Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Inner Circle > The Riverside Inn

Notices

Reply
 
Thread Tools Display Modes
Old Sep 02, 2009, 01:01 PM // 13:01   #81
Frost Gate Guardian
 
beaverlegions's Avatar
 
Join Date: Sep 2006
Guild: The Siege Turtles
Profession: R/
Advertisement

Disable Ads
Default

Great patch.
Love the added content.
beaverlegions is offline   Reply With Quote
Old Sep 02, 2009, 01:02 PM // 13:02   #82
Older Than God (1)
 
Martin Alvito's Avatar
 
Join Date: Aug 2006
Guild: Clan Dethryche [dth]
Default

Quote:
Originally Posted by Shasgaliel View Post
Naahh. They can do it in a bit smarter way. For example we added some random number generation in our internal queueing strings. At same time we optimized some of the queries and there was no difference in performance for the outside world.
You would know more about the subject that I; I frequently have to automate tasks in large datasets and rarely deal with search code (and just brute force it when I do).

Quote:
Originally Posted by moriz View Post
if that likelihood gets reduced down to around 10%, even with perfect timing, then i'd say anet has done a good enough job. there won't be anyone attempting a sync with that kind of success rate.
Perhaps not in the form you know, but:

Suppose ten players attempt to sync in simultaneously and play with whomever they draw. You won't be able to just call your team that way, but you'll land 2/4 sync regularly and 3/4 sync occasionally. Since there are far, far fewer sync teams in existence, the relative advantage conferred actually increases.

Sync joins are one of those interesting problems where an ineffective prohibition can actually make the problem worse. If you strengthen the incentives to cheat, but cannot fully prevent cheating through enforcement, you can inadvertently make the problem worse.
Martin Alvito is offline   Reply With Quote
Old Sep 02, 2009, 01:14 PM // 13:14   #83
Krytan Explorer
 
The Scorpion Knight's Avatar
 
Join Date: May 2009
Default

Better late then never.
The Scorpion Knight is offline   Reply With Quote
Old Sep 02, 2009, 01:40 PM // 13:40   #84
Frost Gate Guardian
 
Raccoon's Avatar
 
Join Date: Sep 2007
Profession: Me/A
Default

I'm not really fussed about syncing.

Too many idiots in RA anyway, can't blame anyone for trying to sync it.
Raccoon is offline   Reply With Quote
Old Sep 02, 2009, 01:49 PM // 13:49   #85
Grotto Attendant
 
Abedeus's Avatar
 
Join Date: Jan 2007
Location: Niflheim
Profession: R/
Default

HAAA HAHAH! HAAAA HAHAHA!!

If you are asking, I'm laughing at all the people that keep living in denial because "syncing is not a bug".

Hohohoho.
Abedeus is offline   Reply With Quote
Old Sep 02, 2009, 01:56 PM // 13:56   #86
Krytan Explorer
 
Lexar's Avatar
 
Join Date: Aug 2005
Guild: Organised Spam
Profession: W/
Default

5 of us in our guild all felt like FA yesterday, and we regularly got into the same team before and after the update. No noticable difference.
Not so sure what has been changed but I have a suspision that they're just stating it was a bug that has been fixed, and hope people won't bother to attempt to sync now, which would also fix it?
Lexar is offline   Reply With Quote
Old Sep 02, 2009, 02:00 PM // 14:00   #87
Academy Page
 
eyekwah2's Avatar
 
Join Date: Jul 2009
Guild: Martyrs to the Flame
Profession: Rt/Me
Default

Quote:
Fixed a bug that allowed teams to sync join in random PvP.
...
It's still possible to sync in random PvP areas.
Is it just me or is that a bit like:
Quote:
I promise as the president of the united states to cut taxes
...
Next week taxes will be raised by 5%
eyekwah2 is offline   Reply With Quote
Old Sep 02, 2009, 02:00 PM // 14:00   #88
EXCESSIVE FLUTTERCUSSING
 
Kattar's Avatar
 
Join Date: Mar 2007
Guild: SMS (lolgw2placeholder)
Profession: Me/
Default

Changes are in RA Lexar, not FA.
__________________
All seems lost now, but still we must fight on.
Kattar is offline   Reply With Quote
Old Sep 02, 2009, 02:02 PM // 14:02   #89
Desert Nomad
 
Join Date: Apr 2008
Default

Quote:
Originally Posted by Abedeus View Post
HAAA HAHAH! HAAAA HAHAHA!!

