May 26, 2009, 11:29 PM // 23:29
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#41
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Forge Runner
Join Date: Jan 2006
Guild: [HiDe]
Profession: W/
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Verene in other MMO's, especially LOTRO, the leveling is the actual game. That's the real fun, it's about the journey, not what is at the end. The end is simply that basically, although each MMO has stuff to do at the end of the journey. That's why you're not suppose to rush through stuff like that, because then it's over and you've played it out.
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May 26, 2009, 11:35 PM // 23:35
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#42
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Furnace Stoker
Join Date: Jan 2009
Guild: [SOTA]
Profession: D/
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Well, grinding has never been fun for me. I learned that the hard way after I tried out FFXI and it took me days to even get to level five. Screw that noise.
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May 26, 2009, 11:40 PM // 23:40
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#43
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Ascalonian Squire
Join Date: Aug 2007
Location: Texas
Guild: Dancing On Graves
Profession: Mo/
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Verene, did you ever play MASS EFFECT, I mean come on thats a gonna be a classic, and I think Dragonage Origins is gonna be awesome as well.
The trick is how are they going to implement there awesome storytelling into an MMO. My biggest complaint on most MMOs is lack of a compelling story. Its on of the things that turned me on to Guild Wars was a good story.
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May 26, 2009, 11:40 PM // 23:40
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#44
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Ascalonian Squire
Join Date: Aug 2007
Location: Texas
Guild: Dancing On Graves
Profession: Mo/
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I might add Fallout 3 was awesome to.
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May 26, 2009, 11:43 PM // 23:43
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#45
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Grotto Attendant
Join Date: Mar 2006
Location: Done.
Guild: [JUNK]
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It depends on when D3 comes out and how much I get into it.
Well, that is depending on what kind of stunts they pull with the races crap. If they do ANYTHING like the whole Horde vs. Alliance crap where guys can't even communicate with eachother - I am going to tell them to shove it!
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May 26, 2009, 11:49 PM // 23:49
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#46
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Furnace Stoker
Join Date: Jan 2009
Guild: [SOTA]
Profession: D/
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Quote:
Originally Posted by karen the healer
Verene, did you ever play MASS EFFECT, I mean come on thats a gonna be a classic, and I think Dragonage Origins is gonna be awesome as well.
The trick is how are they going to implement there awesome storytelling into an MMO. My biggest complaint on most MMOs is lack of a compelling story. Its on of the things that turned me on to Guild Wars was a good story.
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Started Mass Effect twice back when it came out, could not get into it and didn't care for what I did play. Dragonage Origins doesn't look too appealing to me either. That style of RP video games is simply one I do not like.
(I also hated Oblivion and didn't bother with Fallout at all)
I do agree on the lack of a compelling story in most MMOs, and that's another reason why I got into GW. There's an actual plot! And the point of the game is to play through it instead of simply grinding to level up! That makes it a bit more immersive.
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May 26, 2009, 11:52 PM // 23:52
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#47
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Jungle Guide
Join Date: Aug 2005
Location: Bellevue, WA
Profession: W/
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Speaking of races, how is that going to work in the competitive PvP format? They said that your PvE character will be used as your PvP character also (with normalized stats), and there will be racial abilities, and it seems obvious those abilities will be disabled for competitive PvP. However, does every character, regardless of its actual race, look like a human when play in competitive PvP? If not, are all monks going to have to roll their characters as Asura to be slightly harder to click on, hidden behind a team of big Norn/Charr avatars? Because I hate Asura.
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May 26, 2009, 11:54 PM // 23:54
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#48
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Hall Hero
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ME has risen far and above to be one of my favorite RPG's ever, largely because it introduces my favorite way of implementing levels and monsters. Same thing happened with Oblivion and Fallout 3, but Oblivion - as much as I love it - put next to no emphasis on your character. Fallout 3 did a bit better in terms of having *actual* dialog, but I hate the aesthetic and the animations are awful as *shit*. HIRE BETTER ANIMATORS BETHESDA!
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May 27, 2009, 12:22 AM // 00:22
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#49
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Wilds Pathfinder
Join Date: Jan 2008
Guild: [LORE]
Profession: E/Mo
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Mass Effect, great RPG, but ridiculously short.
