Jun 06, 2009, 06:29 AM // 06:29
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#141
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Forge Runner
Join Date: Jan 2006
Guild: [HiDe]
Profession: W/
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Quote:
Originally Posted by glacialphoenix
The problem is that when you match this up to the later two campaigns, it really does seem slow. Compare the other two port towns: Kaineng City, by which time you should be level 20 or approaching it. Kamadan is easily accessible by characters of all levels, but by the time you can actually legitimately take the quest to Lion's Arch or Kaineng, you should be Consulate Docks worthy - that is, level 20.
By which time you'll also already have done both your attribute quests.
Compare Prophecies. You'll hit LA at a significantly earlier level, you won't have your second attribute quest until some time later - and meanwhile, the people travelling from Factions and NF are already level 20, with max armour which you won't get until Droks unless you port over to Kaineng or the Consulate Docks. They have both attribute quests done, they're level 20, which puts them at an advantage over you.
You can say it's all about the journey, and this is true. My first character's a Prophecies girl, and I loved playing through the whole storyline slowly, bit by bit. All well and good. On the other hand, after I created a Canthan necromancer who got her attribute points fast (while I waited aeons to get them on my Prophecies monk) - that's when Prophecies starts making you feel a bit gimped for starting on it. Especially with respect to the attribute points. Level cap is much less of a big deal than the fact that a Prophecies character will take much, much longer to get those 15 points than a Factions or NF character.
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I know that people can get burnt out on Prophecies. But if you got Factions first, then Nightfall, then went to play Prophecies and got mad because it was taking you longer, that's who my post was aimed at. I mean you can blame Anet for making it faster, instead of just sticking to the story telling for as long as they did in Proph (which was good, cause I know a lot of people like to rush, especially when they've done it more than once or twice), but it's not entirely their fault.
When you get spoiled, that's the kind of stuff that happens.
Also what kind of advantage will they have?? You can create PvP characters, so it's not there. They might be able to make money faster, but if you have all 3 campaigns, then you can create a fast leveling character too.
The only thing Proph has going against it, is people being burnt out on it after playing it once or twice or more than that. But that's not who my above post was aimed at.
Besides it doesn't matter with EoTN. You're level 10 at Lions, you go to EOTN and you're 20 in under an hour. The only reason you play Proph all the way through, is for the story and maybe titles and what not, but then it's kind of silly to go around saying it's your least favorite because it was made more for the story.
Last edited by garethporlest18; Jun 06, 2009 at 06:33 AM // 06:33..
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Jun 06, 2009, 06:42 AM // 06:42
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#142
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Desert Nomad
Join Date: Jul 2008
Location: Singapore
Guild: Royal Order of Flying Lemmings [ROFL]
Profession: Mo/
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Quote:
Also what kind of advantage will they have??
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I did say attribute points - the late stage at which you get those attribute points is a pretty big disincentive for me to make another Prophecies character, tbh.
I think those of us who started with Prophecies will always tend towards a different view from those who started with the later campaigns. I started playing in '06, started contemplating a second character after getting halfway through Factions on my monk, and was really shocked when my friend told me that level 20 came much, much earlier in Factions, and that people expected me to be level 20 straight out of Kaineng. I think if I'd started with Factions and adapted to that system of levelling, I'd have found Prophecies too slow. (As it is, I personally think Factions throws you into the deep end way too fast.)
Ah well. Whole thing's subjective anyway.
Last edited by glacialphoenix; Jun 06, 2009 at 06:44 AM // 06:44..
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Jun 06, 2009, 07:35 AM // 07:35
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#143
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Lion's Arch Merchant
Join Date: Oct 2005
Location: Milan, Italy
Guild: [可愛い]
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I hate Factions cause I generally get lost in the Kaineng city area.
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Jun 06, 2009, 07:37 AM // 07:37
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#144
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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Unlike many other games, in GW, you train, then play.
So, by the time you finish your training and can get to the Battle Isles to do PvP stuff if you want, you should be ready.
Level 20, 200 attribute points, at least one elite, level 20 equipment...
You can do that in Factions and Nightfall.
You can't do that in Prophecies.
So, either the city from where you get to the Battle isles, and get the signet of capture quest should have Been Droknar's Forge, or the monsters should have been started getting elites and be level 20 from lion's arch (and the attribute point qust should be before or around lion's arch).
They tried to fix the mistake in Factions, and got carried away, the land is so small that the training area can be left under level 13 if you skip stuff, although by doing quests there you are be able to get to level 20 easily.
They did it finally right at Nightfall, though. Not too fast, not too slow.
Nightfall is lacking in the green landscape department, thought. It could use more tropical areas with green all over the place. You get tired of so many yellow, red and brown everywhere.
Last edited by MithranArkanere; Jun 06, 2009 at 07:44 AM // 07:44..
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Jun 06, 2009, 08:47 AM // 08:47
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#145
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Desert Nomad
Join Date: May 2005
Location: Chicago, IL
Guild: Rebel Rising [rawr]
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Factions
1) Duplicate skills
2) Arborstone mission's ceiling collapse
3) AoD and Recall
4) The entire 'city' portion of the game
5) The voice acting (Beware... the Harvest... Ceremony!)
