Aug 07, 2009, 03:39 PM // 15:39
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#221
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Forge Runner
Join Date: Mar 2008
Location: Wolfenstein: Goldrush
Guild: Zombies Go Nom Nom [Nom]
Profession: N/
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Lol @ Masochism
Lol @ Good Derv Buffs, Nevermind
Lol @ Pets still can't target
Lol @ Mel Shot
Lol @ PvE Monk Buffs, SoL Needed that shorter recharge, and Selfless needed to be upkeepable
Only thing that gave me a smile was FIXING SoS
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Aug 07, 2009, 04:02 PM // 16:02
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#222
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Academy Page
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The PvP update is a complete joke. I don't know what's worse:
the December update with random 'dartboard' buffs which is so ridiculous they continue to work on nerfing it months after and still don't have any clue how to.
OR
this update which looks like a 'noob' with no clue what's going on did.
I rarely use the term 'noob' but it really summarizes what this update is. It looks to me like whoever is doing the update ignore competent players' suggestions, don't observe any matches, and muck around in awful arenas/guilds if play at all. If there is going to be another 'major PvP love' update later this month I hope it's not another fookup like December's. Then again, why not make it like that and have work for another 6 months. Brilliant!
I like the message this update has for GW PvE. It's saying, PvE doesn't freakin' matter so who cares how overly over-buffed things are. Seriously, it's already easy and they're making it much more easier at each go? Makes sense. Next update: [PvE] Clone skill.
It'll be better if they have NPCs not get stuck on things or fix whatever bugs of non-loading mobs that affect gameplay.
Last edited by Xerum; Aug 07, 2009 at 04:06 PM // 16:06..
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Aug 07, 2009, 04:45 PM // 16:45
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#223
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Forge Runner
Join Date: Mar 2006
Profession: N/
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why are people mad at melandru's shot being nerfed for pve? it was already a horrible elite to use for pve in the first place. while the nerf for pvp wasn't totally needed compared to other imba skills, imo it was still a good one.
i'm surprised that no one has mentioned how this is really july's delayed monthly skill balance. this skill balance was 2 months worth of work. while a lot of the choices are questionable, i don't think anything has been ridiculously broken compared to previous updates. and while obviously pve-oriented, its fairly decent for what it is. however, i wish they would explain where they are trying to go with the dervish--they still seem to serve no real purpose except to be an annoyance.
and heres my choice for the 5 best skills (not best balanced mind you, best "overpoweredness" excluding pve-only changes):
1. winter's embrace
2. shielding hands
3. sand shards
4. wastrel's demise
5. black mantis thrust
and my top 5 "still useless" skills go to (surprisingly, people will still use em):
1. elemental flame
2. black lotus strike
3. aura slicer
4. sharpen daggers
5. confusing images
Last edited by snaek; Aug 07, 2009 at 04:47 PM // 16:47..
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Aug 07, 2009, 05:39 PM // 17:39
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#224
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Academy Page
Join Date: Apr 2009
Location: Random Arenas
Profession: Mo/W
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PvE got crazy overpowered buffs, making my runnin experience twice as easy... :P
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Aug 07, 2009, 06:04 PM // 18:04
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#225
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Furnace Stoker
Join Date: Sep 2005
Location: Guild Hall, Vent, Guesting, PvE, or the occasional HA match...
Guild: Dark Alley [dR]
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Wow, you brought back my boon prot (i love you) and made it to where SoL never leaves my pve monk bar now.
now if you can fix the other 99% of problems that are still out there...
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Aug 07, 2009, 06:06 PM // 18:06
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#226
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Jungle Guide
Join Date: Apr 2008
Location: Serbia
Profession: Me/
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I might even start the game...
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Aug 07, 2009, 06:18 PM // 18:18
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#227
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Wilds Pathfinder
Join Date: Jun 2008
Profession: W/
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Slippery Ground Warrior is fun.
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Aug 07, 2009, 06:58 PM // 18:58
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#228
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Desert Nomad
Join Date: Nov 2005
Location: US
Profession: R/Mo
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Doesn't help the dervish situation. Aura Slicer yay, but it's still got a lousy recharge.
As for pvp... gah, more assassin annoyances.
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Aug 07, 2009, 07:21 PM // 19:21
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#229
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Lion's Arch Merchant
Join Date: Mar 2009
Location: Atreia
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they only good thing was no yeti noise (more to sto pppl crying about it than any real use)
re-nerfed para, buffed sins, buffed discordway lol (like it needed it), boon prot is back, didn't nerf SF, didn't nerf MB ele
basically /fail in every section
Last edited by Toxic OnyX; Aug 07, 2009 at 07:27 PM // 19:27..
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Aug 07, 2009, 07:38 PM // 19:38
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#230
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Desert Nomad
Join Date: Apr 2009
Guild: FaZ
Profession: D/
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And the pet buffs. You forgot those. That was also win.
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Aug 07, 2009, 08:12 PM // 20:12
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#231
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Lion's Arch Merchant
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Bawwww, my poor orders dervish hero is destroyed with a useless 15e armor stance?
Last edited by Lyphen; Aug 07, 2009 at 08:16 PM // 20:16..
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Aug 07, 2009, 08:19 PM // 20:19
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#232
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The Greatest
Join Date: Feb 2006
Profession: W/
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Quote:
Originally Posted by reaper with no name
And the pet buffs. You forgot those. That was also win.
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The problem is, pet AI is still terrible, and as long as it is, pets aren't going to be amazing.
