May 19, 2009, 07:13 PM // 19:13
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#21
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Desert Nomad
Join Date: Jul 2007
Location: Cuba
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only meanigful content updates are new campaigns
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May 19, 2009, 07:40 PM // 19:40
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#22
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Forge Runner
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Spawning Power.
/12chars
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May 19, 2009, 07:44 PM // 19:44
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#23
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Lion's Arch Merchant
Join Date: Feb 2008
Location: AU
Guild: League Of The Fallen
Profession: Mo/
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Maybe they will surprise us all with the Xunlai Market update..........
k, maybe not. Won't hurt to keep the players in the loop with what is planned though.
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May 19, 2009, 08:28 PM // 20:28
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#24
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Lion's Arch Merchant
Join Date: Feb 2006
Profession: D/
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PvP loving? PvP has a constant stream of playability whereas PvE has been reduced to solo farming every week/day. Or are they gonna give PvP more of our vanity items? Let's let PvPers get full Primeval, glowing hands, tormented items, destroyer weapons! All of it, without playing the game, all they have to do is read the skill updates every month and spam their gold animals in every outpost.
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May 19, 2009, 08:55 PM // 20:55
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#25
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Krytan Explorer
Join Date: Nov 2008
Guild: adblockplus.or
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Regular content updates ? They made it come to reality : Z Quests...
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May 19, 2009, 09:34 PM // 21:34
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#26
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Desert Nomad
Join Date: Apr 2006
Profession: R/
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Quote:
Originally Posted by Archaic
Nicholas is YEARS in the making, and the daily quest thing has probably been around for a long while to.
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Get real, that is such RUBBISH! Years to add a collector and a new gift item? At that rate it would have taken about six centuries to produce prophesies.
It was a very nice update, and generally very well received, though I personally can't see the point in the menagerie given how useless pets are in GW, I was hoping for something in this months failed skill balance. But don't make this out to be anything other than what it was, a modest content update and intended in no small degree to support a new micro-payment model.
As to OP, I hadn't noticed that before on the 3-4 month cycle. Given that GW2 is probably still 1-2 years away I shall look forward to these, however small they may be. However, I would expect that every content update will have a micro purchase option to accompany it.
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May 19, 2009, 09:50 PM // 21:50
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#27
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Wilds Pathfinder
Join Date: May 2006
Location: Netherlands
Guild: Scouts of Tyria
Profession: P/
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Quote:
Originally Posted by Fay Vert
Get real, that is such RUBBISH! Years to add a collector and a new gift item? At that rate it would have taken about six centuries to produce prophesies.
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He got it wrong. Nicolas didn't take years. Probably just a week or so. John Hargrove said that the model had been there since the release of Prophecies. It just wasn't used till now.
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May 19, 2009, 10:36 PM // 22:36
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#28
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Lion's Arch Merchant
Join Date: Jan 2006
Profession: W/R
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I would be happy with another update on par with May's. Though I wonder if we will see something larger due to the last update providing more revenue for Anet.
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May 19, 2009, 11:56 PM // 23:56
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#29
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Lion's Arch Merchant
Join Date: Dec 2008
Location: Portugal
Guild: Sweet Valley High [Girl]
Profession: W/
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HA and AB ladders :|
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May 20, 2009, 12:14 AM // 00:14
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#30
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Wilds Pathfinder
Join Date: Apr 2007
Guild: Army of Darkness
Profession: A/Mo
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3-4 months????? damn GW2 is looking more and more like Vaporware.
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May 20, 2009, 01:29 AM // 01:29
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#31
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Academy Page
Join Date: Apr 2008
Guild: Death by [Emo], And Haus of [GaGa]
Profession: E/Me
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Quote:
Originally Posted by Neez
HA and AB ladders :|
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I've wanted ab ladders for a long time :/... on topic: 3-4 months seems like a long time for a content update ... next time I hope they add new pve areas I'd like a Corsair themed dungeon or new pvp maps.
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May 20, 2009, 02:17 AM // 02:17
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#32
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Ascalonian Squire
Join Date: May 2009
Location: Canada, eh?
