Aug 13, 2009, 06:26 PM // 18:26
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#121
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Pre-Searing Cadet
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What is this, City of Heroes and City of Villans?
J/k, but if we were to have another "Evil" Race, I would LOVE to see the Mursaat be playable. They look awesome, they float, and have big scary black things coming out of their backs. Another cool race would be the Tengu, or the Centaurs. There are acctually alot of different races that could be "Playable" in guild wars 2, but I think Anet is going to stick with the 5 that were listed. Unless you get to unlock more races to play, which would be awesome.
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Aug 13, 2009, 06:29 PM // 18:29
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#122
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Krytan Explorer
Join Date: Jan 2009
Guild: Exiled Forcez [Ex]
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Good and evil are opinionated and perception oriented. Technically speaking there is no good and evil, it's all based each persons opinion and perspective.
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Aug 13, 2009, 06:45 PM // 18:45
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#123
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Furnace Stoker
Join Date: Apr 2006
Location: Cheltenham, Glos, UK
Guild: Wolf Pack Samurai [WPS]
Profession: R/A
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I would totally make a centaur character... maybe for an expansion?
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Aug 13, 2009, 07:03 PM // 19:03
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#124
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Krytan Explorer
Join Date: May 2008
Location: Hrvatska
Profession: N/Me
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Quote:
Originally Posted by Konker2020
Good and evil are opinionated and perception oriented. Technically speaking there is no good and evil, it's all based each persons opinion and perspective.
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I am gonna disagree with this,because there are relativly good people and relativly bad people.
But that is rare and i think you can only define a single person good or bad sometimes,but not a organization or something...
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Aug 13, 2009, 07:32 PM // 19:32
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#125
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Frost Gate Guardian
Join Date: Jul 2009
Location: Portugal
Guild: The Archivists' Sanctum [Lore]
Profession: D/
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I doubt we are going to 'unlock' races in GW2.
Now that they're going to be introduced in expansions, with that I agree.
The unlockable races would be like the Death Knight in WoW, which isn't that of a great idea.
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Aug 13, 2009, 07:42 PM // 19:42
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#126
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Ascalonian Squire
Join Date: Aug 2009
Profession: W/
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Aug 13, 2009, 08:12 PM // 20:12
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#127
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Academy Page
Join Date: Jul 2009
Location: South East England
Guild: Gorgutz War Band
Profession: Mo/Me
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Quote:
Originally Posted by William the Only
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That would be quite hard. Having played it, it seems to employ almost every fantasy stereotype in the book, whereas ANet, despite their often-touted flaws, have actually invented numerous different races for GW, including innovations such as the above mentioned Mursaat, Tengu and Charr. Okay, so dwarves and centaurs snuck in from more classical mythology, but they have tryed to be innovative with their chraracter types, particularly those which are going to be playable.
I just hope they don't use that individuality in terms of character as a cover to sacrifcice all the other things that made the game so unique. And I hope they improve on what they got right so far.
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Aug 13, 2009, 08:41 PM // 20:41
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#128
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Hall Hero
Join Date: Aug 2005
Profession: E/
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Quote:
Originally Posted by hallomik
Given that there are 5 known playable races, and knowing what decisions the designers have previously made in GW1, here are my thoughts on one possible game approach.
Each starting race will have two allied races and two opposed races. If you imagine 5 points on a star, the two points nearest to you will be your ally races, and the two opposite side points will be your foe races. Here is how it could work:
-- Human --
Allies: Asura & Silvari
Foes: Norn and Charr
Made up reasons why: Humans partnership with Asura and opposition to Charr well established in GW1. Silvari befriends humans upon their creation due to humans role in preventing their creation from being stamped out. Norn break away from humans over time and consider them too "weak" a race.
-- Asura --
Allies: Human and Charr
Foes: Norn and Silvari
Asura and Human partnership already established. Asura and Charr form grudging alliance based on their mutual respect for technology.
Asura consider Norn anti-intellectual bullies. Asura and Silvari have no common ground due to Asuran's emphasis on technology and Silvari's emphasis on nature. Although they could be friends, early misunderstanding during Silvari's emergence poisons their relationship.
-- Charr --
Allies: Asura and Norn
Foes: Silvari and Humans
Charr and Norn develop mutual respect of their common warlike nature. The Charr share technology development with Asura.
