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content: ""; height: 100%; position: absolute; left: 100%; width: 10px; } /* Featured Items */ .show-ads .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem { float: none; margin-left: 0; overflow: hidden; width: 50%; } .show-ads .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem h4 { float: left; position: relative; z-index: 2; } .show-ads .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem dl { border-radius: 0 8px 8px 0; height: 91px; overflow: hidden; padding-left: 28px; position: relative; top: 11px; left: -10px; width: auto; } /* Remove 3rd & 4th featured sites */ .show-ads .t-footer .t-footer-featureItem:nth-child(3), .show-ads .t-footer .t-footer-featureItem:nth-child(4) { position: absolute; left: -99999px; } /* Med Rect */ .show-ads .footer-ad-medRect { margin-right: -490px; position: absolute; top: 45px; right: 50%; } A discussion on 7 heroes - Page 122 - Guild Wars Forums - GW Guru
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View Poll Results: Would you prefer to have 7 heroes?
Yes 1,114 82.15%
No 242 17.85%
Voters: 1356. This poll is closed

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Old Jul 26, 2009, 07:25 PM // 19:25   #2421
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Originally Posted by Kain Fz View Post
I'd think paying for slots would be a good idea.
5$ per extra slot?
Because so many players want 7 heroes, it would force us to pay if we were to use them, there for helping anet made tons of money!
I have no problem with paying for extra hero slots either. Somewhere between the 5-10 euro range per slot sounds reasonable and I'm sure Anet can use the money.

Although they should make it clear from the moment they decide to implement 7 heroes that it's not for free. So we don't end up in a situation like with the extra storage where people first thought they were gonna be free.

Last edited by Gun Pierson; Jul 26, 2009 at 07:34 PM // 19:34..
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Old Jul 26, 2009, 08:32 PM // 20:32   #2422
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I find it sad that people think buying hero slots would be ok...I think it is sad on so many levels I can't even post it right now.
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Old Jul 26, 2009, 08:40 PM // 20:40   #2423
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Originally Posted by DreamWind View Post
I find it sad that people think buying hero slots would be ok...I think it is sad on so many levels I can't even post it right now.
Can't make an omelet without breaking eggs.
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Old Jul 26, 2009, 08:49 PM // 20:49   #2424
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I voted yes, but what I'd rather see is that you can modify the skills of the henchmen, so their attributes stay the same but you get to choose which skills from those attributes they use, as some henchmen (cough Tyria cough) just suck.
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Old Jul 26, 2009, 08:53 PM // 20:53   #2425
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Originally Posted by Gun Pierson View Post
Can't make an omelet without breaking eggs.
Before they start making us pay for Hero slots, they had better make their purchase system absolutely fool proof.

One thing the free storage pane deal has taught us is that the system is chock full of bugs. Further, there was this incident in Germany, I think, where lots of people made totally legitimate purchases, and wound up perma-banned for their efforts.

Maybe a better way to gain those extra hero-slots would be through special quests. You wind up going there, killing that, all over the GW world.

That way, at least, you won't have to deal with getting perma-banned because something burped somewhere along the way...
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Old Jul 26, 2009, 09:15 PM // 21:15   #2426
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Originally Posted by Improvavel View Post
What exactly are your incredible loot farms you do with heroes atm?

What exactly would be your incredible loot farms if you could use 7 heroes?

I'm going to tell you a secret - Solo farming and Speed Clears (that require humans due to the ability to split or use of PvE only skills) are way way more rewarding in terms of loot that anything you can do with regular teams.

Ah, and by the way, I use 6 HEROES with 2 players or even when I'm solo! Does that mean I should be paying 3k to balance my loot?

And of course it would be easier! No henchies with bad builds!

Maybe to balance full human parties we need to force some players to run charge as their elite and healing breeze!

Oh wait, probably PUGS do that already...
Too bad solo farm and speed clear is only like 1% of the game....not to mention the likely chance that speed clears will be destroyed one way or another judging by all the complaint posts. 6 Heroes + 2 players is fine because you actually have to at least get the one player to cooperate.

Oh and bad pugs aren't exactly the only reason people choose heroes. Even with my guild which IMO has decent players you would see people just going for heroes because it saves them 20 min group forming time. THAT is the part that drives people away from pugs and go for heroes no matter how skillful the pugs are. Impatience is quite common nowadays. I could blow through areas with guild groups in 30 min, but since it took 20 min to form the group, why not just do it with heroes in 40 min? Saves me 10 min....I'm pretty sure alot of people think the same way.

Once Anet finds a good way to implement heroes that would make up for the group forming time/work difference between GOOD pugs and decent guild groups, then I'll bite. The current method of allowing human team to have "overpowered" skills is already proving to have problems...abuse in end game and too much grind for early game.

Quote:
Originally Posted by DreamWind View Post
I find it sad that people think buying hero slots would be ok...I think it is sad on so many levels I can't even post it right now.
Which was why I was thinking along the line of paying in-game gold to "hire" extra heroes. Aka Diablo 2 mercenary system...

