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Old Jun 18, 2009, 06:00 PM // 18:00   #21
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Originally Posted by Temidien View Post
I don't understand how deviating from the formula classifies you outside of a very loosely-defined genre. Almost all of the elements of GW can be found in other "MMORPGs", mainly the ones that DEFINE the genre:

1. Traditional RPG culture, verbage, etc.
2. Fully online community that requires players to play in environments in which other players reside (though there is no forced interaction). The game cannot be played offline and traveling through servers that are empty of players (I'm looking at your EU) does not mean that the potential for players to be there no longer exists.
3. Interaction with other players is encouraged. It may not seem that way with H/H, but to productively work through the game, one must take part in the economy. Even buying runes/dyes/whatever from NPCs relies on prices set by PLAYERS. I'm sure it's possible to play the game without once interacting with a person, but that limits gameplay extremely and is outside the bounds of what the developers intended. (use the Counterstrike example--I can load a map and play on a private server and shoot walls for 4 hours straight, but the game is still multiplayer whether I choose to be social or not)

If every game got its own genre for being different from the other games in its genre, then nothing would be unique.

ANet can call it what they want, it's still a damn MMO.
Diablo 2 is a MMO too, right? Neverwinter Nights, Counter Strike, Left 4 Dead, Team Fortress 2... What, they are all massive, require you to play with other players in Multiplayer, interactions are encourage.

What you fail to notice is that all MMOs have no or little instances except for boss fights and very few solo missions. Oh, and you don't have districts. You may be playing on a different shard, but that's the equivalent of region in Guild Wars.

Will you meet another player when farming in Guild Wars? No.
Can you PvP with other players outside of PvP zones? NOPE.
Can you interact with other players other than chatting when you are not in the same district or in the same team? No.

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It's massive and it's multiplayer, but it's not a massively multiplayer game.
4/6/8/12 players, sometimes maybe 16 or 24 players is NOT massive. Why we don't call TF2 a FPMMORPG? It has RPG elements (headgears, unlocks, achievements, points for gameplay) and it's an FPS. And IT'S MASSIVE AND MULTIPLAYER!
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Old Jun 18, 2009, 06:37 PM // 18:37   #22
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Originally Posted by Abedeus View Post
What you fail to notice is that all MMOs have no or little instances except for boss fights and very few solo missions.
Where do players in (for example) WoW spend most of their time playing?

Raids - instanced
Dungeons - instanced
Battlegrounds - instanced
Arenas - instanced
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Old Jun 18, 2009, 06:48 PM // 18:48   #23
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They set out to make a CORPG, or whatever, but what happens when your sustaining population is all about the non-competitive side of the game?
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Old Jun 18, 2009, 06:48 PM // 18:48   #24
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GW is definitely an MMO.

off-topic: i notice you have to use Blackboard...i hated that program lol.
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Old Jun 18, 2009, 07:20 PM // 19:20   #25
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No, as mentioned earlier GW is NOT a MMO in the traditional sense. And to be honest, that was the selling point for MANY GW players. It maintains a low level cap, instanced areas, balanced attributes, and an interchangeable skillbar for certain areas. Most MMO's do NOT have these features, and this is why GW2 worries me. GW2 is reversing most of the features that made GW2 unique and not another shelf MMO.

As mentioned in another post, Anet has made no argument for GW being an MMO, it only shares a few similarities with most. Again though, they apparently think being unique isn't good enough with GW2. Big mistake.

And Temidien, like the other poster said with the quote from Anet:
Guild Wars has some similarities to existing MMORPGs, but it also has some key differences.

The thread is pretty much over with that. Not every game that is online with other ppl is an MMO.

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Originally Posted by kazi_saki View Post
haha just sounds like a disgruntled GW player to me
Oh, that just leaves out.... oh wait, tons of people are displeased at this point.

Last edited by shoyon456; Jun 18, 2009 at 07:23 PM // 19:23..
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Old Jun 18, 2009, 07:25 PM // 19:25   #26
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Quote:
Originally Posted by Abedeus View Post
Diablo 2 is a MMO too, right? Neverwinter Nights, Counter Strike, Left 4 Dead, Team Fortress 2... What, they are all massive, require you to play with other players in Multiplayer, interactions are encourage.

What you fail to notice is that all MMOs have no or little instances except for boss fights and very few solo missions. Oh, and you don't have districts. You may be playing on a different shard, but that's the equivalent of region in Guild Wars.

Will you meet another player when farming in Guild Wars? No.
Can you PvP with other players outside of PvP zones? NOPE.
Can you interact with other players other than chatting when you are not in the same district or in the same team? No.



4/6/8/12 players, sometimes maybe 16 or 24 players is NOT massive. Why we don't call TF2 a FPMMORPG? It has RPG elements (headgears, unlocks, achievements, points for gameplay) and it's an FPS. And IT'S MASSIVE AND MULTIPLAYER!
This would be a well-balanced argument if you actually defined what an MMO is. Considering how loosely defined the term is (my argument for why GW falls within its definition), how would you define the term "MMO". Be sure you include examples, the internets craves examples!
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Old Jun 18, 2009, 07:55 PM // 19:55   #27
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I never considered it a mmo, I always thougth more along the lines of online rpg like NWN was. Guild Wars still is a great game either way.
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Old Jun 18, 2009, 07:57 PM // 19:57   #28
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MMO = Massively multiplayer online ....... meaning a game with upwards of 500,000 players :P, im just saying that WoW is primarily based on a persistent world hence the MMORPG classification and the fact that there is 2 sides (alliance and horde) that battle each other in the pve environment aswell as the pvp only areas... this is what classifies a traditional MMORPG against guild wars, the idea of people battling in PvE areas.... or atleast the option to... with guildwars the entire pve aspect is completely COOPERATIVE (hence CORPG) since other players cannot hinder other player's experience of the game (of course this is meant in a game mechanics sense you can get douchebags who go out of their way to stop you doing something... e.g leechers and over aggro etc.)
I hope you get what im saying... that is the main difference between guild wars and the multitude of other ORPG's in classification terms anyway.

