Aug 18, 2009, 03:14 AM // 03:14
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#101
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Wilds Pathfinder
Join Date: Jan 2007
Guild: Guardians of the Light
Profession: W/Mo
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I don't really miss the previous Ursan Blessing. Especially since back then I had a build that was much, much better. It made tanking and killing go together, like any wammos dream. Sadly, though, Steelfang Slash got nerfed and so the concept was murdered. Thanks, Anet!... Could've only nerfed PvP version since that was what your true aim was, ANET! xP
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Aug 18, 2009, 04:00 AM // 04:00
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#102
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Wilds Pathfinder
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I miss the principle behind the skill (Easy to use for pugs, eliminates class discrimination, make end game areas more accessible, reduce grind from dungeons)...all of the problems which came flooding back the moment Ursan was nerfed. Don't really "miss" the skill itself though, I prefer that Anet get going and do an across the board skill buff / area tweak to make the game more pug friendly. The rit/paragon buff is a start, now for everything else.
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Aug 18, 2009, 04:07 AM // 04:07
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#103
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Banned
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Quote:
Originally Posted by UnChosen
I miss the principle behind the skill (Easy to use for pugs, eliminates class discrimination, make end game areas more accessible, reduce grind from dungeons)...all of the problems which came flooding back the moment Ursan was nerfed. Don't really "miss" the skill itself though, I prefer that Anet get going and do an across the board skill buff / area tweak to make the game more pug friendly. The rit/paragon buff is a start, now for everything else.
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That makes a lot of sense. You see Guild Wars is completely instanced when it comes to combat and therefor whatever you use to get through area really doesn't affect any other player directly that is, but indirectly, yes. And the only way it does directly is lowering ectoplasm and obsidian shard prices for the most part. The only people that QQ about that are the ones that aren't using their ectoplasm and obsidian shards to buy armor (hording, already have armor).
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Aug 18, 2009, 06:53 AM // 06:53
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#104
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I phail
Join Date: Mar 2007
Location: Phailville
Profession: D/
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Ya know I kinda regret never using it, sounded like fun just not having to put forth any effort and finish shit in record time. But alas I saw it for what it was an only used it in the mission that required it.
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Aug 18, 2009, 07:22 AM // 07:22
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#105
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Jungle Guide
Join Date: Apr 2008
Guild: [bomb]
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I still see it being used in pugs. In DD I got 2 Ursans in a group. I guess people do not miss it but still use it.
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Aug 18, 2009, 07:32 AM // 07:32
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#106
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Grotto Attendant
Join Date: Jan 2007
Location: Niflheim
Profession: R/
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Quote:
Originally Posted by Cloud_Deven
When was that pre-pvx?
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I think he means "pre-Observer Mode".
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Aug 18, 2009, 09:50 AM // 09:50
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#107
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Lion's Arch Merchant
Join Date: Aug 2009
Location: Europe
Guild: Tom Son [TS]
Profession: E/
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I don't miss it at all. Same reason as in many of the other posts (never used it, better pug finding, more variety, etc.)
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Aug 18, 2009, 10:31 AM // 10:31
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#108
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Academy Page
Join Date: Sep 2007
Location: Some Shit Hole
Guild: [SOUL]
Profession: R/A
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no i don't miss it, frankly b/c i never used it ... i was never a fan of it, being that i felt it took all the skill out of the game. Creation of builds that are better than others, was jst dominated by the amount of time ppl have put into a game that has no real baring on their life. REAL BUILDS ALL THE WAY
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Aug 18, 2009, 11:53 AM // 11:53
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#109
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Krytan Explorer
Join Date: Aug 2009
Location: wouldn't you like to know?
Guild: ^yea KFC just subscribed to me for 1 year^
Profession: P/
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I wasn't even into gw at the time ursan was overpowered and everybody was using it, but I keep getting asked how did I get my tormented shields and other valuable items, because those people who asked me saw tons of players, who, after playing like 3-4 months, got their obby armors and full tormented sets and stuff. So, from what I get, Ursan was way too overpowered, as everybody could farm ectos and stuff, and it required almost no skill. So maybe it's better like this.
