Jun 29, 2009, 06:26 AM // 06:26
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#41
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Academy Page
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Really, I hope that races are purely cosmetic. It's annoying enough creating multiple characters to PvE as different primary professions, but throw races into the mix, and the number of permutations increases quite a bit. I don't want to create a new character of the same primary profession just the try out a different racial ability
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Jun 29, 2009, 06:49 AM // 06:49
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#42
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Krytan Explorer
Join Date: Jun 2005
Location: European Union
Guild: ADL
Profession: E/
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If you took the six core classes and multiplied that with the five races, there would be 30 combinations to experience. For 90% of the players that would make 28 designs developed for the dustbin right there. People would never get the full experience, or only at the expense of playing low level content over and over until the game is simply thrown into the corner.
I'd rather saw the game open up to the idea of simply choosing your primary the same way you choose your secondary class. That way, players can really experience all the classes while choosing their own pace and the pugging would become easier towards the end, since all you need are 8 people, not 8 people in a special combination. No more doing the starter area for the fifth time, leveling up sunspear to advance for the fifth time and so on...
At the same time the danger of racial abilities invalidating most of the 30 combinations is really big. People will make rather binary decisions if one class/race combination is good. Either they only want that special class/race combination for its power, or they will shun it for not being perfect.
In my reasoning that would make even race specific abilities available to everyone. Imagine it as if there was a Norn, Asura, Sylvari, Vanguard and Charr title track. By choosing your race, you start with one of these title tracks and accompanying PvE skills already at maximum. You have to grind up the rest EotN style to "learn the ways" of the other races.
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Jun 29, 2009, 07:12 AM // 07:12
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#43
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Furnace Stoker
Join Date: Jul 2006
Location: behind you
Guild: bumble bee
Profession: E/
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Warrior should be taken out of the list.
my rational: every hero is a warrior, else they/we wouldn't be out fighting villians. hence warrior is something all profession should already have.
*waits*
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Jun 29, 2009, 07:16 AM // 07:16
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#44
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Grotto Attendant
Join Date: Mar 2006
Location: Done.
Guild: [JUNK]
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Quote:
Originally Posted by zwei2stein
Tauren druids are pretty, you furhater!
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I actually do like the cows. There are some interesting looks one could pull off. It wasn't pretty - but at least it was pretty darn visually stunning.
But that was kinda useless because the only reason why I wanted to try out WoW was to play it with some former GW guildies and they all decided to play for the Alliance. So it was either Alliance or bust.
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Jun 29, 2009, 07:47 AM // 07:47
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#45
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Frost Gate Guardian
Join Date: May 2009
Guild: Pshyco Ninjas [oGod]
Profession: R/
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Quote:
Originally Posted by Tender Wolf
And we can talk about it all we want; there's not much else to do. Talk and say what we think might happen since they haven't released any information, which they strongly need to do.
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The problem with releasing information is that a lot of it isn't final. However, what we do know is there's going to be, different playable races, a z-axis, Cantha/Elona cutoff, No more lux/kurz, and its 250 years ahead of GW1.
Probably learn more when it gets close to beta testing...
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Jun 29, 2009, 07:49 AM // 07:49
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#46
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Desert Nomad
Join Date: Aug 2006
Profession: Mo/N
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I hope they use the six core classes and simply make them deeper with each expansion.
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Jun 29, 2009, 08:02 AM // 08:02
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#47
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Pre-Searing Cadet
Join Date: Jun 2009
Location: Australia
Guild: No Guild Yet =(
Profession: N/Mo
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Wow, I just bought Guild Wars Prophecies and there is a Guild Wars 2 in development? I missed something big here :/ as long as I can get at least 2 years on Prophecies, EotN when I get that, and the other two campaigns I will be cool
The six core classes should be moved on to Guild Wars 2. If they opt to make classes limited to certain races, that will upset a few people. Not everyone wants to be a race they hate to play as a class they like...Happened to me in WoW. Thats why I came here
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Jun 29, 2009, 03:59 PM // 15:59
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#48
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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I hope you don't have to make different characters of the same profession and different race to try everything.
Either they allow us to change primaries (make ONE of each race).
Or each profession can be made only by one race (make ONE of each profession)
Or the primary is the race and the secondary is the actual profession (make ONE each race again).
But I would HATE to have to make 5 rangers to try all possible combinations for rangers.
Last edited by MithranArkanere; Jun 29, 2009 at 04:09 PM // 16:09..
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Jun 29, 2009, 04:03 PM // 16:03
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#49
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Krytan Explorer
Join Date: Aug 2007
Guild: ----//---//---//-----//----
Profession: W/
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The way proffesions and charcaters now are fine by me
The only concern is the race=certain proffesion...
