Jun 12, 2009, 09:29 AM // 09:29
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#21
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Grotto Attendant
Join Date: Jun 2006
Location: Europe
Guild: The German Order [GER]
Profession: N/
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Skill-Card card game could be interesting. I actually have an idea how this could work. CYA in two days.
RPG could easily use gurps as basis, few house rules make make skill system work and you are set.
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Jun 12, 2009, 06:16 PM // 18:16
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#24
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Jungle Guide
Join Date: Sep 2007
Guild: Untimely Demise [Err了] - SOHK
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GW already has it's own pokemon game, its called polymock.
That aside, not my cup of tea, but in the gaming realm I could see this selling decent.
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Jun 12, 2009, 07:53 PM // 19:53
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#25
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Furnace Stoker
Join Date: Jan 2009
Guild: [SOTA]
Profession: D/
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Quote:
Originally Posted by glacialphoenix
Quoted for truth.
I'm in a tabletop game with friends right now, two of who play GW as well - and we enjoy both types.
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Ditto. I've been playing video games for twenty years. I've been RPing for 11 years old. They're two completely different things, totally different gaming experiences...and both tons of fun.
And GW, as far as video games go, would lend itself very well to a TTRPG. Maybe not necessarily playing the actual plots of the games, but with such a large world with so much lore...could be done, very easily.
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Jun 12, 2009, 07:58 PM // 19:58
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#26
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Hall Hero
Join Date: Aug 2005
Profession: E/
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People really don't understand that tabletops are more about creativity and roleplaying then about phat loot and killing (although that is important to some min-maxers).
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Jun 12, 2009, 08:04 PM // 20:04
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#27
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Krytan Explorer
Join Date: Aug 2006
Location: Deep in the Shire
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As a d&d lover
I would love to see GW made into a tabletop game.
Wait lemme grab my d20s
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Jun 12, 2009, 08:27 PM // 20:27
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#28
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Furnace Stoker
Join Date: Jan 2009
Guild: [SOTA]
Profession: D/
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Quote:
Originally Posted by HawkofStorms
People really don't understand that tabletops are more about creativity and roleplaying then about phat loot and killing (although that is important to some min-maxers).
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Hey, they can be about creativity, roleplaying, killing, and loot :P
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Jun 12, 2009, 08:32 PM // 20:32
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#29
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Krytan Explorer
Join Date: Aug 2006
Location: Soviet Canuckistan
Profession: N/
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Umm no thanks. Table top games are ok but a bit too nerdy for my liking.
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Jun 12, 2009, 09:41 PM // 21:41
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#31
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Academy Page
Join Date: Dec 2005
Guild: Sword of Justice [SOJ]
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i would LOVE this i think you could quite easily put different species into chess sets, one each for ghostlies, charr, undead etc.
other than that someone like D&D could be interesting, though i've never played it myself i'd definitely try a gw version
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Jun 13, 2009, 11:11 AM // 11:11
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#32
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Wilds Pathfinder
Join Date: Feb 2007
Location: Around
Guild: Pillar's of Earth [ROCK]
Profession: W/
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Quote:
Originally Posted by Pistachio
Would anyone have an interest in such a thing? I know I enjoy tabletop games as well as computer games, and if there were a dice and paper version of Guild Wars I would definitely give it a shot. I could see it converting into a card game pretty easily, seeing as you could equate "builds" with a "deck".
From what I've heard the WoW CCG is wildly popular, but that's no surprise I guess.
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Its called 3.5 Dmg 1and 2, Phb 1 and 2, MM1, a note book and some creativity. Instant gw.
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Jun 13, 2009, 05:35 PM // 17:35
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#33
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Lion's Arch Merchant
Join Date: Oct 2006
Location: USA
Guild: Servants of Fortuna
Profession: W/
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table top GW = DnD?
considering that the differences are that your calculating weapon damage with bonuses and such by rolling the dice as opposed to having a computer "rolling" for you, and that your moving is a 4" piece of plastic or metal on turn based system as opposed to real time and 3D graphics... I'd say Table Top GW = DnD...
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Jun 13, 2009, 08:06 PM // 20:06
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#34
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Lion's Arch Merchant
Join Date: Jan 2006
Profession: W/R
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Quote:
Originally Posted by ]HM[ Sabre Wolf
table top GW = DnD?
considering that the differences are that your calculating weapon damage with bonuses and such by rolling the dice as opposed to having a computer "rolling" for you, and that your moving is a 4" piece of plastic or metal on turn based system as opposed to real time and 3D graphics... I'd say Table Top GW = DnD...
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I don't agree. Sure you could take the lore of GW and use the d20 system to essentially have a D&D version of Guild Wars, but that would do the games no justice. With a d20 conversion you're essentially gutting all the game mechanics in favor of a "popular" dice and paper system. This is why I mentioned GW might be more akin to a CCG, because your skill bar could be considered your "hand" from you "deck" of skills.
A standard d20 system wouldn't allow for a clean transition, in fact I don't think it would work at all for a non computerized Guild Wars.
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Jun 13, 2009, 08:13 PM // 20:13
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#35
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Desert Nomad
Join Date: Oct 2005
Location: England, UK
Profession: D/Mo
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They would nerf it.
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Jun 13, 2009, 08:16 PM // 20:16
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#36
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Wilds Pathfinder
Join Date: Feb 2007
Location: Around
Guild: Pillar's of Earth [ROCK]
Profession: W/
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Using any rule system would work with modifications. Just depends on what you already have. Hell, you could make a GW table top game using battle tech or warhammer 40k rules too!
Using cards instead of dice could work, just add in variant rules when creating the game.
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Jun 13, 2009, 09:54 PM // 21:54
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#37
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Krytan Explorer
Join Date: Jun 2005
Location: European Union
Guild: ADL
Profession: E/
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When I think about what makes GW so special, I end up being reminded of Star Trek CCG, which had this strong mission focus and the teamwork aspects.
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Jun 13, 2009, 09:59 PM // 21:59
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#38
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Frost Gate Guardian
Join Date: Feb 2009
Location: The Great White North
Guild: Scions Of Carver [SCAR]
Profession: W/
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It seems somewhat neat but also pointless. All of the things in the card game would be offered in the computer game. Besides how many people do you know in RL that play guild wars? For me I know 2. It wouldnt be fun playing the same person constantly.
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Jun 13, 2009, 10:23 PM // 22:23
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#39
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Academy Page
Join Date: Dec 2005
Guild: Sword of Justice [SOJ]
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Quote:
Originally Posted by brawler
It seems somewhat neat but also pointless. All of the things in the card game would be offered in the computer game. Besides how many people do you know in RL that play guild wars? For me I know 2. It wouldnt be fun playing the same person constantly.
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that's a fair point, but card and boardgames can reach a much larger population: pokemon reached millions of little kids all over the world, for example ^.^ and with the tv series and competitions n stuff.. (yeah i know the tv came first) it expanded...
so it could actually get GW a lot more popularity you would never know, depends who took hold of it and marketed it
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Jun 13, 2009, 10:49 PM // 22:49
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#40
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Hall Hero
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In terms of a cardgame/set rule system, that would be pretty and interesting to play out. But in terms of role-playing:
Quote:
Originally Posted by HawkofStorms
Would be very cool. Really wouldn't be that hard to make some house rules. Just rename a few things from an existing system and start using GW lore for campaigns.
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Me and my friend have been starting up our own custom campaign based largely off of the Amber diceless system. I think it would be pretty kick-ass to start a Guild Wars themed one.
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