Clearing UW in under 15mins is something a H/H team can't even get close to, in terms of game performance. With such performance, who needs 7 heroes?
Who? Those of us who don't want to clear UW in under 15 min.
I haven't been in UW yet, though I've been playing GW about 18 months. When I do go, I would like to explore the place, learn my way around, do the quests, earn the statue, etc. It will likely take multiple trips and some spectacular failures to really learn UW, just as with any regular quest or mission.
That isn't compatible with speed-clearing the place. How many groups do you find in ToA intending to actually play UW rather than farm it? With seven heroes -- or even the availability of henchies -- I could go in and play it on my own terms. I can fail. I can stop to study the scenery. I can watch any cut scenes, read all the text in a dialog, and talk to any non-hostile NPCs I meet. (Just as I was able to do in Sorrow's Furnace.)
I am in a guild and alliance that are small, but helpful and friendly. It would be possible to gather up some guildies and allies with UW experience to show me the ropes, but it requires negotiating a schedule on our forums that suits everyone, etc., which is a bit of a pain. And, I find that the experienced members tend to have a "get 'er done" mentality that does not really leave me time to learn a place to the point where I can approach it on their level. I just sort of follow along, pitching in, until we get to the end. At which point I don't really know where we've been, or why, or anything else.
It would be very unfair of me to expect experienced players -- even allies -- to play an area as if they haven't done it dozens of times before. Heroes and henchies don't care. It's always new to them. They also don't care if it takes me three times as long to get through something because it's new to me. They have all the time in the world.
I probably would have been in UW, FoW, DoA, and ToPK long ago if there were additional heroes or henchies available to me for those places. I did do the Factions elite areas with an alliance group, which is what showed me the problems (from my persepective) with going into a new area with them. It was fun, but would have been more fun if I had already known the areas. (Which I still don't, having only been in them once, with no time to explore around.)
Voted yes.
Not that i care so much if they add it in gw since ive "done it all" but i would REALLY like to have it in gw 2.
That's not going to happen.
No heroes or henchies in GW2, just a companion.
"Companions
The system of companions and allies is being reworked. Companions will have customization similar to Heroes. Players will be allowed to bring a single companion with them, who will not take up a party slot and are considered an extension of the character. When a player chooses not to bring a companion, their character will instead be buffed so that they will not be disadvantaged by not bringing a companion."
I think the poll shows us how people feel. Now we just have to Q.Q to anet like everyone else does until we get it.
Send 1 email every day to Anet for the next year. Maybe that will have some effect. If people are too lazy to do that, then they don't want 7 heroes that badly.
PS: I don't want 7 heroes that badly.
Good thing about GW 2 is you need no support to truely solo. Bad thing is you might not be able to get the best loot possible.
I think the poll shows us how people feel. Now we just have to Q.Q to anet like everyone else does until we get it.
Send 1 email every day to Anet for the next year. Maybe that will have some effect. If people are too lazy to do that, then they don't want 7 heroes that badly.
PS: I don't want 7 heroes that badly.
Good thing about GW 2 is you need no support to truely solo. Bad thing is you might not be able to get the best loot possible.
Thing is, for a lot of the people pushing for this, loot is not an issue or even a want.
Already got tons of overpowered ideas in my head. + it would give me a better reason to use heroes I almost never use like the sin and the derv heroes XD
However the overpoweredness is too much. Maybe make it a possibility in certain elite areas like Urgoz, Kanaxai, no idea how to make this for Slaver's since you have to pass through another area there, UW and FoW since those places are impossible to do alone and you need to plan those areas ahead for eons >.<
Thing is, for a lot of the people pushing for this, loot is not an issue or even a want.
Never said it was to begin with.
Quote:
Originally Posted by Sword Hammer Axe
Already got tons of overpowered ideas in my head. + it would give me a better reason to use heroes I almost never use like the sin and the derv heroes XD
However the overpoweredness is too much. Maybe make it a possibility in certain elite areas like Urgoz, Kanaxai, no idea how to make this for Slaver's since you have to pass through another area there, UW and FoW since those places are impossible to do alone and you need to plan those areas ahead for eons >.<
7 heroes is not overpowered at all. Is 8 players overpowered? Same thing except 8 players in theory, are better than 7 heroes +1 player.
I am jumping into this discussion very late. I am basically a very shy person who borders on agrophobic I tend to take a long time to acquire online friends, which I feel I have with my current guildmates. That being said, there are times when I would just like to play by myself. That is no way an insult to my guildmates, it' just me being me. I feel it an honor that the remaininig members of our guild accept me as I am and I feel the same way towards them also. I guess we have acheived a real freindship that we accept each other as we are, thanks to my guildmates.
