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Old Jun 17, 2009, 01:00 PM // 13:00   #461
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@Toxic onyX: Yeah thanks for the uncalled for flame, you're obviously very grown up. Very adult way of having a discussion...

I was talking about the SF SKILL, not the A/E build. There is nothing wrong with the skill itself. The build could be fixed by changing any other skill in the bar if it's not what anet intended to be, or by changing the missions that are being speedcleared.

This is just ONE profession that can do something "broken", with just ONE build. Ursan allowed EVERY profession to breeze through any mission easily in groups.

There's a difference between playing PvE in groups or playing solo.
Of course ursan didn't work in PvE when playing solo with H/H. It required a group as you yourself explained. Still, anet nerfed it, because everyone was running ursan.
A/E permasin works ONLY for farming, running and the occasional speedclear, ONLY on assassins. That's certainly not 90% of the game. Any other proffession can't use SF in this way, reducing that percentage even more by 1/10th. That makes it less "broken" imo.

New broken-balace-o-meter:
Ursan: allowed ALL professions to breeze through ALL chapters 100% of the game. Logically Anet fixed the skill.
A/E permasin bar: allows ONE profession to SOLOFARM (no effect on PvE), RUN (little effect on PvE as there are many more running builds for many professions), or speedclear a small percentage of PvE. That last bit might need a fix, but that doens't automatically mean SF needs to be addressed. I was simply saying a solution could also be found in the missions that are currently being speed-cleared or in another skill from the permasin bar.

Maybe that's a bit clearer. I'm sorry if my previous post might have been unclear to you.
But tbh, I kinda dislike the way you handle a discussion, so I'm not gonna bother explaining myself to you anymore.

@faraaz: good example good post

Last edited by Sjeng; Jun 17, 2009 at 01:03 PM // 13:03..
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Old Jun 17, 2009, 01:04 PM // 13:04   #462
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Originally Posted by Sjeng View Post
speedclear a small percentage of PvE. That last bit might need a fix, but that doens't automatically mean SF needs to be addressed.
Indeed. Add Stormcloud Incubi to every area in Underworld, FoW, DoA & double their number in every dungeon. Instant end to all the q.q storm.
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Old Jun 17, 2009, 01:07 PM // 13:07   #463
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or simply give the soulrending shriek skill to some existing creatures in those speed-clear areas. problem solved. permasins can still run/farm. everybody happy.
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Old Jun 17, 2009, 01:09 PM // 13:09   #464
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Before there were UW and FoW speed clears I could EASILY find a pug to do FoW, and occassionally UW. Most teams went off the balanced team build of 1 tank, 2 Monks, 1 SS, 1 Ranger, and 3 Nukers. But I was able to join in using my Mesmer as a Mesmer (not a fast cast nuker) and Rit a few times.

Now, the only hope of doing anything in UW or FoW is to join a Speed clear team or find a partner for a 2 man trip (600/Smite, 55/SS, etc.). Speed clears have killed the chance to PUG this areas, and I believe that wholeheartedly. There have always been heavy farming there, but now there is nothing but farming. The only chance most people have of doing anything there is to join a speed clear team (which limits classes significantly) or to find a guild that does them.

I'm not a fan of most farming. I do it some, but I play to have fun, not to 'farm'. I'd be happy if they made the game something people did to have fun, not to 'have more than you'. I know some people enjoy the 'economy' game and making money is important to their enjoyment. I don't, however, feel that was an aim of the game developers. Shadow Form is among several problems for PvE, and most likely the largest. I'd be happy if they reverted it back to when you couldn't keep Shadow Form up 100% of the time.
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Old Jun 17, 2009, 01:27 PM // 13:27   #465
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With all due respect: Please read a bit before you post. SF isn't the problem. Speedclears are. Changing the area so speedclears aren't possible anymore, is the best solution, because nerfing SF will only force people to find the next easiest way to speedclear with a different build. And they WILL find a way. Nerfing SF again will not solve the speedclear problem, plus it will hurt people who love farming. (well it's been explained in posts above).
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Old Jun 17, 2009, 01:31 PM // 13:31   #466
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Originally Posted by Improvavel View Post
Henchies and heroes don't recognize [ROJ's AoE] either and that is certainly not fun. So I for once will be happy it will go as it will make my game easier and not harder. :P
Yeah, but H/H also don't recognize Firestorm, Meteor Shower, Splinter Weapon... They don't recognize AoE at all.

