The reason we want 7 heroes is not because we are "anti-social" and don't want to team up, but because we don't find teams to achieve our goals.
No matter how many times I spammed the typical "exp ele lfp dungeon in hm" or "rank 10 ursan lfp to vanquish area" messages in an outpost full of people, I got few or no responses. I managed to get most of my 18 titles with my heroes and henchmen, until I got sick of my previous guild for doing nothing but demand Luxon faction points. I found an active guild, with competent players, but we only play at night.
The reason I never find a team out of the guild is, I suppose, because people waste their lives away farming, farming and farming. And the only time when they team up is in the elite missions to, guess what, farm. Gemstones, green weapons, whatever.
My elementalist has the Slayer of All and Holy Lightbringer, titles I had to farm if I wanted to do the Mallyx mission in the Gate of Anguish, so I have no problems playing there. But then I tried to do it with my monk, which is not getting titles, and I got always kicked for not having the Lb title. That is just disgusting, the monk doesn't need that title, it would only give him an 8% damage reduction.
I think that teaming up is already for the guild only, and no one else. I can't depend on other players to achieve anything in this game anymore.
I can't depend on other players to achieve anything in this game anymore.
I feel the same way, excluding the elite-of-the-elite areas, half of which I don't even have access to, or my non-ursan builds aren't tough enough.
So all hero teams would help more than hurt.
The reason we want 7 heroes is not because we are "anti-social" and don't want to team up, but because we don't find teams to achieve our goals.
I wonder actually, would "Pimping" be viable?
Lets say you offer to borrow heroes to your customer specced how he wishes for some fee ... say, 1k. There surely exists demand for well-built heroes and this thread documents, and 3 is better than none.
Maybe you could even hire some human paragon to help you with stuff for flat per-hour fee. If someone can guarantee he wont be ass and play competently... Someone who will run build you give to him and be professional about that.
I think Anet realized giving us 3 heroes was a mistake to begin with. It made soloing much easier as you can see by the people who exploit it already by having a friend join and then leave and they still get 6 heroes. It was a lot harder in the old days with just the henchies can you imagine playing through hard mode everywhere with just henchies now? Has anybody even tried that in all the campaigns and expansion just henchies?
"Soloing became much easier"? How is that a bad thing? I could understand if the profits made with h/h were better than that of a human group but that isn't the case.
Back in the "old days" of GW, when you could only modify one build of a full party team, many situations could become near impossible to fully complete. If a certain set up didn't work the only thing you could possibly attempt to do was try to fill in as many holes as you can with one build, and there are very, very few viable builds that can accomplish that.
So you'd be forced to either try it again, attempting to do as many things as you can with the amount of limits placed on you, or have to wait and spam "lf MM then g2g". Yes, it's cool that this in a sense "forces" us to have to play with other people, but it's just crap when that one needed party member never comes.
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Originally Posted by Master Knightfall
As far as the difference of UB and 7 heroes it still comes down that UB requires 7 other real life players whereas if you play with 7 heroes only you would have UB. Thus it still makes playing in live groups more lucrative than everybody soloing. As it is the 7 hero side says they can beat the game with 3 heroes thus showing that 7 heroes aren't a required resource of the game. So Anet responds in like mind that you can already beat the game with 3 heroes and the other henchies there is no reason to waste time and resources giving you 7.
But the other difference is that having 7 heroes requires a bit more thought and foresight into your builds, while with UB you have very few concerns in terms of what you need for the team: Over R3 Norn and UB? Good to go. Two monks? All set.
The biggest motivating factor for having 7 heroes is, quite honestly, "why not"? As it is now there's little to no reason why we can't have a higher cap.
And it's not about just beating the game. Many people here just want to be able to put more variety into their builds.
7 Heroes would destroy what little community remains of Guild Wars. Say what you like about Ursan Blessing, but at least it puts players on almost equal footing and encourages cooperative play! That is why I actually respect Ursan Blessing. I hate how simplistic it is.
Ursan Blessing = auto win PvE
But Ursan Blessing has literally been a blessing to the PUG group. I see people playing together in record numbers again, back to the levels we saw pre Nightfall if not more! It makes me happy to see people enjoying others company. I have made several new friends in UB Clearing/Questing groups. People are much more laid back, and lots of good drops in HM areas with a lot of "gz" going around, and random chat while pressing 1,2,3 a lot. Sorry, but Ursan Blessing has been great for the community. 7 Heroes would be quite the opposite..
I've got a better idea:
Increase party size to 20, and allow all hero parties.
Also allow full hero teams in ALL PvP.
Also, again, allow at lease 5 heroes in that dungeon that involves Kilroy.
There we go, game ruined.
You're heavily exaggerating the concept of Hero parties.
All it would be is PvE areas. And right NOW, two people in a party can add 3 heroes, making an extremely near-all hero group right there. This could make it so One person could add 5, the other person could cover the rest. Or something.
That's not the proper issue to be paying attention to here.Yes, all areas can be completed with heroes and hench, that's a fact - but not the pressing matter.
As stated earlier, the question posed by those for 7 heroes asked "why not?" The "why not" originally had to do with balance, but that's pretty much thrown out the window with the existence of PvE skills and Ursan Blessing.
Though 7 heroes would be an interesting idea (since there are team builds I'd like to experiment with), I do think it would totally destroy any remaining reason for social interaction via grouping. Yes, I do understand there are those out there that do not care about that aspect of the game. But I think we have to look at what would be good for the game as a whole. After all, it's pretty much an MMO-style of game with a community of players. Not to mention that it'd be a huge clutter on the interface to have 7 hero windows open at once. =)
The "destroying the community" is a tired old argument against seven heroes. Pugs are hard to come by as it is, for those that are willing to, and there are many in GW that refuse to pug, me included...because for the most part pugs suck. Guild groups is a different story, and most people that guild group would continue to do so even if 7 heroes were implemented.
Having 7h or not having them isn't going to help pugs, period. Nobody likes to pug, and there's a reason for it. But handicapping people that choose not to is BS imo.
The "destroying the community" is a tired old argument against seven heroes. Pugs are hard to come by as it is, for those that are willing to, and there are many in GW that refuse to pug, me included...because for the most part pugs suck. Guild groups is a different story, and most people that guild group would continue to do so even if 7 heroes were implemented.
Having 7h or not having them isn't going to help pugs, period. Nobody likes to pug, and there's a reason for it. But handicapping people that choose not to is BS imo.
qft. i run sabway + 4 hench most of the time, simply because i don't want to fail because some nawb runs ahead and aggros 8 groups at the same time, or if another noob is leeching off the team and not doing anything.
you can't flag pug members
I'm all for the 7 hero team, mebbe just limit it to HM or put some kind of restrictions on where it can be done (mebbe not so much in elite areas)
Hey, I just thought they could sell it as a bonus pack!
As far as I know, there are 4 million GW players, if Arena.net made all the heroes available for, let's say, 17$, they would cash big time. They should think about it, there's no more money to be made out of GW. And when GW2 comes out, GW will be almost empty.
Anyways there are henchies you can take extra so you don't need any more heroes because there are enough henchies to fill the slots. Be different if there weren't any henchies but there are so no need for Anet to waste resources on more NPC AI's.
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Nobody likes to pug, and there's a reason for it.
And this is what happens when you get a fanatic who exaggerates his agenda. lol Too funny "nobody" likes to pug hahaha that's a good one, but, untrue of course.
Unless your atempting to get Vanquishing and Guardian titles, then finding a pug can be a full days work...all in vaine too when one noob over agros causing a party wipe.