Charr see humans and Silvari as weak prey.
-- Norn --
Allies: Silvari and Charr
Foes: Human and Asura
The Norn share love of nature with Silvari and love of battle with Charr. Territorial misunderstandings with humans have erased historical alliances. Norns see Asurans as elitist jerks who don't do their own fighting directly and don't properly revere the natural world.
-- Silvari --
Allies: Norn and Humans
Foes: Charr and Asura
Humans helped the emergence of Silvari and they are strong allies. Silvari and Norn share a reverence for the natural world. Silvari see Charr as despoilers of the earth and the Asuran technological obsession is not understood or appreciated by the Silvari.
The early part of the game will lead you to common quests with your allies and forays into "enemy" territory. For instance, humans will have their own quest chains, but will also be able to share in the designated Asuran and Silvari quests.
However, during the latter stages of the game, the quarreling races must unite to oppose a recognized common threat. Each race will have quest chains that will enable them to get over their disagreements with their "natural" foes, and end game dungeons can combine players of all races. Of course, this also applies to realm vs. realm PVP.
One nice thing about doing it this way is that any person can group with 60% of the players (versus only 1/2 for the standard two-sided arrangement), but there are still plenty of opportunities for in-the-world PVP encounters.
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Just wanted to point out that the game Fallen Earth is basically going to be doing exactly this. http://en.wikipedia.org/wiki/Fallen_Earth Look at the factions section at the end.
Reading up on the games website, it seems like a smart idea. You can gradually change your allegiance by working your way around the wheel. But if you betray people too often, you end up being distrusted by everybody.
Too bad Fallen Earth looks like it will be a complete failure. It would be nice to be able to observe just how well this mechanic would work.
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Aug 13, 2009, 08:43 PM // 20:43
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#129
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rattus rattus
Join Date: Jan 2006
Location: London, UK GMT±0 ±1hr DST
Guild: [GURU]GW [wiki]GW2
Profession: R/
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Quote:
Originally Posted by Lonesamurai
I would totally make a centaur character... maybe for an expansion?
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Compensating for something, Lone?
Sylvari/Dryads, hmm - can bring a whole new meaning to tree hugging hippy...
__________________
Si non confectus, non reficiat
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Aug 13, 2009, 08:48 PM // 20:48
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#130
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Grotto Attendant
Join Date: May 2005
Location: The Netherlands
Guild: Limburgse Jagers [LJ]
Profession: R/
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Charr innovative? A shamanic and brutish race, bent on crushing mankind, who revel in power and raw damage. A race that later discovers they have been deceived by their false gods, the titans. With splintergroups trying to show the rest of their tribe that they need to stop living in the shadows of their former masters. Only to see the lot still clinging to the 'Titans Are God' doctrine.
If you know anything about the Warcraft universe, this is screaming Orc al over.
Not that I am afraid they will turn GW2 into WoW, it's Anet we are talking about.
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Aug 13, 2009, 08:56 PM // 20:56
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#131
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Ooo, pretty flower
Join Date: Jan 2008
Location: Citadel of the Decayed
Guild: The Archivists' Sanctum [Lore]
Profession: N/
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Quote:
Originally Posted by Arduinna
Charr innovative? A shamanic and brutish race, bent on crushing mankind, who revel in power and raw damage. A race that later discovers they have been deceived by their false gods, the titans. With splintergroups trying to show the rest of their tribe that they need to stop living in the shadows of their former masters. Only to see the lot still clinging to the 'Titans Are God' doctrine.
If you know anything about the Warcraft universe, this is screaming Orc al over.
Not that I am afraid they will turn GW2 into WoW, it's Anet we are talking about.
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The Charr are actually not shamanic, despite the name of their previous government, the Shaman Caste. Centaurs, however, are very shamanic.
And though I haven't played Warcraft, I do know a handful of its lore, and the Charr do not remind me of the Orc at all. Except the ferociousness and hatred of humans. However, that's seen in many Tengu, many Centaurs, and just about every race that humanity has oppressed.
