Sep 02, 2009, 06:39 AM // 06:39
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#61
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Krytan Explorer
Join Date: Sep 2008
Profession: E/
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Quote:
Originally Posted by fenix
Actually, ANet argued for the LONGEST time that it's not a bug, that it was just part of the game.
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Did you read the update on what's the live team up to?
Quote:
Syncing Random - Our server programmer has been investigating how to fix this age-old problem of organized teams appearing in Random Arena, and we’re hoping to have the results in time for this build.
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I don't see why this comes as a surprise. And maybe it's just the first attempt to fix this. Further updates may contain further fixes.
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Sep 02, 2009, 06:57 AM // 06:57
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#62
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So Serious...
Join Date: Jan 2007
Location: London
Guild: Nerfs Are [WHAK]
Profession: E/
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Quote:
Originally Posted by MisterB
So will they force a disconnect on everyone so no one talks to Kun Shao? Because I- *ahem* someone could totally bork XTH if they do not.
Mwuhahahaha!
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Too bad they thought about that! The XTH change will occur in 3 steps and I bet the next step will only happen when all connected people have updated their build.
Ah ah!
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Sep 02, 2009, 07:06 AM // 07:06
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#63
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Forge Runner
Join Date: Apr 2006
Guild: vD
Profession: Mo/
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very kool, now i can finally have the courtesy of landing in a team full of Americans. a thing I could luckily avoid by going to other districts.
at least there wont be many perfect synch teams anyore tho....i wonder if it outweighs the evil named above...
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Sep 02, 2009, 07:53 AM // 07:53
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#64
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über těk-nĭsh'ən
Join Date: Jan 2006
Location: Canada
Profession: R/
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Quote:
Originally Posted by Martin Alvito
Any deterministic mechanism (like you suggest) can be inducted from data. Players will (quickly) isolate the mechanism and determine the strategy that maximizes the likelihood of landing in the same group.
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if that likelihood gets reduced down to around 10%, even with perfect timing, then i'd say anet has done a good enough job. there won't be anyone attempting a sync with that kind of success rate.
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Sep 02, 2009, 08:12 AM // 08:12
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#65
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Lion's Arch Merchant
Join Date: Dec 2006
Location: Croatia
Guild: Die Vornehmen [edel]
Profession: Mo/W
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gg for killing sync teams... took u long enough
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Sep 02, 2009, 08:13 AM // 08:13
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#66
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Wilds Pathfinder
Join Date: Jan 2007
Location: Playing a bit but not too much.
Guild: <3
Profession: Mo/
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wut !
I haz a smile nao
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Sep 02, 2009, 08:27 AM // 08:27
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#67
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Forge Runner
Join Date: Nov 2006
Profession: A/N
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Quote:
Originally Posted by Master Ketsu
I would like to take a moment to laugh at all the noobs who argued that syncing was not a bug.
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It wasn't really, it was an exploit. Took AN years to fix it. Good job.
Also I'd like to take a sec and laugh at people who need a buddy (or even buddies) to win in a random competition. How bad can you get at the game?
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Sep 02, 2009, 09:20 AM // 09:20
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#68
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Krytan Explorer
Join Date: Jul 2006
Location: Sydney, Australia
Guild: Lubricated Volcano Love [Club]
Profession: Rt/Mo
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Hope that doesn't somehow coincide with Vizunah Square syncing. That'd be depressing. :P
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Sep 02, 2009, 09:24 AM // 09:24
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#69
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are we there yet?
Join Date: Dec 2005
Location: in a land far far away
Guild: guild? I am supposed to have a guild?
Profession: Rt/
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so we cross our fingers, toes, eyes etc and hope it all works (and that nic's rosetta stone lessons have been going well for him...maybe yakkington is teaching him)....
__________________
where is the 'all you can eat' cookie bar?
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Sep 02, 2009, 09:33 AM // 09:33
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#70
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Jungle Guide
Join Date: Aug 2005
Location: Germany
Guild: Phantom Commando
Profession: N/
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Quote:
* Nicholas the Traveler has been brushing up on his language skills.
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Am i the only one that wonders what has been changed in his "language skills"?
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Sep 02, 2009, 09:39 AM // 09:39
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#71
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Wilds Pathfinder
Join Date: Sep 2006
Location: South of heaven
Guild: S E X Y Shinigami[SEXY]
Profession: W/
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Quote:
Originally Posted by Hailfall
Am i the only one that wonders what has been changed in his "language skills"?