Quote:
Bawwww, my poor orders dervish hero is destroyed with a useless 15e armor stance?
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Funny thing. ANet decide to nerf orders necros and dervs, but not anything else. Looks like an orders hero is more broken than a shadow form assassin!
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Aug 07, 2009, 08:20 PM // 20:20
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#233
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Frost Gate Guardian
Join Date: Nov 2005
Guild: Legion Magnus
Profession: W/
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No moar Yeti sounds! Rawr!!!
My sympathies to most who spent gold to collect vocal tonics, but some criminally abused them and ruined it for everyone. ANet took waaay too long to fix that which never should have been, but my faith has been restored, to some small degree. I still think a toggle to disable sounds for those who did not want to hear them would have been a good compromise, but such is life.
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Aug 07, 2009, 08:35 PM // 20:35
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#234
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Did I hear 7 heroes?
Join Date: May 2005
Guild: Scars Meadows [SMS], Guild Leader (Not Recruiting)
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Quote:
Originally Posted by Arkantos
Funny thing. ANet decide to nerf orders necros and dervs, but not anything else. Looks like an orders hero is more broken than a shadow form assassin!
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It's not so much that they killed that build (okay, for me it is personally) as it is they just added more problems to PvP as well. Apparently they're aware of the E/D template, afterall Dwayna's Touch, one of the skills present on the problematic template, took a recharge hit with this update. This new Vow of Piety is a suitable candidate for that bar, however it can be worked in, giving the E/D +24 armor and easy access to the Sentry's Insignia. You now have a ranged 102 AL (60 + 24 + 10 + 8) split character with infinite energy and decent self healing capabilities.
Last edited by Racthoh; Aug 07, 2009 at 08:38 PM // 20:38..
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Aug 07, 2009, 08:51 PM // 20:51
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#235
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Jungle Guide
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Quote:
Originally Posted by reaper with no name
And the pet buffs. You forgot those. That was also win.
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I like how they did that after they sell the pet unlock pack. What's next? PVE buffs when you buy a makeover?
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Aug 07, 2009, 09:04 PM // 21:04
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#236
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Academy Page
Join Date: Oct 2006
Location: Neck-braska
Profession: Me/
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Quote:
Originally Posted by Xerum
I rarely use the term 'noob' but it really summarizes what this update is. It looks to me like whoever is doing the update ignore competent players' suggestions, don't observe any matches, and muck around in awful arenas/guilds if play at all.
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That's not true at all. They didn't do anything about any of the problems in the lower-end arenas either. No nerf of infinite-energy fire eles, RoJ, or N/A bombers. And the Mine Cleaners in FA still use PvE spirits. If anything, they're just compounding the problems with stupid-ass turbobuffs like Winter's Embrace.
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Aug 07, 2009, 09:11 PM // 21:11
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#237
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Lion's Arch Merchant
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On a sidenote, is there any way to change Hero pet names?
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Aug 07, 2009, 09:18 PM // 21:18
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#238
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Lion's Arch Merchant
Join Date: Jul 2005
Guild: Woodland Realm
Profession: Mo/N
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Quote:
Originally Posted by Garreth MacLeod
They can always start back up. Especially with those buffs.
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I still do, but yeah be sweet if they came back. It can pretty much do anything in that game ( well almost )
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Aug 07, 2009, 09:26 PM // 21:26
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#239
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Lion's Arch Merchant
Join Date: Apr 2009
Location: Poland
Guild: N/A
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Incredible update ... now, once they make Invoke Lightning more worthwhile in pve (more targets, faster recharge, whatever?), make earth magic a valid offensive magic in pve (25% armour penetration for 'quake' skills?) I might actually reconsider going back to this game to play casual ... well, we shall see.
Atm I only hope that new boosted skills for Assa and Derv don't end up being overpowered in hands of other classes (mainly shadow and earth magic ... and perhaps wind prayers)
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Aug 07, 2009, 09:58 PM // 21:58
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#240
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Wilds Pathfinder
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Quote:
Originally Posted by the Puppeteer
Invoke Lightning - it's still bad ><
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I agree, it shouldn't be an elite - or it should affect more than 3 targets max.
I actually used to use [lava arrows] quite a bit, even with it's 1/2 range. Now, it seems essentially as powerful as [invoke lightning], with the added bonus of taking half as long to cast, and potentially doing 2-2.5 times more damage over 10/12 second interval...
15 attribute point comparison using 10 mana:
[invoke lightning] 100 damage+25% pene over 12 seconds, 3 targets max (near), 2 sec cast, possible exhaustion
[lava arrows] 130 damage over 6 seconds, 3 targets max (near), 1 sec cast
It seems [invoke lightning] should either have 1 sec cast time, no exhaustion, 5 sec recharge, or full AOE (near).
Same sort of argument could be made for [chain lightning] (15 extra damage/45 max for the elite [invoke lightning] version seems piddly as well)...
EDIT:
Quote:
Originally Posted by PowerRAV
PWWWEEEEEEEAAAAAAASSSSSSSEEEEEEEEE Bring Tonic Sounds Back!!!!!~~~!!~!~!!~!!!
I is sad until they are back or an option to enable them is added. Why remove content thats just counter productive. =\
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Is this guy a totally clueless brain donor? He posted this (more-or-less) exact tripe twice in this thread (page 7 and 8). Yeah right, give you an option to turn griefing back on - OK!
Last edited by Coney; Aug 07, 2009 at 10:18 PM // 22:18..
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