6) Elder Rhea
7) Stick through man's chest (Minister Cho's Estate)
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Jun 06, 2009, 10:42 AM // 10:42
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#146
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Wilds Pathfinder
Join Date: Aug 2006
Location: Melbourne
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Factions had some pretty god awful PvE design. Having mobs composed entirely of elementalists that would spike the first target in their aggro range was pretty retarded. Getting hit with 15 x 56 damage mind freeze when trying to pull a mob is not good game design.
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Jun 06, 2009, 02:41 PM // 14:41
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#147
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Wark!!!
Join Date: May 2005
Location: Florida
Profession: W/
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Nightfall.
1. Too many deserts, arid places, and underworld locations. Not enough jungles and no plains, grasslands, and icy areas.
2. Dervishes and Paragons aren't that great.
3. Too much powercreep.
4. No create a hero option and I don't like some of the heroes given.
5. Ridiculous storyline.
6. Demphasized guilds and PUGs
7. Was bad enough that Anet canceled GW:Utopia.
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Jun 06, 2009, 03:25 PM // 15:25
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#148
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Desert Nomad
Join Date: Jan 2007
Location: Massachusetts, USA
Guild: Guardians of the Cosmos
Profession: R/Mo
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Quote:
Originally Posted by Winterclaw
Nightfall.
1. Too many deserts, arid places, and underworld locations. Not enough jungles and no plains, grasslands, and icy areas.
2. Dervishes and Paragons aren't that great.
3. Too much powercreep.
4. No create a hero option and I don't like some of the heroes given.
5. Ridiculous storyline.
6. Demphasized guilds and PUGs
7. Was bad enough that Anet canceled GW:Utopia.
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All of your points a valid, except maybe #1. If something is loosely based upon
an Egyptian theme how can you avoid the desert look.
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Jun 06, 2009, 04:01 PM // 16:01
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#149
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Wilds Pathfinder
Join Date: Nov 2006
Location: NJ
Guild: To Gain Extra Mobility We Play [NUDE]
Profession: W/
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Quote:
Originally Posted by glacialphoenix
This.
I'm trying to get Legendary Skill Hunter - I've already finished Cantha and I'm likely to finish Elona next despite the fact that I started capping in Tyria first. It's extremely frustrating trying to find that ridiculous boss which never spawns, or having to run through Ring of Fire half a gazillion times to cap something...
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That.
So freaking annoying.
I was able to complete capping all of factions in 1 night of hard playing.
Did it roughly the same time for Nightfall.
But i just refuse to go cap things in Tyria, tooooo much of a pain in the ass.
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Jun 06, 2009, 04:19 PM // 16:19
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#150
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Wilds Pathfinder
Join Date: Jul 2008
Location: netherlands
Profession: Mo/E
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NF, missions, the way it looks, the starting area, only good thing are the heroes.
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Jun 06, 2009, 06:08 PM // 18:08
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#151
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Krytan Explorer
Join Date: Dec 2007
Location: Somewhere over the rainbow
Guild: Descendents of Honor
Profession: Rt/
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Factions was always my least favorite. For the longest time, I could only get as far as Kaineg City and I would lose all interest. I hated the narrow twisty passages and confusing multilevels, it just wasn't fun. Then, I finally pushed myself past the city missions, and once I was out of the city, I loved it. It's sad that the real game starts with the Kurzicks and Luxons rivalry.
NF is my second least favorite. The terrain is boring and unvaried, the story is pretty good though. What ruined the game for me was the awful chain of missions in the Tormented Lands. Actually, in general, I didn't like many of the NF missions, instead of being fun, I found them a chore for the most part. I do REALLY like chest runs though, those are fun.
Prophecies is my favorite. I love all the areas. You travel from meadow woodsy areas, to charr/nuked lands, to mountains, jungles, haunting deserts with bygone relics of dead civilizations, beaches, volcanic islands, just a gorgeous game that I never found a chore to play. The only downfall was the lack of heros, but that's easily solved with EotN or NF installed.
Last edited by Laraja; Jun 06, 2009 at 06:18 PM // 18:18..
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Jun 06, 2009, 06:25 PM // 18:25
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#153
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Krytan Explorer
Join Date: Dec 2007
Location: Somewhere over the rainbow
Guild: Descendents of Honor
Profession: Rt/
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Quote:
Originally Posted by garethporlest18
Prophecies takes longer to get to level 20 because it was about the journey more than the level cap. 5% of the people that play MMO's seem to get that, the others are speed racers and then make ignorant statements because they played it the way it wasn't supposed to be played.
My least favorite was Nightfall, besides not being that fun, it brought a lot of stupid things.
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I had so much fun playing Prophecies, that I didn't even pay attention to my level because I didn't care. I was always curious what was waiting for me in the next area, the next mission... It was all about the journey and not the destination.
In the other games, you level up so fast you have unbelievable uber noobs who think they're great because they're level 20 but they haven't even really figured out how to play the game. You can have that in Prophs too, but not nearly as bad. You've gone through a lot by the time your level 20.