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May 27, 2009, 12:45 AM // 00:45
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#50
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Krytan Explorer
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Quote:
Originally Posted by Verene
Well, grinding has never been fun for me. I learned that the hard way after I tried out FFXI and it took me days to even get to level five. Screw that noise.
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Exactly why I'm no longer looking forward to GW2. No level caps? No thanks! With all of the titles, grinding some specific drop for the traveler, or doing most things these days, I get the feeling the game is a chore to do more often that I feel I'm having fun with it.
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May 27, 2009, 01:01 AM // 01:01
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#51
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Lion's Arch Merchant
Join Date: Feb 2008
Guild: Variable Speed Farmers[VsF]
Profession: Mo/
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Quote:
Originally Posted by Pleikki
Obviously theyre removing fee's from Wow
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may god hear you, I pray to this everyday since WoW launched.
Also, I'm also going to buy GW2 for sure, too bad we haven't had any news in ages.
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May 27, 2009, 01:39 AM // 01:39
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#52
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Alcoholic From Yale
Join Date: Jul 2007
Guild: Strong Foreign Policy [sFp]
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If they launch GW2 with Reversal of Fortune, Frenzy, Warriors, Monks, Crippling shot, and Elementalists, I'll buy it.
If it launches with ANYTHING REMOTELY RELATED to Dervishes, Assassins, Ritualists, or Paragons, they can go screw themselves.
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May 27, 2009, 03:30 AM // 03:30
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#53
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Frost Gate Guardian
Join Date: Dec 2006
Location: In my lair...
Profession: R/Mo
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It seems that the GW devs have heard the WoW fanboys on the wiki.
"Omg I want mounts!"
"I want full world PvP as according to that fat b**tard on Youtube!"
These just the changes to the world and I might be able live with them provided they are not included in any semblance of organized PvP. Oh my, taking a look on the Wiki it seems that the reorganization might have wiped some of the more sinister proposals off. Honestly some of the skills proposed on the Wiki under Guildwars2\suggestions userpages look balanced but I will not buy the game if there is stealth/invisibility.
For the most part though I have high expectations for GW2 and my own suggestion: grammar and IQ tests for different servers. Yes, I am all for segregation between the mindless masses reminiscent of "The Adventures of Huckleberry Finn" and those willing to treat all their words with proper reverence.
(If the devs were to want to really raise the roof they could code in instances with spawns of npc's whose own skills/equipment dynamically vary based the team's skill-bars/equipment, or at the very least play more intelligently to prepare people for the steep curve to top PvP. I toyed with the thought of a training/learning AI that would counter moves in a mock GvG battle but that isn't realistic.)
"Omg I want the holy trinity with da tank and da nuka and the guy who keeps on healing me! Oh and I want the NPC's to focus on me because I taunt them! And I want players to have to aggro on me too!"
Da bog da trazio detzoo Gaygerovim broyachem...
Last edited by Celeborn10; May 27, 2009 at 03:34 AM // 03:34..
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May 27, 2009, 03:40 AM // 03:40
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#54
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Frost Gate Guardian
Join Date: Feb 2009
Location: The Great White North
Guild: Scions Of Carver [SCAR]
Profession: W/
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I have played Guild Wars and WoW both. Both great games and both have different positives and negatives. If you are a hardcore RPGer and can devote several hours to complete something then WoW is the game to play. If you are laidback RPGer but still want a challenge then Guild Wars is the choice of game.
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May 27, 2009, 03:43 AM // 03:43
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#55
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Academy Page
Join Date: Jul 2006
Location: NW Arkansas
Guild: Players And Their Handbooks
Profession: E/Mo
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Quote:
Originally Posted by slowerpoke
strange blizzard will have 2 subscription mmos going at once, i mean they arent gonna close down wow?....or are they
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I find your view on this interesting. I'm actually more amazed that Blizzard hasn't gotten a second MMO out already along side WoW. In the world of MMOs, only running one MMO means that when a subscriber leaves they have totally left. You no longer get anything from them. Most companies would rather keep multiple MMOs running and hope that if a subscriber leaves one of their games they will move onto another of their games and the company still gets that person's money.