Fix that before you start worrying about fscking with ONE barely OP skill. Just because they don't recognize it as AoE doesn't mean they won't move out of it. It means they won't move out of it BECAUSE it's AoE. If they switch targets, do that weird "I have a condition. Run awaaaaay" thing, etc... they'll still leave it.

Their concept of balance is laughable. Not only do they listen to the endless QQing from sites like this one, but they cripple legitimate builds in order to make trouble for the gimmicky ones.

So yeah. RoJ will probably end up like an elite Spear of Light, SF will be nerfed again either to no real effect or perma will be destroyed (but without, of course, removing any of the added maluses intended to nerf perma in the past, making it yet another unusable elite).
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Old Jun 17, 2009, 01:39 PM // 13:39   #467
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I can see it now, the farmer is going to see his dead shadow form lying on the ground and a light bulb will go on above his head and he is going to think, “Oh how great it is going to be to join a group just to play normal.” /end sarcasm

Here is what I predict will happen. Farmers will adapt and have a new farming build before the next day or Temple of Ages will be place full of solo farmers (see DoA) with no one wanting to take 2 hours to complete a mission they had done before.
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Old Jun 17, 2009, 01:53 PM // 13:53   #468
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Originally Posted by Targren View Post
but without, of course, removing any of the added maluses intended to nerf perma in the past, making it yet another unusable elite.
This bit is important I think, because what this essentially allows is for new farm builds to be designed around the same old PvE content. This again, goes back to the point I made earlier where it is the content that is at fault, NOT the "OP Broken Insta Win Buttonz of Doom" aka Shadow Form, RoJ & what have you. If Anet wants to balance this game, they need to do it by reworking PvE, not by killing skills recklessly. If Shadow Form IS nerfed, people will work out some other farm for it, may it be 600/smite or OF Tank or whatever else works out to be a good option.

So please, before you demand that Anet kill all the builds and blame the terrible, evil farmers from hell, think about why GW is broken in the first place.
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Old Jun 17, 2009, 02:53 PM // 14:53   #469
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you only need to read this page in the thread to realise why PvP players laugh at PvE players, PvP strive for balance, PvE is split, some ppl want a more balance dgame, some simply want all "teh phat lewt" to prove their leetness in game.

@ Sjeng, your post above was hilarious, I don't flame but I will answer any post with a glaringly obvious fault in it, whilst I agree that SF on it's own is way less powerful than ursan was, it remains a non argument.

again to make it clearer SF is NOT used on it's own it is part of a broken bar that exploits the game mechanics completely so alluding to SF as not being a problem is in no way a solution it is a simply ignorance of the build around which it is based.

The reason you cannot counter SF as a standalone and ursan is for the fact that the ursan skill is a sealed deck build, so in using ursan you CANNOT use any other skills picked in your orignal bar.

when you talk about ursan you talk about the sealed deck that it presents when you change form and in that the SF bar is fantastically more broken than the ursan sealed bar ever was.

You then say that "A/E permasin works ONLY for farming, running and the occasional speedclear" occasional speedclear??? are you trying for understatement of the century? ToA is full to the rafters non stop with a-e lfg FoWsc, UWsc add the fact that a perma can solo run/clear/complete just about every area, mission & dungeon but you still do not consider the perma-bar as broken? (are you an a-net dev in disguise by any chance?)

the only thing I agree with you on is that SF should not be killed however it should be changed, simply changing it so you can be targetted by spells would be enough to slow the SC culture considerably and in effect slow perma-sins down to a level where they can still tank etc.. but cannot do 90% of everything in the game solo (if they wanted) yes Sjeng this is the 90% I was alluding too, not 90% of the playerbase using the SF skill.

btw I didn't ask you to explain yourself to me and wouldn't think of doing so, however saying SF isn't a problem and ignoring the rest of the skill bar that makes the broken build then alluding it's use as a solo skill against ursan was simply ridiculous. (so plagurising my broken-o-meter was kind of stupid tbh)

SF is a problem in that it is temporary godmode in the majority of situations, no one skill should allow that, add to this the fact that you can chain this god-mode through the use of 1-2 other skills (depends whether you use a BU)... you see the problem? btw I also think this about OF and think that should be changed also by removing the armor buff, no one skill should allow you to not receive damage from spells/hexs and physical, they should either be anti-spell or anti-phys not both.

