Since Guild Wars has nothing but Grind to offer players until release of Guild Wars 2 I've been playing World of Warcraft. Now that I'm hooked on World of Warcraft unless Guild Wars can offer something that would bring down the Giant I see no reason to leave World of Warcraft. Yeah, it's $15 a month but so far it seems worth every penny paid.
No subscription fee, is not worth a sub par game. World of Warcraft sets the par IMO.
I left WoW for GW and yes, I can afford any game I want to play. I think WoW is one type of game and GW is another time of game. To me, GW is the far superior product, even if I had to pay to play it.
*snip* I'm positive that these players have their storage overstocked with ectoes, rare items, and mini pets and probably have over 1,000 platinum. *snip[/B]
LOL at this, I wish it was the case for me xD
I am lucky if I have 50k overall at any one time.
As for the rest of the stuff, I will play both GW1 and GW2.
I'm sure when I see something awesome you can get in GW2 if you have a title maxed in GW1, I will certainly play GW1 and get that title.
Plus, GW1 is FUN. Whatever I feel like playing (i.e. Tombs [HA], Missions, Quests, or just killing monsters) I can find in GW1.
Can't wait to play the GW2 beta though ^_^
EDIT: No monthly fees in GW1 (and it will be like that in GW2 too) is big time awesome, I simply can't see myself paying for a game to buy it, then paying crapload of money over however many years to be able to actually play it (too bad for Aion though).
Not even mentioning that due to the kind of work I do IRL, sometimes I don't have access to fast (or any kind of) internet for a couple of months, and I don't want to feel like I'm wasting my money on something I'm not even using. I can skip playing GW for a week without feeling guilty, when I have something to do.
Last edited by Minami; Jun 14, 2009 at 01:21 AM // 01:21..
Like every game i play , i will test it and buy if it holds some interest to me
Quote:
Originally Posted by Fitz Rinley
Currently, I have no reason to purchase GW2
for those reasons: Lack of support for effective PvE play, direct assaults to undermine PvE effectiveness, lying about farm codes, making promises that are not kept, banning players for their screw-ups, lying about where these screw-ups happened (like saying it was minimal and only on Euro servers), failing to fix game glitches, bugs, problems that have been recorded in wiki for years, the constant effort to keep players in poverty and unable to achieve game goals, etc. mean I hold little interest in getting or promoting GW2. This inspite of the fact that the HoM has turned all of GW into a mere prep station to step into GW2.
"constant effort to keep players in poverty"
The XTH plus just playing the game gives you more than enough money to obtain virtually everything that is needed to outfit however many characters you want. Anet may restrict some farming (yeah kegging is dead but SF/RoJ seems to have been bullet proof for quite some time...) but it positively throws money at you in every other fashion.
Or you know , you can use drops, collecters items or non uber epeen items. Most of my 10 characters have 5-6 collecters items at least and most of the heros used the BMP or /Bonus items. Only my main char has fully runed/insignia'd heros with shiney nice weapons.
"Undermining PvE effectiveness?" PVE Skills Say hello
How can you people complain about not having instances, as if there was anything at all good about them? Missions/raids (or whatever you want to refer to them as) will be instances, obviously, but there is no reason AT ALL anyone would want the entire world to be instanced.
.
I'd like a free roam world where you can meet people out in the jungle or deserts. Thats fun! But they have to do it a certain way. I'v played Eq, so I know all about boss campers and people who train monsters to wipe out parties.
Instances stopped all that completely. You also don't have to play a zone for 8 hours just to get a single drop you want. You can go out and the monsters are waiting for you. But in a shared zone, other people have probably already killed the monsters and are camping. Which means unless they let you in to their party, you're screwed for that day and every other day people are camping. On the flip side, if they do let you in, you either have to wait til you get a drop (if they are still personal) or wait until the party LETS you have the drop. One way I can see to fix or atleast reduce this problem is to add in different servers. You can switch servers to find one that is nearly empty and then play there. I would love that!
Guildwars 1 offers a lot of relief from common MMO bs, which is one reason I enjoy it so much. I'm eager to see how GW2 handles all the aspects of the game. No matter what I am sure that some of it will appeal to me and other stuff will get on my nerves.
Just about every game has pros and cons, and every player is different and may share in some likes and dislikes, but dislike aspects others like and vice versa.
And World of Warcraft might be a great game, I have no idea. Never played it. But its nothing original and some of us older games see warcraft as a clone of warhammer. But thats an offtopic discussion.
Warhammer>Warcraft.
Last edited by HuntMaster Avatar; Jun 14, 2009 at 02:19 AM // 02:19..
I will not move on to GW2 because of all the whiners this game has. I have never seen so many people cry over PVE skills. I mean do you actually NOT want to enjoy this game? Do you want it to be so hard it’s not enjoyable? I like playing THROUGH the game. If you think a skill is broken don’t use it. If you want the game to be a challenge, don’t use a certain skill, bring a different group, play in HM, etc....so NO I’m not moving on and I have pretty much stopped play GW because of the ridiculous nerfs.
