Jun 10, 2009, 07:30 PM // 19:30
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#141
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Krytan Explorer
Join Date: Aug 2006
Location: Soviet Canuckistan
Profession: N/
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Id love it if they made rits useable again (i loved the old ritual lord build, could be made even better now)
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Jun 10, 2009, 10:01 PM // 22:01
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#142
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Grotto Attendant
Join Date: Mar 2006
Location: Done.
Guild: [JUNK]
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Quote:
Originally Posted by Gun Pierson
'Limited recources' is a problem for GW1 as a whole. What sucks more is all in the eye of the beholder ofcourse.
Monk is also one of the hardest classes to play in GW. Because monks are forced to 'the' support role, they might aswell run around in pvp with a sign: 'kill me and your team wins'. The smiting line shouldn't suffer from this situation, especially in PvE.
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Are you seriously arguing that Smiting in PvE is worse than Communing and Spawning COMBINED?
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Jun 10, 2009, 10:10 PM // 22:10
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#143
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Older Than God (1)
Join Date: Aug 2006
Guild: Clan Dethryche [dth]
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Take away RoJ and Smiting Prayers would be, upier.
At least Communing has some PvP applications. The only reason any of the other Smiting Prayers skills see play is that they become the best available alternatives after you've already dropped twelve into Smiting for a RoJ.
Of course, if Smiting Prayers ISN'T underpowered then PvP is immediately thrown out of balance.
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Jun 10, 2009, 10:13 PM // 22:13
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#144
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Tea Powered
Join Date: May 2008
Location: UK
Profession: N/
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Nah, Smiting still has SoH. I use that much more than I spec into the Communing or Spawning lines.
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Jun 10, 2009, 10:14 PM // 22:14
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#145
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Alcoholic From Yale
Join Date: Jul 2007
Guild: Strong Foreign Policy [sFp]
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RoJ+Strength of honor makes smiting godly in PvE.
The next update should have several minor tweaks - nerfs to LC, WK, MB, MoR, and VoR.
Not big nerfs, just enough so that the metagame isn't completely dominated by them.
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Jun 10, 2009, 10:37 PM // 22:37
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#146
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Krytan Explorer
Join Date: Mar 2008
Profession: W/
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Quote:
Originally Posted by Snow Bunny
Strength of honor
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It is incredible.
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Jun 10, 2009, 11:26 PM // 23:26
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#147
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Wilds Pathfinder
Join Date: Jan 2006
Guild: Los Chavos Del [ocho]
Profession: W/
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I hope the next skills get a hit.
Vampiric Spirit.
Mind blast.
Weaken knees.
Aura of restoration.
Ether Prism.
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Jun 10, 2009, 11:53 PM // 23:53
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#148
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Frost Gate Guardian
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Quote:
Originally Posted by Xenomortis
Nah, Smiting still has SoH. I use that much more than I spec into the Communing or Spawning lines.
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Spawning is near useless yes.
But Communing is still powerful. A Communing/Channeling 'Signet of Ghostly Might' build is quite a good damage dealer in PvE. Asumming 4 spirits and Painful Bond w/ SoGM you can do maybe 100-150 every barrage with a 33% IAS.
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Jun 10, 2009, 11:55 PM // 23:55
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#149
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Forge Runner
Join Date: Feb 2006
Location: Belgium
Guild: PIMP
Profession: Mo/
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Quote:
Originally Posted by upier
Are you seriously arguing that Smiting in PvE is worse than Communing and Spawning COMBINED?
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Don't put words in my mouth, we were talking about smiting only. One doesn't exclude the other though.
But to make it clear: I'm for a rework of all underused skills, elite skills and underpowered attribute lines in PvE. 'Word of censure' is only one example of such an underused and worthless skill. At the same time I support more balance in PvP.
Last edited by Gun Pierson; Jun 11, 2009 at 12:05 AM // 00:05..
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Jun 11, 2009, 02:38 AM // 02:38
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#150
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Krytan Explorer
Join Date: Jun 2007
Location: The Desert
Guild: Legions of Engalion [自由]
Profession: Mo/W
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Quote:
Originally Posted by pigdestroyer
I hope the next skills get a hit.