Given the amount of time it takes a-net to even begin to think about balancing a skill could you imagine how long it would be until they changed every single mission , dungeon & instance so ppl couldnt perma there?

Why advocate a change to the whole game when a change to 2-3 skills can achieve the same thing?

Last edited by Toxic OnyX; Jun 17, 2009 at 02:57 PM // 14:57..
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Old Jun 17, 2009, 03:21 PM // 15:21   #470
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I'll ask again: WHY NOT CHANGE IT BACK TO 2007 VERSION?

It lasted about 20 seconds, 60 seconds recharge. With Arcane Echo you could make it 40 seconds for the cost of 15 more energy, recharge could be lowered by Deadly Paradox to 40 seconds... and you could maintain SF for a minute, then you had to wait while SF recharges, then AE returns to normal and has to recharge too.

Semi-perma was available, some people managed to make it, but speedclears were impossible. Even if one took QZ and went A/R, he would only be able to do it once, but then he would have no energy or place on the bar to attack or use e-management.

Revert it to the state it was in 2007 and it should kill Speedclears.
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Old Jun 17, 2009, 04:03 PM // 16:03   #471
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Originally Posted by Toxic OnyX View Post

Why advocate a change to the whole game when a change to 2-3 skills can achieve the same thing?
Because it wont...the game is designed in an easily abusable fashion. Look at 55 hp monk or 600 smite with visages in UW. If anet were to reprogram AI such that melee could recognize when they are beating on a target ineffectively, they retreat? Maybe update skills to give Aatxes dervish secondary with Rending Touch? Things like this will go a LONG way towards killing ALL the abuse in PvE such as Shadow Form, 55 hp, 600 hp, OF tank, Sliver Armor etc etc etc.

If you kill 2-3 key skills, then I guarantee that people will adapt to the point where an alternative is worked out. For example, keg farm. That was pure genius when it first came out, because it needed some simple but out of the box thinking to realise that you could go all the way AROUND with Budger, clearly something Anet devs DIDNT think of.

Then the counter argument could be made that when alternatives crop up, nerf them too, to the point where nothing is left to abuse in the game. But this event horizon will not be reached for ~2 years IMO, given how many skills there are in the game, and the vast variety of viable options, until eventually (if the guru q.q is taken as the gospel truth), you have a game where every farming build is killed in a "utopia" of "balanced gameplay" where the 100 or so players left will pat each other on the back about a job well done...

Do I think this is realistic for a game like Guild Wars, considering current circumstances (with a sequel on the way already) ? No I do not.
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Old Jun 17, 2009, 06:00 PM // 18:00   #472
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There are two problems with reworking PvE instead of reworking skills to achieve balance.

First off, there is no guarantee that the reworked PvE would be any less abusable. More likely, it would simply have different potential exploits.

Secondly (and more importantly), it takes time. Much more time than it takes to modify a skill. Seriously, how long would it take to remove the health loss from SF and copy-paste the dervish-avatar-disabling code to SF? Not long. Heck, you could even remove the damage penalty, and it would have taken all of 10 minutes.
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Old Jun 17, 2009, 06:21 PM // 18:21   #473
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I want SF changed but I don't want it smiter boon'd.

It should be a powerful utility skill so assassins don't loose an elite due to farming. Maybe like "For 5...25...30 seconds, you move and attack 33% faster, and take 25% less damage from attacks. When this skill ends you loose half your life".

