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Old Jun 11, 2009, 10:47 PM // 22:47   #21
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Originally Posted by Shmutt View Post
What most people don't realise is that click movement is way more reliable than wsad. It's a lot easier to dodge projectiles and if you don't use click movement in PvP you're missing out on something. It takes some time to get used to but man was it worth it. Atm I never use wsad, unbinded them. This is my setup:
qwerasdf - target ally 1-8
x - target self
mouse - movement (obviously)
space - my go-do-it herp derp button

I disabled attack on click so my character does not run up to someone as soon as I click him, if i want to do that I either have to double click or press my herp derp button.

I use this setup too.

WASD needs to go die, why use something that is clearly worse?
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Old Jun 11, 2009, 10:48 PM // 22:48   #22
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I've been using WASD since FPS games first came out (Doom / Duke3D etc)

I despise click to move personally but I believe the option to use either should remain.

If you remove the choice then you risk losing the player who refuses to use one method or the other. For example I refuse to play *cough*Rappelz*barf* because it's only click to move...there is no option to move using keyboard.
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Old Jun 11, 2009, 10:49 PM // 22:49   #23
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next announcement: left click for every swing of the sword
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Old Jun 11, 2009, 10:49 PM // 22:49   #24
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I use it occasionally when I get stuck on corners or something, but other than that I don't really care to much about click to move. If anything, I find it a little annoying sometimes to be activating skills (which I use the mouse for) and accidentally click on the ground instead, disengaging my character from my opponent.

However, it seems odd to remove the feature and there are times when I probably will miss it.
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Old Jun 11, 2009, 10:49 PM // 22:49   #25
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I like auto run (normally r) This makes me very sad
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Old Jun 11, 2009, 10:57 PM // 22:57   #26
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I always used the mouse to move and figured that I could never ever do something else.
Enter WoW trial.
After a few hours - I completely forgot about click to move.
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Old Jun 11, 2009, 10:59 PM // 22:59   #27
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If you're clicking skill icons to activate skills, you're doing it wrong.

Click-to-move is more effective, period. Movement is more responsive, not only due to lag issues, but also because direction changes are instant. It also free up keys for faster execution - particularly for monks that map party members to hotkeys.

I don't know what reasons Anet has for removing click-to-move in GW2, but the game will be worse without it, especially at the competitive level.
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Old Jun 11, 2009, 11:00 PM // 23:00   #28
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Hm, I use arrow keys for movement and left hand rests on 1-4 and I use Q and E for strafe. It's the same sort of idea.

I do understand the frustration though. If there was some way to eliminate server lag on arrow keys it wouldn't be that much of a switch. As is... meh, it will make a difference.
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Old Jun 11, 2009, 11:13 PM // 23:13   #29
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fenix, I've played enough PvP to know that click-to-move dominates WASD.

Again, the problem is that two systems exist. It doesn't matter which one you choose, as long as you choose one. Then you get a level playing field.

GW is out of step with the standard movement system in gaming. Removing click-to-move brings the game in line with the standard. I hate having to relearn how to click-to-move every time I try to restart serious play in this game.
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Old Jun 11, 2009, 11:16 PM // 23:16   #30
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i'd rather they remove WASD and enforce click to move. i mean, it's not like it's IMPOSSIBLE to implement jumping without WASD. that way, we'll keep the precision and get jumping at the same time.
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Old Jun 11, 2009, 11:26 PM // 23:26   #31
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Quote:
Originally Posted by Martin Alvito View Post
I hate having to relearn how to click-to-move

Wow.....this made me laugh

Anyways, it's obvious that half the people prefer mouse clicking, the other half prefer keys. So why force the issue one way or the other? How about making people happy and allowing the freedom to choose? Seriously....isn't this obviously the correct decision?
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Old Jun 11, 2009, 11:28 PM // 23:28   #32
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How about waiting till the trial version is out and seeing how it plays.

Click to move or keys to move is just personal preference, one or the other may be better for some people doesn't make either the definitive way to play.

I use both as an when the situation demands.
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Old Jun 11, 2009, 11:29 PM // 23:29   #33
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They said this at the end of 2008.

And this was basically the last time they actually told us something about GW2. At least what they thought they are going to do.


