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Old Jun 15, 2009, 02:04 PM // 14:04   #181
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Originally Posted by Kuntz View Post
Not only has an official statement been made by the developers on multiple occasions, but when it was first made many players including myself already spoke to the devs about it and asked lots of questions and bugged them for a specific reason. They officially said it wont be in GW2, that could change, because anything can change during development, but don't hold your breath.
Do you have quotes..besides the magazine article stated somewere above?..

I like C2M.. no need to stress my fingers all the time .. Hope it stays...otherwise id like to incorporate some sort of controller..=)
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Old Jun 15, 2009, 02:07 PM // 14:07   #182
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it's more likely to be a limitation of the UT3.0 engine that they'll use. as far as i can tell, click to move in UT3.0 is entirely absent, or very limited.
Wait, Guild Wars 2 using the Unreal Tournament engine? As opposed to say... the proprietary Guild wars engine? Rethink this.
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Old Jun 15, 2009, 05:41 PM // 17:41   #183
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i don't really have a quote or anything, but i do recall Anet licensing the UT3.0 engine sometimes last year. there was a big thread about it here on guru. everyone figured that, since GW2 is the only product anet is making, the engine must be used for GW2.
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Old Jun 15, 2009, 06:06 PM // 18:06   #184
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Originally Posted by moriz View Post
i don't really have a quote or anything, but i do recall Anet licensing the UT3.0 engine sometimes last year. there was a big thread about it here on guru. everyone figured that, since GW2 is the only product anet is making, the engine must be used for GW2.
Where did such a rumor start? ArenaNET isn't licensing any game engine, let alone the terrible UT3 Engine.
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Old Jun 15, 2009, 06:07 PM // 18:07   #185
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If there was no "click move" i would not be playing Guild Wars now. Like most women I could not play with keys. So I did not play a lot games even if I wanted. Now I become so much better and I move mostely with keys. Bust still use clicks from time to time.
So I think without click-move they will lose some clients. And I will miss it.
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Old Jun 15, 2009, 06:13 PM // 18:13   #186
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my mistake. NCsoft bought licenses for UT3 engine, not anet. damn memory, i dun haz dem.

anyways... if GW2 will have all those new movement abilities (swimming, jumping, sliding etc), i think the gameplay will be more similar to a 3D fighting game than a standard rpg. currently, GW1 has always played rather similar to starcraft and other RTS games. together with the "emergent complexity" thing they talked about way back in '07, this might make GW2 play dramatically different than GW1.

don't know if this is a good thing though. we'll have to wait and see.

Last edited by moriz; Jun 15, 2009 at 06:16 PM // 18:16..
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Old Jun 15, 2009, 06:14 PM // 18:14   #187
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Quote:
Originally Posted by moriz View Post
i don't really have a quote or anything, but i do recall Anet licensing the UT3.0 engine sometimes last year. there was a big thread about it here on guru. everyone figured that, since GW2 is the only product anet is making, the engine must be used for GW2.
Hmm.. Yes indeed i do recal somethgin long the lines as well.. something about purchasin..it might have been NcSoft.. not Anet.. i remember comotion going on on Guru about it a while back.. a year or so.. probably more..but yes i doubt GW will be with UT3.0

Edit: oh you corrected yourself already =)
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Old Jun 15, 2009, 08:17 PM // 20:17   #188
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Click to move sucks. WSAD and auto run FTW !!!!!!
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Old Jun 15, 2009, 09:04 PM // 21:04   #189
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Click to move sucks. WSAD and auto run FTW !!!!!!
you mean esdf
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Old Jun 15, 2009, 10:20 PM // 22:20   #190
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Quote:
Originally Posted by moriz View Post
i don't really have a quote or anything, but i do recall Anet licensing the UT3.0 engine sometimes last year. there was a big thread about it here on guru. everyone figured that, since GW2 is the only product anet is making, the engine must be used for GW2.
I think you were thinking of the Umbra occlusion software that ArenaNet licensed in October. It's just optimization though not an engine.

http://www.umbrasoftware.com/index.p...t01returnid=54
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