It would still be a pretty nice skill in my opinion, but wouldn't be used for farming.
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Old Jun 17, 2009, 07:12 PM // 19:12   #474
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Originally Posted by Abedeus View Post
I'll ask again: WHY NOT CHANGE IT BACK TO 2007 VERSION?
and admit they were wrong?
they most definitely should allow the possibility of rollback of fail skill tinkering, but they never do.
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Old Jun 17, 2009, 07:21 PM // 19:21   #475
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like I said just a minor change would make all the difference

SF cannot take or deal physical damage but you can be targetted by spells/hexs
DP sin skills recharge 20% faster (debuff from 33%)

those 2 alone would make a huge difference and should be easy to change for the devs

then add AoE scatter to RoJ, remove AoE Damage from CoP and SC are slowed down considerably, still viable, just, but no huge advantage over a balanced team
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Old Jun 17, 2009, 07:31 PM // 19:31   #476
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I'm starting to think that this thread should be called "Guru 7 - CMs 0"

Man, I feel sorry for the CMs right now. Their job has to be a pain in the butt when their company pisses off so many players (and btw, I've looked on other forums and other parts of the "community" are just as pissed off).

On a side note, how long has it been since we had a skill update now?

We had a balance one May 14th that didn't really introduce anything new, but when was the one before it?

Last edited by Karate Jesus; Jun 17, 2009 at 07:38 PM // 19:38..
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Old Jun 17, 2009, 07:38 PM // 19:38   #477
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On a side note, how long has it been since we had a skill update now?
Haha, April 1st ^^

Otherwise, March 5th.

Last edited by Arduin; Jun 17, 2009 at 07:41 PM // 19:41..
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Old Jun 17, 2009, 07:42 PM // 19:42   #478
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And these players can now already play for fun.
I do.
The problem here is that people seem to expect that the farmers will switch to running normal teams after the nerf.
They won't. They'll move onto their next farming ground.
Which means if people are unable to get a team to do FoW shouldn't kid themselves that they'll magically be able to do so after the nerf.
The only people left will be the people who are bad at this game. Otherwise they'd move to the new next best thing.

And do you really want to play with those?
Of course farmers are going to find the next best thing, everyone should know that. Guild Wars was never and will never be fully balanced. That's not the point. If the next best thing isn't as powerful as the old best thing, then there's progress. There will always be ways to farm areas, I accept that. There will always be overpowered things, I accept that. However, when people start clearing elite areas in well under an hour, there is a problem. Take a look at the old overpowered builds before PvE skills/shadow form. None of them came close to being as powerful. If you nerf SF/CoP and fix the bugged RoJ, I'm positive that there will not be another build as powerful.

So, what does nerfing these 3 skills accomplish? It kills speed clears without killing farming. I really can't believe people think that completing the UW in 20 minutes is fine.
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Old Jun 17, 2009, 07:51 PM // 19:51   #479
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Originally Posted by Back then View Post
I want SF changed but I don't want it smiter boon'd.

It should be a powerful utility skill so assassins don't loose an elite due to farming. Maybe like "For 5...25...30 seconds, you move and attack 33% faster, and take 25% less damage from attacks. When this skill ends you loose half your life".

It would still be a pretty nice skill in my opinion, but wouldn't be used for farming.
I doubt it would be used for anything by primaries. The malus is still too heavy for a class that's already a glass cannon. That would be a gift to */A casters, but geez.
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Old Jun 17, 2009, 08:08 PM // 20:08   #480
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Quote:
Originally Posted by Sjeng View Post
New broken-balace-o-meter:
Ursan: allowed ALL professions to breeze through ALL chapters 100% of the game. Logically Anet fixed the skill.
A/E permasin bar: allows ONE profession to SOLOFARM (no effect on PvE), RUN (little effect on PvE as there are many more running builds for many professions), or speedclear a small percentage of PvE. That last bit might need a fix, but that doens't automatically mean SF needs to be addressed. I was simply saying a solution could also be found in the missions that are currently being speed-cleared or in another skill from the permasin bar.
Not diasgreeing here, but i think you should look at different perspective:

ONE profession to X - wrong. farming is rarely done on ones main, and rolling assassin farmer is quite simple. So, everyone has access to this farming god. ONE profession? Sure. But EACH player. Just like each player can roll Cryer.

Every player can abuse its brokenness, and it does work in majority of PvE, its just that it is not profitable to speed vq mineral springs ...

Compared to ursan it is limited for general pve, but mostly only because not everyones wants gwamm sin and because teambuild to capitalize on SF is not easy thing to pug for random missions ... compared to ursan where one did not really need to be part of ursanway to get imba out of it.
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