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Greek is implemented in the system it seems, much like in [PC]
On the subject, it's nice to not have sync teams any more and i can't wait till RA is oldschool again without going to TA after 10 voctories
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Sep 02, 2009, 09:57 AM // 09:57
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#72
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Wilds Pathfinder
Join Date: Sep 2008
Profession: A/Mo
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Quote:
Originally Posted by Fanita
"Kun Shao has gone on vacation until the Xunlai Tournament House is able to distribute points for the month of May."
Why is everyone talking about this being "borked", or possibly hinting at permanent removal of XTH, or whatever other bullshit people are saying because of this? It says he is being removed UNTIL the May points are distributed. They just don't want this NPC lurking around with no use. It confuses people who are still trying to get their long lost points. They can reduce internet traffic by removing him because now it'll be one less NPC in a district, and people won't be talking to him daily to see if they got their points yet. Anet said nothing about permanently removing XTH, and if the person talking about "borking" Kun Shao could explain what the hell they're talking about, that'd be nice.
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WRONG !.....Update from Linsey Murdock
''At this point you may be saying, "Cool, thanks for the extra points, Linsey, but when will the XTH come back online so I can make my predictions?"
Well, that’s still up in the air. We believe that the bug which caused errors in the distribution of points has been identified and fixed, so we’re now preparing to move into the testing phase. We’ll be simulating the Live environment internally and putting the system through rigorous stress testing to see if the fix took. If it did, then yay happy fun time, the XTH will go back up, and hopefully we'll never have to touch it again.
However… (You knew there would be a "however," didn’t you?) Should it fail the stress tests, it would mean the fix didn’t take because the bug goes deeper than we hope, and that would be Very Bad. If that is the case, we will be faced with a high probability that this bug is not something we can fix. Nor can we redeploy the Xunlai Tournament House with this database bug outstanding. So, let’s all keep our fingers crossed, and I'll keep you updated on how the testing is going once it gets underway.''
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Sep 02, 2009, 10:06 AM // 10:06
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#73
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Furnace Stoker
Join Date: Oct 2005
Location: Planet Earth, Sol system, Milky Way galaxy
Guild: [ban]
Profession: W/
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Quote:
Originally Posted by Fanita
"Kun Shao has gone on vacation until the Xunlai Tournament House is able to distribute points for the month of May."
Why is everyone talking about this being "borked", or possibly hinting at permanent removal of XTH, or whatever other bullshit people are saying because of this? It says he is being removed UNTIL the May points are distributed. They just don't want this NPC lurking around with no use. It confuses people who are still trying to get their long lost points. They can reduce internet traffic by removing him because now it'll be one less NPC in a district, and people won't be talking to him daily to see if they got their points yet. Anet said nothing about permanently removing XTH, and if the person talking about "borking" Kun Shao could explain what the hell they're talking about, that'd be nice.
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I wasn't being serious. Removing Kun Shao is part of their plan to update the XTH code. I bolded the part of Linsey's blog I was referring to. So if someone was logged in before the first update and remained in game until after they roll out the fix, then such a person could presumably talk to him and screw everything up.
There is still a chance that the XTH may not return, or at least be postponed indefinitely if the bug fix does not correct the problem, and Linsey is the one who said that.
http://wiki.guildwars.com/wiki/User:...t_House_Update
Quote:
Xunlai Tournament House Update
We now have an accurate list of XTH winners from the May monthly predictions and are in the planning stages to distribute those points. We’ll need to deploy some new code to upgrade the system, which requires a bit of delicate timing. Part of this deployment must occur through a build, but some of it will happen automatically on the servers. During this time, if anyone speaks to Kun Shao, it could disrupt the system and garble up the list.
To address the issue, we’ll be doing this in three stages: first, a Live build to remove Kun Shao from outposts to prevent him from interfering; then, a second build to deploy the upgraded code and distribute the points; and finally, a third build to reintroduce Kun Shao so that you may redeem those points. As a thank you for all your patience, we’ll be giving everyone on the distribution list a free bump to the next-highest reward bracket.
At this point you may be saying, "Cool, thanks for the extra points, Linsey, but when will the XTH come back online so I can make my predictions?"
Well, that’s still up in the air. We believe that the bug which caused errors in the distribution of points has been identified and fixed, so we’re now preparing to move into the testing phase. We’ll be simulating the Live environment internally and putting the system through rigorous stress testing to see if the fix took. If it did, then yay happy fun time, the XTH will go back up, and hopefully we'll never have to touch it again.
However… (You knew there would be a "however," didn’t you?) Should it fail the stress tests, it would mean the fix didn’t take because the bug goes deeper than we hope, and that would be Very Bad. If that is the case, we will be faced with a high probability that this bug is not something we can fix. Nor can we redeploy the Xunlai Tournament House with this database bug outstanding. So, let’s all keep our fingers crossed, and I'll keep you updated on how the testing is going once it gets underway.