Vampiric Spirit.
Mind blast.
Weaken knees.
Aura of restoration.
Ether Prism.
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yES.. since these skills became meta, i have basically given up on HA or Gvg. when Lingering CUrse and Weaken Knees got a boost, it basically enforced the LC / PnH / SH meta that is just so boring same old same old.
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Jun 11, 2009, 04:41 AM // 04:41
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#151
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Grotto Attendant
Join Date: Aug 2007
Location: Canada
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Quote:
Originally Posted by Kendel
A Communing/Channeling 'Signet of Ghostly Might' build is quite a good damage dealer in PvE. Asumming 4 spirits and Painful Bond w/ SoGM you can do maybe 100-150 every barrage with a 33% IAS.
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And enemies will kill them (in HM) in about 1 or 2 hits. Usually 1. And AoE means the spirits all die.
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Jun 11, 2009, 05:22 AM // 05:22
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#152
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Forge Runner
Join Date: Mar 2008
Profession: Me/
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I miss the days when assassins were useable in groups. Sure there's Shadow Form, but that's it. Only other option is crit scythe-ing which is nice against melee...but nothing else. Before hard mode I remember dying far far less than the average warriror. Now assassins require all of the monk's attention.
I hope they power-up sin skills in PvE.
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Jun 11, 2009, 09:02 AM // 09:02
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#153
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Krytan Explorer
Join Date: Sep 2007
Location: Afk in Gh.
Guild: Old N Dirty[ym] Good Tactics[Good]
Profession: P/Rt
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nerf distortion
nerf mindblast
nerf glass arrows
nerf vor
nerf lc
nerf e/rt flaggers
give us a meter for lord dmg, so we can see who did the most.
Becouse this will ofcourse never happen, just making some skills OP so that the meta shifts will be fine.
Last edited by niek2004; Jun 11, 2009 at 10:36 AM // 10:36..
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Jun 11, 2009, 09:16 AM // 09:16
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#154
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Krytan Explorer
Join Date: Sep 2007
Location: Afk in Gh.
Guild: Old N Dirty[ym] Good Tactics[Good]
Profession: P/Rt
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Quote:
Originally Posted by Amnel Ithtirsol
Lets just think about this for a second: what impact will the complete removal of SF have on the already shrinking community?
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You think Anet cares?Less players=less server costs.
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Jun 11, 2009, 09:16 AM // 09:16
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#155
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La-Li-Lu-Le-Lo
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Quote:
Originally Posted by Cuilan
Now assassins require all of the monk's attention.
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Assassins in PvE have never been spectacular, but they are fine right now; and they aren't that hard for Monks to keep alive either, assuming that there are no PEBCAKs.
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Jun 11, 2009, 10:19 AM // 10:19
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#156
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Frost Gate Guardian
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Quote:
Originally Posted by Zahr Dalsk
And enemies will kill them (in HM) in about 1 or 2 hits. Usually 1. And AoE means the spirits all die.
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Depends where and when you put them. If you wait till minions are engaged then Summon them in they should be ok, its not a build to run everywhere of course but its far from useless.
Assassins in PvE have gone from being fragbait to completely overpowered. They don't need anything thanks to Critical Agility.
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Jun 11, 2009, 03:12 PM // 15:12
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#157
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Tea Powered
Join Date: May 2008
Location: UK
Profession: N/
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Quote:
Originally Posted by Kendel
Depends where and when you put them. If you wait till minions are engaged then Summon them in they should be ok, its not a build to run everywhere of course but its far from useless.
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Then the fight will be pretty much over by the time you get them up.
Spirits are reasonable usuable when you have long battles in the same location, but that's pretty rare.
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Jun 11, 2009, 03:23 PM // 15:23
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#158
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Wilds Pathfinder
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Is there a skill update today? I heard there isn't Xuani House update but what about the skill update?
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Jun 11, 2009, 03:25 PM // 15:25
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#159
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Desert Nomad
Join Date: Apr 2009
Guild: FaZ
Profession: D/
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My ten cents (note that most of this is PvE, because the only "PvP" I do is the JQ):
Assassin: Seriously, enough. It doesn't take a brain surgeon to realize that being able to permanently maintain practical invulnerability is completely overpowered. Shadow Form is easily the most overpowered skill in the history of the game (at least Ursan required a team).