Guild: Disciples of Nocturnal Chaos [DoNC]
Profession: E/
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Keep in mind that there were only three people and a few programmers working on this, since everyone else is full on developing Guild Wars 2. I'd bet that the tri-monthly content updates will all be roughly the scale of the 4th anniversary one. By that, I mean in amount of work. How that translates to content is anyone's guess. Still, It's better than nothing.
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May 20, 2009, 03:22 AM // 03:22
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#33
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Furnace Stoker
Join Date: May 2006
Profession: R/
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Quote:
Originally Posted by Parson Brown
Based on this, shouldn't someone start telling us what they are working on for July/August soon?
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Depends. When did they first tell us about their preliminary plans for this past update?
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May 20, 2009, 04:24 AM // 04:24
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#34
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Desert Nomad
Join Date: Aug 2008
Location: Dallas, Texas
Guild: Zero Quality [zQ] /[LaG]/[USA]/[iQ]
Profession: A/E
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Quote:
Originally Posted by shinta_himura
Let's let PvPers get full Primeval, glowing hands, tormented items, destroyer weapons! All of it, without playing the game, all they have to do is read the skill updates every month and spam their gold animals in every outpost.
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I agree! Thank you for such a quality post!
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May 20, 2009, 04:44 AM // 04:44
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#35
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Wilds Pathfinder
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Quote:
Originally Posted by shinta_himura
PvP loving? PvP has a constant stream of playability whereas PvE has been reduced to solo farming every week/day. Or are they gonna give PvP more of our vanity items? Let's let PvPers get full Primeval, glowing hands, tormented items, destroyer weapons! All of it, without playing the game, all they have to do is read the skill updates every month and spam their gold animals in every outpost.
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I like how this person refers to everything as "our"s and "their"s. GW: PvP vs PvE - Come Get Some! Although, that wouldn't be very much of a fair fight. Would certainly be amusing as hell though.
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May 20, 2009, 08:15 AM // 08:15
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#36
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Lion's Arch Merchant
Join Date: Feb 2008
Location: AU
Guild: League Of The Fallen
Profession: Mo/
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Quote:
Originally Posted by Chicken Ftw
GW: PvP vs PvE - Come Get Some! Although, that wouldn't be very much of a fair fight.
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Agreed, lol, but that probably depends on the battleground and rules of engagement as well though.
If PvE can use those PvE-only skills in this 'fight'... mmm, may not be such a one-sided affair then
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May 20, 2009, 09:27 AM // 09:27
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#37
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Furnace Stoker
Join Date: Sep 2007
Location: Poznań, UTC+1
Guild: We Are From Poland [Pol]
Profession: N/A
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They wil prolly alter the zoins rewards this time, maybe add some quests and minis again to loosen up the market.
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May 20, 2009, 11:06 AM // 11:06
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#38
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Grotto Attendant
Join Date: May 2005
Location: The Netherlands
Guild: Limburgse Jagers [LJ]
Profession: R/
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Quote:
Originally Posted by Skyy High
Depends. When did they first tell us about their preliminary plans for this past update?
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Quote:
Originally Posted by Tullzinski
http://www.guildwarsguru.com/forum/s...php?t=10349777
You may want to check out the dates on the above thread. This is when ANET announced the April Updates (my original link) Katsumi Posted it to this forum back on 15 Jan 2009 if you do not want to click on the link. So I think that asking about the next announcement is not too early based on the previous announcement.
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Post no. 18 in this very thread.
Quote:
Originally Posted by Chicken Ftw
I like how this person refers to everything as "our"s and "their"s. GW: PvP vs PvE - Come Get Some! Although, that wouldn't be very much of a fair fight. Would certainly be amusing as hell though.
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Noticed the same. And people wonder why there's a rift between PvP and PvE :rollseyes
Anyway, I'd like some update on the larger scope of the new update. Will it be PvP, PvE, expansion of already existing content, buyable content?
Last edited by Arduin; May 20, 2009 at 11:08 AM // 11:08..
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May 20, 2009, 12:12 PM // 12:12
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#40
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Jungle Guide
Join Date: Jan 2007
Profession: R/Mo
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HoM Petistal. Display your favorite pets, stuffed & mounted for your viewing pleasure.
we have that already for minis
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