In any case i think that the core proffessions should be kept.. Assasin removed... Ritualist kept and Paragon and Derv combine into 1.. thats my dream.
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Jun 29, 2009, 05:01 PM // 17:01
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#50
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Lion's Arch Merchant
Join Date: May 2007
Location: Denmark
Guild: Knights Of The Sacred Light [KSL]
Profession: Me/A
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My thougths
Assassin+Mesmer= Bard/thief
Rits are gonna be consumed by necros.
Paragon will be consumed by the warrior.
dervish and monk will merge.
elementalist are gonna stay elementalist.
Ranger is gonna stay ranger or added as a warrior varriaton.
And hopefully the Races are purely cosmetic.
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Jun 29, 2009, 05:29 PM // 17:29
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#51
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Desert Nomad
Join Date: Jul 2006
Profession: D/
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Quote:
Originally Posted by Willow O Whisper
My thougths
Ranger is gonna stay ranger or added as a warrior varriaton.
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Think about that for a second. Rangers/Archers/Rogues are completely different from warriors and fill completely different roles.
Even if the classes show up in completely different forms with different roles, and playstyles, having a whole new game to work in should allow them to completely redesign all 10 classes and allow them to show up in GW2, if Anet is willing to put in the effort.
However, now that I think about it allowing EVERY race to be allowed to be every profession will get incredibly messy. If they do bring back all 10 professions and have at least the 5 races we know about (humans, norn, charr, sylvari, asura)= a total of 50 different race/profession combos. Thats not even considering secondary professions, which Anet has stated they wish to keep the two-profession system.
So as much as I think restricting professions to certain races is a horrible idea, I don't see a better alternative and we can only hope they do it in a reasonable way.
Here is what I believe will happen with the professions if they unfortunately decide to go this route:
Monk and Dervish will merge (I don't like it, but its a very reasonable idea, considering GW2 will supposedly be mostly soloable). Will probably be called a Priest or Mystic.
Necros will consume most of the rits' abilities. Called a Spiritmancer?
Sins will take the mesmer abilities. Thief or something along those lines.
Paras and warriors will become one class, but most IMBA para abilities will be lost. If it becomes a more para dominated class (to go with the soloablility of GW2) then it will a Bard. If more warriorish, Paladin.
The rest will be the same.
I think I essentially said it with my last post, but to reiterate... in order to fill up our HoMs, we had to put one of each weapon, daggers, spears, scythes, etc... so there will almost certainly be a class to wield each of these weapons, whether it is combined with another class or not.
Last edited by shoyon456; Jun 29, 2009 at 05:37 PM // 17:37..
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Jun 29, 2009, 06:39 PM // 18:39
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#52
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Lion's Arch Merchant
Join Date: May 2006
Profession: A/
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I really hope they dont remove the "extra" classes like Assassin or Ritualist...Maybe a name change but not the way they are played(Like keep the chain system for Sins)
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Jun 29, 2009, 06:59 PM // 18:59
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#53
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Banned
Join Date: Jul 2007
Location: All over Tyria, Cantha, & Elona
Guild: The Eternal Night Vanguard [TEN]
Profession: R/
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I wouldn't mind if they merged the 4 extra professions with the core ones, but I also wouldn't mind if they kept them separate.
I really hope certain professions go better with certain races or are only available for certain races, as that would suck. People would be too busy playing every single possible combination to actually enjoy the game.
As for profession changes, it would be cool to change your primary profession but I think they'll stick with changing secondary only. If you could change your primary profession that brings up the whole "this prof is better with this race" thing.
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Jun 29, 2009, 11:36 PM // 23:36
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#54
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Jungle Guide
Join Date: Aug 2005
Location: Bellevue, WA
Profession: W/
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Quote:
Originally Posted by Bryant Again
The sting I always got when I didn't roll a Gnome Warrior : (
Please don't do the same to GW2 k thx
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I don't want to get too off topic, but in WoW you will soon be able to change your character's faction between Horde and Alliance, which implies you could do it twice to change your race. Never thought they would ever allow that.
http://blue.mmo-champion.com/1/18031...the-works.html
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Jun 30, 2009, 06:49 AM // 06:49
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#55
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Ascalonian Squire
Join Date: Jun 2009
Location: Georgia
Guild: The Syko Mafia [SOMA]
Profession: R/
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I would actually be happy if they combined a couple of the expansion classes into the core six; I especially like the idea of the Theif (Assassin/Mesmer) and a Necro/Rit hybrid.
As for racial traits, I think it would be a massive problem. I think we already see enough of the same profession combinations (A/E, W/Mo, Rt/N); tying these to races would only make the problem worse. I don't want to see only Norn Warriors and Asuran Elementalists, for instance.
