Jun 28, 2009, 07:36 PM // 19:36
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#1
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Krytan Explorer
Join Date: Apr 2007
Location: UK
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Professions for GW2
I was thinking about this last night. We know there will be a new race coming into GW2, the lovable tree/nature type characters, Sylvari, but what will the professions be and will they be race specific. I heard a while ago that certain classes will only be available for certain races, is this true?
For example, the core professions like Warrior, Monk and Elementalist will possibly be available for all races, as in EotN there are rare Asuran Warriors etc, even though they would be too small to actively be a hardcore warrior, but hey ho, lol.
What about Ritualist? Are they going to be destroyed? Is the Necromancer going to be carried on?
Oola in EotN is a talented Necromancer, highly regarded. So perhaps they will be the only species of character who can choose the Necromancer class. They specialise in magic, so Elementalist would be the obvious choice as an Asuran, but the dark arts and manipulating magic could lead them to be a perfect Necromancer class.
The Norn obviously pride themselves on the hunt, so Warrior and Ranger wpuld be obvious choices for their species. But what about the new Sylvari race. If they are at ease with their surroundings and nature, it sounds very much like a Ranger type species of creature.
Looking at the Charr, a fire elementalist brought on the searing, but they have shown that they have many professions, warrior, and even a ritualist has been seen during the mission where you have to rescue captive Charr friends of Pyre Fierceshot. Would they be profession specific?
Humans could perhaps be the only race that studies the Assassin art. The skill Vanguard Assassins perhaps points to this, as well as Vael, Anton and Zenmai being human who help you in your travels. All assassin heroes are human. But I've heard that assassins will be killed off.
I could go on, but I'll let you guys comment. Are certain professions being killed off? Are certain professions going to be limited to certain races do you think, and are there going to be the basic professions, like Monk, Warrior and Elementalist available to all races?
Last edited by Angel Killuminati; Jun 28, 2009 at 07:45 PM // 19:45..
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Jun 28, 2009, 07:42 PM // 19:42
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#2
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Banned
Join Date: Jul 2007
Location: All over Tyria, Cantha, & Elona
Guild: The Eternal Night Vanguard [TEN]
Profession: R/
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Nothing is confirmed yet due to the lack of information being given regarding Guild Wars 2. However, I'm sure ANet will allow all professions available for all classes. It wouldn't be right if they didn't.
And if you look at some of the NPC's in GWEN now, I'm almost positive they'll do that. Examples:
Jora: Norn Warrior
Sif: Norn Ranger
Egil: Norn Paragon
Avarr the Fallen: Norn Necromancer
There's some quest in Norn land where you have to protect a Norn that's a ritualist.
Vekk: Asura Elementalist
Oola: Asura Necromancer
Renk: Asura Warrior
So as you can see, various professions are already linked to various races. So I'm sure ANet will implement any profession available to any race. However, whether or not they'll keep all 10 professions is also unknown; there have been rumors that some (like the non-core ones) will be removed. We just have to wait and see.
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Jun 28, 2009, 07:43 PM // 19:43
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#3
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Hall Hero
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Certain professions are definitely being taken out. Hopefully if ANet ever introduces new classes they keep them to PvE only, since it'll be a bit less stressful to balance them.
In terms of what classes they'd allow, I'd feel it'd be best to take it back to the core six. Each had a role on the battlefield, each brought something different, simply happiness.
I'd really hope that they allow all classes to be any race, otherwise it'd be a bit stale.
@Tender Wolf: Nice, that's even further encouragement to permit all races to be all classes : D
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Jun 28, 2009, 07:48 PM // 19:48
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#4
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Krytan Explorer
Join Date: Apr 2007
Location: UK
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Quote:
Originally Posted by Bryant Again
I'd really hope that they allow all classes to be any race, otherwise it'd be a bit stale.
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The only thing that sprang to my mind is that if some professions were race specific it would help with mixing of different races. Going to a town and seeing mostly Charr would be a bit boring. If some classes, not all, were race specific then it would mix things up a bit and make parties have different races. A bit more varied.
I can see the problem with my above statement though, forcing people into choosing a race just because they want to go a certain profession would be a bit unfair though, but it was just food for thought.
It seems the Norn will have the shape shifting ability, so that screams Warrior and Ranger class to me. How can you shape shift into a Bear and use magic spells. The bear signifies power and brute strength. Obviously if they bring in other forms...like the Raven and Wolf, perhaps this could alter things a bit. Most Norn shift into bears though from what I can gather.
Last edited by Angel Killuminati; Jun 28, 2009 at 07:51 PM // 19:51..
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Jun 28, 2009, 07:52 PM // 19:52
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#5
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Banned
Join Date: Jul 2007
Location: All over Tyria, Cantha, & Elona
Guild: The Eternal Night Vanguard [TEN]
Profession: R/
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^^^ It's hard telling if people would go with the race or profession they want most, but regardless, say one race or profession is really popular. That would still get boring because there'd be a bunch of them running around too.