Quote:
Originally Posted by vandevere View Post
Maybe a better way to gain those extra hero-slots would be through special quests. You wind up going there, killing that, all over the GW world.

That way, at least, you won't have to deal with getting perma-banned because something burped somewhere along the way...
Maybe a heroes weekly rental/hiring service for zcoins? Probably would be more popular than the rather useless everlasting fireworks...and would give some better use to the stacks of coins since so many people already have like 4+ bags already.

Last edited by UnChosen; Jul 26, 2009 at 09:19 PM // 21:19..
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Old Jul 26, 2009, 09:20 PM // 21:20   #2427
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Why stop at 7 heroes? Let me use 11 so I can pretend I'm in a real group for Urgoz or the Deep.

And make have some rediculously fun/insane quest to unlock the function. Something cross-campaign would be nice.
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Old Jul 26, 2009, 09:22 PM // 21:22   #2428
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Originally Posted by shoyon456 View Post
Why stop at 7 heroes? Let me use 11 so I can pretend I'm in a real group for Urgoz or the Deep.

And make have some rediculously fun/insane quest to unlock the function. Something cross-campaign would be nice.

Something like the MOX Quests would be the way to do it, I think...
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Old Jul 27, 2009, 01:02 PM // 13:02   #2429
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paying for extra hero slots would be the stupidest thing what they could do.
Players have the hero's already so paying to allow them to use it would be a abuse of players.

Also the reason of peole that say "No dont give us 7 hero's, couse that would
kill the pugs". Should think twice.

Couse are there any pugs in GW accept Farming Pugs? (maybe 1 on a 100)
So in fact you are saying. No dont give the players 7 hero's otherwise
they won't come with our farm pugs anymore.

Wel speaking for my self, and probably other.
I don't wanna join Farming pugs, I hate farming pugs. I just wanna explore do
things.. what ever.. and with that! just use my fantasie builds and make GW last
for a few years longer.

Last edited by Scary; Jul 27, 2009 at 01:05 PM // 13:05..
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Old Jul 27, 2009, 01:23 PM // 13:23   #2430
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Originally Posted by UnChosen View Post
6 Heroes + 2 players is fine because you actually have to at least get the one player to cooperate.
And what is the difference to 1 player + 6heroes?

Or the difference to 1 player+4heroes+4 henchmen, other than you can't give builds to henchmen?

Is the objective of this game having at least 1 player to cooperate?

All I hear is "don't give 7 heroes to players because they will have too much freedom".
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Old Jul 27, 2009, 11:36 PM // 23:36   #2431
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Originally Posted by Improvavel View Post
And what is the difference to 1 player + 6heroes?

Or the difference to 1 player+4heroes+4 henchmen, other than you can't give builds to henchmen?

Is the objective of this game having at least 1 player to cooperate?

All I hear is "don't give 7 heroes to players because they will have too much freedom".
The difference is that it still requires interaction in an ONLINE game. And the Heroes and hench option is slow enough that people would still consider pugging when there are enough players around, just look at the Z quest areas.

I rather Anet use the resource to make encourage ONLINE gaming instead, there are still so many stuff they could do in addition to Z quest....X times more drops for having more players, global party search, "Playing with players" title, tuning areas to be more pug friendly, more pug friendly PvE skills that are limited to 1-2 copies per team, etc.etc. Then they can look at heroes.

Of course with GW2 nearly coming out all of this is kinda pointless, chances are they will hit pugs yet again when they deal with the speed clear complaints, and leave it at that.

Last edited by UnChosen; Jul 27, 2009 at 11:41 PM // 23:41..
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Old Jul 28, 2009, 12:49 AM // 00:49   #2432
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Originally Posted by UnChosen View Post
The difference is that it still requires interaction in an ONLINE game. And the Heroes and hench option is slow enough that people would still consider pugging when there are enough players around, just look at the Z quest areas.

I rather Anet use the resource to make encourage ONLINE gaming instead, there are still so many stuff they could do in addition to Z quest....X times more drops for having more players, global party search, "Playing with players" title, tuning areas to be more pug friendly, more pug friendly PvE skills that are limited to 1-2 copies per team, etc.etc. Then they can look at heroes.

Of course with GW2 nearly coming out all of this is kinda pointless, chances are they will hit pugs yet again when they deal with the speed clear complaints, and leave it at that.
I'd like to see Anet comes up with a way to prevent player stupidity/bad builds in pugs, but that is less likely then the sun going supernova tomorrow.

Oh but they did come up with a way for players to avoid other players stupidity/bad builds....it's called heroes and henchmen....now all we need is a way to avoid stupid/bad builds on players and henchmen...

Seeing as Anet made it very possible to solo from the very start in an ONLINE game, there is no reason to not allow 7 heroes, instead of heroes and henchmen.

If Anet didn't want soloing then they could have made the game a forced group play game from the get go. Their sales figures would be far far lower then they are now, but they could have done this. They just chose not to.
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Old Jul 28, 2009, 06:57 AM // 06:57   #2433
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Originally Posted by Imaginos View Post
I'd like to see Anet comes up with a way to prevent player stupidity/bad builds in pugs, but that is less likely then the sun going supernova tomorrow.