I am sure they had a lot more worse ideas in the mean time. SCNR.
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Old Jun 11, 2009, 11:35 PM // 23:35   #34
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I actually like moving with the WASD keys, unless you're going through some hours of gameplay in a row, mouse movement wasn't that good imo. I really wanna see how they'll implement swimming, and climbing especially.
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Old Jun 11, 2009, 11:41 PM // 23:41   #35
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Online games without click-to-move are fundamentally different if you've ever actually tried one. They often lack collision detection altogether (which is the cause of every GW rubberband), and allow players to swing weapons while moving, instead of having the game auto-move them to melee range. There is no reason to expect that mechanics like arrow dodge, bodyblock, quarterstepping etc. will even exist in GW2. It is a full sequel, not an expansion pack.
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Old Jun 11, 2009, 11:44 PM // 23:44   #36
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I like the way it is now..with both mouse and WASD.
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Old Jun 12, 2009, 12:20 AM // 00:20   #37
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Quote:
Originally Posted by fenix View Post
So it seems none of you have every played laggy PvP?

Or any PvP?

If there was no click to move, the skill level in GvGs would be far lower than what it is now. Clicking to move when there is heavy lag allows you to move through the map without rubberbanding, as keyboard movement has a delay between you and the server (hello there rubberbanding).

That, and click to move means you can use the keyboard for skills and weapon switching and such.
It's pretty nice for kiting as well, if you need to change directions or whatnot.
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Old Jun 12, 2009, 12:33 AM // 00:33   #38
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Quote:
Originally Posted by FoxBat View Post
Online games without click-to-move are fundamentally different if you've ever actually tried one. They often lack collision detection altogether (which is the cause of every GW rubberband), and allow players to swing weapons while moving, instead of having the game auto-move them to melee range. There is no reason to expect that mechanics like arrow dodge, bodyblock, quarterstepping etc. will even exist in GW2. It is a full sequel, not an expansion pack.
Guild Wars 2: The generic MMO

In all seriousness I have this horrible feeling that everything that made guild wars nice and have its own niche are going to be removed in this sequel.

Last edited by Reverend Dr; Jun 12, 2009 at 12:36 AM // 00:36..
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Old Jun 12, 2009, 12:38 AM // 00:38   #39
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Click to move is pretty superior to WASD. I'm not saying WASD doesn't have any advantages but generally I use CTM a lot more frequently.

Advantages for CTM-
- Allows for quicker skill usage and other keyboard functionalities, while still being able to move freely.
- Less latency problems
- Allows for better kiting/ Moving long distances without having to hold down W
- Makes Quarterstepping a whole lot easier, WASD for this is almost impossible.
- My W button doesn't work very well.

Advantages for CTM-
- Easier to dodge
- Lets you strafe
- Lets you stop faster, to dodge melandrus or whatever.

Generally though the advantages for CTM are a lot more useful and beneficial if you actually play this game seriously and I really can't imagine why on earth they would remove this from the game, especially if they want to promote a competitive game, which they say they do.

I wouldn't mind their decision if WASD was actually more beneficial but even then, why remove it completely? Why not have the option there for people who like it? The fact that it ISN'T more beneficial (well in GW1) makes removing it pretty stupid...

I'm kind of hoping this is one of the annoucements that will not actually make it into the final game and they will either, allow both options or only make it CTM.
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Old Jun 12, 2009, 12:46 AM // 00:46   #40
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Quote:
Originally Posted by Zeek Aran View Post
I guess it's back to the R key then, eh?
AH! How come all the homies are coming back all at once? Now all we need is Loviatar to post!

...wait, no we don't. WB Zeek!

Quote:
Originally Posted by FoxBat
Online games without click-to-move are fundamentally different if you've ever actually tried one. They often lack collision detection altogether (which is the cause of every GW rubberband), and allow players to swing weapons while moving, instead of having the game auto-move them to melee range. There is no reason to expect that mechanics like arrow dodge, bodyblock, quarterstepping etc. will even exist in GW2. It is a full sequel, not an expansion pack.
And if all that'll be the case, it's going to be a straight-up downgrade. I don't mind missing click to move, but I *will* mind if they ditch all those other mechanics. No casting or swinging weapons on the run, auto following and collision detection are all things that made GW a vastly different and refreshing playing field from its peers.

The moment I boot up GW2 and see opposing players circling after one another, I'll know ANet went a bit too far.
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