EDIT: I guess that means I would like 7 heroes to work when I want to.
Last edited by Rocky Raccoon; Jul 11, 2009 at 12:05 AM // 00:05..
Ok this thread [which has been ongoing forever] is good because it means this is still a very good debate to this day, and even more so as the new MMO's come and go and GW continues to see decline in activity something like the 7 heroes idea is something that should definitely get more looked into.
Heroes didnt break the game, the company just never expected the impact on its game. however the more they compensated the more it started leaning towards this being an eventuality the players would want and is continually something that definitely would be of consideration in todays players. Players screamed game breaking blah blah blah, but when ursan became the standard look at how long they took to finally bring some kind of balance to it same w/ SF sins .... I think 7 heroes would bring back the actual challenge to the game for many reasons but lets not forget their inability to use PVE only skills which brings back that majestic feeling we had before they were introduced when synergizing ur team was important and tweaking to perfection.
Location: Australia, what you want my home address?
Guild: [CAT]
Profession: Mo/
Voted No, simply put, anything that encourages solo play seems inappropriate for a game like Guild Wars. Hero and hench is always there if you need it, borrowing a guildies heroes (or using a second account) if you really need six heroes is an option too.
Voted No, simply put, anything that encourages solo play seems inappropriate for a game like Guild Wars. Hero and hench is always there if you need it, borrowing a guildies heroes (or using a second account) if you really need six heroes is an option too.
Then blame the creators of the game for putting the idea in our heads to begin with. Guildwars encourages solo play and team play. In other words, it encourages you to play the game how you want to play it and not by someone elses standard. The game always encouraged solo play in PvE except a few of the missions.
Although the term "Solo" in guildwars is far different than in other games. Solo in this game means with H/H and not alone. Although that never stopped us.
I can't support having 7 heroes because of what this does to the current game balance as a whole. Maybe if we were able to select them for hardmode, this would pan out.
Also you got to remember all the work they put in when they included henches. Knocking them out of the game is never gonna happen and if you can't do with that, get another player with his own crew to help.
Also you got to remember all the work they put in when they included henches. Knocking them out of the game is never gonna happen and if you can't do with that, get another player with his own crew to help.
They made Alessia a whammo in the norn fighting tournament just to spite her shittiness.
So much for "work" when the company themselves jokes about how crappy their creation is.
I only ever use henchies because they're the only ai option.
My other argument, if we can only use 3, when why do we have so many heroes? It's not like it's going to take 10 minutes to change the hero's build. If they only wanted us to use 3, then they shouldn't have given us so many heroes.
Heros weren't not part of the core game but maybe if they were you wouldn't see so many. Plus the storyline participation they have comes into play.
Last edited by refer; Jul 11, 2009 at 06:43 AM // 06:43..
Location: Australia, what you want my home address?
Guild: [CAT]
Profession: Mo/
Why so many different heroes available? Because some people like to run three heroes of the same profession, obviously. Less obvious would be that some players actually care about their hero's appearance, more heroes equals more choice. Don't believe me? Just search the forums for "Livia" and your screen will be dripping with fan boy drool. Olias get's no such love, ugly rat faced bastard that he is.
Lol who revived this old and dead and useless to keep trying thread again? Anet has said NO! They have moved on, so, why keep beating a dead horse? You ain't getting 7 heroes hahahahaahah.
Lol who revived this old and dead and useless to keep trying thread again? Anet has said NO! They have moved on, so, why keep beating a dead horse? You ain't getting 7 heroes hahahahaahah.
I did. Anet said NO to many things in the past, but they delivered. Extra storage is only one example.
It's a wanted feature for the following reasons:
- the population is spread over 3 continents and after 4 years less people are playing
- no forced pugging, no long wait times
- 7 heroes would bring more brain food in the form of team builds and will open up new strats and what not.
- it will simply give a more fun gaming experience and thus will enrich the game
Till this day no valid counter arguments can be given.
- the system has already been made when Anet was working on heroes, they even tested with 7 heroes.
- They won't fill up the screen as it's all the user's choice. Put small interface on, hide hero bars etc.
- They wouldn't be more overpowered than all the stuff we already have ingame. Besides that, players can already use 6 heroes.
- heroes are here since nightfall got released and the playerbase switched to h/h overnight. The players made that choice, pugs killed pugs.
- The multiplayer aspect of this game is not in danger, as players find eachother in guilds etc. to play competitive PvP or cooperative PvE.
Last edited by Gun Pierson; Jul 11, 2009 at 06:27 PM // 18:27..