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Old Jun 18, 2009, 03:40 PM // 15:40   #1
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Default GW not an MMO?! FTW. Fight!

So I usually ignore things like this but couldn't help myself today, my inner GW pride exploded out of me.

<--I'm Temidien in these posts

Here's a link to the article:
http://www.joystiq.com/2009/06/18/ai...nounced-specd/
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Old Jun 18, 2009, 03:42 PM // 15:42   #2
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haha just sounds like a disgruntled GW player to me
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Old Jun 18, 2009, 03:44 PM // 15:44   #3
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really don't care what category its in as long as its the most beautiful one
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Old Jun 18, 2009, 03:45 PM // 15:45   #4
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Because ArenaNet officially said that GW is not an MMO.

After all, with the advent of Heroes and the lack of character progression past lv. 20, it's just a pretty single-player adventure with multiplayer optional.
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Old Jun 18, 2009, 03:54 PM // 15:54   #5
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Because it's not an MMO. Just like Diablo 2, Counter Strike or Neverwinter Nights are not MMOs.
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Old Jun 18, 2009, 04:10 PM // 16:10   #6
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Quote:
Originally Posted by Zinger314 View Post
Because ArenaNet officially said that GW is not an MMO.

After all, with the advent of Heroes and the lack of character progression past lv. 20, it's just a pretty single-player adventure with multiplayer optional.
Link please.
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Old Jun 18, 2009, 04:21 PM // 16:21   #7
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It's really a CORPG.
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Old Jun 18, 2009, 04:23 PM // 16:23   #8
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Quote:
Originally Posted by Temidien View Post
Link please.
Rather than labeling Guild Wars an MMORPG, we prefer to call it a CORPG (Competitive Online Role-Playing Game).


http://www.guildwars.com/products/gu...es/default.php
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Old Jun 18, 2009, 04:24 PM // 16:24   #9
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Quote:
Originally Posted by Temidien View Post
Link please.
Code:
Is Guild Wars an MMORPG (Massively Multiplayer Online Role Playing Game)?

    Guild Wars has some similarities to existing MMORPGs, but it also has some key differences. Like existing MMOs, Guild Wars is played entirely online in a secure hosted environment. Thousands of players inhabit the same virtual world. Players can meet new friends in gathering places like towns and outposts where they form parties and go questing with them. Unlike many MMOs, when players form a party and embark upon a quest in Guild Wars, they get their own private copy of the area where the quest takes place. This design eliminates some of the frustrating gameplay elements commonly associated with MMOs, such as spawn camping, loot stealing, and standing in a queue in order to complete a quest.
    Guild Wars takes place in a large virtual world made up of many different zones, and players can walk from one end of the world to the other. In Guild Wars much of the tedium of traveling through the world has been eliminated. Players can instantly return to any safe area (town or outpost) that they have previously visited just by clicking on it in the world overview map.

    Rather than labeling Guild Wars an MMORPG, we prefer to call it a CORPG (Competitive Online Role-Playing Game). Guild Wars was designed from the ground up to create the best possible competitive role-playing experience. Success in Guild Wars is always the result of player skill, not time spent playing or the size of one's guild. As characters progress, they acquire a diverse set of skills and items, enabling them to use new strategies in combat. Players can do battle in open arenas or compete in guild-vs-guild warfare or the international tournament. Engaging in combat is always the player's choice, however; there is no player-killing in cooperative areas of the world.

    Players in Guild Wars can play with or against players from around the world in the global tournaments and arenas. And while players are initially placed in a region based on their selected language (so that there is a greater likelihood that others will be speaking their language) they can join up in the always-available International District to form parties and to play with anyone from anywhere in the world.
http://www.guildwars.com/products/gu...es/default.php.


/lockthread.
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Old Jun 18, 2009, 04:57 PM // 16:57   #10
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@TS

I wouldn't call walking around with 8 (12) players in an instance massive.
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Old Jun 18, 2009, 05:04 PM // 17:04   #11
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it's pretty much single play with a multiplayer add-on
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Old Jun 18, 2009, 05:07 PM // 17:07   #12
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Id say the oposite.. Multiplayer with a Solo option =)
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Old Jun 18, 2009, 05:19 PM // 17:19   #13
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Guild wars is COORPG or CORPG a cooperative online role playing game since the PVP isnt included in the classifying of the game since pvp is neither RPG or Cooperative in the sense tht other players are trying to kill you! and yes i do agree that instancing is not the example that should be used for this arguement its the fact there is no other races in guild wars that a player can be and there is no direct PvE competition between players like in WoW or Eve where players can attack each other in the PvE environment !