I like to enjoy this game but it's too easy. Even in Hard Mode there is a lack of challange. It's just as right or wrong like your statement.
I also add that I don't like to pay 40-60 euro's for a game that I run through under 8 hours. Example: I bought Assassin's Creed for XBOX360 and completed it under 6 hours with a ~700G score. Damn those graphics... It's way too short.
Then there is your comment about brining no skills... Done that.
I wanted to enjoy some pugging and the team kept dying when they attacked fire imps. With a team of 3 monks in Normal Mode. "You're all balling up!" was their excuse. As a response to such jokes I had to do this:
Comment: Yes, you can deal 100+ damage on the Lich in NM.
Last edited by Ate of DK; Jun 14, 2009 at 02:30 AM // 02:30..
I'd like a free roam world where you can meet people out in the jungle or deserts. Thats fun! But they have to do it a certain way. I'v played Eq, so I know all about boss campers and people who train monsters to wipe out parties.
Instances stopped all that completely. You also don't have to play a zone for 8 hours just to get a single drop you want. You can go out and the monsters are waiting for you. But in a shared zone, other people have probably already killed the monsters and are camping. Which means unless they let you in to their party, you're screwed for that day and every other day people are camping. On the flip side, if they do let you in, you either have to wait til you get a drop (if they are still personal) or wait until the party LETS you have the drop. One way I can see to fix or atleast reduce this problem is to add in different servers. You can switch servers to find one that is nearly empty and then play there. I would love that!
Guildwars 1 offers a lot of relief from common MMO bs, which is one reason I enjoy it so much. I'm eager to see how GW2 handles all the aspects of the game. No matter what I am sure that some of it will appeal to me and other stuff will get on my nerves.
Just about every game has pros and cons, and every player is different and may share in some likes and dislikes, but dislike aspects others like and vice versa.
And World of Warcraft might be a great game, I have no idea. Never played it. But its nothing original and some of us older games see warcraft as a clone of warhammer. But thats an offtopic discussion.
Warhammer>Warcraft.
First off, Warcraft is a very good game. People may not enjoy aspects of it, and there is an elment of "grind" to it, mainly constantly upgrading gear through raiding every week, and PvPing for honor points which can be spend to buy PvP gear (similar to Balth faction), but the there's no more grind in WoW then there is in Guild Wars, I'd say less even. There aren't all kinds of titles with skills linked to them you need to grind away at in WoW. So that being said, if GW2 ended up more like WoW it would be a good thing in my opinion.
Now, about spawn camping... in WoW there have been a few "outdoor" bosses, meaning outside of instances that anyone can walk up to and attack. However, these aren't the type of bosses like in GW that people can solo. The old bossed were designed for a raid (a raid is simply a very large party of up to 40 people) of 40 people to kill, and the newer ones designed for a raid of 25 people. One guy isn't going to be camping a boss. One thing I'd like to see in GW2 is to make bosses actually a challenge, not easily solo-able. I'd like to see all bosses be more like Kanaxai or Mallyx.
But back on-topic... so the problem of camping boss spawns is fixed by simply making them un-campable by making them difficult. Also a long-respawn will prevent a raid from camping them. As for normal mobs... thats why there are multiple servers. It may be possible for 1 person to camp a few mobs, but you can always try a different server, or come back later. If you want a single-player game, go play one. MMOs should NOT be instanced, period.
Well Blizzard is completely genius and they screwed up on SC2,
And ANET is completely retarded so there definantly going to screw up on GW2
And Starcraft is much better than Guild Wars
Since Diablo 3 and Starcraft 2 are far from ready, i stick to this game for now. Too bad there is this abominable community that does nothing but demand and demand and demand and then gets something fun for free and is dissapointed regardless because they wanted more even tough they havent spend a penny on the game for two years and demands and demands and throws you outof the party because you use air of superiority instead of gliph of lesser energy and demands and demands...
Seriously: Most of you GW players are so spoiled, lazy and binary minded i want to punch you in the face and destroy your computers with a slege hammer. From the bottom of my heart: I love to hate you guys. It's truely a pleasure to be disgusted by so much entitlement.
I don't really want to get in a wow debate, especially since I don't play it. But I will reply to this post as best I can with the limited research I'v done into wow and my history with MMO's in general.
Quote:
Originally Posted by Back then
First off, Warcraft is a very good game. People may not enjoy aspects of it, and there is an elment of "grind" to it, mainly constantly upgrading gear through raiding every week, and PvPing for honor points which can be spend to buy PvP gear (similar to Balth faction), but the there's no more grind in WoW then there is in Guild Wars, I'd say less even. There aren't all kinds of titles with skills linked to them you need to grind away at in WoW. So that being said, if GW2 ended up more like WoW it would be a good thing in my opinion.
