Thanks for all your information about your guilds, I am looking into them and their web sites to see which one would suit me best..
In all, I think my answer is, that the game only gets better, in fact, this is the case, as everyday I play, I have more fun than I did the previous day.
The amount of things to do and achieve in guild wars is really amazing.
I partially like how once a town is discovered, you can instantly visit that town again at any time, this is so refreshing after the laborious travel experienced in AOC.
To think that you get such a vast world packed with surprises and adventure all for free (except for the initial cost of the game of course), is what I would call, excellent value for money.
But in Propheces it spans until the Crystal Desert! Talk about a long tutorial!
Of course, all campaigns start with a basic tutorial in an area you will never be able to go back again once you leave. But as you said, it's a tutorial inside a tutorial
I'm sure you remember that Prophecies used to be a big, big tutorial for PvP, where people were supposed to gain skill and only occasionally farm mobs.
Oh, the irony. Now people train in PvP to better in PvE... If there's anything to get better at, though.
- Dragon Arena: Dodge ball. Learn to dodge projectiles! Yes, you can kill a monsters without receiving a single hit!
- Rollerbeetle: Moving. Learn to use the WADS! GW2 will not have click to move!
- Polymock: Time your skills, learn to interrupt!
- Brawling: Combos. Save the skills for when they are needed.
Etc...
I haven't tried PvP yet, not quite sure how it works.
Just a word of warning: PvP has a much steeper learning curve than PvE and a lot of players never get past it. In PvE almost every build works, but in PvP almost every build fails.
If you want to try PvP:
1. Make use of this site - http://pvx.wikia.com/wiki/Main_Page
It has a good selection of popular builds, organized by class and arena they're suitable for.
2. Make PvP characters to ensure that you're not handicapped. Using a major vigor rune is fine for PvE, but in PvP that 9 extra HP might save you and win the match. Unless your PvE char is perfectly geared, roll a PvP. (Once you unlock a skill/rune/weapon mod, you can use it on every PvP character you make and remake).
3. Originality is overrated. The game has been out for 4 years and all the best bars have already been discovered, optimized, and popularized. It's common in the low-end arenas for people to flame others for using "wiki builds" and call them noobs... when in reality the flamer is the noob and the guy with a wiki build is the better player.
4. Make friends. This is more important in high-end PvP (GvG and HA), but even in Alliance Battles it's more fun to play with people you know.
I have been playing guild wars for nearly two weeks, and must say its a very good game, supplying me with hours of enjoyment, so much so that I have bought all the extensions for it.
The best times for me, have been while playing with other people, unfortunately this only seems to happen rarely and most of the time it mainly feels like a single player game with the addition of a chat box.
I am not yet level 20, will I get to see more multi play when I reach level 20 or will the situation remain the same?
Here's why I, and most 7-hero-party advocates, don't group with people.
When you join a PUG, the following are going to happen. Not necessarily all of them, but virtually guaranteed that at least one will occur, and the greater the number of humans, the more likely that multiple things on this list will occur.
- Someone has a shitty build.
- That someone refuses to load a decent build, for various (idiotic) reasons.
- Also, that someone responds with hostility and calls the player a "noob" or "wiki noob." (According to the PvE Scrub, wiki builds are BAD, and everyone should use things like Orison of Healing.)
- Someone leaves.
- Someone's an asshole.
- Someone draws swastikas and cocks on the map.
- Someone hates swearing.
- Someone says lots of stupid shit.
- Someone does lots of stupid shit.
- Someone has a retarded character name.
- I could go on, but you get the idea.
That said, I'm ok with 2/6 teams (two players, six heroes), particularly with someone I know or someone from Guru.
And on that note, I'll throw my character name out here, Animus Eversius. I'm open to vanquishing or HM missions (even though I came late to the discord builds, they're what I run these days) on those uncommon occasions when I'm actually online, and not just online-but-busy-chatting-with-people. Not with the OP, obviously, who is new to GW, but for any other people who, like me, are very lazy and thus only just now actually getting around to vanquishing or HM.
Last edited by Zahr Dalsk; May 17, 2009 at 01:01 AM // 01:01..
Here's why I, and most 7-hero-party advocates, don't group with people.
When you join a PUG, the following are going to happen. Not necessarily all of them, but virtually guaranteed that at least one will occur, and the greater the number of humans, the more likely that multiple things on this list will occur.
- Someone has a shitty build.
- That someone refuses to load a decent build, for various (idiotic) reasons.
- Also, that someone responds with hostility and calls the player a "noob" or "wiki noob." (According to the PvE Scrub, wiki builds are BAD, and everyone should use things like Orison of Healing.)
- Someone leaves.
- Someone's an asshole.
- Someone draws swastikas and cocks on the map.
- Someone hates swearing.
- Someone says lots of stupid shit.
