I'm not sure why they're so hellbent on getting people that don't want to PUG to do so, though. The vast majority of online gamers only play with people they know or by themselves, after all. Very few people really enjoying putting their gaming experience in the hands of random people.
you can solo/hero/hench the complete total storyline game every last bit of it.
the only repeat only few spots that cannot be solo farmed were designed as ELITE OPTIONAL areas that most of the paying people playing the game will never see/be bothered with.
the only people who have raised a constant never ending gimmie are the hardcore expert farmers.
as Ales Weekes would say
a truly loud tiny minority
it is their game and they have stated the 3 hero limit will stay no matter how loud that tiny splinter group yells.
The 'Elite' zones were not named elite by Anet, they were given that title by players.
According to Anet 'All players will have access to these zones'.
If Anet wishes to restrict these to only the best players in the game maybe they should limit entry to guilds with a certain rank or players with a certain hero/gladiator title.
People that played in these zones before GWEN are free to continue doing so with the exact same builds they were.
People that could never play in these zones now have an option to do so.
Why take that away from them? Why force them to quit playing in those zones? You are not teaching them anything by forcing them to learn to use the exact same cookie cutter build that you proved worked. If they like the zone and wish a greater challenge then they will experiment with new builds, if they do not then let them do what they find fun.
This is a game, let the fun be had by all players.
the only people who have raised a constant never ending gimmie are the hardcore expert farmers.
I'm not a hardcore expert anything, I'd just like to be able to play an elite mission some day. You really believe that the folks that want this are all out to screw the economy of the game or something? Most of us just want to be able to play the whole game without the unpleasantness (and simple lack of fun) of PUGing.
It's simply that I'd prefer to play with as little margin of error as possible. If I can control the skillbars of the people I play with, I ensure that the margin of error is tuned into my own skill level.
And just for the thread title, the plural of "hero" is not "heros". It's "heroes".
I just wonder what are those elite farmers supposed to farm with 7 heroes.
Given that people do NOT do even simplest uw 55h+SS/SV or doa famine/smiters/tank with heroes /entirely possible when you can focus enough as you have enough heroes for that/
I'd love to use 7 heroes because when limited to 3 I feel like I'm neglecting the others. But I'm kind of torn on whether or not it should be. Because on one side it's great! Because you can use all 7 and make a perfect team build. On the other hand... Well on the other hand I somehow doubt anyone would go through the trouble of PuGing anymore =/
To me, this thread is a waste of keystrokes. Anet is not going to allow 7 heros with good reasons. I doubt that play balance is one of them. As some people have noted, they have opened Pandora’s box when NightFall included heros.
For my feelings on the matter, I would rather see heros go away then have 7 hero teams. I miss the social interaction that use to be part of this game. In short, heros and loot scaling have greatly reduced a lot of the fun this game once had.
It is the only balance and fairness I see in all of this. ANET is being a jackass in not giving hard-mode players this chance. WTH will I do with 25 heroes when I cage 22 at a time. This is bullshit.
Also, in HM, the henchies don't have independent flags, which makes aggro control difficult. WTF
Regarding elite areas which are now DEAD (due to less players) such as DOA should be made 7-heroes (able) in HM.
ANET developers probably don't play what they make - so they don't understand their customers' frustration.
Last edited by mage767; Nov 11, 2007 at 08:54 AM // 08:54..
Reputation farming bonuses were mentioned and they are most illustrative: even if people are doing same thing, game system still forces them apart for better efectiveness.
If there was "Eyewitness" efect ("For 180 seconds, whenever you gain repuration points, you get 1 extra point for each player in party") for title grind stuff, you would see a LOT of parties with 8 humans. To the extreme that they would refuse to fill in rest of team with heroes if not enough people are out there.
There is a lot of stuff possible:
i.e. "Mentor bonus": If you already finished mission on highest reward level (or got protector title), you get Y gold for each party member who reaches new reward level on mission (bonus per reward level, scaling per dificulty of mission). You would have experts start parties, coordinate them and pull them throught missions, because if he suceeds on master reward he can get as much as Y gold * 3 * 7. if y is as low as 100g, you get 2100 gold. Also, profit does not go down that much if you have several mentors. ...
You can have a lot of neat bonuses for playing with people and helping out, but this game gives none.
Not that this stuff would make me party more, but it would be neat, and for sure a lot more helpfull than party search or so for people liking humans.
i know it's been said but.... heroes are the reason why the game is dying, heroes ae anet's biggest mistake, it's called guild wars, not solo wars.
heroes are the reason why the game is not dead without them whole areas would be inaccessible due to things like: 3 chapters+ 1 extension and NO central hub, NO worldwide party organization window, lack of communication options,general player suckyness, HM etc all negatively affect the bringing together of players.
You may as well say that GUILDS are killing GW because being in a guild means you no longer really pug with the general public inside outposts/towns/cities.
It's simply that I'd prefer to play with as little margin of error as possible. If I can control the skillbars of the people I play with, I ensure that the margin of error is tuned into my own skill level.
*pukes*
Did you know that Guild Wars is a game and not a job?
I'm still wondering why all the experts here didn't pug together...
How hard can it actually be to find 1 player with 3 heroes, and then do it 2 players / 6 heroes?
I really can't believe that some GW players are so antisocial that they even can't manage that.
About those generalizing pug players with words like "idiots"...
Where is you proof for that you are superior?
why should they allow 7 heroes? all heroes have done is make the game alot easier , not a good descision . anet should just get rid of them in my opinion , although unfortunately i can't see this happening
How has it made it easier? Of course not, heroes cant do anything 8 players cant. (and a bit less even)
More accessible? Deffinately.
Those who dont have time to pug/cant pug/dont want to pug would be able to have access and play at the same level as everyone else.
And for those saying heroes are killing GW, do you think all those of us who play h/h now pugged before heroes? Of course not. I purchased the game BECAUSE I could play solo when I wanted to.
Its not as if never allowing the option would have made more people pug. There would have just been less people to begin with.
Those who enjoy pugging will still carry on pugging even if 7 heroes are added. That option will still exist.
As for finding another player to get 6 heroes or any other combination of players and heroes. One of the main reasons this is asked for is that it allows those without time to pug to have a half decent team. Or those that are doing a quest in the middle of nowhere, or who want to do a set thing in a set area.
Right now anyone that wants to go solo is forced into taking henchmen who are awful.
Heroes making it easier? What build could you take with heroes that you couldnt take with 8 players? What magical overpowered combination is suddenly unlocked?
Adding 7 heroes would allow both groups to play how they want.
sorry, anet cannot hear you right now. They are working on more important projects, and this is not part of their vision. please leave a message after the tone, and after they get off of their high-horse, they might pay you attention. maybe.
What bothers me in discussions like this is that those who oppose a change never are able to tell why it would be a problem for themselves! All I hear is things like:
-you can finish the game with a hero/hench team already... So what??
-No reason to support farmers... I beg your pardon? Any idea how low droprates are in a 8 man/hench/hero party? Any idea how much it takes to control a party on you own? Farmers prefer to go solo!
-Players won't party up anymore with other players... They already play hero/hench, they wont party up anyway.
So where exactly does it hurt? Those who don't want a full hero party can choose not to use them. Those who would love it won't take any advantage over other players in the game. I really fail to see the problem.