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Aug 13, 2009, 09:02 PM // 21:02
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#132
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Grotto Attendant
Join Date: May 2005
Location: The Netherlands
Guild: Limburgse Jagers [LJ]
Profession: R/
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Quote:
Originally Posted by Konig Des Todes
The Charr are actually not shamanic, despite the name of their previous government, the Shaman Caste. Centaurs, however, are very shamanic.
And though I haven't played Warcraft, I do know a handful of its lore, and the Charr do not remind me of the Orc at all. Except the ferociousness and hatred of humans. However, that's seen in many Tengu, many Centaurs, and just about every race that humanity has oppressed.
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Not even the Orcs being ordered by the Burning Legion to kill humans? I know humans of Tyria kicked the Charr out of the Ascalon area, and after that skirmishes between Charr and Humans began, but I was under the impression the Titans were the one to urge the Charr on a full scale attack on the Humans.
On Orcs.
Quote:
The green-skinned orcs are one of the most prolific races of Azeroth. Born on the world of Draenor, the orcs were brought to Azeroth through the dimensional gateway known as the Dark Portal and waged war on the humans while under the influence of the Burning Legion.
The orcs once cultivated a noble, shamanistic society on Draenor. Tragically, the proud orc clans were corrupted by the Burning Legion and used as pawns in the Legion's invasion of Azeroth. The orcs managed to rebel, however, and they were ultimately able to help turn the tide against their demon masters. Led by the young Warchief Thrall, the orcs have reclaimed their strength and honor. The orcs moved from the Eastern Kingdoms to Kalimdor, and there they founded the nation of Durotar.
Now, the orcs stand ready to fight not for the sake of conquest, but for their very right of survival in their adopted world.
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Aug 13, 2009, 09:04 PM // 21:04
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#133
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Furnace Stoker
Join Date: Apr 2006
Location: Cheltenham, Glos, UK
Guild: Wolf Pack Samurai [WPS]
Profession: R/A
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Quote:
Originally Posted by Snograt
Compensating for something, Lone?
Sylvari/Dryads, hmm - can bring a whole new meaning to tree hugging hippy...
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Always fella, always...
but then most of us buy cars for that compensation, you drive trains, whats that say about you? :P
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Aug 13, 2009, 11:30 PM // 23:30
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#134
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Desert Nomad
Join Date: Jan 2007
Location: Massachusetts, USA
Guild: Guardians of the Cosmos
Profession: R/Mo
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Quote:
Originally Posted by Lonesamurai
Always fella, always...
but then most of us buy cars for that compensation, you drive trains, whats that say about you? :P
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He likes the tunnels?
I think the dragons would be fun as a playable race, start out as a young baby and grow into a fierce warrior.
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Aug 14, 2009, 12:03 AM // 00:03
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#135
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Ooo, pretty flower
Join Date: Jan 2008
Location: Citadel of the Decayed
Guild: The Archivists' Sanctum [Lore]
Profession: N/
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Quote:
Originally Posted by Arduinna
Not even the Orcs being ordered by the Burning Legion to kill humans? I know humans of Tyria kicked the Charr out of the Ascalon area, and after that skirmishes between Charr and Humans began, but I was under the impression the Titans were the one to urge the Charr on a full scale attack on the Humans.
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The Titans, and thus the Shaman Caste, only allowed the Charr to unite. Because before they were in a four-way cut-throat civil war, the Charr couldn't attack the humans. The Titans supplied the ability of uniting (though that was possibly unintentional) under "gods" and then supplied the power (Cauldron of Cataclysm) to cause the Searing. The motive and ordered was from the Charr themselves.
By reading that little Orc quote, I only see three similarities: They waged war on humans (though the origin of the war is different), they were (at one point) influenced by something (Charr were not controlled by the Titans, but by the Shaman Caste), and there was a rebellion against those who controlled them (Pyre's rebellion against the Shaman Caste).
That does not scream Orc all over.
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Aug 14, 2009, 07:10 AM // 07:10
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#136
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Wilds Pathfinder
Join Date: Jun 2008
Location: Look up.
Guild: Kurzick Conflagration Unit [KCU].
Profession: W/
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Quote:
Originally Posted by Nodakim
I am gonna disagree with this,because there are relativly good people and relativly bad people.
But that is rare and i think you can only define a single person good or bad sometimes,but not a organization or something...