The best route, in my opinion, would be like others have said here; make the race your "primary", character-locking decision; leave the "secondary" decision to your profession. Doing this would also fit in line with Anet's idea of making professionless armor sets and would hopefully unlock much more customization when it comes to first creating your character.
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Jun 30, 2009, 08:37 AM // 08:37
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#56
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Desert Nomad
Join Date: Jul 2006
Profession: D/
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Quote:
Originally Posted by Crash Override
The best route, in my opinion, would be like others have said here; make the race your "primary", character-locking decision; leave the "secondary" decision to your profession. Doing this would also fit in line with Anet's idea of making professionless armor sets and would hopefully unlock much more customization when it comes to first creating your character.
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I would say this is the best route in my opinion, however (dont wanna pull out the interview) there was a statement that they wish to keep the 2-profession system, with the ability of changing your secondary at will. Now of course, that was just talk, and they might have scrapped the idea alltogether. OR they might come back and say "we didn't say race wouldn't count as profession, gotcha again!"
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Jun 30, 2009, 09:02 AM // 09:02
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#57
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Wilds Pathfinder
Join Date: Jul 2005
Location: Finland
Guild: League of Extraordinary Explorers [LOST] (my one man guild)
Profession: Me/
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I would prefer the LoTRO approach that only certain races have certain classes available. Every race gets your basic holy trinity (healer, DPS, tank) but from there on it gets a bit diversified.
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Jun 30, 2009, 03:55 PM // 15:55
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#58
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Lion's Arch Merchant
Join Date: May 2007
Location: Denmark
Guild: Knights Of The Sacred Light [KSL]
Profession: Me/A
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Quote:
Originally Posted by shoyon456
Think about that for a second. Rangers/Archers/Rogues are completely different from warriors and fill completely different roles.
Even if the classes show up in completely different forms with different roles, and playstyles, having a whole new game to work in should allow them to completely redesign all 10 classes and allow them to show up in GW2, if Anet is willing to put in the effort.
However, now that I think about it allowing EVERY race to be allowed to be every profession will get incredibly messy. If they do bring back all 10 professions and have at least the 5 races we know about (humans, norn, charr, sylvari, asura)= a total of 50 different race/profession combos. Thats not even considering secondary professions, which Anet has stated they wish to keep the two-profession system.
So as much as I think restricting professions to certain races is a horrible idea, I don't see a better alternative and we can only hope they do it in a reasonable way.
Here is what I believe will happen with the professions if they unfortunately decide to go this route:
Monk and Dervish will merge (I don't like it, but its a very reasonable idea, considering GW2 will supposedly be mostly soloable). Will probably be called a Priest or Mystic.
Necros will consume most of the rits' abilities. Called a Spiritmancer?
Sins will take the mesmer abilities. Thief or something along those lines.
Paras and warriors will become one class, but most IMBA para abilities will be lost. If it becomes a more para dominated class (to go with the soloablility of GW2) then it will a Bard. If more warriorish, Paladin.
The rest will be the same.
I think I essentially said it with my last post, but to reiterate... in order to fill up our HoMs, we had to put one of each weapon, daggers, spears, scythes, etc... so there will almost certainly be a class to wield each of these weapons, whether it is combined with another class or not.
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Glad we understand eachother ^^. If they are gonna merge i woulden't mind the mes/sin merge after all they share both god and their skill in illusion it could turn out to be one hell of a proffesion ^^. Possibly with the choice of either melee combat or mind bending magic. GO THIEF/BARD .
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Jun 30, 2009, 04:02 PM // 16:02
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#59
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Desert Nomad
Join Date: Jul 2006
Profession: D/
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Another possibility I left out is the Chronomancer, which was essentially shelved after Utopia went bust.
Sins could take on a completely different aspect, and instead mesmers will "evolve" into Chronomancers. Really all we have to go on is speculation.
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Jul 01, 2009, 08:03 AM // 08:03
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#60
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Ascalonian Squire
Join Date: May 2009
Location: Canada, eh?
Guild: Disciples of Nocturnal Chaos [DoNC]
Profession: E/
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Race = visual appearance.
Racial abilities = small ability, just enough to make each race different from each other.
Proffesions = usable by all races.
Everyone's happy. If Arenanet does not follow at least two of those things, I'll hate GW2 more than I would have. But I'll still buy it. If arenanet does all of those things, I'll love GW2 more than I would have. I'll buy it. If Arenanet does the opposite of all those things, I'll hate GW2, and want to light it on fire. But I'll still buy it. And play it. For the rest of it's lifetime. And then wait for GW3. And buy it.
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