May 25, 2009, 08:42 AM // 08:42
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#61
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Jungle Guide
Join Date: Aug 2005
Location: Bellevue, WA
Profession: W/
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I just H/H'd NM slavers' exile today. I haven't even been in there since EoTN initially released and I got my butt completely stomped in the first rooms of any of the levels I tried. Luckily this time it was much more straightforward than I thought, I just had to be patient with pulls, with a lot of running away and back.
I think vanquishing all of EoTN, especially the Charr areas, which I ran repeatedly with various builds until the zones were a cinch, was good practice. Also vanquished Factions and Nightfall in the mean time. Overall I played around with so many builds and got a good feel for what works for my playstyle.
These days I carry Finish Him! and Brawling Headbutt as part of my warrior's build, which I wasn't using at the time in 2007, and those are great for locking down and taking out any target real fast.
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May 25, 2009, 03:58 PM // 15:58
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#62
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Wilds Pathfinder
Join Date: Oct 2007
Location: Bellevue, WA (I know ... but I moved out of NZ)
Guild: Xen of Onslaught
Profession: D/
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I think my toughest solo H/H would probably have been Slaver's (+ Duncan) on NM. I have finished FoW and (I think, at the least it can be done) UW with a 2-man H/H (technically only heroes) build; toughest so far would probably have been Kathandrax hard mode (we weren't using consumables either...).
Currently working on DoA (NM, not quite game for HM) with a 2-3 man build. It does seem to be working, although Foundry gave us a few hiccups because you can pretty easily get in over your head there.
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May 25, 2009, 04:42 PM // 16:42
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#63
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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I can do with them anything but Eternal Grove. Eternal Grove is a pain.
Surprisingly, Gate of Madness was actually easier with H/H than with players. Went in there to kill the Lich, retrated to recover, then when in to clear the shrines, then retrat again, flag in the point them makes Shiro come and leave just before he starts attacking again and again and killed him slowly without loses in our side.
Some things are faster, but the hardest ones are slower.
Last edited by MithranArkanere; May 25, 2009 at 04:45 PM // 16:45..
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May 25, 2009, 07:49 PM // 19:49
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#64
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Wilds Pathfinder
Join Date: Jun 2008
Location: Look up.
Guild: Kurzick Conflagration Unit [KCU].
Profession: W/
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Quote:
Originally Posted by MithranArkanere
I can do with them anything but Eternal Grove. Eternal Grove is a pain.
Surprisingly, Gate of Madness was actually easier with H/H than with players. Went in there to kill the Lich, retrated to recover, then when in to clear the shrines, then retrat again, flag in the point them makes Shiro come and leave just before he starts attacking again and again and killed him slowly without loses in our side.
Some things are faster, but the hardest ones are slower.
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Just the same tactic I use.
I can't do Eternal Grove either. I also have problems with the Thirsty River bonus, Divinity Coast bonus, Ruins Of Morah and the factions 2-team missions on HM. They really bug me >.< They're the only reasons I don't have Guardian!!!
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May 25, 2009, 08:05 PM // 20:05
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#65
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Pre-Searing Cadet
Join Date: Mar 2009
Profession: E/
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I managed to do most of Factions, Nf, Nightfall and EOTN with H/H. The best one was Gate of madness, although I killed Shiro first while Devona and another hench took all the damage. It was quite interesting really but I was so proud of myself afterwards considering how hard everyone made it out to be.
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May 26, 2009, 12:55 AM // 00:55
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#66
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Jungle Guide
Join Date: Oct 2005
Location: Wessst Siiide, USA
Profession: Mo/
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ToPK when we first got heroes is my most memorable, although I've done some toughies in HM since then.
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May 26, 2009, 06:41 AM // 06:41
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#67
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Furnace Stoker
Join Date: Jul 2006
Location: behind you
Guild: bumble bee
Profession: E/
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I did everything with H/H, I think it has to be killing either one of these Cyndr the Mountain Heart, Kormab, Burning Heart (vanquishing resplendent markum i think, can't remember) or that other elementalist boss, in the dungeon with the rolling fire ball. no consumables, cos i don't have any lolol. Haven't done the rest, maybe i should complete it....
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May 26, 2009, 09:18 AM // 09:18
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#68
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Auctions Mod
Join Date: Jan 2006
Location: UK
Guild: Mystic Spiral [MYST]
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Thunderhead keep with henchmen only.
More recently, Urgoz or Eternal Grove HM
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May 26, 2009, 01:01 PM // 13:01
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#69
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Krytan Explorer
Join Date: Dec 2008
Location: State College, Pennsylvania, United States
Guild: Zealots of Shiverpeak [ZoS]
Profession: W/
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legendary Carto, Legendary Skill Hunter, Guardian of Tyria, and Elonian Vanquisher.
(pretty much everything, I play solo)
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May 26, 2009, 05:39 PM // 17:39
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#70
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Lion's Arch Merchant
Join Date: Aug 2007
Guild: Modified Soul Society
Profession: Mo/R
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When Guild Wars was new, the players were so bad with the game that I got fed up and simply henched the mission + bonus in Hell's Precipice myself.
I was running a crazy split of heal, prot, and smiting on my monk because there were no "wiki builds". Boon Prot monking hadn't even started to be used yet. To show you how new the game was, I brought a Signet of Capture because I didn't know if there were any monk bosses, effectively meaning that I wasted a skill slot since there aren't any.
So with no flagging, no PvE skills, no heroes, no consumables, crappy Prophecies skills, and an unusable skill on my bar, I got mission, bonus, and a 10% Morale Boost when it played the final video. I still consider this one of my greatest accomplishments ever no matter what anybody says.
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May 26, 2009, 08:38 PM // 20:38
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#71
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Wilds Pathfinder
Join Date: Jun 2008
Location: Look up.
Guild: Kurzick Conflagration Unit [KCU].
Profession: W/
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Quote:
Originally Posted by Coraline Jones
When Guild Wars was new, the players were so bad with the game that I got fed up and simply henched the mission + bonus in Hell's Precipice myself.
I was running a crazy split of heal, prot, and smiting on my monk because there were no "wiki builds". Boon Prot monking hadn't even started to be used yet. To show you how new the game was, I brought a Signet of Capture because I didn't know if there were any monk bosses, effectively meaning that I wasted a skill slot since there aren't any.
So with no flagging, no PvE skills, no heroes, no consumables, crappy Prophecies skills, and an unusable skill on my bar, I got mission, bonus, and a 10% Morale Boost when it played the final video. I still consider this one of my greatest accomplishments ever no matter what anybody says.
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And bad Henchmen AI even. Been there, done that. Surprising how easy it seems nowadays ^^
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May 26, 2009, 10:57 PM // 22:57
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#72
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Jungle Guide
Join Date: Apr 2008
Guild: [bomb]
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HM Catacombs of Kathandrax back then when he was still healing himself. Trying to drop his bombs from 3 heroes and myself and keeping attacking. I thought I would never made it.
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