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The only thing that makes a person truly evil is if that person intends to do evil. In fantasy worlds you can actually make something evil because you intend that character to be, well, evil :P
However in reality it's a bit more complex. I think most people in the world would agree that Hitler was evil, hell I would say that too lol.
However a lot of people would also say that he was doing what's best for germany/humanity, some even say he did what's best for the jews o.0 Hitler didn't intend to destroy the world, he intended to destroy what could destroy the world. Of course this is an illusion he made for himself and who the hell was he to say that people are different because of race, nationality, economic situation and stuff like that? He was truly mistaken, even if he tried to do it for the best of the world, he tried in a wrong way.
Then there's also the whole definition of what MAKES a person evil. Is it when you kill someone? If that's the case then Hitler isn't evil because he never did himself. Is it when you order someone to be killed? If that's the case then every military commander, not depending on side, is evil.
Evil is relative
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Aug 14, 2009, 07:24 AM // 07:24
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#137
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Frost Gate Guardian
Join Date: Jul 2009
Location: Portugal
Guild: The Archivists' Sanctum [Lore]
Profession: D/
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Quote:
Originally Posted by Risky Ranger
I think the dragons would be fun as a playable race, start out as a young baby and grow into a fierce warrior.
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That would be... imbalanced and would go against GW lore.
And ofc, because the Dragons fly, Aion fanboys would scream 'Clone!' all over it, but that's the least.
We only know, in Tyria as a world, of 2 Elder - I know that they aren't Elder, it's just to differentiate - Dragons: Glint and Kuunavang *excluding all the lesser Saltspray Dragons, Albax included*, and 5 Ancient Dragons - for all we know, the GW2 bad guys.
Dragons as a playable race wouldn't fit in.
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Aug 14, 2009, 08:59 AM // 08:59
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#138
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Academy Page
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Quote:
Originally Posted by Konig Des Todes
That does not scream Orc all over.
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Frankly, every time I see Charr, I think Kzinti.
Speaker-to-Animals: "Louis Wu, I found your challenge verbose. When challenging a Kzin, a simple scream of rage will suffice. You scream and you leap."
Last edited by shillo; Aug 14, 2009 at 09:04 AM // 09:04..
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Aug 14, 2009, 09:47 AM // 09:47
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#139
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Frost Gate Guardian
Join Date: Dec 2008
Location: The Ruins of Rin
Guild: Incarnation of the Reaper [GRIM]
Profession: W/
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Good and evil are symbiotic. Neither can exist without the other. Without evil, we would never know what means/takes to be good and vice versa.
Every evil starts with a purpose/intention he or she wants to achieve. They believe that they are doing the "right" thing. It's my opinion, but the 'thing' that makes someone evil is the way they go through to achieve their purpose. Although, I know it's not the whole truth.
On the topic, I'd like to see that each race can be good or evil. It would all depend on the characters' deeds. So you can be an evil Sylvari or a good Charr.
I'm sorry, if I made any mistakes in the way I expressed my thoughts about good and evil. I'm not English.
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Aug 14, 2009, 01:56 PM // 13:56
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#140
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Furnace Stoker
Join Date: Nov 2005
Guild: [CRFH]
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Quote:
Originally Posted by tmr819
Hmmm, I think it would be fun to see centaurs as an additional playable race in GW2.
As far as "good versus evil", what I'd like to see -- if GW2 does introduce an Alliance/Horde kind of dynamic -- is for the two sides to be both "good" but be fiercely opposed to another. Present players with a faction choice that is not so cut and dried. I love the way conflicts are set up in G. R. R. Martin's Fire and Ice series, wherein good guys are often very bad and bad guys are, as well, not always as bad as they seem.
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This is actually what WoW was trying to do. The real common thread of the Horde races isn't evil, but that each race has gone through some form of tragedy. Regarding the Alliance, they may be shinier and more 'civilised', but under the surface there's a strong streak of bigotry. Players of Frozen Throne, for instance, will know that it was the Alliance (specifically Admiral Proudmoore) that was responsible for the breakup of the entente that formed in Kalimdor. (It was also a human bigot that forced Kael'Thas down the path he took.)
Whether they succeeded... I'll let someone who's actually played decide.
Regarding playable races... ANet has only confirmed the five we know, but they haven't said they're the only ones.
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