skill update than normal. Now yes, maybe some of the nerfs were not strong enough, but at least they were aimed.
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Old May 15, 2009, 09:30 AM // 09:30   #290
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Originally Posted by Imaginos View Post
As with 55 monks, 600 monk~rits, 330's, 105's, shadowform will most likely not get nerfed. There are plenty of things in the game that punch right through shadowform like it was wet tissue paper....signets, touch skills, indirect aoe damage and traps to name most of them.
Uhhhh....No. Could you clear UW under 20 min with 8 55 monks? And how many of those signets/touch skills and traps are you really encountering in PvE? Anyway, this discussion has already been around for a long time so no use to start it again.

Quote:
Shadow Form's damage reduction was lowered so that it's more viable for a wider range of uses, including boss hunting. We're further adjusting the effectiveness of Shadow Form Underworld farmers by changing the Underworld, rather than additional changes to Shadow Form.
But after that update, I believe it still got changed with the shorter duration (and shorter recharge) to make it more energy intensive right? Which means they were still looking at it.
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Old May 15, 2009, 09:41 AM // 09:41   #291
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Originally Posted by Maxamus Prozen I I View Post
stuff
So you are suggesting people should stop using runners, farm builds and just play the game it was meant to be done? BLASPHEMY!!
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Old May 15, 2009, 09:48 AM // 09:48   #292
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Originally Posted by Koning View Post
Uhhhh....No. Could you clear UW under 20 min with 8 55 monks? And how many of those signets/touch skills and traps are you really encountering in PvE? Anyway, this discussion has already been around for a long time so no use to start it again.



But after that update, I believe it still got changed with the shorter duration (and shorter recharge) to make it more energy intensive right? Which means they were still looking at it.
Even if it's not a speed clear, people were duoing the UW and FoW years and years ago. Plenty of necro+monk teams would do that and have done that since the game came out. It's just not a speed clear, which is happening with full teams instead of just 1 or 2 people soloing parts of the area.
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Old May 15, 2009, 09:48 AM // 09:48   #293
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Originally Posted by Rion View Post
I know they're working on GW2 so I find it hard to complain, but it's kinda bad when you update your game and a good 95% of players wish you hadn't.
Clue: you might want to re-write that to "95% of the guru population" and even that would be wrong.
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Old May 15, 2009, 09:56 AM // 09:56   #294
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Originally Posted by Not A Trapper View Post
Why did they nerf Melandru's shot? it was freakin' okay, burning arrow is the problem. It's so imba, every FIVE SECONDS you can release hell and at 10 markmanship you deal +25 dmg and 5 seconds of burning, huh that is okay?
Because I think Melandru's Shot totally dumb down the way to play a ranger and it gives a better bar compression compared to the old Cripshot build using Crippling Shot. Burning Arrow is a joke without an IAS.
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Old May 15, 2009, 09:58 AM // 09:58   #295
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Melandru's Shot just has to be played skillfully now, what's the issue with that? :3
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Old May 15, 2009, 10:00 AM // 10:00   #296
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Ive been hearing alot of talk about changes to perma sins, what exactly will they be doing? final nail in the coffin?

On topic:
Good game Anet..
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Old May 15, 2009, 10:03 AM // 10:03   #297
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Originally Posted by mr monk rupsie View Post
Ranger: So the attack skills is a bit nerfed so the rangers cant spike anymore?
But how about the interrupts? They have the best, short reload time, spammable interrupts in the game. And Anet wont do a thing about that? Strange
We may have lost a little today, but as long as we're still clipping your spells (ROJ namely), everything's peachy.
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Old May 15, 2009, 10:16 AM // 10:16   #298
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What I don't like the most, which probably is thanks to the team not having enough time:
Instead of balancing the game by giving you more viable options, and therefore more interesting teambuilds, they keep narrowing it by nerfing stuff that's overused.

I prefer the balancing where you make underused skills as good as the overused, and therefore make people actually choose how they want to play, instead of just telling (forcing) what not to play.
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Old May 15, 2009, 10:20 AM // 10:20   #299
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We dont really need a change to SF, just to the mobs where they farm.
Add some touch/signets to Vaettir and w/e monsters in UW and FoW. Does the job quite well. Cause I think they should remain in Doa
I agree with this. I would hate to see a nerf to SF. I love to play DoA, I would be very sad if I couldn't do it anymore.
If you Q_Q and say "but go and play with PuGs or your guildies" well newsflash! DoA is pretty much dead. During a normal day, you see maybe 2-3 people standing in DoA doing nothing. Finding a competent PuG is impossible, and what if your guildies don't like DoA?
I shouldn't play DoA then either, no matter how much I like it? Pffft....

I don't abuse the SF for ectos or whatever... If I need some money I go keg, and I much rather do that for an hour than farm (grind) for the same amount of money elsewhere for 4 hours...

Anyways, I am very happy SF didn't get nerfed, it would ruin a lot of fun for me. Thank you Anet.
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Old May 15, 2009, 10:23 AM // 10:23   #300
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Hello, im a Paragon and i come to this post to see my update skill........................oh wait!!!!
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