- Someone does lots of stupid shit.
- Someone has a retarded character name.
- I could go on, but you get the idea.
That said, I'm ok with 2/6 teams (two players, six heroes), particularly with someone I know or someone from Guru.
And on that note, I'll throw my character name out here, Animus Eversius. I'm open to vanquishing or HM missions (even though I came late to the discord builds, they're what I run these days) on those uncommon occasions when I'm actually online, and not just online-but-busy-chatting-with-people. Not with the OP, obviously, who is new to GW, but for any other people who, like me, are very lazy and thus only just now actually getting around to vanquishing or HM.
I'll run some discordway with you. I need a lot of zones on all the continents. I've got my heroes decked out too with inscribed armor/runes/modded weapons. I like to vanquish areas that also have zquest bounties in them. I added you so I'll send you a whisper when I see you on, or whisper me IGN: Hand of Ruin
I have been playing guild wars for nearly two weeks, and must say its a very good game, supplying me with hours of enjoyment, so much so that I have bought all the extensions for it.
The best times for me, have been while playing with other people, unfortunately this only seems to happen rarely and most of the time it mainly feels like a single player game with the addition of a chat box.
I am not yet level 20, will I get to see more multi play when I reach level 20 or will the situation remain the same?
Even without the multi play it's still a great game, but its so much more fun playing with others, I just wish it happened more frequently.
Yes, sometimes it is hard to find PuGs to do stuff. Usually you won't find many to do quests, but you can usually find some to do missions. Finding an active guild where you feel welcome and enjoy being with the people will help. It will also give you reliable people to play with.
I would offer my own, but we are uniquely flavored and as such only a select few actually feel 'at home' with us. However, we are usually more than happy to lend a hand if we are not busy. My in-game names are over there:
Yep. The tutorial ends when:
- You get to the Port Town of the campaign and unlock access to the Boat icon.
- You get to areas with enemies of level 20 and above and reach level 20 yourself.
- You make the signet of capture quest.
- You ascend and can change secondary profession.
I Factions and Nightfall that's around reaching the port town. But in Propheces it spans until the Crystal Desert! Talk about a long tutorial!
Don't forget:
- You've completed your 2 attribute quests, and have your full 200 points.
If you take that one in, Proph lasts almost until THK!
1. You're playing beginner's content in a 4-yr-old game. You'll find more people once you hit the lvl-20 content.
2. GW suffers from a design flaw in that it's very easy to be very bad at it (and very easy to nonetheless believe that you are quite good at it). As a result, a solid majority of players are pretty terrible. This tends to push good players into sticking to small circles of friends and/or teaming with the heroes (who are customizable) or the henchmen (who are consistently and predictably mediocre). This leaves bad (and, in your case, simply inexperienced) players stuck either teaming with each other (the blind leading the blind) or trying to hero+hench.
3. You're in the right place for finding people. If you need help with something in particular, just ask; someone will offer to help. When you're ready to join a guild, check the guild recruitment forums.
And don't forget to use your friends list. If you find guys who like to team up, put them on your friends list so you know when each others on and you can team up. Even better if you can find other guys just starting out like you, then you're all at about the same place, looking to do the same missions and quests.
I can see there is no shortage of players, wherever I go I see gazillions of other people
I doubt this is a true statement as what you are seeing is ONE player with an 8 or 4 over their heads which are heroes and henchies filling up the group. There are actually few players in most outposts and the most players are or will be in Lions Arch, Spamadan (Kamadan) or Kanieng trying to sell the junk they have picked up playing with their heroes and henchies.
I've been to many of these zones that look like there a a gazillion players and these players are mostly AFK as well. I try to talk to someone or anyone and get little or no response at all. It's really a dead world out there that just LOOKS populated with all the zombies just standing around AFK with full groups of heroes and henchies.
I've noticed it's more euro districts that are like that. American districts seem to have more active people. I go euro when I'm H/H or don't want to be bothered in town, but if you're looking to trade or party up, go american. Course it also depends on time as well.
With all the new "content", more and more of those zombies are coming to life, and more and more groups are actually populated by players. We're getting update on this scale every 3 months. I foresee an upswing in interest. (In actually playing the game)
It's also worth noting that while H/H does have advantages (AI can do certain things better, are much less likely to mess up, and guarantee proper party mix), human players have many advantages as well.
To start off with, they will likely have better builds/equipment (I'm going to guess you're like me and don't put as much effort into your heroes' builds as your own), will be more powerful due to PvE only skills (they tend to be incredibly powerful, and H/H can't use them), and will be more intelligent (when they don't mess up).
I've only had the game a couple months, and I find that usually, when I'm having trouble with a mission, doing it with a human party makes it incredibly easy. However, sometimes certain missions go better with H/H (The Gate of Madness opened my eyes; before then I always preferred players; now I only usually do).