I do not mind grinding, I played diablo 1 for atleast 4 years and D2 LoD for over 6. I'v played all the FF games and reached the level caps on each and I'v played many, many other games that require some form of grinding to gain benefits. Its nothing new and no big deal to me.
As to GW being more like a traditional MMO, No, thats bad. Guildwars has great appeal because its different from the norm. Take away the uniqueness of guildwars and you will lose something special that many of us really enjoyed. World of Guildwars = bad!
Quote:
Originally Posted by Back then
Now, about spawn camping... in WoW there have been a few "outdoor" bosses, meaning outside of instances that anyone can walk up to and attack. However, these aren't the type of bosses like in GW that people can solo. The old bossed were designed for a raid (a raid is simply a very large party of up to 40 people) of 40 people to kill, and the newer ones designed for a raid of 25 people. One guy isn't going to be camping a boss. One thing I'd like to see in GW2 is to make bosses actually a challenge, not easily solo-able. I'd like to see all bosses be more like Kanaxai or Mallyx.
I know what and how camp spawning works in WoW and other MMO games, its nothing new and I never said anything about a single player camp spawning. If you read my post you will see I mentioned "Their party" because no single player in a MMO styled game can camp spawn bosses unless those bosses are greatly under their level, in which case no one would campspawn that boss because it would have no benefit outside being a jerk to a lower level character/group.
One of the great aspects of guildwars is the fact that it plays similar to a MMO yet you CAN solo if you want. Removing the ability to solo would be removing something many really enjoyed.
Quote:
Originally Posted by Back then
But back on-topic... so the problem of camping boss spawns is fixed by simply making them un-campable by making them difficult. Also a long-respawn will prevent a raid from camping them. As for normal mobs... thats why there are multiple servers. It may be possible for 1 person to camp a few mobs, but you can always try a different server, or come back later. If you want a single-player game, go play one. MMOs should NOT be instanced, period.
Making a boss encounter hard does not remove, in anyways, the ability to camp it. Having a long respawn time, in no way removes the ability to camp it. If it takes you an hour to make a plat from basic farming, yet the item the boss drops makes 5 plat but the respawn time is 30 minutes, the group of players would still be willing to camp spawn because the time versus profit is still benefical.
Now telling me to go play another game if I want to solo is ignorant. Guildwars features solo play, so the sequal should aswell. Its a popular option. Maybe if you don't like the option to solo, you might want to find a more traditional MMO, like Wow for instance which you seem so fond of.
You seem to have completely missed the point of Instanced zones in the first place and why they are so nice. You get your own private copy of a map, you can take your time and do not have to rush, or race against anyone else to kill mobs or bosses for loot. You can find a safe spot and rest while you are afk without any risk of being trained. You don't have to get up early and rush to a spawn zone to get a chance at a drop. You don't have to worry about a massive surge of players entering the areas and bringing lag spikes or stealing your farming spots.
These are a few of the benefits that instanced zones have and why guildwars was so special. Free roam, open zones also have benefits, like meeting up with people without having to rezone, finding random groups to join and getting help from someone passing by.
Changing guildwars to mimic that of a traditional MMO is both a good and bad thing. I say keep instanced zone but allow a higher capacity of players to group. Make instanced servers with a max capacity of 15-20. Change the max capacity for different zones depending on the difficulty. End game zones would have the highest capacity, so 50 players could work together to bring down the elite optional bosses.
One mistake guildwars could make is making required objectives group activities. You have seen the common attitude of the player base in this game. You either play what the majority likes or you won't have a place in the party, unless you get lucky. Plus you shouldnt have to put up with jerks if you dont want to, and if you want to play alone, you should be able to.
That is how guildwars started, thats what they told us we would get and thats what we want. If you or anyone else wants another reskinned clone of EQ, then by all means go play one. But don't demand guildwars fall in the same, played out, line of MMO styled games we've seen dozens of times over.
-And MMO's don't require more skill than guildwars. In MMO's its >Large groups>Time>Skill.
Atleast in guildwars it does take a modicum of skill to solo or play in elite areas. In a MMO with 20-50 people it just takes bodies to throw at the boss until its dead, while the clerics stand in the back ground reviving and buffing the meat missiles (attacking players). Which is something very old from EQ. Fighting dragons took no skill, just time and lots of bodies and clerics willing to rez/buff/rest/rez/buff/rest/rez/buff/rest.: Same applies to WoW during epic raids.
I'll be brief. I invested in having 4 chapters to play the game, pay once... free for life!
WTF would make a person stupid enough to dump such a game to begin with?
Just because you purchase and play GW2 doesn't mean you can't still enjoy GW1. By all reports they are going to be different game types, so the original will still hold great appeal to the fans who enjoy it.
Even if I get gw2, I won't quit gw1, and if anet closed GW1, I will not play GW2.