If you are asking, I'm laughing at all the people that keep living in denial because "syncing is not a bug".

Hohohoho.
according to anet it wasn't, until this update. it was an exploited, but properly working, game mechanic.
Rhamia Darigaz is offline   Reply With Quote
Old Sep 02, 2009, 02:06 PM // 14:06   #90
Forge Runner
 
zelgadissan's Avatar
 
Join Date: Feb 2008
Guild: The Warrior Priests [WP]
Profession: Me/Rt
Default

Quote:
Originally Posted by Katsumi View Post
Changes are in RA Lexar, not FA.
Update said it fixed syncing in random PvP. JQ and FA, to the best of my knowledge, should be included in that.

Oh, and since we're on page 5:
Quote:
Originally Posted by me View Post
Although I predict by...let's say page 5 there will be a screenshot of a guild team, whether it's RA, JQ, or FA.
You guys aren't helping me out at all although there have been several people say they got it to work.
zelgadissan is offline   Reply With Quote
Old Sep 02, 2009, 02:44 PM // 14:44   #91
Desert Nomad
 
dunky_g's Avatar
 
Join Date: Dec 2005
Guild: [SNOW]
Default

syncing doesnt matter when your running a defy pain / Endure pain wammo!
dunky_g is offline   Reply With Quote
Old Sep 02, 2009, 03:06 PM // 15:06   #92
Lion's Arch Merchant
 
Short's Avatar
 
Join Date: Jun 2009
Guild: Protectors of Fate [GoF]
Profession: N/Me
Default

I haven't read any other posts in this thread but...

[edit] Miscellaneous
Nicholas the Traveler has been brushing up on his language skills.
Kun Shao has gone on vacation until the Xunlai Tournament House is able to distribute points for the month of May.
Fixed a bug that allowed teams to sync join in random PvP.
[edit] Guild Wars Wiki notes
It's still possible to sync in random PvP areas.


FAIL
Short is offline   Reply With Quote
Old Sep 02, 2009, 03:18 PM // 15:18   #93
Forge Runner
 
Karate Jesus's Avatar
 
Join Date: Apr 2008
Location: Texas
Guild: Reign of Judgment [RoJ]
Profession: Me/
Default

Quote:
Originally Posted by Short View Post
I haven't read any other posts in this thread but...

[edit] Miscellaneous
Nicholas the Traveler has been brushing up on his language skills.
Kun Shao has gone on vacation until the Xunlai Tournament House is able to distribute points for the month of May.
Fixed a bug that allowed teams to sync join in random PvP.
[edit] Guild Wars Wiki notes
It's still possible to sync in random PvP areas.


FAIL
Yeah, some of us on the wiki did some testing and it's still possible to sync RA (just harder) and there's almost no noticeable difference in FA & JQ.

For some reason every time I confirm that it's still possible to sync, my post gets deleted :/
Karate Jesus is offline   Reply With Quote
Old Sep 02, 2009, 03:51 PM // 15:51   #94
Desert Nomad
 
deluxe's Avatar
 
Join Date: Feb 2006
Location: Monkeyball Z
Guild: S.K.A.T. [Ban]
Profession: Mo/
Default

Played with some people with 400 hp casting meteor shower while being pummeled by 2 warrs.
Loving this so far! :S I really enjoy playing with the people from AD.
If it stays this way, the people who understand the game will stay away from RA.
deluxe is offline   Reply With Quote
Old Sep 02, 2009, 04:03 PM // 16:03   #95
Grotto Attendant
 
upier's Avatar
 
Join Date: Mar 2006
Location: Done.
Guild: [JUNK]
Default

Quote:
Originally Posted by deluxe View Post
If it stays this way, the people who understand the game will stay away from RA.
Didn't they always?
I mean, not only is the game build up from the ground as a team game, in this particular format you play as a team, yet you enter solo.
!??!??!