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Jun 28, 2009, 07:52 PM // 19:52
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#6
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Ooo, pretty flower
Join Date: Jan 2008
Location: Citadel of the Decayed
Guild: The Archivists' Sanctum [Lore]
Profession: N/
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To further Tender Wolf's point regarding the Norn - in the EotN Wintersday quests we meet a Monk craftswoman Norn and a Ritualist Skaald Norn.
Anyways, how I see it (and I think there are more threads on this - would say use search but it's disabled), the expansion professions will get merged into the core professions, and the core professions will get renamed.
Ritualist->Necromancer and Monk
Paragon->Warrior and Ranger
Assassin->Warrior/Ranger and Mesmer (Mesmer gets the magical stuff, either Warrior or Ranger get the daggers and crit strike)
Dervish->Warrior and Monk
Some concepts may get wiped completely, and be given a lore explaination, but the core professions should be staying - at least, I hope so.
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Jun 28, 2009, 07:56 PM // 19:56
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#7
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Desert Nomad
Join Date: Oct 2005
Profession: Mo/
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I'd be very surprised if they limited professions to classes.
Hopefully they take out all the additional classes and keep the original six.
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Jun 28, 2009, 07:57 PM // 19:57
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#8
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Krytan Explorer
Join Date: Apr 2007
Location: UK
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Quote:
Originally Posted by Tender Wolf
^^^ It's hard telling if people would go with the race or profession they want most, but regardless, say one race or profession is really popular. That would still get boring because there'd be a bunch of them running around too.
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I do agree, but one thing Anet need to really balance out properly is the transformations of the Norn. They need to make sure that's not too over powered, or most players will see the forms and additional attributes gained by it, and pick them. Especially new players.
I may be assuming here, but I think a lot of new players choose warrior because of charging into battle and slicing enemies. If they notice that Norn can shape shift, that might encourage new players into choosing Norn from the start, therefore filling towns with newb Norns.
Obviously Bear form would have greater strength and power, but to offset this, like many Warrior skills currently that improve armor rating, perhaps your movement could be slowed for the duration of the transformation, forcing you to choose when best to use it. In quick battles it would be silly to use it, as your team would run on, leaving you strolling behind. But in longer fights, Bear form would turn you into a tank of sorts, for a specific time scale.
I see 'mending' norn in bear form on the horizon now, look out!
Last edited by Angel Killuminati; Jun 28, 2009 at 08:02 PM // 20:02..
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Jun 28, 2009, 07:57 PM // 19:57
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#9
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Krytan Explorer
Join Date: May 2008
Location: Hrvatska
Profession: N/Me
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Ritualist and Necromancer merge is possible.
Chronomancer also is possible.
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Jun 28, 2009, 08:00 PM // 20:00
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#10
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Desert Nomad
Join Date: Jul 2006
Profession: D/
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Another day another GW2 thread...
We know nothing about GW2, they have never confirmed or denied that certain professions would be race specific. But if they want to produce a good game, I don't think it would be good to limit players to choosing a specific race in order to be a specific class, or being gimped and called a noob for choosing the asuran warrior over the norn warrior.
Chances are that the classes as we know them will not exist, they will take on different names and forms. My hope is that they will not condense the 10 classes, and instead rework them to all be balanced and viable, perhaps completely changing the gamestyles of them. Giving us the 6 core classes and then trying to spoon feed us back the other 4 in expansions would disappoint me and limit me, just like with the race specific classes. And more importantly, to people hoping they take out the extra 4 professions, a main point of GW2 is to redo all of these professions CORRECTLY this time. There is no reason to limit professions if all of them are balanced from the start.
I know it would disappoint any player to have their main "killed off" and would feel like a betrayal from Anet (not like we haven't felt enough of that already imo). The classes you mention (the holy trinity of monk, warrior, and ele) are staple classes found in all mmos, and will probably be available to all races. If they are smart enough not to cut out any classes, then sins, rits, dervs, and paras will be reworked and probably race specific. I dislike the idea, but it seems to be the way they are going and we can only guess.
If they do decide to simply cut out a class, in particular my main Derv, and if the game is actually good, you will see a QQ fest like never before. I mean, how will my characters' descendents like being told "ah your great GWAMM grandfather...too bad his class is dead now." However, it is my strong belief that classes will appear at one time or another in GW2, whether in the beginning or not, because in the HoM you are forced to place spear, scythe, bow, sword, etc... The classes will just probably be changed dramatically.
PS: I think once summer hits we see more and more GW2 threads
Last edited by shoyon456; Jun 28, 2009 at 08:04 PM // 20:04..