Oh but they did come up with a way for players to avoid other players stupidity/bad builds....it's called heroes and henchmen....now all we need is a way to avoid stupid/bad builds on players and henchmen...

Seeing as Anet made it very possible to solo from the very start in an ONLINE game, there is no reason to not allow 7 heroes, instead of heroes and henchmen.

If Anet didn't want soloing then they could have made the game a forced group play game from the get go. Their sales figures would be far far lower then they are now, but they could have done this. They just chose not to.
Let's just agree to disagree...I bought this game for multiplayer so it would be my preference to have the resource go to improving multiplayer portions of the game. I could careless if they add 7 heroes after they put some grouping incentives in...Z quest and speed clears have already shown that once there's some incentives (drops/reward items + faster speed) a majority of people still pugs. Now they just have to expand that concept to more areas in the game.

I have an idea...why not take it further and transfer people to a GW solo edition server? Make it so that people can't see each other and then delete the chat box. Then they don't even have to see those evil players any more. Not to mention save loading time for pugs and soloers because they don't even have to load each other's ugly character in town.[/sarcasm]
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Old Jul 28, 2009, 07:23 AM // 07:23   #2434
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Honestly, I would love a solo server. It would mean so much more possibilities without worrying about any drawbacks from being multiplayer.
But honestly, if I get 7 heroes in the end, I'm happy.
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Old Jul 28, 2009, 07:35 AM // 07:35   #2435
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Quote:
Originally Posted by Imaginos View Post
I'd like to see Anet comes up with a way to prevent player stupidity/bad builds in pugs, but that is less likely then the sun going supernova tomorrow.

Oh but they did come up with a way for players to avoid other players stupidity/bad builds....it's called heroes and henchmen....now all we need is a way to avoid stupid/bad builds on players and henchmen...

O men I thank you so much.

See the Above, Thats why I want 7 Hero's.
people like this make me ignore pugs. Stupidity/bad builds ???
Its a online fantasy game so people want to experiment and use fantasy builds.
And yes maybe they wont work.
But you can't do that, couse they want fix builds in a team otherwise it won't
go fast enough. Pls, men you just don't know what PvE is.
And believe me I know my share of builds, but forcing PvE players to use them
just to speed clear instead of filling a evening with fun builds.
No thank you.

Ratter have 7 hero's
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Old Jul 28, 2009, 08:28 AM // 08:28   #2436
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7 heros... wow I am drooling.... Wait, this will never happen lol. I wished it did though.

Last edited by laksa and curry; Jul 28, 2009 at 08:32 AM // 08:32..
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Old Jul 28, 2009, 08:36 AM // 08:36   #2437
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Originally Posted by Gun Pierson View Post
I have no problem with paying for extra hero slots either. Somewhere between the 5-10 euro range per slot sounds reasonable and I'm sure Anet can use the money.

Although they should make it clear from the moment they decide to implement 7 heroes that it's not for free. So we don't end up in a situation like with the extra storage where people first thought they were gonna be free.
Come on, Anet. You know you want to!
It's gonna make a LOT of money!!!!

Also, while on the topic, don't forget to add pve skills to heroes so that players won't need the stress of PuGGing for more "harder" areas ever again
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Old Jul 28, 2009, 10:42 AM // 10:42   #2438
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I voted yes because they're better than henchmen, but only as a last resort if no other humans are available, or if you're a complete social hermit. I still prefer human groups.
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Old Jul 28, 2009, 01:05 PM // 13:05   #2439
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Originally Posted by UnChosen View Post
Z quest and speed clears have already shown that once there's some incentives (drops/reward items + faster speed) a majority of people still pugs.
A majority? On what do you base THAT assertion? MORE people might pug for Z-mish-o'-the-day but you're going to need to back up your claim that a MAJORITY do it, or you're just talking out your hindparts.

I can't imagine people pugging for Great Northern Wall, or any except maybe 4 of the missions through the entire game.
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Old Jul 28, 2009, 01:09 PM // 13:09   #2440
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Originally Posted by UnChosen View Post

I have an idea...why not take it further and transfer people to a GW solo edition server? Make it so that people can't see each other and then delete the chat box. Then they don't even have to see those evil players any more. Not to mention save loading time for pugs and soloers because they don't even have to load each other's ugly character in town.[/sarcasm]
What is this obsession with it either having to be multi player or single player?

U know that is the argument PvP players use when they talk about getting rid of PvE to improve PvP.

Quote:
Originally Posted by Targren View Post
A majority? On what do you base THAT assertion? MORE people might pug for Z-mish-o'-the-day but you're going to need to back up your claim that a MAJORITY do it, or you're just talking out your hindparts.

I can't imagine people pugging for Great Northern Wall, or any except maybe 4 of the missions through the entire game.
I have 3 heavy bags and dind't pugged once. Some guildie groups and thats it.

Last edited by Improvavel; Jul 28, 2009 at 01:28 PM // 13:28..
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