Anyway - good to hear that syncing FA isn't a bug.
upier is offline   Reply With Quote
Old Sep 02, 2009, 05:00 PM // 17:00   #96
So Serious...
 
Fril Estelin's Avatar
 
Join Date: Jan 2007
Location: London
Guild: Nerfs Are [WHAK]
Profession: E/
Default

According to Linsey's devnotes of hell, the sync fix was supposed to be later with their bigger content update:

Quote:
Syncing Random - Our server programmer has been investigating how to fix this age-old problem of organized teams appearing in Random Arena, and we’re hoping to have the results in time for this build.
So maybe it's only a first step, or even a test?
Fril Estelin is offline   Reply With Quote
Old Sep 02, 2009, 05:03 PM // 17:03   #97
Krytan Explorer
 
icedwhitemocha's Avatar
 
Join Date: Nov 2006
Location: Ancestral/Grenz
Guild: [CneX]
Profession: W/
Default

Quote:
Originally Posted by upier View Post
Didn't they always?
No. International and Korean districts were a great place for experienced PvPers to RA without dealing with 400hp casters on their team trying to tank.

It's admittedly a stretch, but I almost feel like Anet has deleted an entire gametype tbh. I'd lobby for a tiered system segregated by total balth faction or glad points as mentioned above. At the *very* least, seperate international from the rest of the districts.
icedwhitemocha is offline   Reply With Quote
Old Sep 02, 2009, 05:07 PM // 17:07   #98
Desert Nomad
 
deluxe's Avatar
 
Join Date: Feb 2006
Location: Monkeyball Z
Guild: S.K.A.T. [Ban]
Profession: Mo/
Default

Quote:
Originally Posted by upier View Post
Didn't they always?
I mean, not only is the game build up from the ground as a team game, in this particular format you play as a team, yet you enter solo.
!??!??!
Playing some RA in korean districts was nice if you didn't have time/the need for organized pvp but didn't want to play with complete newbies.
I'd play Alliance Battles if I wanted to play with players who have no understanding of the game.
deluxe is offline   Reply With Quote
Old Sep 02, 2009, 06:03 PM // 18:03   #99
Krytan Explorer
 
Join Date: Aug 2006
Default

Quote:
Originally Posted by Martin Alvito View Post
Any deterministic mechanism (like you suggest) can be inducted from data. Players will (quickly) isolate the mechanism and determine the strategy that maximizes the likelihood of landing in the same group.
If I am not mistaken they did not change the grouping algorithm, they just combined the districts. This is not enough. What moriz suggested (full randomization) is too much calculation indeed but there is no need for huge calculations to have better results, very simple non-random shuffling mechanisms should work here (for example separate odd and even ranks). ...but to be honest I wouldn't mind a grouping algorithm where my Balt faction directly determines my grouping rank...

Last edited by Vazze; Sep 02, 2009 at 06:11 PM // 18:11..
Vazze is offline   Reply With Quote
Old Sep 02, 2009, 06:40 PM // 18:40   #100
Jungle Guide
 
Shasgaliel's Avatar
 
Join Date: Apr 2008
Guild: [bomb]
Default

Quote:
Originally Posted by Vazze View Post
If I am not mistaken they did not change the grouping algorithm, they just combined the districts. This is not enough. What moriz suggested (full randomization) is too much calculation indeed but there is no need for huge calculations to have better results, very simple non-random shuffling mechanisms should work here (for example separate odd and even ranks). ...but to be honest I wouldn't mind a grouping algorithm where my Balt faction directly determines my grouping rank...
or take age/number of deaths etc
Shasgaliel is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 03:05 PM // 15:05.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("