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Jun 28, 2009, 08:00 PM // 20:00
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#11
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Lion's Arch Merchant
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There's nothing wrong with keeping the core six themes....as long as they devour the other four and take their stuff.
Give ritualist summoning to necromancers, allowing them to call up the spirits of the dead as well as the bones. Placed along the curses line, spirits could transfer conditions or hexes onto their targets, or use large area effects to bring forth the bad juju.
Weapon spells go to the monk and the elementalist. Shield of Judgement, anyone? Conjure Lightning? What if Strength of Honor wasn't just a little yellow triangle, what if it turned the warrior's sword into a giant, glowing blade of holy fire?
A lot of the paragon could just go back into the warrior, buffing the tactics side of gameplay into a viable leader, not just a stance tank.
Assassin combinations could go back into the mesmer, giving them the darker side of Lyssa. Remember the old art, in which mesmers held rapiers? Giving them a non-caster option would be a cool bit of versatility, capable of both fast casting and swift striking.
Personally, though, I find myself hoping for a classless system, one which is purely attribute based. But that's another story.
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Jun 28, 2009, 08:15 PM // 20:15
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#12
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Wilds Pathfinder
Join Date: Oct 2005
Profession: A/
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who cares about GW2 anyway? It will be nearly 2 more years so stop talking about it please
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Jun 28, 2009, 08:33 PM // 20:33
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#13
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Never Too Old
Join Date: Jul 2006
Location: Rhode Island where there are no GW contests
Guild: Order of First
Profession: W/R
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While there has been no announcement about which classes will be merged and how, ANet has said that they will keep the dual profession system. So we will still be able to fill the gaps in our character's profession with a secondary.
__________________
That's me, the old stick-in-the-mud non-fun moderator. (and non-understanding, also)
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Jun 28, 2009, 08:58 PM // 20:58
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#14
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Lion's Arch Merchant
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I just hope Necromancers remain, even if they get renamed to warlocks or whatever.
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Jun 28, 2009, 08:59 PM // 20:59
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#15
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Hall Hero
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@Shoyon:
What the "holy trinity" was in Guild Wars was a teambuild that focused on "tanking and spanking": Warrior aggros mob, Monks heal Warrior, Ele's cast AoE out of the aggro range. In other words it's pretty darn gamebreaking since it belittles every single battle.
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Jun 28, 2009, 09:06 PM // 21:06
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#16
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Desert Nomad
Join Date: Jul 2006
Profession: D/
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Quote:
Originally Posted by Bryant Again
@Shoyon:
What the "holy trinity" was in Guild Wars was a teambuild that focused on "tanking and spanking": Warrior aggros mob, Monks heal Warrior, Ele's cast AoE out of the aggro range. In other words it's pretty darn gamebreaking since it belittles every single battle.
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While it was used as the basis of early teams in FoW/UW, the holy trinity more accurately refers simply to the warrior, monk, and ele, because they are the core classes common in nearly all games, and yes, essentially all game content can be accomplished with only these classes.
I was referring to the fact that cutting out the extra classes in GW2 instead of reworking them would be equivalent to going back to that.
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Jun 28, 2009, 09:06 PM // 21:06
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#17
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Banned
Join Date: Jul 2007
Location: All over Tyria, Cantha, & Elona
Guild: The Eternal Night Vanguard [TEN]
Profession: R/
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Quote:
Originally Posted by Grim Aragorn
who cares about GW2 anyway? It will be nearly 2 more years so stop talking about it please
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I hope it isn't 2 years. It was supposed to be released this year and I was dying then. Two more years? Totally irritating.
And we can talk about it all we want; there's not much else to do. Talk and say what we think might happen since they haven't released any information, which they strongly need to do.
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Jun 28, 2009, 09:07 PM // 21:07
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#18
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Grotto Attendant
Join Date: Mar 2006
Location: Done.
Guild: [JUNK]
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Quote:
Originally Posted by Bryant Again
I'd really hope that they allow all classes to be any race, otherwise it'd be a bit stale.
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I don't care about stale, I care about pretty.
You should see the mother of all hissy fits I threw when I tried WoW and saw I couldn't make a pretty druid! (And don't get me started on the shitstorm that followed after I was told that I can't play with the guys of the opposite faction.)
Bloody bastards!
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Jun 28, 2009, 09:09 PM // 21:09
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#19
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Grotto Attendant
Join Date: May 2005
Location: The Netherlands
Guild: Limburgse Jagers [LJ]
Profession: R/
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As long as there is a character that can use a bow and arrow I'm happy. Or a gun, Or lazors.
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Jun 28, 2009, 09:10 PM // 21:10
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#20
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Lion's Arch Merchant
Join Date: Jun 2009
Guild: Protectors of Fate [GoF]
Profession: N/Me
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If the professions are limited to a specific race, ANet would be making a big mistake. A BIG one. I want a hammer Asura!
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