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Inde posted a link in a thread here.
@Fril Estelin: Yes, I'm fairly certain they've thought of that, too. Or at least I hope they have.
Last edited by MisterB; Sep 02, 2009 at 10:10 AM // 10:10..
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Sep 02, 2009, 10:15 AM // 10:15
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#74
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Jungle Guide
Join Date: Apr 2008
Guild: [bomb]
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Quote:
Originally Posted by Sankt Hallvard
They should shut down RA not TA IMO. If you after 4 years don't rock at pvp you should just /uninstall the game! They should just get rid of all the bad players so that good players myself can actually get a good team for once. !
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I wonder how many RA players are playing gw pvp for 4 years. My guess is that most of RA people plays pvp shorter than 1 year. I thought RA was for pvp newbies. Who would be masochistic enough to play RA for 4 years???
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Sep 02, 2009, 10:16 AM // 10:16
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#75
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Nothing, tra la la?
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Quote:
Originally Posted by Razon
Ra sync gone wooohoooooooo
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Yep. About time. Should have been done long ago.
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Sep 02, 2009, 10:22 AM // 10:22
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#76
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Krytan Explorer
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according to the wiki it's still possible.
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Sep 02, 2009, 10:43 AM // 10:43
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#77
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Desert Nomad
Join Date: Apr 2007
Location: england (currently located on the south coast)
Profession: R/
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Quote:
Originally Posted by Malice Black
Syncing was good for a laugh.
No more free z-keys - major update
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me and a few mates used to sync in with a stance monk and 3 healing hands wammos :P epic fun times
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Sep 02, 2009, 11:03 AM // 11:03
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#78
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Wilds Pathfinder
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Quote:
Originally Posted by deluxe
I don't dislike this fix, but getting teamed up with people from american and european districts isnt fun.
I think we should just have all asian and international districts team up, and the euro/american districts.
So that you basically have a RA for the PvE crowd, and one for the PvP crowd.
Or, have 3 districts: Novice, Intermediate, Advanced. Maybe decided on the amount of gladpoints or balth faction you have?
Having to play with mending wammo's and ele's with bows will cause a lot of rage by the ID/KD crowd, which isnt fun for either you or the wammo.
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If you are so 1337 in PvP that you can't even be paired with some newbies once in a while, WTF are you doing in RA anyway? Go play with your top 25 guild in GvG or guild scrimmage, but stop QQ'ing about newbies or bad builds in RA.
RA isn't about having a 100% optimal team, it's about doing the best with what you got and try and have some fun - you will meet good, bad and inexperienced players, DEAL WITH IT. I know I like the challenge to monk for the occasional Flare ele, sometimes the other members of the team are good enough that it doesn't really matter.
And to be honest MOST of the teams I get are good enough, there are lots of cookie-cutter builds and this huge number of wammos some people mention is nowhere to be seen. I RA (nearly) daily.
Other day I played with an ele and gave him advice about running away from melee, from AoE, in general, not stand in there taking damage just because he got a Monk, etc, esp. because my Energy has limits. He took the advice nicely, was thankful and sent me a few whispers later. Seriously this is far more rewarding than raging at someone or never explaining what they are doing wrong.
I don't know what's wrong with you all who RA and expect a perfect team, you are totally setting your expectations wrong.
Quote:
Originally Posted by Still Number One
Not to mention R/A's and E/Me's just dominate everything and are extremely annoying.
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Yeah and they only show up in RA, right? Because only RA is bad...
Last edited by Windf0rce; Sep 02, 2009 at 11:16 AM // 11:16..
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Sep 02, 2009, 11:20 AM // 11:20
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#79
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Forge Runner
Join Date: Dec 2007
Profession: E/
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*goes to massively talk to kun shao*
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Sep 02, 2009, 01:01 PM // 13:01
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#80
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Guest
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Quote:
Originally Posted by Windf0rce
And to be honest MOST of the teams I get are good enough, there are lots of cookie-cutter builds and this huge number of wammos some people mention is nowhere to be seen. I RA (nearly) daily.
I don't know what's wrong with you all who RA and expect a perfect team, you are totally setting your expectations wrong.
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I can confirm this. RA is nowhere near as bad as people will have it. (In case you didn't realise, my post earlier in this thread regarding the cesspool was full of sarcasm aimed at the ones of you who talk smack about RA to make yourselves sound like hotshots on guru)
RA is full of wikibuilds, unfortunately that includes a lot of r/a's atm. The wammos are incredibly rare.
If you, however, aim for glad pts in RA you need to keep trying till you find a "perfect team". I can't remember the last time I went 10 wins without encountering at least one such "perfect" team, so unless you can match that you'll likely not make 10.
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