Last edited by Menlai Littiz; Jun 18, 2009 at 07:58 PM // 19:58.. Reason: Spelling mistake
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Old Jun 18, 2009, 08:11 PM // 20:11   #29
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Why did you feel the need to post this?

Did you want others to nod their heads and agree with you while simultaneously complimenting you on your post over at a different place?

Anet technically said Guild Wars isn't an MMO. That's all there is too it. Last I checked, it was the game company and developers that get to decide what their game is labeled as, not the players.
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Old Jun 18, 2009, 08:14 PM // 20:14   #30
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Quote:
Originally Posted by Menlai Littiz View Post
MMO = Massively multiplayer online ....... meaning a game with upwards of 500,000 players :P, im just saying that WoW is primarily based on a persistent world hence the MMORPG classification and the fact that there is 2 sides (alliance and horde) that battle each other in the pve environment aswell as the pvp only areas... this is what classifies a traditional MMORPG against guild wars, the idea of people battling in PvE areas.... or atleast the option to... with guildwars the entire pve aspect is completely COOPERATIVE (hence CORPG) since other players cannot hinder other player's experience of the game (of course this is meant in a game mechanics sense you can get douchebags who go out of their way to stop you doing something... e.g leechers and over aggro etc.)
I hope you get what im saying... that is the main difference between guild wars and the multitude of other ORPG's in classification terms anyway.

So if WoW had no PvP realms, it wouldn't be a MMORPG?

That doesn't make any sense.

Guild Wars does have Factions, where large groups of people fight in places like Jade Quarry and Aspenwood.
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Old Jun 18, 2009, 08:14 PM // 20:14   #31
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W/e it is called it's still fun.
Play WoW also (not as frequently or as much) but sometimes when I wanna /wrist over having to play w/ ppl (all the time) it's nice to know I can go play w/ more competent AI in GW. LOL. >.>
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Old Jun 18, 2009, 08:17 PM // 20:17   #32
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It's a CORPG, close please.
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Old Jun 18, 2009, 08:21 PM // 20:21   #33
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They key word is "Massive" which implies "Persistant".

Guild Wars is not an MMO. That doesn't make it bad, but it does mean comparing it directly to other MMO's with MMO-base criteria is pointless.

It's a CORPG.
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Old Jun 18, 2009, 08:30 PM // 20:30   #34
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Originally Posted by Skye Marin View Post
They key word is "Massive" which implies "Persistant".

Guild Wars is not an MMO. That doesn't make it bad, but it does mean comparing it directly to other MMO's with MMO-base criteria is pointless.

It's a CORPG.
Still waiting for the time to come when people stop comparing GW to WoW or vice versa.
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Old Jun 18, 2009, 08:31 PM // 20:31   #35
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Originally Posted by daraaksii View Post
Still waiting for the time to come when people stop comparing GW to WoW or vice versa.
LOL, that time will never come.

But, the fact people do compare the two speaks highly of Guild Wars.
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Old Jun 18, 2009, 08:32 PM // 20:32   #36
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I wouldn't also call GW an MMO.

By the way, nice avatar Temidien. Is the first issue out yet?
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Old Jun 18, 2009, 09:11 PM // 21:11   #37
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It is so awesome, it has it's own category!

SFAG
(super fkin awesome game)
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Old Jun 18, 2009, 09:11 PM // 21:11   #38
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Mordakai u didnt read..... i meant WoW is an MMORPG coz of the persistant pvp in the pve areas.... not JUST in the pvp areas (battlegrounds) due to the 2 factions horde and alliance... yes gw has the luxon and kurzick factions but players can only confront each other in pvp areas e.g AB so it is not persistent pvp is it
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Old Jun 18, 2009, 09:16 PM // 21:16   #39
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I'm inclined to agree with Temidien's post earlier. Many of GW elements reflect other MMOs, though it applies them in very different ways sometimes. Game Companies don't decide or classify the genres of gaming, the Gamers and Gaming Industry(as a whole) decide that & as such ANet can say all they want, GW is still a MMO. It'll take 3-4 more successful games to adopt the CORPG label before it becomes an actual genre or sub-genre.

Last edited by EagleDelta1; Jun 18, 2009 at 09:19 PM // 21:19..
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Old Jun 18, 2009, 09:41 PM // 21:41   #40
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Quote:
Originally Posted by Menlai Littiz View Post
Mordakai u didnt read..... i meant WoW is an MMORPG coz of the persistant pvp in the pve areas.... not JUST in the pvp areas (battlegrounds) due to the 2 factions horde and alliance... yes gw has the luxon and kurzick factions but players can only confront each other in pvp areas e.g AB so it is not persistent pvp is it
No, I understood what you meant.

My understanding of WoW is you can only PvP in PvE areas if it is a PvP realm.

If I'm wrong about that, my bad.

If I'm right, that was my question to you:

If WoW ONLY had PvP in PvP arenas, would it cease to be a MMORPG?

ie, what makes a MMORPG?

Is it persistent areas?

Is it PvP realms?

Is it an Auction House?
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