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May 27, 2009, 05:06 AM // 05:06
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#56
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Furnace Stoker
Join Date: Nov 2005
Guild: [CRFH]
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Except then they end up competing with themselves. Is it really worth the effort of making a new game when one game would give you, say, five million players, and two would only give you three million each?
In that case, yes, it probably would be worth it, and even more at the level Blizzard plays at - but I personally think this is where NCSoft has got itself into trouble by splitting its potential player base among more than a half-dozen different MMOs, most of which don't reach critical mass and fail.
Quote:
Originally Posted by refer
If that happened it'd be like an offline game, played online. Heros kind of disgust me. I think they should be limited to missions or explorable areas, not both.
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I respectfully disagree. The number of times I've tried a zaishen mission and failed five or six times with a moronic PUG and then picked up a bunch of heroes and henchmen and completed first try... I'd really rather not lose that safety valve. Besides, largely the zquests have done their job - populations of people looking to do a zquest now are if anything higher than you could expect to find in a mission lobby before heroes were introduced. But now, with the exception of a couple of missions that really do need human intellects in multiple places, you have a reasonable fallback position if the lobby for the mission you want is deserted...
...which, believe me, was a common enough occurance well before heroes were introduced, especially if you were in, say, an Australian timezone.
Regarding GW2 and microtransactions: Keep in mind that ANet is in a situation of getting revenue from an increasingly aging game with no expansion-pack level updates when the replacement is still at least a year off - and given that, they've done a good job of keeping microtransactions to things that people have asked for but aren't really needed to play the game (as opposed to the other game that was referenced that has microtransaction-restricted classes and equipment that are superior to their free equivalents). When GW2 comes out, it's possible that they'll go back to the model of having their main revenue stream come from expansions.
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May 27, 2009, 05:39 AM // 05:39
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#57
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Krytan Explorer
Join Date: Sep 2006
Location: Thailand
Guild: Agot
Profession: N/
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I had play WoW only on a newbie content Grind wasn't that much and lvling require some actions.Other MMO like Lineage2 or something that you beat monster up base on gear's that require time for weeks or maybe months to acquire.Which is IMO retarded.
I like guildwars that you don't need to grind for months just to prepare for an encounter which last only 30 minutes.
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May 27, 2009, 06:54 AM // 06:54
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#58
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Hall Hero
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Quote:
Originally Posted by Gigashadow
However, does every character, regardless of its actual race, look like a human when play in competitive PvP? If not, are all monks going to have to roll their characters as Asura to be slightly harder to click on, hidden behind a team of big Norn/Charr avatars? Because I hate Asura.
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Hopefully, GW2 keeps body-collision in place and the collision for Asura could be as say a Charr. Otherwise yeah you have a good point
But yea it'll be pretty interesting to see regardless...unless of course they restrict certain class to certain races. That just pisses me off horrendously.
Last edited by Bryant Again; May 27, 2009 at 06:58 AM // 06:58..
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May 27, 2009, 06:56 AM // 06:56
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#59
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Wilds Pathfinder
Join Date: Jul 2008
Location: United States
Guild: Lords Of Noh [LoN]
Profession: Me/
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I think my only issue with WoW was that it was based on gear. If you didn't have the gear, you didn't have anything. You had to spend weeks on end grinding battleground and arenas just for the next set to come out. And if you didn't have the gear, no one wanted you in their raid.
Unlike Guild Wars, all gear is the same armor no matter if it is elite or max. You don't have to have elite gear to be good. I think that is what I like most about guild wars. Except, I wish there was more armor choices like there is in WoW. Makes for more customization and more uniqueness. Tired of seeing everyone in the exact same obby....
I will wait for GW2 and buy it when it comes out. Looking forward to it actually. And if it compares to WoW, that's another game I get to uninstall from my computer. Then it's Guild Wars all the way. Just hopefully, I can jump.....
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May 27, 2009, 06:32 PM // 18:32
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#60
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Frost Gate Guardian
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Quote:
Originally Posted by Antares Ascending
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Gotta wonder if the folks at Blizzard are a bit concerned with the success of Aion and the upcoming GW2. It could cause some peeps to look at good ole WOW, the cash cow, as an aging stringy piece of meat. Off to the glue factory with yoo! We want Kobe beef
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Aion doesn't hold a candle to wow and considering the many lawsuits NCsoft is going through, good luck seeing GW2 before 2015
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