It's all opinions anyway, what type of gameplay appeals to one person may not appeal to another. I personally like to take my time and explore and understand why I'm doing what I'm doing, while other people just want to speed through and figure it all out later.
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Jun 06, 2009, 06:29 PM // 18:29
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#154
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Desert Nomad
Join Date: Jul 2008
Location: Singapore
Guild: Royal Order of Flying Lemmings [ROFL]
Profession: Mo/
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Quote:
I hated the narrow twisty passages and confusing multilevels, it just wasn't fun. Then, I finally pushed myself past the city missions, and once I was out of the city, I loved it. It's sad that the real game starts with the Kurzicks and Luxons rivalry.
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I swear that the scenery in the Echovald Forest and the Jade Sea makes up threefold for every ugly building in the Kaineng zone. I love the Echovald Forest. Especially the architecture, which is a wonderful change from the slums of Kaineng.
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Jun 06, 2009, 07:29 PM // 19:29
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#155
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Banned
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Quote:
Originally Posted by glacialphoenix
I swear that the scenery in the Echovald Forest and the Jade Sea makes up threefold for every ugly building in the Kaineng zone. I love the Echovald Forest. Especially the architecture, which is a wonderful change from the slums of Kaineng.
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all of jade sea/echovald forest and kaineng were ugly.
the only beautiful areas in factions were shing jea island (minus the afflicted) and the imperial areas with water decorates.
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Jun 06, 2009, 07:37 PM // 19:37
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#156
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Resigned.
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Prophecies was probably the campaign that stayed truest to the intent of Guild Wars, and was the most balanced. I also liked the size of the game better. Many of the missions I could take or leave.
I think Factions had the best and most straightforward missions. It's beautiful looking (except the city ), I like the luxon vs. kurzick, and the elite areas are cool, too.
Nightfall is great for DoA & other Realm of Torment missions, and I thought areas of Vabbi were just stunning. I thought the rest of the campaign was ugly, though :\. Also, I hated, HATED starting characters in NF because of the ridiculous grind that ensued. I don't really believe in mandatory grind. Heroes were a great thing, too.
Eye of the North was probably the most beautiful of the games, but of course that's to be expected - if the game got worse visually, I don't think too many would be happy. I really liked the idea of dungeons, and PvE-only skills (albeit I think they're unbalanced). I did not like the grind required for the skills, and I'm a little saddened by the fact that all the dungeons are a mish-mash of other dungeons.
And since FoW/UW can be accessed from all campaigns, I think that makes my favourite to be Factions (followed by EoTN, Proph, NF).
__________________
"Let us be loving, hopeful and optimistic. And we’ll change the world."
Jack Layton
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Jun 06, 2009, 07:39 PM // 19:39
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#157
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Ascalonian Squire
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The best: Prophecies, the worst: Nightfall
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Jun 07, 2009, 07:32 AM // 07:32
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#158
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Academy Page
Join Date: Jun 2009
Guild: [EDS] Elite Death Society
Profession: N/R
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Least favorite hands down was factions. The storyline gives me a migraine with the awful pseudo-zombie plot. The city...well...need I say more. Even factions fans hates that place. The eastern areas weren't too bad. The scenery past the city (sadly) was monotonous and bland. Endgame battle was an epic fail.
Favorite: nightfall. The storyline, although kind of slow at first, is the kind of geeky clever I like. There was a lot of tongue-in-cheek humor and the inscription system aided me in my struggle for items due to my busy schedule. Endgame was actually pretty fun. Prophecies is in a close second. Eye of the North is a beautiful game. But its just too easy in some places and too much of a headache in others. Title grinding is fail. I can find better things to do with my time.
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Jun 07, 2009, 08:57 AM // 08:57
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#159
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Academy Page
Join Date: Oct 2006
Location: Neck-braska
Profession: Me/
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Nightfall, easily.
1. Introduction of heroes completely ruined the community.
2. Incredibly imbalanced skills which STILL have yet to be fixed, and probably won't.
3. The storyline feels like "Koss's Excellent Adventure," and your character is just there along for the ride.
4. Required heroes for missions
5. Making title grind for more than just show. I remember when you'd get heckled for trying to do Sebelkeh at R1 lightbringer too. Thankfully, those days are behind us.
6. Paragons... a class that specializes in unstrippable, party-wide buffs. Really, who thought this was a good idea again?
7. Hero Battles... 'nuff said.
Factions, Prophesies, and Eye had their flaws too, but they weren't nearly as hard on the game as Nightfall's were.
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Jun 08, 2009, 08:27 AM // 08:27
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#160
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Frost Gate Guardian
Join Date: Aug 2005
Guild: Council of Iris
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Personally, Factions was my least favorite campaign.
Hell, if I could sum up why in three words, they would be Danika's Voice Acting.
The storyline was absolutely atrocious, and the Alliance Battles concept just didn't pan out to be quite as interesting as it could have been. Getting to level 20 was ridiculously fast, and I found I was basically just playing through it as fast as possible just to get to the end.
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