Edit: wow i sounded like a dev :O!
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Old Jun 18, 2009, 05:20 PM // 17:20   #14
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Checklist.

1. Millions of players, playing the same game. Check!
2. Thousands if not millions of players playing together? Semi Check!
3. Online playability enabled? Check!
4. Storyline element often found in role playing games? Check!
5. PvP pitting massive amounts of players against each other and in coop teams? Check!
6. Special game play events? Check!
7. Hundreds, if not thousands of complaining fans? Check!

Sounds like a massive multiplayer online game to me, Just not a traditional MMORPG. Does guildwars being a CORPG lessen the desire to play or the entertainment value? No!

Should we quit GW and play a more traditional re-skinned MMORPG clone like LotrO or WoW? Subjective. (personal answer, NO!)

Should people stop stressing about things that don't matter? YES!
Should I end this post now, stfu and go to sleep. YES!
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Old Jun 18, 2009, 05:24 PM // 17:24   #15
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Huntmaster i wasnt saying anything like that, no references to stopping playing or moving on to more traditional online RPG's i simply replied to the OP and yes go to sleep :P ive seen many a player get banned due to stupid things done when being drained by fatigue!
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Old Jun 18, 2009, 05:25 PM // 17:25   #16
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It's massive and it's multiplayer, but it's not a massively multiplayer game.
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Old Jun 18, 2009, 05:30 PM // 17:30   #17
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eddie its not a literal classification..... Guild wars is officially classed by Anet as a CORP but ofcourse it is in the MMORPG market or more the ORPG market
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Old Jun 18, 2009, 05:33 PM // 17:33   #18
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Quote:
Originally Posted by Temidien View Post
So I usually ignore things like this but couldn't help myself today, my inner GW pride exploded out of me.

<--I'm Temidien in these posts

Here's a link to the article:
http://www.joystiq.com/2009/06/18/ai...nounced-specd/
It would seem that "Shagittarius" or whatever his name was, was most likely looking to troll you because not once was "Guildwars + MMO" mentioned together in the same sentence before he said his statement. I wouldn't worry about him too much, he most likely never played guildwars, therefore he doesn't know a thing about guildwars OR he was one of the weak minded people who left guildwars for WoW when all one wow player had to do was say "GW is ghey coem pley WoW OMGz Lulx"

Last edited by Bob Slydell; Jun 18, 2009 at 05:38 PM // 17:38..
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Old Jun 18, 2009, 05:49 PM // 17:49   #19
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"A rose by any other name would smell as sweet..."

Who cares what it is labeled?

Anyway, GW2 will be a MMORPG by any definition, so it will soon be a moot point.
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Old Jun 18, 2009, 05:53 PM // 17:53   #20
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I don't understand how deviating from the formula classifies you outside of a very loosely-defined genre. Almost all of the elements of GW can be found in other "MMORPGs", mainly the ones that DEFINE the genre:

1. Traditional RPG culture, verbage, etc.
2. Fully online community that requires players to play in environments in which other players reside (though there is no forced interaction). The game cannot be played offline and traveling through servers that are empty of players (I'm looking at your EU) does not mean that the potential for players to be there no longer exists.
3. Interaction with other players is encouraged. It may not seem that way with H/H, but to productively work through the game, one must take part in the economy. Even buying runes/dyes/whatever from NPCs relies on prices set by PLAYERS. I'm sure it's possible to play the game without once interacting with a person, but that limits gameplay extremely and is outside the bounds of what the developers intended. (use the Counterstrike example--I can load a map and play on a private server and shoot walls for 4 hours straight, but the game is still multiplayer whether I choose to be social or not)

If every game got its own genre for being different from the other games in its genre, then nothing would be unique.

ANet can call it what they want, it's still a damn MMO.
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