"Oh, but shouts and touch skills can still affect you!" How many enemies in a mob are going to have touch skills? Not enough to kill a perma-SF, that's how many.
It's not that hard to fix. Just remove the health loss (so non-perma-SF is viable) and make the skill disable itself for 120 seconds like the avatars. Hell, give me an hour with the source code and I could probably do it.
I mean, really, it's not like Sins don't have other things going for them in PvE (MSDB, critscythe, and probably many more powerful builds).
Ritualist: Fix Spawning Power. It is the worst primary attribute in the game by far. Don't worry about the other rit skills (although they need a buff as well), the key problem here is that there's really no reason to play a primary rit, because N/Rts can be a better rit than a Rt/X. I really don't care how you buff it, so long as the result gives us a real reason to play primary rits.
Some noteworthy suggestions for improving spawning power: more armor for spirits, armor penetration for rit spells, quicker recharge for rit skills (probably balanced by an overall increase in rit skill recharge, so that primary rits are unaffected but X/Rts are nerfed), tie max number of rit spirits to Spawning Power (much like Death Magic).
Dervish: 3 out of the 5 avatars suck. Sorry, but it's true. AoG, AoL, and AoB don't have enough effect for a dervish to compete with warriors and sins, so there's really not much reason to use them.
Also, dervs suck with scythes. Warriors (thanks to strength) and sins (thanks to critical strikes) are better at using them than dervishes are. Please fix this. Of course, the only way to make dervishes the best scythe wielders would be to buff mysticism so that it affects a dervish's ability to use a scythe (it might seem like too much, but remember, critical strikes gives even better energy management than mysticism, WITH a combat benefit to boot). Maybe tie the number of enemies you can hit with a scythe to your rank in mysticism?
Outside niche builds, there's really only 3 dervish builds I know of that aren't redundant: AoM, AoD, and WS/RS+SY!. If you try to play a dervish as general melee and aren't using something like this, you're redundant, because a sin or warrior will be able to do everything you can do and more.
Paragons: Honestly, I don't know very much about Paragons, but I do know they need a buff. Please give it to them. And make sure it's a buff to primary paragons, and not secondary ones.
Monks: For PvP, fix RoJ so that enemies recognize it as AoE. There's a good chance that due to the way AI works you can't change it for PvP and not PvE, and if that's true, change it for both. My dervish runs RoJ in the JQ, and he's more effective with it than he could ever be as pure melee. I've even heard that Warriors are using it. That should say something.
Elementalists: I'm surprised no one has mentioned Ether Renewal yet. You know, that skill that when combined with Infuse Health, Mindbender, and Glyph of Swiftness allows an Ele to infinitely powerheal for 500, making monks (as well as protting in general) obsolete? Yeah, nerf it please. Make Ether Renewal only affect Elementalist skills. No profession should be redundant.
Rangers: Pets are kind of crappy. I think one of the primary reasons for this is because when a pet dies, it disables your skills for a while. Please remove that, and maybe you'll see more people making use of that fancy new Zaishen Menagerie you worked so hard on.
I've noticed a couple people calling for Save Yourselves! to be nerfed. Honestly, if we're talking about reducing it's effect to +60 armor, I wouldn't mind. But if this is +40 or +20, then I have a huge problem with that, because it would be a huge nerf to both the WS+SY build I mentioned earlier (one of the few viable dervish builds), as well as to the Imbagon build (the ONLY viable Paragon build). So, please keep that in mind if you look at this skill.
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Jun 11, 2009, 03:27 PM // 15:27
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#160
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LEET HAXXOR!
Join Date: Feb 2007
Location: Random Arena
Profession: N/A
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Quote:
Originally Posted by TheRanger
Is there a skill update today? I heard there isn't Xuani House update but what about the skill update?
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Im guessing the skill balance is still on for tonight, its always the 2nd Thursday unless said by anet staff and the skill balance hasn't been mentioned so.....
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