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Aug 18, 2009, 05:33 PM // 17:33
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#110
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Lion's Arch Merchant
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Personally, Anet left it to long to fix the UB, and by the time they did there ingame economy was well and truly shot, with no major addons to the game coming, and everyone waiting for GW2, id personally have no issue with them restoring it to its former, fact is, people want to grind the elite areas, UB made it easier for them, if it takes you 2 hours to grind an area that took 30 mins before, you get bored, and leave the game.
Also, with the ones that got to use it, some got super rich, anyone playing the game now got screwed because of it.
Will Anet restore it, not likely.
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Aug 18, 2009, 05:57 PM // 17:57
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#111
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Desert Nomad
Join Date: Nov 2006
Location: USA
Guild: The Black Parades [死人死]
Profession: Mo/
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I miss it because it was a good form of income when using it in DoA =(
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Aug 18, 2009, 06:03 PM // 18:03
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#112
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Krytan Explorer
Join Date: Dec 2008
Location: State College, Pennsylvania, United States
Guild: Zealots of Shiverpeak [ZoS]
Profession: W/
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Hell yea I miss it!
I'm way too lazy to work for my titles. thats why I just run discord now. <_<
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Aug 18, 2009, 06:51 PM // 18:51
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#113
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Wilds Pathfinder
Join Date: Dec 2005
Guild: Order of the Setting Sun
Profession: R/
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I just miss reading all the Q_Q threads about it.
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Aug 18, 2009, 07:43 PM // 19:43
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#114
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Frost Gate Guardian
Join Date: Sep 2006
Location: In A Theater Near You
Guild: Mistriven Guardians
Profession: N/Mo
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Quote:
Originally Posted by Abedeus
I think he means "pre-Observer Mode".
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I meant wiki pvx, the place where all the "staple" builds are from. imo no such thing are original since that came out. One person posts a build and then 1/2 of the GW community uses it.
Last edited by Cloud_Deven; Aug 18, 2009 at 09:04 PM // 21:04..
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Aug 18, 2009, 10:00 PM // 22:00
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#115
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Ascalonian Squire
Join Date: Jul 2009
Guild: Knights of Echovald
Profession: A/Mo
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No, not even remotely. Ha, I only got it because i thought it would make me look like a bear, and it didn't, which was a bummer. lol, then i went and did somethin' else, but i forget what
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Aug 18, 2009, 10:10 PM // 22:10
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#116
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Lion's Arch Merchant
Join Date: Mar 2008
Guild: [DVDF]
Profession: P/
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Yes. Because if you had max rank you would get accepted into HM pugs instantly for vanquish/Dungeons/elite missions. now you have to be a perma or 600/smiter to pretty much pug anything.
Ursan was abused but A you got partys. B it was slower than perma's running around uw so it would have done the economy better to keep it.
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Aug 18, 2009, 10:45 PM // 22:45
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#117
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Krytan Explorer
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Yes, I miss it. I've rarely had a decent pug since it was nerfed. It allowed people to get togeather to have fun regardless of their class. Its all back to people going off to solo stuff now. I'd much rather have an overpowered group experience than hundreds of perma's running around alone.
I find it somewhat ironic that many of the people that cried for the nerf because they couldn't get into groups are now having a solo experience.
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Aug 19, 2009, 12:52 AM // 00:52
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#118
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Forge Runner
Join Date: Jan 2006
Location: On Earth
Profession: W/P
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Quote:
Originally Posted by Clone
I find it somewhat ironic that many of the people that cried for the nerf because they couldn't get into groups are now having a solo experience.
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Agreed. Apparently having a full team of "Solo'ers" is much better then a full team of Ursans.
I remember the best argument people could come up with was...
Even though "any" class can use Ursan you were not really playing your class the way it was meant to be played. Well with the current Perma meta in PvE you still can't play your Mesmer, Paragon, Derv etc... Some of you people are way to smart for this game.
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Aug 19, 2009, 03:39 AM // 03:39
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#119
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Desert Nomad
Join Date: Aug 2006
Guild: HoVa
Profession: W/N
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I think pugs miss ursan. Guildgroups always had better options (and more effective pve skills as well), and H/H didn't really have much use for just 1 bear.
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Aug 19, 2009, 03:45 AM // 03:45
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#120
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Jungle Guide
Join Date: Oct 2005
Location: Wessst Siiide, USA
Profession: Mo/
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I'm glad it's gone... and I pug a lot.
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